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Getting Started
Chapter 1
Around Tiger Cub
Tiger Cub has two main screens, each of which performs different
functions. The first screen you'll see is called the tape recorder
screen, because it simulates many of the functions of a multi-track
tape deck. The other screen is the graphic editing screen, which allows
you to view and edit the contents of a single track.
Many of the functions of these two screens overlap (in fact, each
screen has more functions than are found on many other so-called
"entry-level" programs), yet you will find that each is optimized for
certain aspects of the music-making process.
In addition to the two main screens, Tiger Cub includes an additional
program module, called QuickScore, that is used to view and print music
in standard notation. QuickScore is actually a separate program that can
be executed from within Tiger Cub itself, so it acts just like an
extension of the sequencer.
The tape recorder screen, which is the screen you will see first when you
start Tiger Cub, contains twelve lines that display important information
about each of Tiger Cub's twelve MIDI tracks, along with a control
panel at the bottom of the screen, that contains many controls that are
similar to those found on a tape deck, as well as several that are
uniquely designed for sequencing.
The Tape Recorder Screen
The heart of Tiger Cub is the graphic editing display. This consists of
a single track window, which shows the notes in the track, as well as an
optional controller window, which displays one of several types of
continuous controllers that may exist in a track. The master controls
area, at the bottom of the screen, contains several buttons for
selecting various editing operations and for changing the display
magnification. The menu bar, at the top of the screen contains menus that
do all sorts of things. The graphic editing screen also contains two
scroll bars for moving within a piece of music--one horizontal, for
viewing different "time slices" of the piece, and one vertical, for
viewing different pitch areas within a track. The following diagram
shows the major components of Tiger
Cub's graphic editing screen.
The Graphic Editing Screen
Track Organization
Tiger Cub organizes its MIDI data in twelve parallel tracks. Each track
contains data (note-on and -off messages, controllers, program changes,
etc.) for a single MIDI channel only, though different tracks may be
set to the same MIDI channel. Tracks can turned on and off individually
or as part of a group. Each track has its own line on the tape recorder
screen, and tracks may be displayed one at a time on the graphic editing
screen.
In addition to the twelve MIDI tracks, Tiger Cub also has an additional
track, called the conductor track, which contains tempo and time signature
information. This track is only visible from the graphic editing screen,
though it will affect playback on both screens.
Note and Controller Display
Notes are displayed in Tiger Cub as horizontal bars, with vertical
velocity stems. The length of the bar indicates the duration of the note,
and the height of the velocity stem shows the note-on velocity. Both of
these aspects of the note can be edited individually with the mouse.
Controller and tempo events are shown as vertical lines in their
respective windows. As you probably guessed, the height of the line
determines the value of the controller at that time. When several
controller events occur one after another, the individual lines resemble
a continuous curve, which is what you should hear when the sequence is
played back.
Left and Right Mouse Functions
On Tiger Cub's graphic editing screen, the left and right mouse buttons
serve two distinct functions, depending on whether you are working with
notes, or controller data. When dealing with notes, the left mouse
button is used for editing, drawing, and selecting, and the right mouse
button is used to play the song. When working with controllers,
the left mouse button is used for editing, and the right mouse is used
for drawing. The operation of both mouse buttons is explained in detail
later in the manual.
Because of the distinction between the operations of the two mouse
buttons, we have been very careful in describing them in this manual,
and you should be equally careful when reading these descriptions.
When either mouse button will do a job, we will use the term "click" to
describe a single quick press and release on either mouse button, or
"right click" or "left click" to denote specific buttons. Similarly,
"left drag" means to press and hold the left mouse button while you move
the mouse, etc.
Menus and Edit Windows
Many of Tiger Cub's functions are accessed through a set of GEM menus
located at the top of the screen. These menus operate just like those
in other ST programs, with one additional twist. If you like, these
menus can be turned into pull-down menus (just like the menus on that
computer with the one-button mouse), so that they don't drop into
Tiger Cub's graphic display when you don't want them to. Several menu
items also have a letter or two to their right, which means that
menu item can be selected by pressing that key or key combination. (The
symbol "^" refers to the <Control> key.)
