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  1. //
  2. // vclip.tbl
  3. //
  4. // file to specify vclip characteristics
  5. //
  6. // Name             - name of vclip (referenced from other .tbl files)
  7. // Flags                  - (OPTIONAL) vclip flags to set
  8. //                  "liquid_surface"            // vbm plays as a decal on the surface of a liquid
  9. //                  "radius_in_multiples"        // whether particlee radii are specified in meters or in multiples of the particle radius
  10. // Damage           - (OPTIONAL) amount of damage explosion does per meter radius
  11. // VBM Filename     - (OPTIONAL) disk filename of vbm animation
  12. // VFX Filename     - (OPTIONAL) disk filename of vfx animation
  13. // VFX Radius       - (OPTIONAL) vfx radius, used for culling
  14. // Foley Sound      - (OPTIONAL) name of foley sound (from foley.tbl)
  15. // Glow             - (OPTIONAL) if true, render bitmaps as glow
  16. // particle count   - (optional) if specified determines the number of particles 
  17. //                     per meter radius of the explosion. if particle count > 0
  18. //                     then all particle fields must be specified. see emitters.tbl
  19. //                     for a description of the particle fields
  20. //
  21. // note: sounds use the following fields: filename, min_distance, volume_scale
  22. //
  23. // ------------------------------------------------
  24.  
  25. #Vclips
  26.  
  27. $Name:               "glassboom"
  28. $particle count:     30
  29. $pos:                <0,0,0>
  30. $dir:                <0,0,1>
  31. $dir_rand:           -1
  32. $min_vel:            6
  33. $max_vel:            10
  34. $spawn_radius:       0
  35. $emitter_flags:      ""
  36. $initially_on:            yes
  37. $alternate_states:    no
  38. $min_life_secs:      1
  39. $max_life_secs:      3
  40. $min_pradius:        0.005
  41. $max_pradius:        0.01
  42. $growth_rate:        0
  43. $acceleration:       -0.5
  44. $gravity_scale:      1
  45. $bitmap:             "brwnglass01_A.tga"
  46. $particle color:     {255,255,255,255}
  47. $particle color dest:{255,255,255,0}
  48. $particle flags:     "gravity, clr_change, random_orient"
  49. $bounciness:         8
  50. $stickiness:         10
  51.  
  52. $Name:               "explode"
  53. $Flags:                 ("code_explode")
  54. $Damage:             10
  55. $VBM Filename:       "boom01.vbm"
  56. $VBM Glow:           false
  57. $Explosion Name:     "generic"
  58. $Foley Sound:        "Oil Drum Explode"
  59.  
  60. $Name:               "genericsmallboom"
  61. $particle count:     10
  62. $pos:                <0,0,0>
  63. $dir:                <0,0,1>
  64. $dir_rand:           -1
  65. $min_vel:            2
  66. $max_vel:            3
  67. $spawn_radius:       1
  68. $emitter_flags:      ""
  69. $initially_on:            yes
  70. $alternate_states:    no
  71. $min_life_secs:      1
  72. $max_life_secs:      3
  73. $min_pradius:        0.01
  74. $max_pradius:        0.02
  75. $growth_rate:        0
  76. $acceleration:       -0.5
  77. $gravity_scale:      1
  78. $bitmap:             "genericdebris_A.tga"
  79. $particle color:     {255,255,255,255}
  80. $particle color dest:{255,255,255,0}
  81. $particle flags:     "gravity, clr_change, random_orient"
  82. $bounciness:         3
  83. $stickiness:         7
  84.  
  85. $Name:               "marsblobdeath"
  86. $particle count:     85
  87. $pos:                <0,0,0>
  88. $dir:                <0,0,1>
  89. $dir_rand:           -1
  90. $min_vel:            1
  91. $max_vel:            3
  92. $spawn_radius:       0
  93. $emitter_flags:      ""
  94. $initially_on:         yes
  95. $alternate_states:     no
  96. $min_life_secs:      .75
  97. $max_life_secs:      1
  98. $min_pradius:        0.02
  99. $max_pradius:        0.06
  100. $growth_rate:        0
  101. $acceleration:       0
  102. $gravity_scale:      1
  103. $bitmap:             "marsblobblood.tga"
  104. $particle color:     {255,255,255,255}
  105. $particle flags:     "gravity, explode, random_orient"
  106. $stickiness:         5
  107.  
