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-
- SILVER TOWER LEVEL 2
- --------------------
-
- SYNOPSIS: THIS LEVEL, LIKE SILVER TOWER LEVEL 1, IS MADE OF FINELY CARVED
- STONE WITH A GLOSSY FINISH. FLYING SNAKES AND GAS SPORES ARE ENCOUNTERED ON
- THIS LEVEL.
-
-
- LOCATIONS AND EVENTS
- --------------------
-
- 1 - THE STAIRWAY TO THE NORTH DESCENDS TO SILVER TOWER LEVEL 1 LOCATION
- 51B.
-
- 2 - THE STAIRWAY TO THE NORTH LEADS UP TO SILVER TOWER LEVEL 2 LOCATION 3.
-
- 3 - THE STAIRWAY TO THE SOUTH DESCENDS TO SILVER TOWER LEVEL 2 LOCATION 2.
-
- 4 - A PLAQUE ON THE WEST WALL READS, "THE WAY WAY THROUGH THREE IS TWO NOT
- FOUR."
-
- 5 - THE NORTH AND SOUTH WALLS EACH HAVE A PLAQUE WITH THE NUMBER 'I' PRINTED
- ON THEM.
-
- 6 - A FIREBALL IS FIRED AT THE PARTY WHEN THEY ENTER THIS ROOM.
-
- 7 - THE NORTH AND SOUTH WALLS EACH HAVE A PLAQUE WITH THE NUMBER 'III'
- PRINTED ON THEM.
-
- 8 - A GAS SPORE ATTACKS WHEN THIS DOOR IS OPENED.
-
- 9 - THE WEST AND EAST WALLS EACH HAVE A PLAQUE WITH THE NUMBER 'II' PRINTED
- ON THEM.
-
- 10 - A MAGIC MOUTH IN THE NORTH WALL SPEAKS TO THE PARTY. AFTER THE MOUTH
- FINISHES, THE PARTY MUST QUICKLY MOVE TO THE EAST OR WEST OR THEY SUFFER
- DAMAGE FROM A FIREBALL COMING FROM THE MOUTH.
-
- 11 - A FLYING SNAKE GUARDS THIS CORRIDOR.
-
- 12 - THE DOOR TO THE SOUTH IS STUCK AND NEEDS TO BE FORCED OPEN.
-
- 13 - TWO PACKS OF ROTTEN FOOD ARE ON THE FLOOR HERE.
-
- 14 - A FLYING SNAKE GUARDS THIS CORRIDOR.
-
- 15 - FOUR FLYING SNAKES GUARD THIS ROOM. ONE OF THE SNAKES DROPS A DARKMOON
- KEY WHEN SLAIN.
-
- 16 - WHEN THE PARTY ENTERS THIS AREA FOR THE FIRST TIME, AN APPARITION
- MATERIALIZES BEFORE THEM. SHE PRESENTS A TEST TO THE PARTY. AFTER THE PARTY
- ENTERS THE ROOM AT LOCATION 17 OR 18, THIS CORRIDOR IS SEALED OFF.
-
- 17 - A BONE KEY LIES ON THE FLOOR HERE. WHEN THE PARTY PICKS IT UP, THEY
- ARE CONGRATULATED BY THE APPARITION FOR MAKING THE CORRECT CHOICE IN THE
- TEST. SHE OPENS THE PASSAGE TO ALLOW THE PARTY TO LEAVE THEN SEALS THE
- PASSAGE BEHIND THE PARTY.
-
- 18 - WHEN THE PARTY ENTERS THIS LOCATIONS THEY ARE CHASTISED FOR MAKING THE
- INCORRECT CHOICE AT LOCATION 16. THE PARTY IS THEN PUNISHED WITH SEVERE
- DAMAGE AND TELEPORTED TO LOCATION 27 OF THIS LEVEL WITH A BONE KEY AT THEIR
- FEET.
-
- 19 - THIS CORRIDOR CAN ONLY BE OPENED WHEN THE MAGIC MOUTH AT LOCATION 40 IS
- SATISFIED.
-
- 20 - A RED GEM LIES IN THE FLOOR HERE.
-
- 21 - A GAS SPORE ATTACKS WHEN THE DOOR OPENS.
-
- 22 - A FLYING SNAKE GUARDS THE ROOM AT EACH OF THESE LOCATIONS.