Many menu items are not available in both screens.
edit windows
Many of the menu items cause an edit window to appear on the screen,
which allows you to enter settings and choose options for
the edit operation. Edit windows contain several different editable
objects. Data fields are used for numeric values, buttons and radio
buttons are used to select options, and exit buttons are used to perform
one of several related operations. Data fields are always
labeled using text followed by a colon, and are shown in light blue on
the color monitor. Data fields are selected for editing with the mouse
or cursor keys, and may be changed either by typing from the keyboard,
or by dragging the right mouse button. Dragging a value with either
<Shift> key down moves by larger increments, or holding down <Control>
makes the parameter jump to its highest or lowest value. radio buttons
Buttons are little square boxes with text labels. Toggle buttons are
boxes with dots in the middle, while radio buttons (so named because of
their similarity to the station selectors on old car radios) are
displayed as boxes with a notch in one corner. Left clicking on a toggle
button (or its label) simply turns it on or off, while left clicking on
a radio button turns it on and turns off any others in the same group.
If a window has two or more independent groups of radio buttons, you can
tell them apart by the orientation of the notches.
Finally, the edit operation is executed by left clicking on the exit
button labeled OK. You can also leave the edit window by holding down a
<Shift> key and left clicking on any other button in the window, or by
pressing <Return>. If the buttons in the window aren't all set up,
you'll find that you won't be able to leave the window. Left click on the
CANCEL button or press the <Undo> key to leave the window without
performing the operation. Some edit windows may have other exit
buttons which are used to redraw the window or to execute some other
operation, such as loading a file.
A Guided Tour
By now, you're probably itching to make some music with Tiger Cub. In
this chapter, we'll lead you by the hand through the basics of recording,
editing, and printing a song using Tiger Cub.
The first step is to boot Tiger Cub, as explained at the end of
Chapter 1. Once you've started the program, you'll see the tape recorder
screen. This is where recording usually takes place in Tiger Cub.
Recording
Let's start out by recording some music. Before we can record a song,
we must set the length of the song. Pull down the File menu, then left
click on New.... In the edit window that appears, enter 8 for the song
length, then left click on OK. Now all we have to do to begin recording
is to play something on our MIDI keyboard. Play a short little
melody ("Happy Birthday", "In-A-Gada-Da-Vida", or whatever comes to
mind--it doesn't matter at this point), and Tiger Cub will start to
record. Continue playing until Tiger Cub stops recording at the end of
the eighth measure.
The basic procedure for recording on the remaining tracks is the same as
what we just did. However, you might have noticed that it was just a
little hard to play in time with the metronome, since you didn't
have a chance to hear it before you began to play. Tiger Cub has a
special feature, called a count-in, that lets you hear the metronome
before you begin to play. To activate the count-in, pull down the
Utilities menu, and left click on the item labeled Environment.... In
the lower left part of the window that appears, under PLAY SETTINGS,
you'll see a setting labeled Count-in. Left click on the number to the
right of the Count-in label, then type the number 4, followed by <Return>.
Now Tiger Cub will play four beats of the metronome before it starts to
record. Let's record another track using a count-in. First, left click
on the Record button (shown above), then left click on the Play button
(at the opposite end of that group, with the right-pointing arrow).
Tiger Cub will play four metronome counts, and then begin to record.
You can start to play at any time after the counters in the lower
part of the screen start to roll.Repeat this procedure to record a few
more tracks. Again, it doesn't matter what you play at this point--soon
enough, you'll be recording real music, but for now, anything will do.
Once you've recorded three or four tracks, we'll learn how to turn tracks
on and off. First, let's set Tiger Cub to loop through the short "song"
we've recorded. Pull down the Play menu, then left click on the item
labeled Play Loop. You probably noticed that a number appears under
the letters CH each time you start to record a track. These numbers
are the MIDI channel that your keyboard is transmitting on. Each line
corresponds to a different track. To the right of the CH boxes are two
columns labeled SOLO and MUTE, which are used to silence (ormute)
one or more tracks. Left click on the Play button again, and then left
click in the box under MUTE for one of the tracks. You'll notice that
that track is no longer playing. Now left click in the box under
SOLO for one of the tracks. When you solo a track, all of the other
tracks will be muted, and you'll only be able to hear the soloed track.
