home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Crawly Crypt Collection 1
/
crawlyvol1.bin
/
bbs
/
asn151
/
assassin.in3
< prev
next >
Wrap
Text File
|
1991-10-05
|
10KB
|
250 lines
ASSASSIN Docs PART 3 ( Cities )
The following section describes the various locations in the cities.
They include the rugged alleys, mystic labs, pricey shoppes, fine inns
as well as many other known and unknown.
ALLEYS
Here is where you can find the toughest, possibly most dangerous
assassins around, or perhaps ones that don't have a place to shelter
overnight. It is an Arena where only the strongest survive and even then
sometimes they don't live to see the next day. The city will also pay
anyone who sticks here overnight.
C) Challenge an assassin
This option will allow you to face someone in the alley. You will
engage yourself in combat very much like assassinating a computer
opponent. No frills, no henchmen to get in the way etc.
L) List other assassins in the alley
This will give you a list of assassins in the alley just waiting for
a fight or stuck out here for the night.
R) Remain here overnight
Basically is another way to quit out of the game. It will
leave you in the alley 'til you return much like the Main Menu's
Exit command.
X) Exit to the main street
This will return you to the main menu.
BANKS
Banks provide financial services for all sorts, including the larcenous
assassin. You may wish to start an account with them or get a loan or go
straight in and try to rob it of all it's assets.
C) Check thy credit rating
This will notify you of all the money you currently have including
amount being carried, the amount on deposit, the amount on a loan, and
the maximum amount that is available to you for a loan.
D) Deposit into an account
If you have some extra cash and would prefer not getting it
stolen by someone else, then you may wish to open an account with one
of the banks. Each banks will give varying rates of interest as long
as you have the minimum deposit needed.
Currently this version offers two to four percent daily, when
you have one thousand copper in your account.
L) Take out a Loan
If you are in need of some money, whether for arms, armour,
potions, equipment, guild fee's etc., you may want to get a loan
from the bank. They will be happy to assist you. Each bank will
have it's own interest rate, and be sure to pay them back.
Currently, the bank charges two percent to the loan immediately.
Thereafter the amount due will increase at a rate of eight percent daily.
P) Pay back a Loan
Eventually you will wish to payback a loan (won't you?),
but, payments do require some time to process.
R) Rob the bank
This option will do a straight out bank robbery so have your
henchmen ready, because you are going need them since banks don't take
kindly to someone attempting a robbery. A successful robbery means
you will take a large sum of money from the bank, a failure surely means
you will be arrested and fined if not imprisoned.
W) Withdraw from account
This process will allow you to take out money that you have
previously deposited. Just enter the amount and you are off, with
almost instant service. There are no penalties for early withdrawals,
unless they are at knife-point.
X) Exit the bank
This will return you to the main menu (the city options).
INN
The best place to rest and recover from a hard day of battling everything.
The inn offers a place to nap and kill a few hours or stay the night and
really do some recuperating. No one can attack you in the inn; it is a safe
place to stay. Also at the Inn you can take a look through the daily magic
news scroll provided by Blephin Inc. There is a messenger service for those
that want to contact other assassins in the city.
C) Check the Registry
This will give a list of all assassins that are currently resting at
the inn.
L) Look at the News
For those of you that missed the newspaper or just want to view it
again here is where you can do it. The news usually covers any new
arrivals in the city, new guild member, new masters, court cases and
many other things.
N) Take a Nap
Want some recovery for a fairly low price, prefer nature to
trusting the alchemist's lab. If so it will cost you fifty coppers
but you are free to rest as long as you want.
R) Rest Overnight
This is a bit on the costly side but it allows for a lot of recovery.
However, any remaining turns will be gone and you will not be able to
return until the next day, but you are safe within the inn.
S) Send a message
Each message cost you a mere 5 copper pieces each basically the cost
is for delivery. All messages can only be five lines long and eighty
characters wide. Hopefully that will be enough.