-
- 23 - A TRIANGULAR NICHE SET IN THE NORTH WALL CONTAINS FIVE POTIONS OF CURE
- POISON AND A CLERICAL SCROLL OF RAISE DEAD.
-
- 24 - PRESSING A SECRET BUTTON ON THE EAST WALL REVEALS A HIDDEN ROOM.
-
- 25 - LYING ON THE FLOOR ARE A PAIR OF LEATHER BOOTS, A SET OF BANDED ARMOR
- +2, A SHORT SWORD +3 AND A CURSED POLEARM -2 CALLED "LEECH"
-
- 26 - A MAGIC MOUTH SET IN THE WEST WALL SPEAKS TO THE PARTY. A FEMUR AND A
- SKULL ARE ALSO ON THE FLOOR.
-
- 27 - A BONE LOCK SET IN THE EAST WALL REQUIRES A BONE KEY TO OPEN THE DOOR.
-
- 28 - A GAS SPORE GUARDS THE CORRIDOR AT EACH OF THESE LOCATIONS. THE SPORES
- ATTACK WHEN THE PARTY ENTERS THE ROOM.
-
- 29 - A FLYING SNAKE GUARDS THE CORRIDOR AT EACH OF THESE LOCATIONS. ONE OF
- THE SNAKES DROPS A RING OD ADORNMENT WHEN SLAIN. THIS RING PERFORMS NO
- FUNCTION.
-
- 30 - THE DARKMOON LOCK SET IN THE EAST WALL REQUIRES A DARKMOON KEY TO OPEN
- THE DOOR.
-
- 31 - A FLYING SNAKE GUARDS THE CORRIDOR AT EACH OF THESE LOCATIONS. THEY
- ATTACK THE PARTY WHEN THE ROOMS ARE ENTERED.
-
- 32 - A COMPOSITE BOW, FIVE ARROWS +1, A POTION OF EXTRA-HEALING AND A
- PARCHMENT SCROLL LIE ON THE FLOOR HERE. THE PARCHMENT SCROLL CONTAINS A
- PARTIAL MAP OF SILVER TOWER LEVEL 3 LOCATIONS 16A-16C.
-
- 33 - THE WALL TO THE SOUTH IS AN ILLUSION.
-
- 34 - A PLAQUE IN THE SOUTH WALL READS, "GREED MAY BE YOUR DOWNFALL, GIVE
- WHAT YOU NEED NOT."
-
- 35 - A TRIANGULAR NICHE SET IN THE SOUTH WALL TURNS ANY SMALL ITEM PLACED
- WITHIN IT INTO A ROCK. THIS WORKS ON ANY SMALL OBJECT EXCEPT FOR
- SPELLBOOKS, HOLY SYMBOLS, KHELBEN'S COIN, KEYS AND THE MANTIS IDOL.
-
- 36A-36C WHEN THE PARTY REACHES LOCATION 36A THEY ARE WARNED TO TURN BACK
- BECAUSE OF A TRAP. IF THE PARTY CONTINUES ON TO LOCATION 36B THEY ENCOUNTER
- A DYING DARKMOON PRIEST HOLDING DOWN A PRESSURE PLATE. AT LOCATION 36C LIE
- THREE SPHERES OF FIRE, A HELM, A POTION OF HEALING AND A SET OF PLATE MAIL
- +2. THE ONLY WAY TO GET THIS TREASURE IS TO KILL THE PRIEST. ONCE HE IS
- SLAIN THE GEAR BECOMES ACCESSIBLE BUT THE PRESSURE PLATE CLOSES THE DOOR
- THUS TRAPPING THE PARTY FOR ALL ETERNITY. THE TREASURE IS THEREFORE
- UNOBTAINABLE IF THE PARTY DESIRES TO CONTINUE WITH ITS QUEST. THE BEST
- THING TO DO IS LEAVE THE PRIEST ALONE.
-
- 37 - THE DARKMOON LOCK SET IN THE NORTH WALL REQUIRES A DARKMOON KEY TO
- OPEN THE DOOR.
-
- 38 - A MAGIC MOUTH SET IN THE NORTH WALL REQUIRES A PACK OF ROTTEN FOOD TO
- ANSWER ITS RIDDLE.
-
- 39 - FIVE ROCKS TO ANSWER ITS
- RIDDLE.
