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-
- TEMPLE LEVEL 2
- --------------
-
- SYNOPSIS: THE TEMPLE IS CRAFTED OF FINELY CARVED STONE POLISHED TO A RICH,
- GLOSSY FINISH. PRIESTS INHABIT TEMPLE DARKMOON AND MAY BE ENCOUNTERED
- ANYWHERE.
-
- LOCATIONS AND EVENTS
- --------------------
-
- 1 - THESE STAIRS DESCEND TO TEMPLE LEVEL 1 LOCATION 12.
-
- 2 - THE FIRST TIME THE PARTY ENTERS THIS LOCATION A DARKMOON PRIEST INFORMS
- THEM THAT THEY ARE NOT ALLOWED ON THIS LEVEL OF THE TEMPLE. SHOULD THE
- PARTY LEAVE AND THEN RETURN, THE PRIEST ATTACKS. TO CONTINUE ONWARD THE
- PRIEST MUST BE SLAIN.
-
- 3 - THE COPPER LOCK SET IN THE NORTH WALL REQUIRES A COPPER KEY TO OPEN THE
- DOOR.
-
- 4 - THE COPPER LOCK SET IN THE WEST WALL REQUIRES A COPPER KEY TO OPEN THE
- DOOR.
-
- 5 - A SHELF ON THE NORTH WALL HOLDS A MAGE SCROLL OF 'INVISIBILITY'
-
- 6 - A DARKMOON PRIEST GUARDS THIS CORRIDOR.
-
- 7 - A SHELF HANGS ON THE EAST WALL. ON THE SHELF LIES A SPELLBOOK AND A
- LOCK PICK SET.
-
- 8 - THE COPPER LOCK SET IN THE WEST WALL REQUIRES A COPPER KEY TO OPEN THE
- DOOR.
-
- 9 - SEARCHING THE BED (BY CLICKING ON IT) PRODUCES A COPPER KEY.
-
- 10 - THREE DARKMOON PRIESTS WAIT HERE. ONE DROPS A COPPER KEY WHEN SLAIN.
-
- 11 - A MAGIC MOUTH ON THE SOUTH WALL REMOVES THE WALL TO THE EAST IF THE
- PARTY HAS THE "MARK OF DARKMOON". IF THE PARTY DOES NOT HAVE THE MARK, THE
- MAGIC MOUTH DOES NOT LET THEM PASS. YOU CAN GET THE MARK ON SILVER TOWER
- LEVEL 3 LOCATION 41.
-
- 12 - SMASHING THE STATUE AT THIS LOCATION REVEALS A SECRET BUTTON. PRESSING
- THE BUTTON REVEALS A SECRET PASSAGE BEYOND.
-
- 13A-13B THE ALCOVE AT 13A HAS A TELEPORTER IN IT. STEPPING INTO IT
- TRANSPORTS YOU TO TEMPLE LEVEL 2 SUBLEVEL 1, LOCATION 13B. AT 13B, A NICHE
- IN THE WEST WALL CONTAINS A BLUE GEM. A SECRET PASSAGE IS REVEALED WHEN
- THE BLUE GEM FROM THIS LOCATION, THE GREEN GEM FROM LOCATION 16 AND THE RED
- GEM FROM LOCATION 17 ARE PLACED IN THIS NICHE.
-
- 14A-14B WHEN THE PARTY FIRST ENTERS INTO THIS AREA, THEY SEE AN
- INDENTATION IN THE FLOOR. THIS INDENTATION IS WHERE THE TELEPORTER APPEARS
- WHEN THE "TROPELET SEED" FROM LOCATIONS 19,21,23,26 IS "PLANTED". PLANT THE
- SEED BY PLACING IT IN THE INDENTATION. (THE PARTY MUST NOT BE STANDING ON
- IT.)
-
- 15 - A NICHE IN THE NORTH WALL CONTAINS A COPPER KEY. A SECRET PASSAGE IS
- REVEALED WHEN THE BLUE GEM FROM LOCATION 13B, THE GREEN GEM FROM LOCATION
- 16, AND A RED GEM FROM LOCATION 17 ARE PLACED WITHIN THE NICHE.
-
- 16 - A NICHE IN THE EAST WALL CONTAINS A GREEN GEM. A SECRET PASSAGE IS
- REVEALED WHEN THE BLUE GEM FROM LOCATION 13B, THE GREEN GEM FROM THIS
- LOCATION AND THE RED GEM FROM LOCATION 17 ARE PLACED WITHIN THE NICHE. THE
- ROOM THAT THIS SECRET PASSAGE LEADS TO IS A TRAP. IF YOU ENTER THE ROOM, THE
- ENTRANCE CLOSED BEHIND YOU AND LEAVES YOU STRANDED TO DIE A SLOW DEATH.