  108. $Name:               "fish_death"
  109. $damage:             40
  110. $VFX Filename:       "fish_death.VFX"
  111. $VFX Radius:         1.0
  112. $Foley Sound:             ""
  113.  
  114. $Name:               "yellboom"
  115. //$VBM Filename:       "yelboom.vbm"
  116. //$VBM Glow:            true
  117. $Flags:                    ("code_explode")
  118. $Explosion Name:        "rocket hit"
  119. $Foley Sound:        "light break"
  120. $particle count:     60
  121. $pos:                <0,0,0>
  122. $dir:                <0,0,1>
  123. $dir_rand:           -1
  124. $min_vel:            2
  125. $max_vel:            4
  126. $spawn_radius:       .5
  127. $emitter_flags:      ""
  128. $initially_on:            yes
  129. $alternate_states:    no
  130. $min_life_secs:      2
  131. $max_life_secs:      4
  132. $min_pradius:        0.005
  133. $max_pradius:        0.05
  134. $growth_rate:        0
  135. $acceleration:       1
  136. $gravity_scale:      2
  137. $bitmap:             "hotspark.tga"
  138. $particle color:     {255,255,255,255}
  139. $particle color dest:{255,255,255,0}
  140. $particle flags:     "gravity, clr_change, glow, vel_stretch"
  141. $bounciness:         7
  142. $stickiness:         7
  143.  
  144. $Name:               "yellboom_metal"
  145. //$VBM Filename:       "yelboom.vbm"
  146. //$VBM Glow:            true
  147. $Flags:                    ("code_explode")
  148. $Explosion Name:        "rocket hit"
  149. $Foley Sound:        "metal break"
  150. $particle count:     60
  151. $pos:                <0,0,0>
  152. $dir:                <0,0,1>
  153. $dir_rand:           -1
  154. $min_vel:            2
  155. $max_vel:            4
  156. $spawn_radius:       .5
  157. $emitter_flags:      ""
  158. $initially_on:            yes
  159. $alternate_states:    no
  160. $min_life_secs:      2
  161. $max_life_secs:      4
  162. $min_pradius:        0.005
  163. $max_pradius:        0.05
  164. $growth_rate:        0
  165. $acceleration:       1
  166. $gravity_scale:      2
  167. $bitmap:             "hotspark.tga"
  168. $particle color:     {255,255,255,255}
  169. $particle color dest:{255,255,255,0}
  170. $particle flags:     "gravity, clr_change, glow, vel_stretch"
  171. $bounciness:         7
  172. $stickiness:         7
  173.  
  174. $Name:               "Glass Explode_B"
  175. $Foley Sound:        "Glass Explode_B"
  176.  
  177. $Name:               "crateboom"
  178. $Foley Sound:        "Crate Explode"
  179.  
  180. $Name:               "Tin Hit Sound"
  181. $Foley Sound:        "Tin Hit"
  182.  
  183. $Name:               "screenboom"
  184. $VBM Filename:       "boom01.vbm"
  185. $VBM Glow:            true
  186. $particle count:     40
  187. $pos:                <0,0,0>
  188. $dir:                <0,0,1>
  189. $dir_rand:           -1
  190. $min_vel:            2
  191. $max_vel:            4
  192. $spawn_radius:       .5
  193. $emitter_flags:      ""
  194. $initially_on:            yes
  195. $alternate_states:    no
  196. $min_life_secs:      2
  197. $max_life_secs:      4
  198. $min_pradius:        0.008
  199. $max_pradius:        0.03
  200. $growth_rate:        0
  201. $acceleration:       1
  202. $gravity_scale:      2
  203. $bitmap:             "hotspark.tga"
  204. $particle color:     {255,255,255,255}
  205. $particle color dest:{255,255,255,0}
  206. $particle flags:     "gravity, clr_change, glow"
  207. $bounciness:         7
  208. $stickiness:         7
  209.  
  210. $Name:               "explosion 1"
  211. $Flags:                    ("code_explode")
  212. $VBM Filename:       ""
  213. $Explosion Name:        "generic"
  214. $Foley Sound:        "Small Explosion"
  215.  
