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rules_movement.ht_
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rules_movement.ht
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1999-08-06
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<html>
<head>
<meta http-equiv="Content-Type"
content="text/html; charset=iso-8859-1">
<meta name="GENERATOR" content="Microsoft FrontPage Express 2.0">
<title>Land Movement</title>
</head>
<body bgcolor="#000000" text="#C0C0C0" link="#008080"
vlink="#808000" alink="#FF0000">
<div align="center"><center>
<table border="0" cellpadding="0" cellspacing="0" width="90%"
bgcolor="#008080">
<tr>
<td><p align="center"><a href="index.htm"><img
src="images/BackToIndex.gif"
alt="Back To Table Of Contents" border="0" width="16"
height="16"></a></p>
</td>
<td><p align="center"><font size="5"><strong>1942:
Campaign For Malaya</strong></font></p>
</td>
<td> </td>
</tr>
<tr>
<td colspan="3" bgcolor="#000000"> </td>
</tr>
<tr>
<td> </td>
<td><p align="center"><font color="#000000" size="5"><strong>Movement
Phase</strong></font></p>
</td>
<td> </td>
</tr>
</table>
</center></div>
<blockquote>
<p><font size="5"><b><i>General Rule</i></b></font></p>
<p><font size="3">During the Movement Phase, the Phasing
Player may move as many or as few of his units as he wishes.
During any Friendly Movement Phase, each unit may be moved as
many or as few hexes as the Phasing Player desires. Unused
Movement Points may not be accumulated from Phase to Phase or
transferred from unit to unit.</font></p>
<p><font size="5"><b><i>Movement Allowance</i></b></font></p>
<p><font size="3">All units possess a Movement Allowance.
Units expend Movement Points from their Movement Allowance in
moving through the hexagonal grid (see Terrain Effect Chart).</font></p>
<p><font size="3">Movement Allowance depends on unit's
intrinsic values, the unit's supply status, and whether the
unit moved during the Naval Phase or not.</font></p>
<ul>
<li><font size="3">An Unsupplied Infantry unit has one
less Movement Point</font></li>
<li><font size="3">An Unsupplied Armored unit has its
Movement Points halved</font></li>
<li><font size="3">A unit that moved during the previous
Naval Phase has its Movement Points halved</font></li>
</ul>
<p><font size="5"><b><i>Restrictions</i></b></font></p>
<p><font size="3">There are no </font><a href="rules_zoc.htm"><font
size="3">Stacking</font></a><font size="3"> restriction
during movement, but Stacking will be checked at the end of
the Movement Phase. The Movement Phase will not end as long
as overstacked hexes exist.</font></p>
<p><font size="5"><b><i>Procedure</i></b></font></p>
<p><font size="3"><img src="images/move_example.gif"
align="right" border="2" hspace="2" width="138" height="170"></font><font
size="3">The game mechanisms control every aspect of units
movement ; when a unit is about to move, all its reachable
paths are displayed on the map. This way, units can't move
beyond their capacity. The mechanisms take into account
terrain movement costs, prohibited terrain, enemy occupied
hexes, and enemy ZOC.</font></p>
<ul>
<li><font color="#80FF80" size="3">At the start of the
Movement Phase, every Friendly unit that is allowed
to move is marked as Available</font></li>
<li><font color="#80FF80" size="3">If no unit is
selected, clicking on an Available unit will select
it and display its reachable paths</font></li>
<li><font color="#80FF80" size="3">If a unit is selected,
clicking on any hex of its reachable paths will move
the unit to that hex. That unit will then be marked
as Moved.</font></li>
<li><font color="#80FF80" size="3">If a unit is selected,
clicking on it again will cancel its selection. [Esc
Key]</font></li>
<li><font color="#80FF80" size="3">If no unit is
selected, clicking on a unit that has previously
moved will abort its move</font></li>
</ul>
</blockquote>
<blockquote>
<p> </p>
<p> </p>
</blockquote>
<blockquote>
<p><a href="http://wwwusers.imaginet.fr/~bbmagic/wp"
target="_new"><font color="#8080FF" size="3"><strong>(C) 1999
Kamikaze Wargames Designers</strong></font></a></p>
</blockquote>
</body>
</html>