LAB
The Alchemist's Laboratory is for those looking for a quick way to
recover endurance. Most potions will allow you to recover, some can totally
restore you while others can be useless or even harmful. You will just have
to take your chances.
The lab is also experimenting with new potions that will probably be seen
in later versions but right now their experimental healing potions cost seventy
five copper pieces and takes a turn to create.
*** Special Note **
Yes, there are other potions and believe it or not even the UNREGISTERED
version has them. The alchemists will gladly explain them to you when you
ask about them.
PUBS
Pubs are notorious for the action they have, whether for the gambling
sensation of a drink off to the rumours and gossip that fill them. Plus
they also provide a pleasant place to dine at or drink your woes aways.
C) Challenge
This option will allow you to drink with someone who feels like
spending a night at the pub whether to wake up with a hangover or find
themself a few gold coins richer.
D) Buy a Drink
Here you can get something to drink. There are many varieties to
choose from, some having alcohol some not. Though when you are thirsty
you best drink up as it is quite easy to get dehydrated in a days
action.
F) Buy some Food
Just as thirst is to drink, food is to hunger. Even though you
probably won't starve in a day, hunger can weaken to you. The cost of
foods vary as well as how they will satiate one's hunger.
K) Kill an Assassin
No one said pubs are a safe place to stay. Some mean assassins
love to start a barroom brawl. Of course the pubs has bouncers to deal
with such, but they do not always stop it in time.
L) Listen to Rumors
This is how you can hear all of the rumors that were spread here.
Rumors will last about three days.
S) Start a Rumor
Have a message you want to tell to everybody? Well here is the
place to do it. Anyone who wants to listen will hear it.
SHOPPES
Here in the city there are many types of shoppes, though each one is
as convenient as another. You just have to figure out which one to go to
for what you want.
B) Buy
You will be shown a list of goods for each shop, and the price of
each of these goods. If you wish to purchase, enter the number of your
choice, and if you have enouigh copper, its yours.
S) Sell
Will give a list of any items you possess in which the shop keeper
may be interested. If you do wish to sell, enter its number. You will
then be offered a price. If you don't like it then don't sell it.
Special Note on Weapons:
If you are carrying three weapons you may wish to sell one since you can
only hold three at any one time. (We may expand it to more but for now...
Three)
X) Exit the shoppe
This returns you to the city's main options.
TRAINING GROUNDS
This place should be visited often by the assassin that wishes to succeed.
Here you can turn your skill points into actual skills. A training
sessions is given for every ten skill points.
Most of the time,training sessions will require you to use some of your
turns to increase skills, however at the beginning of the day you will not be
charged turns to increase skills.
The skills you are permitted to increase are as follows:
E) Endurance
This is a way to increase your hardiness, so you will be able to take more
damage in combat and still keep on fighting.
L) Light Weapons
This is a skill that measures your ability to use light weapons. They
are the dagger, stiletto, short sword, broad sword and long sword. This
skills helps in determining your offensive agility.
H) Heavy Weapons
This is a skill that measures your ability with heavy weapons. They are
the club, the mace, the flail, the morning star, and the battle axe. This
skill helps in determining your offensive strength.
T) Two-Handed Weapons
These are very special but quite costly this skill measures your ability
with two handed weapons. They are the staff, the war hammer, the halberd,
the great axe and the great sword.
What makes these weapons special is they do twice as much damage as
there predecessors light and heavy and they provide a defense since all
efforts are concentrate upon them. This skill helps in determining your
balance.
B) Blocking
This is your ability to block light weapons and also defend partially
against two handed weapons. This skill relates to your defensive strength.
S) Slipping
This is your ability to slip away from heavy weapon it also provide the
other half of defense against two handed weapons. This skill relates
to your defensive agility.
U) Stealth
This is the ability to hide in shadows, to escape when being
pursued and generally disappear when the tough needs to get going.
Z) Show Stats
Once more this will display your current status.
X) Exit the Training Grounds
This will return you to the Main Menu of Commands.