  216. $Name:               "explosion 1a"
  217. $Flags:                    ("code_explode")
  218. $VBM Filename:       ""
  219. $Explosion Name:        "generic"
  220. $Foley Sound:        "Camera Explosion"
  221.  
  222. $Name:               "explosion_no_sound"
  223. $Flags:                    ("code_explode")
  224. $VBM Filename:       ""
  225. $VBM Glow:            true
  226. $Explosion Name:        "generic"
  227.  
  228. $Name:               "explosion_space"
  229. $Flags:                    ("code_explode")
  230. $VBM Filename:       ""
  231. $VBM Glow:            true
  232. $Explosion Name:        "space"
  233.  
  234. $Name:               "drone explode"
  235. $Flags:                    ("code_explode")
  236. $damage:                    100
  237. $VBM Filename:       ""
  238. $Explosion Name:        "generic"
  239. $Foley Sound:        "Medium Explosion"
  240. $particle count:     7
  241. $pos:                <0,0,0>
  242. $dir:                <0,1,0>
  243. $dir_rand:           -1
  244. $min_vel:            5
  245. $max_vel:            15
  246. $spawn_radius:       0
  247. $emitter_flags:      ""
  248. $initially_on:            yes
  249. $alternate_states:    no
  250. $min_life_secs:      1
  251. $max_life_secs:      2
  252. $min_pradius:        0.25
  253. $max_pradius:        0.75
  254. $growth_rate:        -0.35
  255. $acceleration:       -1
  256. $gravity_scale:      2
  257. $bitmap:             "lightcorona01.tga"
  258. $particle color:     {255,255,255,255}
  259. $particle flags:        "gravity, accelerate, glow"
  260.  
  261. $Name:               "objectboom3"
  262. $Flags:                ("code_explode")
  263. $Damage:             15
  264. $VBM Filename:       ""
  265. $Explosion Name:     "generic"
  266. $Foley Sound:        "Small Explosion"
  267. $particle count:     30
  268. $pos:                <0,0,0>
  269. $dir:                <0,0,1>
  270. $dir_rand:           -1
  271. $min_vel:            1
  272. $max_vel:            6
  273. $spawn_radius:       1.2
  274. $emitter_flags:      ""
  275. $initially_on:            yes
  276. $alternate_states:    no
  277. $min_life_secs:      1
  278. $max_life_secs:      3
  279. $min_pradius:        0.05
  280. $max_pradius:        .5
  281. $growth_rate:        -1
  282. $acceleration:       -0.5
  283. $gravity_scale:      1
  284. $bitmap:             "Exp01_spewflare01.tga"
  285. $particle color:     {255,255,255,255}
  286. $particle color dest:{201,66,0,0}
  287. $particle flags:     "gravity, clr_change, glow"
  288. $bounciness:         8
  289. $stickiness:         7
  290.  
  291. $Name:               "objectboom2"
  292. $Flags:                    ("code_explode")
  293. $Damage:                    20
  294. $VBM Filename:       ""
  295. $Explosion Name:        "generic"
  296. $Foley Sound:        "Small Explosion"
  297. $particle count:     40
  298. $pos:                <0,0,0>
  299. $dir:                <0,0,1>
  300. $dir_rand:           -1
  301. $min_vel:            1
  302. $max_vel:            6
  303. $spawn_radius:       1.2
  304. $emitter_flags:      ""
  305. $initially_on:            yes
  306. $alternate_states:    no
  307. $min_life_secs:      1
  308. $max_life_secs:      3
  309. $min_pradius:        0.1
  310. $max_pradius:        1
  311. $growth_rate:        -1
  312. $acceleration:       -0.5
  313. $gravity_scale:      1
  314. $bitmap:             "Exp01_spewflare01.tga"
  315. $particle color:     {255,255,255,255}
  316. $particle color dest:{255,255,255,0}
  317. $particle flags:     "gravity, clr_change, glow"
  318. $bounciness:         8
  319. $stickiness:         7
  320.  
