Back To Table Of Contents

1942: Campaign For Malaya

 
 
 

Movement Phase

 

General Rule

During the Movement Phase, the Phasing Player may move as many or as few of his units as he wishes. During any Friendly Movement Phase, each unit may be moved as many or as few hexes as the Phasing Player desires. Unused Movement Points may not be accumulated from Phase to Phase or transferred from unit to unit.

Movement Allowance

All units possess a Movement Allowance. Units expend Movement Points from their Movement Allowance in moving through the hexagonal grid (see Terrain Effect Chart).

Movement Allowance depends on unit's intrinsic values, the unit's supply status, and whether the unit moved during the Naval Phase or not.

Restrictions

There are no Stacking restriction during movement, but Stacking will be checked at the end of the Movement Phase. The Movement Phase will not end as long as overstacked hexes exist.

Procedure

The game mechanisms control every aspect of units movement ; when a unit is about to move, all its reachable paths are displayed on the map. This way, units can't move beyond their capacity. The mechanisms take into account terrain movement costs, prohibited terrain, enemy occupied hexes, and enemy ZOC.

 

 

(C) 1999 Kamikaze Wargames Designers