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1942: Campaign For Malaya

 
 
 

Net Connection

 

Playing On-Line

Through the use of TCP/IP, 1942: Campaign For Malaya offers you the possibility to play while being directly connected to another computer.

When playing on-line, every action you do on your computer is immediately done also on your opponent computer. This way you and your opponent are always aware of what is undertaken on any computer

When starting 1942: Campaign For Malaya you may decide to play on-line or not. This is done only once when you start the game. If you wish to switch mode you need to restart the game.

How To Play On-Line

1942: Campaign For Malaya allows 2 players to play against each other over a TCP/IP network.
One computer has to be declared as the server, it means offering any opponent the possibility to connect to your computer. The connecting computer has to be declared as the client, and as such, gives the address of the server computer.
Server and Client have nothing to do with the fact that one computer will do all the job or not. It is only necessary to be able for 2 computers to connect to each other.

  • If you choose to open your game as a server, your TCP/IP address will be displayed; your computer will then wait for another computer to connect to it at this specific address. So you have to give this address to your opponent. Your computer will wait endlessly, until another computer ask for a connection, or until you break the waiting process.
  • If you choose to open your game as a client, you'll have to enter the TCP/IP address of the server computer. As soon as the server is reached, connection will be established.
  • When connected, play may begin.

Exchanging TCP/IP Address

  • If you are playing over a local TCP/IP network, well, you should have your opponent at hand...
  • But if you plan to play over internet, you and your opponent could use a common chat software. Many chat softwares are available on internet. For example, you could try ICQ (at http://www.mirabilis.com). Therefore, meet each other on the chat, anyone of you may start the game as the server, then gives his TCP/IP address on the chat. That's all!
  • And Now ?

    When connected, the Server player (not the Client player) has the possibility to either start a new game, or load a previously saved game. In the second case, the saved game file has to be present on both machines; it means that the saved game has been sent via email from the Server machine to the Client machine, prior to loading it...

    When a game is started or resumed, the Server player select the side he wishes to play. Password will be necessary to resume a saved game. You need to remember what side you played !!!

     

     

    (C) 1999 Kamikaze Wargames Designers