  321. $Name:               "objectboom"
  322. $Flags:                    ("code_explode")
  323. $Damage:                    10.0
  324. $VBM Filename:       ""
  325. $Explosion Name:        "generic"
  326. $Foley Sound:        "Small Explosion"
  327. $particle count:     20
  328. $pos:                <0,0,0>
  329. $dir:                <0,0,1>
  330. $dir_rand:           -1
  331. $min_vel:            1
  332. $max_vel:            6
  333. $spawn_radius:       1.2
  334. $emitter_flags:      ""
  335. $initially_on:            yes
  336. $alternate_states:    no
  337. $min_life_secs:      1
  338. $max_life_secs:      2
  339. $min_pradius:        0.05
  340. $max_pradius:        0.1
  341. $growth_rate:        0
  342. $acceleration:       -0.5
  343. $gravity_scale:      1.0
  344. $bitmap:             "Exp01_SpewFlare01.tga"
  345. $particle color:     {255,255,255,255}
  346. $particle color dest:{255,255,255,0}
  347. $particle flags:     "gravity, clr_change, glow"
  348. $bounciness:         8
  349. $stickiness:         7
  350.  
  351. $Name:               "geomod rocks"
  352. $particle count:     25
  353. $pos:                <0,0,0>
  354. $dir:                <0,0,1>
  355. $dir_rand:           0
  356. $min_vel:            1
  357. $max_vel:            10
  358. $spawn_radius:       0.5
  359. $emitter_flags:      ""
  360. $initially_on:            yes
  361. $alternate_states:    no
  362. $min_life_secs:      1
  363. $max_life_secs:      3
  364. $min_pradius:        0.05
  365. $max_pradius:        0.1
  366. $growth_rate:        0
  367. $acceleration:       0
  368. $gravity_scale:      1
  369. $bitmap:             "rck_debris01.tga"
  370. $particle color:     {128,128,128,255}
  371. $particle flags:        "gravity"
  372. $bounciness:         4
  373. $stickiness:         8
  374.  
  375. $Name:               "geomod smoke"
  376. $Flags:              ("radius_in_multiples")
  377. $particle count:     2
  378. $pos:                <0,0,0>
  379. $dir:                <0,0,1>
  380. $dir_rand:           0.5
  381. $min_vel:            0.1
  382. $max_vel:            0.2
  383. $spawn_radius:       0.2
  384. $emitter_flags:      ""
  385. $initially_on:            yes
  386. $alternate_states:    no
  387. $min_life_secs:      1.5
  388. $max_life_secs:      3.0
  389. $min_pradius:        1.0
  390. $max_pradius:        1.4
  391. $growth_rate:        1.0
  392. $acceleration:       -0.5
  393. $gravity_scale:      .1
  394. $bitmap:             "bigboom.vbm"
  395. $particle color:     {255,255,255,128}
  396. $particle color dest:{255,255,255,0}
  397. $particle flags:     "acceleration, gravity, clr_change"
  398.  
  399. $Name:               "rock crumble"
  400. $Foley Sound:        "Rockfall"
  401. $particle count:     4
  402. $pos:                <0,0,0>
  403. $dir:                <0,1,0>
  404. $dir_rand:           -1
  405. $min_vel:            1
  406. $max_vel:            4
  407. $spawn_radius:       0.2
  408. $emitter_flags:      ""
  409. $initially_on:            yes
  410. $alternate_states:    no
  411. $min_life_secs:      1
  412. $max_life_secs:      2
  413. $min_pradius:        0.1
  414. $max_pradius:        0.5
  415. $growth_rate:        0
  416. $acceleration:       0
  417. $gravity_scale:      2
  418. $bitmap:             "Rck_Debris01.tga"
  419. $particle color:     {128,128,128,255}
  420. $particle flags:        "gravity"
  421. $bounciness:         4
  422. $stickiness:         8
  423.  
  424. $Name:               "tribeam hit"
  425. $VFX Filename:       "spike_tribeamhit.vfx"
  426. $VFX Radius:         4.0
  427.  
  428. $Name:               "laser hit"
  429. $VFX Filename:       "LaserHit.vfx"
  430. $VFX Radius:         0
  431.  
  432. $Name:               "NanoAttackHit"
  433. $VFX Filename:       "NanoAttackHit.vfx"
  434. $VFX Radius:         1.5
  435.  
  436. $Name:               "Nano Shield Small Hit"
  437. $VFX Filename:       "NanoShieldHitSmall.vfx"
  438. $VFX Radius:         1.0
  439. $Foley Sound:        "Shield Hit"
  440.  