Play with these settings for each track, then turn all of the tracks
back on.There are several other controls on this screen, which are
described in detail later in this manual.
Let's take a quick look at a few of them. While Tiger Cub is playing,
left click on the horizontal slider at the bottom of the screen,
and drag its handle back and forth. This slider controls Tiger Cub's
tempo, or playback speed. Now left click on the button to the right of
the Play button (the one with two vertical bars). This is the Pause
button, which causes Tiger Cub topause until you left click on the button
again. The two buttons with a pair of arrows are the Fast Forward and
Rewind buttons--left click on them to see how they work. Finally, the
button with a square box in it is the Stop button. Left click on this
button, and we'll be ready to edit the music we've recorded.
Editing
Before we begin editing, mute all of the tracks we've recorded except
track 1. (This way, we can edit track 1 without hearing the other tracks.)
With that done, left click on the button labeled EDIT, in the lower
left corner of the screen.
The screen that appears is Tiger Cub's graphic editing display. The
horizontal bars are the notes you recorded on track 1, and the vertical
lines attached to each note represent the notes' velocities. Tiger
Cub lets you edit these notes in several ways. Let's start out by
editing a few individual notes.At the bottom of the graphic editing screen
are several buttons. Left click on the button shown to the left, then
press and hold the left mouse button on any note. You'll see that
two things happen: the note becomes a dashed bar, and its vertical
position will change as you move the mouse. You will also be able to hear
the note as it moves.
The icon we've selected is called the Edit Pitch icon, because it allows
us to change the pitch of the note. The note's appearance has changed to
indicate that it is the selected note. The note will continue to follow
the mouse as long as you hold down the mouse button. Try moving other
notes up or down in pitch, and note that the pitch corresponding to
the mouse's position is displayed at all times in an indicator at the
bottom of the screen. Now left click on the icon shown to the left,
and left click on another note. This icon lets you change the duration,
or length, of any notes you left click on.
Several of the icons at the bottom of the screen tell Tiger Cub that
you'd like to edit a single note, like the two we just tried out.
However, Tiger Cub also lets us edit several notes at a time. To do
this, though, we need a way to select more than one note.
Left click on the icon shown to the left. This icon is called the
Select icon, because it lets us use the mouse to select several notes.
Now position the mouse cursor above and to the left of a group of notes
and, while holding down the left mouse button, drag the mouse across the
notes you'd like to select. A box will appear while you're doing this,
which makes it easy to see the notes you are selecting. Now release the
mouse button, and the notes will be selected. Once notes are selected,
there are several things we can do with them. The simplest thing we
can do is move them with the cursor control keys. Press any of the
ST's four cursor control keys, and you'll see the selected notes move
in the appropriate direction. The <-> and <+> keys on the QWERTY keyboard
can be used to change the durations of the selected notes, and
the <[> and <]> keys will change their velocities. The items in the Edit
menu can also be used to edit the selected notes. Pull down the Edit
menu and select Pitches..., and a window will appear. Enter 12 for the
Amount, then left click on Transpose Up, followed by OK, and the selected
notes will be transposed up by an octave. You're probably wondering if
we have to go back to the tape recorder screen to hear these changes.
That's not necessary with Tiger Cub, because it lets you play the music
from the graphic editing screen; in fact, you can even edit the music
while it is playing, and hear the changes instantly!
To see how this works, press the <Space bar>. This starts Tiger Cub.
Now select the Edit Pitch icon again, and start moving some notes around.
As you move them, you'll hear the music change. Try the same thing
with the Edit Duration icon. When you're tired of this, press the
<Space bar> again to stop playback.
The editing screen has a huge number of functions, which we don't want to
cover in any detail right now. (Otherwise, this chapter would be the
size of a small-town phone book!) Still, there are a few controls
that you should play around with, before we go on to printing music.
