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CyberStratege 18
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malaya10.zip
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network.ht_
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network.ht
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Text File
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1999-08-21
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138 lines
<html>
<head>
<meta http-equiv="Content-Type"
content="text/html; charset=iso-8859-1">
<meta name="GENERATOR" content="Microsoft FrontPage Express 2.0">
<title>Net Connection</title>
</head>
<body bgcolor="#000000" text="#C0C0C0" link="#008080"
vlink="#808000" alink="#FF0000">
<div align="center"><center>
<table border="0" cellpadding="0" cellspacing="0" width="90%"
bgcolor="#008080">
<tr>
<td><p align="center"><a href="index.htm"><img
src="images/BackToIndex.gif"
alt="Back To Table Of Contents" border="0" width="16"
height="16"></a></p>
</td>
<td><p align="center"><font size="5"><strong>1942:
Campaign For Malaya</strong></font></p>
</td>
<td> </td>
</tr>
<tr>
<td colspan="3" bgcolor="#000000"> </td>
</tr>
<tr>
<td> </td>
<td><p align="center"><font color="#000000" size="5"><strong>Net
Connection</strong></font></p>
</td>
<td> </td>
</tr>
</table>
</center></div>
<blockquote>
<p><font size="5"><b><i>Playing On-Line</i></b></font></p>
<p>Through the use of TCP/IP, <font color="#8080FF"><b>1942:
Campaign For Malaya </b></font>offers you the possibility to
play while being directly connected to another computer.</p>
<p>When playing on-line, every action you do on your computer
is immediately done also on your opponent computer. This way
you and your opponent are always aware of what is undertaken
on any computer</p>
</blockquote>
<blockquote>
<div align="center"><center><table border="0" cellpadding="2"
width="90%">
<tr>
<td valign="top"><img
src="images/playmode_window.gif" width="354"
height="105"></td>
<td valign="top">When starting <font color="#8080FF"><b>1942:
Campaign For Malaya </b></font>you may decide to play
on-line or not. This is done only once when you start
the game. If you wish to switch mode you need to
restart the game.</td>
</tr>
</table>
</center></div><p><font size="5"><b><i>How To Play On-Line</i></b></font></p>
<p><font color="#8080FF"><b>1942: Campaign For Malaya</b></font>
allows 2 players to play against each other over a TCP/IP
network. <br>
One computer has to be declared as the server, it means
offering any opponent the possibility to connect to your
computer. The connecting computer has to be declared as the
client, and as such, gives the address of the server
computer. <br>
<i>Server and Client have nothing to do with the fact that
one computer will do all the job or not. It is only necessary
to be able for 2 computers to connect to each other.</i> </p>
<div align="center"><center><table border="0" cellpadding="2"
width="90%">
<tr>
<td valign="top"><img src="images/net_panel.gif"
width="257" height="332"></td>
<td valign="top"><ul>
<li><b>If you choose to open your game as a
server</b>, your TCP/IP address will be
displayed; your computer will then wait for
another computer to connect to it at this
specific address. So you have to give this
address to your opponent. Your computer will
wait endlessly, until another computer ask
for a connection, or until you break the
waiting process. </li>
<li><b>If you choose to open your game as a
client</b>, you'll have to enter the TCP/IP
address of the server computer. As soon as
the server is reached, connection will be
established. </li>
<li>When connected, play may begin.</li>
</ul>
</td>
</tr>
</table>
</center></div><p><font size="5"><b><i>Exchanging TCP/IP
Address</i></b></font></p>
<dir>
<li>If you are playing over a local TCP/IP network, well,
you should have your opponent at hand... </li>
<li>But if you plan to play over internet, you and your
opponent could use a common chat software. Many chat
softwares are available on internet. For example, you
could try ICQ (at <a href="http://www.mirabilis.com"
target="_top">http://www.mirabilis.com</a>).
Therefore, meet each other on the chat, anyone of you
may start the game as the server, then gives his
TCP/IP address on the chat. That's all! </li>
</dir>
<p><font size="5"><b><i>And Now ?</i></b></font></p>
<p>When connected, the Server player (not the Client player)
has the possibility to either start a new game, or load a
previously saved game. In the second case, the saved game
file has to be present on both machines; it means that the
saved game has been sent via email from the Server machine to
the Client machine, prior to loading it... </p>
<p>When a game is started or resumed, the Server player
select the side he wishes to play. Password will be necessary
to resume a saved game. You need to remember what side you
played !!!</p>
<p> </p>
<p> </p>
</blockquote>
<blockquote>
<p><a href="http://wwwusers.imaginet.fr/~bbmagic/wp"
target="_new"><font color="#8080FF" size="3"><strong>(C) 1999
Kamikaze Wargames Designers</strong></font></a></p>
</blockquote>
</body>
</html>