  441. $Name:               "Nano Shield Big Hit"
  442. $VFX Filename:       "NanoShieldHitBig.vfx"
  443. $VFX Radius:         1.0
  444. $Foley Sound:        "Shield Hit"
  445.  
  446. $Name:               "Nano Shield Destroy"
  447. $VFX Filename:       "NanoShieldDestroy.vfx"
  448. $VFX Radius:         1.0
  449. $Foley Sound:        "Shield Hit"
  450.  
  451. $Name:               "crate explode"
  452. $Foley Sound:        "Crate Explode"
  453.  
  454. $Name:               "oil drum explode"
  455. $Flags:                    ("code_explode")
  456. $Damage:                    30.0
  457. $VBM Filename:       ""
  458. $VBM Glow:            true
  459. $Explosion Name:        "generic"
  460. $Foley Sound:        "Oil Drum Explode"
  461.  
  462. $Name:               "bloodsplat"
  463. $particle count:     85
  464. $pos:                <0,0,0>
  465. $dir:                <0,0,1>
  466. $dir_rand:           0.5
  467. $min_vel:            0.8
  468. $max_vel:            1.3
  469. $spawn_radius:       0
  470. $emitter_flags:      ""
  471. $initially_on:            yes
  472. $alternate_states:    no
  473. $min_life_secs:      0.5
  474. $max_life_secs:      1
  475. $min_pradius:        0.01
  476. $max_pradius:        0.03
  477. $growth_rate:        0
  478. $acceleration:       0
  479. $gravity_scale:      0.25
  480. $bitmap:             "bloodsplat-drop.tga"
  481. $particle color:     {127,127,127,255}
  482. $particle flags:        "gravity, explode"
  483. $stickiness:            30
  484.  
  485. $Name:               "acid splash"
  486. $particle count:     30
  487. $pos:                <0,0,0>
  488. $dir:                <0,0,1>
  489. $dir_rand:           0.5
  490. $min_vel:            1.8
  491. $max_vel:            4.3
  492. $spawn_radius:       0
  493. $emitter_flags:      ""
  494. $initially_on:            yes
  495. $alternate_states:    no
  496. $min_life_secs:      1.5
  497. $max_life_secs:      2
  498. $min_pradius:        0.1
  499. $max_pradius:        0.3
  500. $growth_rate:        0
  501. $acceleration:       0
  502. $gravity_scale:      0.5
  503. $bitmap:             "AcidBlob03.tga"
  504. $particle color:     {255,255,255,255}
  505. $particle color dest:{255,255,255,0}
  506. $particle flags:        "gravity, explode, random_orient, clr_change"
  507. $stickiness:            30
  508.  
  509. $Name:               "gatspark"
  510. $Flags:              ("no_z_check")
  511. $particle count:     65
  512. $pos:                <0,0,0>
  513. $dir:                <0,0,1>
  514. $dir_rand:           -1
  515. $min_vel:            1.8
  516. $max_vel:            3.5
  517. $spawn_radius:       0.0
  518. $emitter_flags:      ""
  519. $initially_on:            yes
  520. $alternate_states:    no
  521. $min_life_secs:      0.12
  522. $max_life_secs:      0.28
  523. $min_pradius:        0.06
  524. $max_pradius:        0.09
  525. $growth_rate:        0
  526. $acceleration:       -0.5
  527. $gravity_scale:      0.5
  528. $bitmap:             "HotFlare_SP01.tga"
  529. $particle color:     {255,255,255,255}
  530. $particle color dest:{255,255,255,0}
  531. $particle flags:     "clr_change, glow, vel_stretch"
  532. $bounciness:         8
  533. $stickiness:         7
  534.  
  535. $Name:               "small_tommyspark"
  536. $Flags:              ("no_z_check")
  537. $particle count:     50
  538. $pos:                <0,0,0>
  539. $dir:                <0,0,1>
  540. $dir_rand:           -1
  541. $min_vel:            2.0
  542. $max_vel:            2.4
  543. $spawn_radius:       0.0
  544. $emitter_flags:      ""
  545. $initially_on:            yes
  546. $alternate_states:    no
  547. $min_life_secs:      0.06
  548. $max_life_secs:      0.18
  549. $min_pradius:        0.07
  550. $max_pradius:        0.10
  551. $growth_rate:        0
  552. $acceleration:       -0.5
  553. $gravity_scale:      0.5
  554. $bitmap:             "HotFlare_SP01.tga"
  555. $particle color:     {255,255,255,255}
  556. $particle color dest:{255,255,255,0}
  557. $particle flags:     "gravity, clr_change, glow, explode"
  558. $bounciness:         8
  559. $stickiness:         7
  560.  