At the bottom of the screen is a horizontal scroll bar, which lets
you view different "time slices" of the music. Similarly, the vertical
scroll bar on the right side of the screen lets you view different pitch
ranges. The magnifying glass icon in the lower right part of the screen
lets you zoom in or out on the music. Left click on the magnifying glass
to zoom in, or right click to zoom out. The pencil icon, in the lower
left corner of the screen, lets you draw notes on the screen with the
mouse. Experiment a little with all of these controls, then we'll be
ready to print the music we've recorded.
Printing Music
Tiger Cub uses a special program called QuickScore to print music.
This program can be loaded as part of Tiger Cub with the MPE (Multi
Program Environment) menu. QuickScore is on a different disk than
Tiger Cub itself, so you'll need to remove the Tiger Cub disk from
drive A, and insert the QuickScore disk. Pull down the MPE menu, then
left click on New....
A file selector box will appear. Select the file QUICKSCR.INF from the
QuickScore program disk, then left click on OK. Tiger Cub will take
a few seconds to load QuickScore, which will then begin to convert
(or transcribe) the data in Tiger Cub to standard notation. Soon, the
music you recorded on track 1 will appear in standard musical notation!
QuickScore has several options for optimizing the appearance of your
music, but for now, all we want to do is print it. Pull down the Options
menu, then left click on Choose Printer.... Select the type of printer
you're using from the list that appears, then left click on OK*. Next,
pull down the File menu, and left click on Print File. QuickScore will
start to print your music on your printer. This may take a few minutes,
due to the high quality of QuickScore's output, but when it's done, we
think you'll agree that the results are worth the wait!
Alone with Tiger Cub
From here on out, you're on your own. We couldn't cover everything there
is to know about Tiger Cub in this tutorial, but hopefully, you should
now be familiar enough with the program to find your way around
from here. Our suggestion: just play with the program, and as you come
across features that you find intriguing (or puzzling), use this manual's
index to find out more about the subject. And do keep an eye on the
time--Tiger Cub can be so addicting that you may find yourself staying
up well past your usual bedtime. Have fun!
Chapter 10
The MPE and QuickScore
The MPE menu is used to access Dr. T's exclusive Multi Program
Environment. The MPE is a special feature of Dr. T's Atari ST
sequencers that lets you load up to eight other MPE programs into
memory at once. These programs allow you to extend Tiger Cub'
s capabilities to those of a dedicated music workstation, combining
sequencing, sound design and management, scoring, algorithmic composition,
and many other functions in one integrated system.
The Tiger Cub package includes our newest MPE module: QuickScore, a
program for converting sequence data to standard musical notation and
then printing the resulting score on any of several printer types. In
this chapter, we'll first cover the basics of using the MPE, and then
discuss QuickScore.
Loading MPE Programs
As mentioned above, the MPE can be accessed through the MPE menu. Left
clicking on New... will load and run a new MPE program. Each MPE program
has its own special "info" file, with a .INF extension, that tells
the MPE everything it needs to know about the program. After you left
click on New..., a GEM file selection window will appear, where you must
select a .INF file for the program to be loaded. If there is enough
memory available to load the new program, it will be loaded and run.
Note that only programs designed specifically for the MPE will have
valid .INF files. The MPE will not load the files DESKTOP.INF or CUB.INF!
After the MPE program is loaded, a three letter abbreviation for it
(QSc for QuickScore, for example) will appear in the next free slot in
the MPE menu. Left clicking here will take you back to the MPE program.
The MPE program itself will have some option, usually labeled To KCS or
KCS Edit, for returning to Tiger Cub ("KCS" stands for Keyboard
Controlled Sequencer, the granddaddy of Dr. T's sequencer family.)
MPE programs may be loaded from any directory on a hard drive though
you will have to insert the original disk when you first load the program.
MPE programs are available for just about any application you can imagine.
