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CyberStratege 18
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malaya10.zip
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rules_scenario.ht_
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rules_scenario.ht
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1999-08-08
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<html>
<head>
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content="text/html; charset=iso-8859-1">
<meta name="GENERATOR" content="Microsoft FrontPage Express 2.0">
<title>Scenarios</title>
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<body bgcolor="#000000" text="#C0C0C0" link="#008080"
vlink="#808000" alink="#FF0000">
<div align="center"><center>
<table border="0" cellpadding="0" cellspacing="0" width="90%"
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<tr>
<td><p align="center"><a href="index.htm"><img
src="images/BackToIndex.gif"
alt="Back To Table Of Contents" border="0" width="16"
height="16"></a></p>
</td>
<td><p align="center"><font size="5"><strong>1942:
Campaign For Malaya</strong></font></p>
</td>
<td> </td>
</tr>
<tr>
<td colspan="3" bgcolor="#000000"> </td>
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<tr>
<td> </td>
<td><p align="center"><font color="#000000" size="5"><strong>Scenarios</strong></font></p>
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</center></div>
<blockquote>
<p><font size="5"><b><i>General Rule</i></b></font></p>
<p><font size="3">Scenarios determine the overall situation
of the game. The starting and ending turn, what units are
available at start and later as reinforcements, available
options, and the victory conditions.</font></p>
<p><font size="3">Due to the relative small scale of the
campaign, </font><font color="#8080FF" size="3"><strong>1942:
Campaign For Malaya</strong></font><font size="3"> offers
only one scenario, the full campaign game. Variants can be
easily simulated though by using optional rules or not.</font></p>
<p><font size="5"><b><i>Options</i></b></font></p>
<p><font size="3">In this game, you can play what-if options,
simulating various situations and decisions that could have
happened historically (but did not for certain reasons). When
starting a new scenario, each player has a one time chance to
choose special options. This is done during the setup phase
only.</font></p>
<p><font size="3">Each option cost a certain amount of
victory points.</font></p>
<p><font size="5"><b><i>Optional Units</i></b></font></p>
<p><font size="3">Besides scenario options, players may also
use extra units that did not take part in the historical
campaign but that could have been able to enter as
reinforcements. When available, optional units are proposed
to the owning player ; the player has a one time chance to
select those units. Any optional units that is not selected
when available are permanently lost. Selected optional units
enter as reinforcement during the next turn.</font></p>
<p><font size="3">Each optional unit cost a certain amount of
victory points.</font></p>
</blockquote>
<blockquote>
<p> </p>
<p> </p>
</blockquote>
<blockquote>
<p><a href="http://wwwusers.imaginet.fr/~bbmagic/wp"
target="_new"><font color="#8080FF" size="3"><strong>(C) 1999
Kamikaze Wargames Designers</strong></font></a></p>
</blockquote>
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