-
- 17 - A NICHE IN THE SOUTH WALL CONTAINS A RED GEM.A SECRET PASSAGE IS
- REVEALED WHEN THE BLUE GEM FROM LOCATION 13B, THE GREEN GEM FROM LOCATION
- 16 AND THE RED GEM FROM THIS LOCATION ARE PLACED WITHIN THE NICHE.
-
- 18 - A NICHE IS SET INTO THE NORTH AND EAST WALLS. EACH NICHE CONTAINS TWO
- IRON RATIONS.
-
- 19 - A NICHE IS SET INTO THE EAST AND SOUTH WALLS. EACH NICHE CONTAINS TWO
- IRON RATIONS. A TWO-HANDED SWORD AND A 'TROPELET SEED' ALSO LIE ON THE
- FLOOR.
-
- 20 - AN INVISIBLE PRESSURE PLATE IS HERE. WHEN STEPPED ON, IT TRIGGERS A
- TRAP WHICH FIRES TWO POISON DARTS AT THE PARTY FROM THE SOUTH WALL. THREE
- DARKMOON PRIESTS ALSO ATTACK THE PARTY.
-
- 21 - A 'TROPELET SEED' USED TO "GROW" A TELEPORTER AT 14A LIES ON THE FLOOR
- HERE. ON THE WEST WALL IS A PLAQUE THAT READS, "YOU SHOULD NOT BE HERE."
-
- 22 - A SET OF PLATE MAIL +3, A TWO-HANDED SWORD +2, A CLERICAL SCROLL OF
- 'RAISE DEAD', A FEMUR, A RING OF ADORNMENT, A SKULL, A NOTE FROM A PRIOR
- OCCUPANT OF THIS ROOM AND A 'TROPELET SEED' USED TO "GROW" A TELEPORTER AT
- LOCATION 14A ALL LIE HERE. AS MENTIONED EARLIER IN THE DESCRIPTION FOR
- LOCATION 16, THIS ROOM IS A TRAP. THERE IS NO WAY TO EXIT THIS ROOM. NOW
- IS THE TIME TO LOAD THAT LAST SAVED GAME OF YOURS. YOU WERE WARNED!
-
- 23 - A PLAQUE ON THE NORTH WALL READS, "SO MUCH TO TAKE BUT NOWHERE TO TAKE
- IT."
-
- 24 - A PLAQUE ON THE EAST WALL READS, "EMERGENCY SUPPLIES."
-
- 25 - A NICHE SET IN THE NORTH WALL CONTAINS TWO POTIONS OF 'EXTRA HEALING',
- A POTION OF 'HEALING' AND A POTION OF 'VITALITY.'
-
- 26 - A NICHE SET IN THE NORTH WALL CONTAINS A WAND OF MAGIC MISSILES WITH
- FIVE CHARGES, A MAGE SCROLL OF LIGHTNING BOLT AND A 'TROPELET SEED' USED TO
- GROW A TELEPORTER AT LOCATION 14A.
-
- 27A-27B A TELEPORTER AT 27A TRANSPORTS THE PARTY TO LOCATION 28B.
-
- 29 - A DIFFERENT TYPE OF COPPER LOCK IS SET IN THE NORTH WALL. THERE IS NO
- KEY AVAILABLE FOR THIS TYPE OF LOCK, A THIEF MUST PICK IT OPEN.
-
- 30 - A SHELF ON THE NORTH WALL HOLDS TWO BAGS OF MAGIC DUST. THIS DUST,
- WHEN USED, HEALS A CHARACTER OF THE EFFECTS OF A MEDUSA'S OR BASILISK'S
- GAZE ATTACK.
-
- 31 - A DIFFERENT TYPE OF COPPER LOCK IS SET IN THE SOUTH WALL. THERE IS NO
- KEY AVAILABLE FOR THIS TYPE OF LOCK, A THIEF MUST PICK IT OPEN.
-
- 32 - ON THE FLOOR LIES A BAG OF MAGIC DUST, THE DECOMPOSED BODY OF
- KHELBEN'S SCOUT, AMBER, AND A LETTER FROM AMBER TO KHELBEN. THE DUST, WHEN
- USED HEALS A CHARACTER OF A MEDUSA'S OR BASILISK'S GAZE ATTACK. AMBER KNOWS
- MANY SPELLS AND MAKES A USEFUL ADDITION TO THE PARTY - ONCE SHE IS
- RESURRECTED.
-
- 33 - SET INTO THE SOUTH WALL IS A CRIMSON LOCK. THE CRIMSON KEY FOUND ON
- AZURE LEVEL 2 LOCATION 28 IS REQUIRED TO OPEN THIS LOCK.
-
- 34 - AN ANGRY DARKMOON PRIEST GUARDS THIS ROOM. HE RUSHES TO ATTACK WHEN
- THE PARTY APPROACHES THE DOOR.
-
- 35 - A DIFFERENT TYPE OF COPPER LOCK IS SET IN THE WEST WALL. THERE IS NO
- KEY AVAILABLE FOR THIS TYPE OF LOCK, A THIEF MUST PICK IT OPEN.