  561. $Name:               "gatsmoke"
  562. $Flags:              ("no_z_check")
  563. $particle count:     5
  564. $pos:                <0,0,0>
  565. $dir:                <0,0,1>
  566. $dir_rand:           0
  567. $min_vel:            0.5
  568. $max_vel:            1.5
  569. $spawn_radius:       0
  570. $emitter_flags:      ""
  571. $initially_on:            yes
  572. $alternate_states:    no
  573. $min_life_secs:      0.25
  574. $max_life_secs:      1
  575. $min_pradius:        0.05
  576. $max_pradius:        0.1
  577. $growth_rate:        0.5
  578. $acceleration:       -0.5
  579. $gravity_scale:      -0.2
  580. $bitmap:             "smokedark2.tga"
  581. $particle color:     {255,255,255,255}
  582. $particle color dest:{255,255,255,0}
  583. $particle flags:        "gravity, accelerate, clr_change"
  584.  
  585. $Name:               "riotspark"
  586. $Flags:              ("no_z_check")
  587. $particle count:     60
  588. $pos:                <0,0,0>
  589. $dir:                <0,0,1>
  590. $dir_rand:           -1
  591. $min_vel:            0.1
  592. $max_vel:            1.3
  593. $spawn_radius:       0.0
  594. $emitter_flags:      ""
  595. $initially_on:            yes
  596. $alternate_states:    no
  597. $min_life_secs:      0.14
  598. $max_life_secs:      0.15
  599. $min_pradius:        0.01
  600. $max_pradius:        0.02
  601. $growth_rate:        0
  602. $acceleration:       -0.5
  603. $gravity_scale:      0.5
  604. $bitmap:             "HotFlare_SP01.tga"
  605. $particle color:     {255,255,255,255}
  606. $particle color dest:{255,255,255,0}
  607. $particle flags:     "gravity, clr_change, glow, vel_stretch"
  608. $bounciness:         8
  609. $stickiness:         7
  610.  
  611. $Name:               "icicleboom"
  612. $Foley Sound:        "Icicle Break"
  613. $particle count:     30
  614. $pos:                <0,0,0>
  615. $dir:                <0,0,1>
  616. $dir_rand:           -1
  617. $min_vel:            1
  618. $max_vel:            2
  619. $spawn_radius:       .5
  620. $emitter_flags:      ""
  621. $initially_on:            yes
  622. $alternate_states:    no
  623. $min_life_secs:      1
  624. $max_life_secs:      2
  625. $min_pradius:        0.008
  626. $max_pradius:        0.02
  627. $growth_rate:        0
  628. $acceleration:       -0.5
  629. $gravity_scale:      1.0
  630. $bitmap:             "iceblast01_A.tga"
  631. $particle color:     {255,255,255,175}
  632. $particle color dest:{255,255,255,0}
  633. $particle flags:     "gravity, clr_change, random_orient"
  634. $bounciness:         5
  635. $stickiness:         4
  636.  
  637. $Name:               "Glassboom"
  638. $particle count:     40
  639. $pos:                <0,0,0>
  640. $dir:                <0,0,1>
  641. $dir_rand:           -1
  642. $min_vel:            1
  643. $max_vel:            2
  644. $spawn_radius:       .1
  645. $emitter_flags:      ""
  646. $initially_on:            yes
  647. $alternate_states:    no
  648. $min_life_secs:      1
  649. $max_life_secs:      2
  650. $min_pradius:        0.1
  651. $max_pradius:        0.3
  652. $growth_rate:        0
  653. $acceleration:       -0.5
  654. $gravity_scale:      1.0
  655. $bitmap:             "glasshard_A.tga"
  656. $particle color:     {255,255,255,200}
  657. $particle color dest:{255,255,255,0}
  658. $particle flags:     "gravity, clr_change, random_orient"
  659. $bounciness:         5
  660. $stickiness:         4
  661.  
