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- 1. Complete Solution
-
- 1. Complete Solution:
- =====================
-
- 1. After the intro sequence, once you have taken control, go to the left-hand
- side of the screen. Get the metal bar and use it on the right-hand side exit.
- Go through the exit and wait for the guard to follow you. Hide behind the door
- and he thinks you've fallen to your death. Go back in, down the stairs and
- through the door on the right. Use the circuit board on the various pieces of
- junk until Joey is activated. Chat with Joey then step on the lift. This
- attracts Hobbins. When he comes in, quickly go through the same door. Open up
- the cabinet and grab the spanner. Go back to the lift room and examine the
- droid. Then go and talk to Hobbins. He tells you what's wrong with the droid so
- tell Joey to fix it. When the droid activates the lift, quickly jump down the
- hole. When Joey arrives ask him to open the door. Search Reich's corpse and
- take his belongings. Go right, then right again into the building next door.
-
- 2. You're now in the factory. Chat with Anita and, when Lamb arrives tell him
- you're with security. Now go right and put the spanner in the cogs. This
- deactivates the welding robot. Take the spanner out again. Go left. Examine the
- droid then use the spanner with it. Chat to Joey about a new shell and put it
- on him, then go right. Try walking through the top-left door. This triggers the
- alarms. Ask Joey to check out the store room. When he returns tell him to
- disable the fusebox. Now you can enter the store room. Inside, pick up the
- walkway, then get the small lump of putty that's beneath it. Show the lump to
- Joey and he tells you that it's actually plastic explosive. Leave the factory
- and go to the building on the far left of the walkway.
-
- 3. You're now in the steam room. Loosen the two buttons with your spanner. Ask
- Joey to press the button on the right and, at the same time you push the left
- one. The old man throws a strop and storms off. Now, go to the left of the room
- and pull the switch. Remove the light bulb and put the plastic explosive in the
- socket. Now go back to the switch and flick it. The explosion reveals two new
- switches. Pull the switch on the right down. Leave the steam room and go to the
- lift near the factory entrance. Use Reich's card on the slot and enter the
- lift.
-
- 4. Go left out of the lift then through the top-right doorway. Use Reich's card
- on the left slot and enter the room. Move the pillow and pick up the magazine.
- Go back the way you came but carry on straight past the lift and enter Travelco
- on the next screen. Chat with the man about everything then hand him the
- magazine and pick up the ticket. Leave and go back to Reich's apartment door.
- When Lamb arrives chat with him. He says he needs a holiday so, give him your
- ticket.
-
- 5. To pay back your good turn Lamb offers you a tour of his factory. Go back
- there and chat with Lamb. At the end of the tour he leaves you outside the
- storeroom. Go right and chat with Anita. When she asks you for your ID card
- hand her Reich's. Leave the factory and go to the LINC terminal just by the
- lift. Log on with the ID card and select option 4. Get the entry code from your
- security manual then enter the following sequence: 2, 1, 1, 2. Exit the terminal
- and go back to the lift. Chat with Lamb when he turns up. He gives you
- authorisation to enter his apartment ... to feed his cat would you believe!
-
- 6. Before taking the lift down, locate the cable on the left of the lift and get
- Joey to cut it free. Go down in the lift and pick up the cable. Go to the
- apartments and use Reich's card to enter. Use the machine on the right of the
- room to feed the cat. Collect the video tape and leave.
-
- 7. Go to the far left of the walkway and you reach Burke's Bio Surgery. Go
- inside and chat with the holographic projection. Ask Joey to chat up the
- hologram and persuade it to open the door. Go inside and chat with Burke. You
- end up signing away your testicles but, in return you get a Schreibman Port
- fitted in your cranium. Chat with Burke about everything and then leave the
- surgery, heading right until you reach Anchor Insurance (next door to Travelco).
-
- 8. Examine the statue, and then chat with the beardie behind the counter. Ask
- him for a Special Policy and tell him that Burke sent you. When the man pops
- out tell Joey to use his welder on the anchor. Pick up the anchor and leave,
- making your way back up to the top level.
-
- 9. Go into the building opposite the steam room and you find yourself back
- where you started. Go up the steps and through the door back onto the ledge. Use
- your anchor with the cable to make a grappling hook. Take the composite item
- and use it on the security sign of the opposite building. Go through the door
- on the right and use Reich's card in the slot next to the interface. Sit in the
- interface and jack into the matrix that is LINC space.
-
- 10. Pick up the ball and head right. Call up your inventory on the top row and
- use the Open program with the carpet bag. Use Decompress with the the compressed
- data and Decrypt with the document. Go through the right exit. Now for a tricky
- bit. You need to get across a room using and recollecting your password programs
- to unlock floor tiles. Follow this sequence and it's easy: Use, Right, Use, Left
- Get, Up, Use, Right, Down, Get, Up, Use, Down, Left, Get, Up, Right, Down, Up,
- Up. Then Exit! In the next zone, collect your bust and the book. Decrypt your
- two new documents then disconnect.
-
- 11. Now back in the real world, use Reich's ID card in the LINC machine and
- select option 4. Enter the security code from the manual and choose option 1.
- Read all the documents to learn a few things about yourself then enter the
- following choices: 0, 2, 2. You have now earnt a special security clearance so
- log out. Use Reich's card in the slot next to the lift and exit via the lift.