-
- 36 - A PORTAL IS SET INTO THE WEST WALL HERE. IT REQUIRES A STONE PORTAL
- KEY TO ACTIVATE. IF THE STONE GEM KEY IS USED, THE PARTY TRANSPORTS TO
- CATACOMB LEVEL 3 LOCATION 17. IF THE STONE-DAGGER KEY IS USED, THE PARTY
- TRANSPORTS TO FROST-GIANT PRISON LEVEL LOCATION 6.
-
- 37 - A SHELF ON THE NORTH WALL HOLDS A COPPER KEY AND A MAGE SCROLL OF
- 'IMPROVED IDENTIFY'.
-
- 38 - THE COPPER KEY LOCK SET INTO THE EAST WALL REQUIRES A COPPER KEY TO
- OPEN THE DOOR.
-
- 39 - TWO DARKMOON PRIESTS GUARD THE HALLWAY.
-
- 40 - A SHELF ON THE WEST WALL HOLDS TWO CLERICAL SCROLLS OF 'CREATE FOOD'.
-
- 41A-41B WHEN THE PARTY GETS TO LOCATION 41A THEY OVERHEAR PART OF A
- CONVERSATION BETWEEN TWO DARKMOON PRIESTS AT LOCATION 41B. THE PRIESTS, IN
- TURN, HEAR THE PARTY AND RUSH TO ATTACK.
-
- 42 - THE AZURE SEAL IS SET ON THE EAST WALL. TO GET THROUGH THE PART MUST
- BASH THE SEAL WITH THE CRYSTAL HAMMER +2 FROM SILVER TOWER LEVEL 3 LOCATION
- 22.
-
- 43A-43D THIS AREA IS COMPRISED OF SEVERAL SHIFTING WALLS. THE SHORTEST
- WAY THROUGH THIS AREA IS TO GO TO LOCATION 43A WHICH HAS A NICHE IN THE
- NORTH WALL. PLACING ANY SMALL ITEM IN THE NICHE CAUSES THE WEST WALL TO
- VANISH AND A SECRET BUTTON TO APPEAR ON THE WEST WALL OF LOCATION 43B. TO
- KEEP THIS NEW PASSAGE OPEN AND THE SECRET BUTTON ACCESSIBLE , THE ITEM MUST
- REMAIN IN THE NICHE. PRESSING THE SECRET BUTTON AT 43B REVEALS ANOTHER
- SECRET PASSAGE. FOUR DARKMOON PRIESTS STAND GUARD AT LOCATION 43C, AND THE
- STAIRS AT 43D LEAD UP TO AZURE TOWER LEVEL 1 LOCATION 1.
-
- 44 - THE PARTY MUST INSERT THE "EYE OF TALON", THE "HILT OF TALON" AND THE
- "TONGUE OF TALON" INTO THE CRIMSON TOWER SEAL IN THE WEST WALL. WHEN ALL
- THREE PIECES ARE IN PLACE, THE WEST WALL "MELTS" AWAY TO REVEAL A HIDDEN
- PASSAGE. "TALON", A LONG SWORD +4, LIES ON THE FLOOR WHEN THE WALL IS GONE.
- (NOTE: ONE A PIECE OF "TALON" GOES INTO THE WALL, THE PARTY CANNOT REMOVE
- IT. BEFORE PUTTING ANY PIECES OF "TALON" INTO THE WALL, MAKE SURE THE PARTY
- HAS ALL THREE.)
-
- 45 - THE STAIRS TO THE WEST DESCENT TO TEMPLE LEVEL 1 LOCATION 15.
-
- 46A-46B STEPPING ON THE PRESSURE PLATE AT LOCATION 46A CAUSES A FIREBALL
- (HEADED EAST) TO SHOOT FROM THE MOUTH OF THE SKULL SET IN THE WEST WALL AT
- LOCATION 46B. THIS PRESSURE PLATE RESETS WHEN THE PARTY GOES UP THE STAIRS.
-
- 47 - THE PIT AT THIS LOCATION OPENS AND CLOSES CONTINUALLY. THE PIT REMAINS
- OPEN OR CLOSED FOR APPROXIMATELY 2 SECONDS.
-
- 48 - THE STAIRS TO THE WEST LEAD UP TO CRIMSON TOWER LEVEL 1 LOCATION 1.
-
- 49A-49B WEIGHING DOWN THE PRESSURE PLATES AT 49A AND 49B CAUSES THE WEST
- WALL AT LOCATION 49B AND THE EAST WALL AT LOCATION 50 TO DISAPPEAR.
-
- 50 - FOUR DARKMOON PRIESTS GUARD THE STAIRS TO THE WEST. THEY STAY AT THEIR
- POST AND DO NOT LEAVE IT FOR ANY REASON, EVEN TO PURSUE THE PARTY. THE
- STAIRS LEAD UP TO CRIMSON TOWER LEVEL 1 LOCATION 5.
-
-