  662. $Name:               "beerbottleboom"
  663. $particle count:     30
  664. $pos:                <0,0,0>
  665. $dir:                <0,0,1>
  666. $dir_rand:           -1
  667. $min_vel:            1
  668. $max_vel:            2
  669. $spawn_radius:       1
  670. $emitter_flags:      ""
  671. $initially_on:            yes
  672. $alternate_states:    no
  673. $min_life_secs:      1
  674. $max_life_secs:      3
  675. $min_pradius:        0.01
  676. $max_pradius:        0.02
  677. $growth_rate:        0
  678. $acceleration:       -0.5
  679. $gravity_scale:      .5
  680. $bitmap:             "brwnglass01_A.tga"
  681. $particle color:     {255,255,255,255}
  682. $particle color dest:{255,255,255,0}
  683. $particle flags:     "gravity, clr_change, random_orient"
  684. $bounciness:         5
  685. $stickiness:         4
  686.  
  687.  
  688.  
  689. $Name:               "sub_explode"
  690. $VFX Filename:       "Explosion_Sub.VFX"
  691. $VFX Radius:         10.0
  692. $Foley Sound:            "Sub Death"
  693.  
  694. $Name:               "torpedo_explode"
  695. $VFX Filename:       "Explosion_TorpedoHit.VFX"
  696. $VFX Radius:         5.0
  697.  
  698. $Name:                    "water_splash_small"
  699. $Flags:                    ( "liquid_surface" )
  700. $VFX Filename:            "WaterRipple01.VFX"
  701. $VFX Radius:         3.0
  702. $Foley Sound:            "Small Water Splash"
  703.  
  704. $Name:                    "water_splash_medium"
  705. $Flags:                    ( "liquid_surface" )
  706. $VFX Filename:            "WaterRipple01.VFX"
  707. $VFX Radius:         3.0
  708. $Foley Sound:            "Medium Water Splash"
  709.  
  710. $Name:                    "water_splash_large"
  711. $Flags:                    ( "liquid_surface" )
  712. $VFX Filename:            "WaterSplash01.VFX"
  713. $VFX Radius:         5.0
  714. $Foley Sound:            "Large Water Splash"
  715.  
  716. $Name:                    "water_splash_huge"
  717. $Flags:                    ( "liquid_surface" )
  718. $VFX Filename:            "water_splash_huge.VFX"
  719. $VFX Radius:         10.0
  720. $Foley Sound:            "Huge Water Splash"
  721.  
  722. $Name:                    "bullet_splash"
  723. $Flags:                    ( "liquid_surface" )
  724. $VFX Filename:            "WaterRipple01.VFX"
  725. $VFX Radius:         3.0
  726. $Foley Sound:            "Bullet Splash"
  727.  
  728. $Name:               "underwater geomod"
  729. $VFX Filename:       "Explosion_TorpedoHit.VFX"
  730. $VFX Radius:         5.0
  731.  
  732. $Name:               "drill_particles_rocks"
  733. $particle count:     1
  734. $pos:                <0,0,0>
  735. $dir:                <0,1,0>
  736. $dir_rand:           0.53
  737. $min_vel:            0.5
  738. $max_vel:            4
  739. $spawn_radius:       1.2
  740. $emitter_flags:      ""
  741. $initially_on:            yes
  742. $alternate_states:    no
  743. $min_life_secs:      0.8
  744. $max_life_secs:      0.8
  745. $min_pradius:        0.05
  746. $max_pradius:        0.10
  747. $growth_rate:        0
  748. $acceleration:       -0.5
  749. $gravity_scale:      1.0
  750. $bitmap:             "rck_driller.tga"
  751. $particle color:     {64,128,170,192}
  752. $particle color dest:{255,255,255,255}
  753. $particle flags:     "gravity, random_orient, clr_change, glow"
  754. $bounciness:         8
  755. $stickiness:         7
  756.  
