home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Loadstar 212
/
212.d81
/
t.usinggodot
< prev
next >
Wrap
Text File
|
2022-08-26
|
4KB
|
185 lines
u
U S I N G G O D O T
by Arndt Dettke
First of all, I tried two
variations on the GIF file you sent
me. One is darker, the other light.
This is what I did on dark
version:
- I took "mc.gif" as the image to
process (it was the most promising one
of those you sent)
- I installed ldr.GIF (upper left
hand) and mod.DecodeGIF (lower right).
- I entered the "Balancing" options
and lowered Brightness to -3 (clicked
on the left arrow). Then increased
Contrast to 6 (right arrow) and
Accept-ed.
- Then I entered the Load dialogue
(clicked on the large "Load" button).
There, I just hit "Load GIF".
- After having retrieved the GIF I
installed mod.RasterIFLI.
- And Execute-d it.
- Then I took at look at the result by
clicking on "Display" (lower left side
of the screen) which renders the image
data to screen.
- I noticed the monitor's colors
(inside of the image) weren't matching
a C64's colors yet. So I installed
mod.ClipWorks (after leaving the
graphics screen with the STOP key).
- And Execute-d it.
- I hit "Clip" and was presented with
the graphics again. So I marked the
monitor's screen (that one *inside*
the image ;-) clicking on the upper
left corner, leaving the mouse button
alone, moving the mouse to the lower
right corner and clicking again. This
took me back to the ClipWorks options
window, where I Accept-ed my setting.
- To replace the mismatching colors I
now entered the "Palette" options (on
the left, part of "Color Controls",
just below "Balancing"), clicked cyan
in the upper colors bar (the "Pick"
bar) and assigned cyan to white in the
lower colors bar (the "Set" bar). The
same went with light blue and light
gray.
- I again "Display"-ed the image (this
time from within the "Palette" window;
while this time only a little part of
would be render, that part being the
clip I set), all showing the chosen
colors now. Whoopee. That was it. Left
by
- Cancel (to abandon the color
settings)
- Then I installed svr.Loadstar and
saved the image as "mc-1" (the saver
automatically adds ".shp")
Now the bright version:
Ok, the original image must be
reloaded again, and ldr.GIF and
mod.DecodeGIF have to be installed.
- Then I entered "Balancing" again,
this time setting Brightness to 2 and
Contrast to 5.
- Accept-ed
- Inst-alled mod.RasterIFLI
- Execute-d it.
- Set "Exec Area" to "Full" to make
sure I rendered the entire image (and
not only the Clip that still was
active).
- "Display"-ed the image.
- Noticed again the monitor inside the
image being false colored.
- Switched "Exec Area" back to
"Clip".
- Entered "Palette" again, set white
to light blue (pick l.blue, set white)
and light gray to blue (pick blue, set
l.gray).
- and "Display"-ed the clip (from
within "Palette").
- Noticed the Hands of the person in
the image having white and yellow
spots on them. So I left Palette with
Cancel (again to abandon my color
changes), and
- entered ClipWorks again, to mark
the two hands as a clip, which must
be
- Accept-ed
- Back to Palette I changed white to
light red, yellow to orange and
Display-ed it.
- Noticed the C64 inside the image
being white in parts.
- Entered ClipWorks to mark the front
panel of the C64 inside the image.
- Accept-ed that clip.
- Entered Palette to change white to
light gray. Displayed it. Left by
Cancel.
- Saved the result as "mc-2"
And that is what I did.
If you want it completely
different: just describe HOW and I
will try to show you how. ;-)
Arndt
[DAVE'S NOTE:] Thanks, Arndt. OK,
LOADSTARites! Any takers on the above
offer?
From trial and error, I have found
that the RasterIFLI Mod takes areas of
colors not in the C-64's color palette
and approximates with mixing pixels.
Sometimes it helps, sometimes not.
And setting the Balance/Contrast
before loading the picture helps bring
the colors into the C-64's range. This
must be something one must learn by
doing.
Using GoDot is a matter of art --
experimental art. As you can see, I
got completely different results using
different parameters.
DMM