The Caged Artist series of synthesizer and effects editors currently
supports over 35 different instruments (not counting rack versions)
with dedicated editor/librarians, and XOR, our universal editor/librarian,
can be used with any instrument you own. The Copyist provides complete
transcription and score editing capabilities, along with professional
quality laser and PostScript output. And for those who want to explore
computer music at its most intimate level, we offer T-BASIC, a
full-featured, high speed variant of the BASIC programming language,
that provides direct access to all of the important sequence data storage
areas and play routines!
Scoring with QuickScore
QuickScore is an MPE program that is designed to create traditional
musical representations of tracks recorded in Tiger Cub. It is actually
a simplified version of the Copyist, our highly regarded professional
scoring program. With QuickScore, you will be able to View your
music on the ST's monitor in standard musical notation.
Print complete scores (or single tracks) of the songs you've recorded,
for other musicians to play.
Starting QuickScore
QuickScore is loaded like any other MPE module, as described earlier
in this chapter. The program and its .INF file are located on the
QuickScore disk provided with Tiger Cub. After inserting
this disk in drive A, pull down the MPE menu, then left click on New....
When the file selector appears, select the file QUICKSCR.INF, and the
MPE will load and execute QuickScore. When you enter QuickScore, it will
automatically start transcribing the music that is recorded in Tiger Cub.
The first time you enter the program, it will transcribe everything using
its default display settings. (You'll learn how to change the display
settings a little later in this chapter.) The mouse cursor will disappear
for a little while as QuickScore transcribes the music, after which the
screen will look something like this:
QuickScore
Depending on the contents of your song, the initial output from
QuickScore may be just what you are looking for. However, it's more
likely that at least a few areas of the transcribed music won't
look just the way you'd like them to. For this reason, QuickScore
has several menu items that let you massage the notated music slightly.
In the next section, we'll look briefly at all of the items in
QuickScore's menus, and then see how they are used to transfer your
song to paper.
QuickScore's Menus
QuickScore's three menus contain several items for changing the
appearance of your music, for viewing different sections, for playing
the music you're looking at, and for printing the music.
Save Display
This item is used to save the contents of QuickScore's Display... edit
window, which is described later in this section. The display file
contains all of the information that determines how your song
will look when it is printed. The file is saved with a .DIS extension,
using the same file name as the last .CUB file saved in Tiger Cub.
QuickScore loads a new .DIS file whenever it sees that the file name
used in Tiger Cub has changed.
Print File
This prints the song. If QuickScore's display only shows a single track,
then only that track will be printed; otherwise, the full score is
printed. You may press the <Esc> key at any time to cancel printing.
Print Line
This prints the music that is displayed on the screen, as well as any
other tracks that may be not be visible due to the height of the screen.
As with Print File, it will print either a single track or the
full score, depending on what is displayed.
Exit
This takes you back to Tiger Cub. As with any other MPE program, the
data in QuickScore is not disturbed by this operation, and you may
return to QuickScore by selecting QSc from Tiger Cub's MPE menu.
Display...
This menu item is the only part of QuickScore that is the least bit
complicated. It is used to determine how the music will be displayed.
After you select Display..., the following edit window will appear.
The Display Window
All of the items in this window, except the first three and the Key
Signature and Time Signature, affect only the track that is currently
displayed. If the full score is being displayed, then changing any
parameter will change that parameter for every track. The Clef,
Transposition, and Split Track? items are only available if you have
selected Single Track in the Options menu.
The Beat setting lets you specify the basic beat value for your music.
This should almost always be left at its default setting of Quarter.
Other values may be needed if you have specified an oddball time
signature in Tiger Cub using the User option in the Time Signature
window. If the Beat value you have specified is not appropriate for
the time signature you've chosen, an error message will occur.
Bars Per Line lets you determine how many measures will be printed on
each line. Generally speaking, this should be set to something between 3
and 5.
Include Bar Lines? allows you to eliminate the bar lines in the display.
This should almost always be set to Yes.
If the answer to Join Stems? is No, then each note will be printed with
its own individual flag, a method which is occasionally used for scoring
vocal melodies, especially in church music. If the answer to this question
is Yes (the usual answer), beams will be used to join the stems of the
notes.