  757. $Name:               "drill_particles_smoke"
  758. $particle count:        1
  759. $pos:                <0,0,0>
  760. $dir:                <0.0, 0.2, -1.0>
  761. $dir_rand:           0
  762. $min_vel:            1
  763. $max_vel:            3
  764. $spawn_radius:       1.2
  765. $emitter_flags:      ""
  766. $initially_on:            yes
  767. $alternate_states:    no
  768. $min_life_secs:      1.5
  769. $max_life_secs:      3.0
  770. $min_pradius:        0.4
  771. $max_pradius:        0.7
  772. $growth_rate:        6
  773. $acceleration:       -0.5
  774. $gravity_scale:      -0.2
  775. $bitmap:             "smokedark2.tga"
  776. $particle color:     {255,255,255,64}
  777. $particle color dest:{255,255,255,0}
  778. $particle flags:     "gravity, clr_change, no_z_check"
  779. $bounciness:         8
  780. $stickiness:         7
  781.  
  782. $Name:               "drill_particles_sparks"
  783. $particle count:     1
  784. $pos:                <0,0,0>
  785. $dir:                <0,0,1>
  786. $dir_rand:           -1
  787. $min_vel:            1
  788. $max_vel:            2
  789. $spawn_radius:       1.2
  790. $emitter_flags:      ""
  791. $initially_on:            yes
  792. $alternate_states:    no
  793. $min_life_secs:      0.8
  794. $max_life_secs:      0.8
  795. $min_pradius:        0.03
  796. $max_pradius:        0.06
  797. $growth_rate:        0
  798. $acceleration:       -0.5
  799. $gravity_scale:      1.0
  800. $bitmap:             "HotFlare_SP01.tga"
  801. $particle color:     {255,255,255,255}
  802. $particle color dest:{255,255,255,0}
  803. $particle flags:     "gravity, clr_change, glow"
  804. $bounciness:         8
  805. $stickiness:         7
  806.  
  807. $Name:                    "transport_explode"
  808. $VFX Filename:            "shipexp01_anim.VFX"
  809. $VFX Radius:         100.0
  810. $Foley Sound:            "Large Explosion"
  811.  
  812. $Name:                    "charge_explode"
  813. $Flags:                    ("code_explode")
  814. $VBM Filename:       ""
  815. $Explosion Name:        "rocket hit"
  816. $Foley Sound:            "Medium Explosion"
  817.  
  818. $Name:                    "flame_can_explode"
  819. $Flags:                    ("code_explode")
  820. $VBM Filename:            ""
  821. $Explosion Name:        "flamethrower-alt"
  822. $Foley Sound:            "Medium Explosion"
  823.  
  824. $Name:                    "rocket_impact"
  825. $Flags:                    ("code_explode")
  826. $VBM Filename:       ""
  827. $Explosion Name:        "rocket hit"
  828. $Foley Sound:            "Medium Explosion"
  829.  
  830. $Name:                    "big_charge_explode"
  831. $Flags:                    ("code_explode")
  832. $VBM Filename:            ""
  833. $Explosion Name:        "shoulder mounted geomod"
  834. $Foley Sound:            ""
  835.  
  836. $Name:                    "shoulder_cannon_explode"
  837. $Flags:                    ("code_explode")
  838. $VBM Filename:            ""
  839. $Explosion Name:        "shoulder mounted geomod"
  840. $Foley Sound:            "Shoulder Hit Default"
  841.  
  842. $Name:                    "rail_rifle_hit"
  843. $VFX Filename:            "railriflehit.VFX"
  844. $VFX Radius:         10.0
  845. $Foley Sound:            "Rail Rifle Hit"
  846.  
  847. $Name:                    "HEAP"
  848. $VBM Filename:       "HEAP.vbm"
  849. $Foley Sound:            "Medium Explosion"
  850.  
  851. $Name:                    "SIMP"
  852. $Flags:                    ("no_z_check")
  853. $VBM Filename:       "HEAP.vbm"
  854.  
  855. $Name:                    "FGatE"
  856. $Flags:                    ("code_explode")
  857. $VBM Filename:       ""
  858. $Explosion Name:        "FGatE"
  859.  
  860. $Name:                    "FGatE_lilspark"
  861. $Flags:                    ("code_explode")
  862. $VBM Filename:       ""
  863. $Explosion Name:        "FGatE_lilspark"
  864.  
  865. $Name:                    "FGatE_bigspark"
  866. $Flags:                    ("code_explode" "no_z_check")
  867. $VBM Filename:       ""
  868. $Explosion Name:        "FGatE_bigspark"
  869.  
  870. $Name:                    "grate break"
  871. $Flags:                    ()
  872. $Foley Sound:            "grate break"
  873.  
  874.  
  875. #End
  876.