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The Devil's Doorknob BBS Capture (1996-2003)
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MNODE.DOC
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1996-01-01
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BOARD MASTER / MULTI-NODE SETUP:
---------------------------------
Multi-node setup *will* be different for each system, however, the
following information is for general use in getting everything setup.
Please make sure you have double checked everything on your end before
contacting us for support on multi-node setups. We have found that
95% of the time, the information contained here is sufficient enough
to get our doors up and running on your system.
If your running a Wildcat system and cannot get our doors to run,
please call our support board and download a special Wildcat archive
called: WCHELP.ZIP. It contains specific information for Wildcat
systems.
Now lets get on with it....
Board Master is multi-node capable, but does not allow more than
1 user in the game at a time.
Most of the time you will need to create a seperate DOOR.CFG for each
node you have. Example: DOOR1.CFG, DOOR2.CFG, etc...
If all of your nodes have the exact same parameters, ie. same location
for the door drop file, locked baud rate, etc... then you may use the
same DOOR.CFG for all nodes.
Once you have the .CFG file situated, you'll need to create your batch
file. If your using multiple door.cfg files your batch file could look
like this:
if %1 == 1 Goto Node1
if %1 == 2 Goto Node2
Goto End
:Node1
cd\bbs\door
bbsmstr door1.cfg
del online.flg
Goto End
:Node2
cd\bbs\door
bbsmstr door2.cfg
del online.flg
:End
cd\bbs
cls
In order for this batch file to work correctly, your BBS must pass the
node # to the batch file when it shells to execute the door. Every BBS
is different, but if you are at all familiar with your BBS you should
know what I'm talking about and how to accomplish this.
The DEL ONLINE.FLG statements are to help ensure the flag gets deleted
in case a user drops carrier while in the game.