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Text File  |  1996-03-22  |  749b  |  14 lines

  1.   COMMAND WATERZ
  2. -----------------------------------------------------------------
  3.     Purpose: create a realistic water-wave - but change only the 
  4.              z-coordinates of the objects (isn't as realistic as WATER)
  5.               rings: how many waves are growing (1..3 looks good)
  6.               times: how often the growing is performed, after the
  7.                      whole process the 1st wave will have a distance
  8.                      times*wavelength from the centre (should be 2..10)
  9.       Usage: WATERZ(<objectID>,<frames>,<filename>,
  10.                     [<amplitude>,<wavelength>,<sourceX>,<sourceY>,
  11.                     <damping>,<times>,<rings>])
  12.    Examples: waterz(1,40,obj,12.0,24,10,-10,1.6,4,1)
  13.              waterz(1,60,ram:obj)
  14.