Use Ascending or Descending Stems? lets you determine whether the music
will be transcribed with stems that go up from the note head.darn!
(Ascending), stems that go down from the note head (Descending), or a
combination of the two (Both). Unless you have a particular reason for
setting the direction of the stems, this should be set to Both.
This diagram illustrates the difference between a Yes and No answer to
Tie Syncopated Notes Over Beat? If the answer is Yes, notes that start
off the beat and extend over a beat boundary will be broken into
two tied notes, as in the first measure of the example. The choice is
strictly a matter of personal preference.
The next two questions affect the way durations are transcribed.
Clip Durations to Start of Next Note? is especially handy for legato
monophonic parts, as it corrects the transcription problems that occur
if a note hangs on past the start of the next note, a very common
occurrence. Set this to Yes for monophonic parts, or No for polyphonic
instruments. Extend Isolated Notes? is used to extend staccato notes to
the next note or beat boundary. As an example of the type of problem
this prevents, suppose that you've recorded a sequence of short,
clipped eighth notes, interspersed with the occasional sixteenth note.
If the Quantization Amount (described in the next paragraph)
is set to sixteenth notes, the eighth notes will appear as sixteenth
notes followed by sixteenth rests. If Extend I solated Notes? is set to
Yes, these notes will be transcribed properly. Isolated notes are
extended to the start of the next note, or to the start of the next beat,
whichever comes first.
Quantization Amount sets the minimum note value that will appear in the
display, and aligns the notes to the specified value. For most music,
this should be set to Sixteenth or Eighth. If this is set to
None, the minimum note size will be a sixty-fourth note, and, more
importantly, notes will not be quantized to the nearest "reasonable"
value. None is handy if you have quantized your music within
Tiger Cub, and wish to print music that is quantized to some value
that is not available here--for example, to triplets. Please note that,
if you have not quantized within Tiger Cub, the use of None will probably
result in very messy looking music. You should also be aware that
QuickScore will not add the "3" and associated grouping symbol above
any triplets; you'll have to do this by hand if you wish to transcribe
triplets. As you may have guessed, Key Signature lets you set the
key signature to be used for the transcription, and Time Signature
does the same for the time signature. The numerator and denominator
of the time signature are entered separately. The time signature used
by Quick Score will default to the initial time signature in Tiger
Cub when you first enter QuickScore, though you can change it here if
you wish. (Time signature changes in QuickScore are NOT reflected in
Tiger Cub.)
The Clef, Transposition, and Split Track? options affect the way that
pitches are written for each track. They are only available if a single
track is being displayed. The clef is the symbol at the beginning
of each staff that tells the musician what pitch range the instrument
plays in. The choices for Clef, and the corresponding symbols, are shown
above. The default (and the clef which is used for most instruments) is
Treble. Bass is obviously used for bass instruments, while Alto is used
less frequently for instruments such as the viola. The Drum clef is used
for drum and percussion parts, and also tells QuickScore to use a special
set of symbols and staff positions that denote certain percussion
instruments. These symbols, and the MIDI note numbers and drums they
are assigned to, are shown on page ✓. If you wish to use
QuickScore to print drum parts, be sure your drum assignments match
these, as discussed on page ✓.
Transposition is used to match any transpositions that are traditionally
used in notating certain instruments. For example, in most trumpet
parts, the note that is written as C in a trumpet part is actually B flat,
and would be transcribed that way by QuickScore. In order for such a
part to be in tune when played by a trumpet player, the part must be
transposed up two semitones before printing. This transposition does not
affect the musical data in Tiger Cub. For more information on the
appropriate clefs and transpositions to use with specific instruments,
see any book on the instruments of the orchestra.
Split Track?
If Split Track? is set to Yes, QuickScore will display the track on a
grand staff. A grand staff is a pair of staves joined by a bracket, one
using a treble clef and the other a bass clef. This type of staff is
used by the piano and other keyboard instruments, as well as the harp.
The Clef selection is ignored if a grand staff is used.
Full Score
This option tells QuickScore to display every track in your song. When
Full Score is selected, changing any setting in the Display... window
will change that setting for all twelve tracks.