-
- 40 - A MAGIC MOUTH SET IN THE NORTH WALL REQUIRES THE MANTIS IDOL FOUND AT
- SILVER TOWER LEVEL 1 LOCATION 32 TO ANSWER ITS RIDDLE. WHEN THE IDOL IS
- GIVEN, THE MAGIC MOUTH OPEN S THE DOOR AT LOCATION 19.
-
- 41 - A MAGIC MOUTH SET IN THE SOUTH WALL REQUIRES THE RED GEM FOUND AT
- LOCATION 20 TO ANSWER ITS RIDDLE.
-
- 42 - CARVED IN THE WALL HERE IS A STONE MOUTH. IT HAS NO FUNCTION, UNLIKE
- THE MAGIC MOUTHS.
-
- 43A-34C THE PARTY CAN DESTROY THE WEST WALL BY HACKING AT IT. WHEN THIS IS
- DONE, THE EAST WALL DISAPPEARS AND THE PARTY IS ATTACKED BY FLYING SNAKES
- FROM LOCATION 43B AND 43C. LYING ON THE FLOOR AT 43B IS A TWO-HANDED SWORD
- +3 OR A MAGE SCROLL OF DISINTEGRATION.
-
- 44 - A MAGIC MOUTH SET IN THE SOUTH WALL REQUIRES THE LONG SWORD CALLED
- "HUNGER" FOUND ON SILVER TOWER LEVEL 1 LOCATION 8 OR THE POLEARM CALLED
- "LEECH" FOUND ON SILVER TOWER LEVEL 2 LOCATION 25 TO ANSWER ITS RIDDLE.
-
- 45 - A MAGIC MOUTH SET IN THE NORTH WALL REQUIRES ANY POTION TO ANSWER ITS
- RIDDLE.
-
- 46 - A MAGIC MOUTH SET IN THE SOUTH WALL REQUIRES ANY SCROLL OR PARCHMENT
- TO ANSWER ITS RIDDLE.
-
- 47 - THIS DOOR OPENS WHEN THE RIDDLES TO THE MAGIC MOUTHS AT LOCATIONS 38,
- 39, 40 41, 44, 45 AND 46 ARE ALL ANSWERED CORRECTLY
-
- 48 - WHEN THE PARTY REACHES THIS LOCATION THEY ARE FINALLY WELCOMED TO
- TEMPLE DARKMOON BY THEIR SARCASTIC HOST, DRAN DRAGGORE. DRAN THEN CLOSES
- THE DOOR AT LOCATION 47 FORCING THE PARTY TO CONTINUE DEEPER INTO TEMPLE
- DARKMOON.
-
- 49 - THE STAIRS HERE LEAD UP TO SILVER TOWER LEVEL 3 LOCATION 1.
-
- 50A-50B A SECRET BUTTON ON THE FLOOR OF THE NORTH WALL AT LOCATION 50A
- TURNS OFF THE INVISIBLE TELEPORTER AT LOCATION 50B. IF THE TELEPORTER IS
- NOT TURNED OFF, THE PARTY TRANSPORTS BACK TO LOCATION 50A EVERY TIME IT IS
- STEPPED INTO. THIS EFFECTIVELY MAKES THE CORRIDOR APPEAR ENDLESS.
-
- 51 - WHEN THE PARTY ENTERS THIS LOCATION, THEY ARE ROTATED 180 DEGREES.
- WATCH THE COMPASS, TURN AROUND AND THEN CONTINUE ON YOUR WAY.
-
- 52 - A FLYING SNAKE GUARDS THIS ROOM.
-
- 53 - A FLYING SNAKE ATTACKS THE PARTY WHEN THE DOOR OPENS
-
- 54 - A GAS SPORE STANDS GUARD HERE. IT DOES NOT MOVE, BUT MUST BE SLAIN TO
- GET TO THE TRIANGULAR NICHE SET IN THE WEST WALL BEHIND IT. THE NICHE
- CONTAINS A POTION OF VITALITY.
-
- 55 - A FLYING SNAKE GUARDS THIS ROOM. WHEN KILLED IT DROPS A DARKMOON KEY.
-
- 56 - A GAS SPORE GUARDS THE ROOM HERE.
-
- 57 - A MAGE SCROLL OF DISINTEGRATION LIES ON THE FLOOR.
-
-