-
- 12. You're now in the security station. Leave and make your way to the other
- lift. Use it. The security clearance enabled you to enter the next lift and drop
- down another level. Leave the lift and wait for the fat woman with the dog. Chat
- with her then go left and talk to the club doorman. Find the fat woman (Mrs
- Piermont) again and ask her to sponsor you. Now follow her as far right as you
- can go and press the buzzer to ring upstairs. Tell Mrs Piermont who you are and
- she buzzes you upstairs. Chat with her and then ask her to sponsor you to join
- the club. When she's distracted on the telephone, put the video cassette in the
- VCR. The dog rushes over to the TV set enabling you to steal some dog biscuits.
- Exit Mrs Piermon's
-
- 13. Now go through the bottom-left exit and examine the wooden double doors.
- Use Reich's card to open the door. Go in and pick up the secateurs and then
- exit. Go right then through the top-left exit. You should be outside the
- cathedral. Use the biscuits on the plank and wait for Mrs Piermont and her dog
- to turn up. When the dog starts to bark - pull the rope. You've set a trap
- which flings poor old spunky into the water creating a diversion for the
- security guard and enabling you to sneak into the cathedral.
-
- 14. Enter the cathedral. Go through the left exit and open all the lockers.
- Leave. Go back up to the top level via the lifts and enter the factory where
- you last saw Anita alive. Put the radiation suit on, which is hanging in the
- middle locker and go right. Access the control panel and press 2, then exit.
- You can now enter the reactor room. On the floor just to the right of the core
- you'll find Anita's ID card. Pick it up. Leave the room and close the reactor
- door with the control panel. Go left and change back into your coat. Leave the
- factory and go back to the LINC-space interface via the security station's lift.
- Use Anita's card in the slot. Sit in the chair and access LINC-space.
-
- 15. You'll have to work fast. Use the BLIND program on the eyeball and take the
- right exit. Blind the eye and go up. Take the upper right exit and collect the
- tuning fork. Go back the way you can and use the PLAYBACK program on the wall.
- You'll get a message from the dearly departed Anita. Disconnect.
-
- 16. Now leave the security buildings and go back down to the garden outside Mrs
- Piermont's house. Talk to the gardener. His name is Eduardo and he's Anita's
- contact. Go left twice then enter St James' Club. You'll have to be there when
- the band aren't playing. Go to the juke-box and activate it. Colston the club
- manager doesn't like the music so he'll get up to switch it off enabling you to
- swipe the glass from his table. Examine the metal plate next to the door at the
- back of the club, then leave by the main door.
-
- 17. Take the lift up to Burke's Bio-Surgery and give Burke the glass. He'll fix
- your finger prints. Go back to St James' and use the metal plate at the back of
- the club. You'll find yourself in the wine cellar. Use the metal bar to prise
- the lid off the crate. Then lift the lid and place it on top of the box. Now
- clamber on to the box and use the metal bar to poke a hole in the grill. Use the
- secateurs to cut an opening and then climb into the newly discovered tunnel.
-
- 18. After climbing out of the tunnel, walk right. Then take the top-right exit.
- Do not walk past the hole in the wall until you have located the socket and
- inserted the light bulb. Then walk right. In the next room you'll need to move
- quickly down to the exit on the bottom-right of the screen or else the roof
- will cave in on you.
-
- 19. Above the vein on the wall you'll find some plaster. Use your iron bar on
- it twice, then pick up the brick which falls to the floor. Use the iron bar on
- the swelling in the vein and bang it in with the brick. Recover the metal bar
- then go through the door on the right as soon as it opens.
-
- 20. In the next room look through the grill. Go through the upper-left exit then
- access the control unit. Select 2 to lower the temperature. Exit the unit then
- quickly climb up on the iris which should now be closed. Yank the metal bar
- hanging from the ceiling and get off the iris straight away.
-
- 21. Now go left, right, then right again. Put Joey's circuit into the medical
- robot's slot. Tell Joey to check out the tank room. When Joey returns, chat with
- him about everything then get him to open the tap on the nutrient tank. When he
- gets back take the upper-left exit into the tank room and then the upper-right
- exit followed by the next upper-right exit. Use Reich's card with the terminal
- then select 2, 1 and EXIT. Go left and you'll be treated to a short action
- sequence. Get Joey's board from the remnants of the robot and Gallagher's ID
- card from his corpse. Go back through the top-right exit. Use Gallagher's ID in
- the interface and enter LINC-space.
-
- 22. Go right. Use the BLIND program on the eye. Go up. Now use the DIVINE WRATH
- program on the crusader. Disconnect then re-enter LINC-space using Anita's ID
- card. Go right. Use the BLIND program on the eye. Go up, go right and use the
- OSCILLATOR (the one that looks like a tuning fork) on the crystal. This shatters
- the crystal enabling you to pick up the HELIX (which is the virus). Disconnect.
-
- 23. Go left then through the bottom-right door. Use Anita's card with the
- console, this will infect the system with a virus. Now pick up the tongs to the
- right of the glass tank and use them with the tank to get some tissue. Use the
- tongs with the other tank to freeze the tissue. Go right to the room with the
- three androids. Open the cabinet to the right of the middle android and insert
- Joey's card. Access the console and enter: 2, 0, 3. This will bring Joey to life
- Ask Joey to put his hand on the lock sensor and do the same yourself with the
- other side of the door.
-
- 24. Leave Joey trapped and head right then right again. Use the cable with the
- pipe support then climb down the rungs. Use the tongs with the orifice. This
- will open a door to the left. Now use the cable and you'll swing through the
- door.
-
- 25. The end game sequence will now begin. All you have to remember is that the
- moment you are given control after your father collapses tell Joey to sit in the
- chair.
- *EOF*
-