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- /***************************************************************************
- * bonusbox.h - header for the corresponding cpp file
- *
- * Copyright (C) 2003 - 2008 Florian Richter
- ***************************************************************************/
- /*
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 3 of the License, or
- (at your option) any later version.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef SMC_BONUSBOX_H
- #define SMC_BONUSBOX_H
-
- #include "../core/globals.h"
- #include "../objects/box.h"
- #include "../objects/powerup.h"
-
- /* *** *** *** *** *** *** *** *** cBonusBox *** *** *** *** *** *** *** *** *** */
-
- class cBonusBox : public cBaseBox
- {
- public:
- // constructor
- cBonusBox( float x, float y );
- // create from stream
- cBonusBox( CEGUI::XMLAttributes &attributes );
- // destructor
- virtual ~cBonusBox( void );
-
- // init defaults
- void Init( void );
-
- // copy
- virtual cBonusBox *Copy( void );
-
- // create from stream
- virtual void Create_from_Stream( CEGUI::XMLAttributes &attributes );
- // save to stream
- virtual void Save_to_Stream( ofstream &file );
-
- // sets the count this object can be activated
- virtual void Set_Useable_Count( int count, bool new_startcount = 0 );
- /* Set the bonus type
- * TYPE_UNDEFINED for empty
- * TYPE_MUSHROOM_DEFAULT for Mushroom
- * TYPE_FIREPLANT for Mushroom or Fireplant
- * TYPE_MUSHROOM_BLUE for Mushroom or Blue Mushroom
- * TYPE_MUSHROOM_GHOST for Mushroom or Ghost Mushroom
- * TYPE_MUSHROOM_LIVE_1 for 1-UP Mushroom
- * TYPE_JSTAR for Star
- * TYPE_GOLDPIECE for Goldpiece
- * TYPE_MUSHROOM_POISON for Poison Mushroom
- */
- void Set_Bonus_Type( SpriteType nbonus_type );
- /* Set if to force the best possible item
- * and not to use lower items automatically
- */
- void Set_Force_Best_Item( bool enable );
- // Set the gold color
- void Set_Goldcolor( DefaultColor ncolor );
-
- // Activates the bonus item
- virtual void Activate( void );
-
- // update
- virtual void Update( void );
- // draw
- virtual void Draw( cSurfaceRequest *request = NULL );
-
- // if update is valid for the current state
- virtual bool Is_Update_Valid( void );
-
- // ignore onground check
- virtual void Check_on_Ground( void ) {};
-
- // level editor activation
- virtual void Editor_Activate( void );
- // level editor state update
- virtual void Editor_State_Update( void );
- // level editor events
- bool Editor_Animation_Select( const CEGUI::EventArgs &event ); // editor animation option selected
- bool Editor_Item_Select( const CEGUI::EventArgs &event ); // editor item option selected
- bool Editor_Force_best_item_Select( const CEGUI::EventArgs &event ); // editor force best item option selected
- bool Editor_Gold_Color_Select( const CEGUI::EventArgs &event ); // editor gold color option selected
-
- // force best possible item
- bool force_best_item;
-
- /* active items
- * list of active item is available
- * and gets added to the level objects if finished
- */
- typedef vector<cMovingSprite *> MovingSpriteList;
- MovingSpriteList active_items;
- // Goldpiece color
- DefaultColor gold_color;
- };
-
- /* *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** */
-
- #endif
-