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Classic Fond 1
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NEWWP1.DAT
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1992-10-30
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3KB
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55 lines
╧Babe Welcome to Weapons and Tactical Analysis, %r
%n. My name is Technician Rachael Sterner. I'll be
keeping you informed of new developments we make for your
A.C.E. battle armor they are available. Most of the
information I will be giving you will can be found on the
weapon schematic in a condensed format in the ordnance bay.
I just hope we are able to give you the firepower you'll
need to survive out there. We have some new developments
from the Tech Lab. First you'll notice that there is a more
powerful cannon available, the Phased Plasma Cannon in the
60 watt range. It's more powerful, but uses more heat. It
should however, make short work of some of your enemies.
Next we have two new missile systems. The first is a
individual target acquisition missile codenamed 'Hawk'. It
does about twice as much damage as a 60 watt PPC, but you
only have six missiles in the launcher. Once you're out,
that's it. When using the missile, arm it and wait for it
to acquire a target. You'll know it's locked when the
missile tracking sight becomes bright red. Then all you
have to do is fire it. It will track the target and follow
until it impacts. Be careful, if you launch the missile at
a target more than 80 degrees to either side of you,
chances are it will lose the lock and self destruct. It
will also self destruct if it hits an intervening wall.
The other system we have is a 'fire and forget' missile
codenamed the 'Havok'. This missile you launch whenever you
want. It will circle, searching for a target. Once it has
acquired one, it will seek that target. Havoks will
independently track and target one enemy each, until all
enemies have been locked. If there are more Havoks than
enemies, the extra Havoks will cycle through the remaining
enemies until all enemies have been targeted by all the
Havoks. %r, you can see how advantageous this is.
Not only can the Havoks 'stack up' on one enemy, and you
don't have to wait until a target is acquired, like with
the Hawk missile. On the down side, the Havoks don't do as
much damage, and if there are no enemies when you launch
them, they will self destruct. The Havoks still do more
damage than your PPC's however. You'll receive six Havoks
per missile pack. We have also developed two defensive
systems. First, the Autofire neurolink simply allows you to
have continuous fire of any PPC that is armed while the
autofire is selected. The PPC will fire until the heat loss
drops the fusion core below reaction temperature. The final
defensive system available now is Armor. We have developed
a Titanium-Mylinated sheath that increases kinetic energy
dissipation by 50 percent! This means that the areas
protected by the armor will take half damage. Just remember
that you only have six hardpoints and you'll need to carry
weapons too. I hope these items help you, %r. We
are trying to develop more powerful PPCs and missile that
will punch through the armor of some of the more dangerous
Hunter Killers. Good luck %r, and bring the A.C.E.
back in one piece!