Single Track
This option tells QuickScore to display a single track. After you left
click here, a small edit window will allow you to select a track. When
Single Track is selected, most of the options in the Display...
edit window will affect only that track.
Play Screen
Play:in QuickScore;This option will play the music that is shown on the
screen. The music will loop until you press a key or the left mouse
button. You may also play the music on the screen at any time by pressing
the <Space bar>.
Jump to Bar...
This lets you change the first measure (bar) that is shown in the
screen display.
Choose Printer...
This option tells QuickScore what type of printer you are using.
QuickScore can print on two different types of 9-pin dot-matrix printers,
NEC-compatible 24-pin dot matrix printers, the Atari SLM804 Laser
printer, and HP DeskJet, LaserJet+, and LaserJet Series II printers.
For most 9-pin dot-matrix printers, you should select the Epson variant
initially, and try the HP Inkjet setting if this gives you problems.
If you have problems printing on a 24-pin printer, you might want to try
one of the 9-pin settings, since many 24-pin printers have a 9-pin
emulation mode. If you are using the Atari laser printer, you must run
the Diablo 630 emulation program (included with the printer) before
starting Tiger Cub and QuickScore. You may save your printer choice
to a disk file by left clicking on Save. QuickScore will then
automatically work with your printer in future sessions.
Moving Within the Score
In addition to the Jump to Bar... option discussed earlier, QuickScore
allows you to use the scroll bars and certain keys to move within your
score. The vertical scroll bar lets you view additional
tracks when in Full Score mode, and the horizontal scroll bar lets you
look at different measures, much as Jump to Bar... does. In addition,
the following keys can be used to move within the score:
<Cursor Left> Ahead one screen
<Cursor Right> Back one screen
<Cursor Up> Scroll up
<Cursor Down> Scrol
A Typical QuickScore Session
Displaying your music in traditional notation with QuickScore is simple:
all you have to do is start QuickScore, and the track you're viewing will
be transcribed instantly. However, if you want a full printout
of a song you've done, then you'll need to spend a little time working
with both the sequence data and QuickScore's Display window, in order to
get the best possible results.
For this discussion, let's assume that you've completed your latest
concerto, and that you'd like to print it out. After saving it
(preferably in a couple of places--you DON'T want to accidentally replace
it with the version you're playing with), the first step is to rearrange
your tracks in the order you wish to have them scored, using Tiger
Cub's Swap Tracks... option. As a general rule, the bass and drum
parts should go at the bottom (in the higher-numbered tracks),
with the lead instruments at the top. (There are no real rules for scoring
rock bands or electronic pieces, but if you're doing something using
traditional acoustic sounds, any book on orchestration should
give you some idea of how to lay out such scores.) You should also
make sure that there are no unused tracks between your recorded tracks,
as these can cause QuickScore to become confused.
The next step is to use QuickScore's Display window to set the parameters
for each track. In particular, you'll have to select the proper clef
for each track, since the default clef (treble) is not going to be
appropriate for some tracks. For piano parts, don't worry about the clef;
instead, answer Yes to Split Tracks? Remember that if you are scoring
a percussion part, your drum note assignments must match those used by
QuickScore, as shown on page ✓. (If they don't, you will need to edit
the drum track(s) so that the proper notes are used for each drum.
This won't sound right when played back on your system, but it will
transcribe properly.) You may also want to adjust the Quantization
Amount and set the answer to the Extend and Clip questions based on the
contents of each track, asdescribed earlier. You don't need to
explicitly set the Time Signature, since QuickScore can get that
from Tiger Cub, but you will need to set the Key Signature.
Once you've set all of the display parameters, you should use Save
Display to save them in a disk file. (That way, if you decide to use
QuickScore with this song at a later time, you won't need to re-enter all
of the settings.) Now you can print the song using the Print File option,
but before you do, it's a good idea to quickly look at different
sections of the piece (especially the more complex sections) to make
sure everything looks the way you want. If they don't, tweak the Display
window parameters and/or sequence data until things look right, then
print the score.