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- //
- // vclip.tbl
- //
- // file to specify vclip characteristics
- //
- // Name - name of vclip (referenced from other .tbl files)
- // Flags - (OPTIONAL) vclip flags to set
- // "liquid_surface" // vbm plays as a decal on the surface of a liquid
- // "radius_in_multiples" // whether particlee radii are specified in meters or in multiples of the particle radius
- // Damage - (OPTIONAL) amount of damage explosion does per meter radius
- // VBM Filename - (OPTIONAL) disk filename of vbm animation
- // VFX Filename - (OPTIONAL) disk filename of vfx animation
- // VFX Radius - (OPTIONAL) vfx radius, used for culling
- // Foley Sound - (OPTIONAL) name of foley sound (from foley.tbl)
- // Glow - (OPTIONAL) if true, render bitmaps as glow
- // particle count - (optional) if specified determines the number of particles
- // per meter radius of the explosion. if particle count > 0
- // then all particle fields must be specified. see emitters.tbl
- // for a description of the particle fields
- //
- // note: sounds use the following fields: filename, min_distance, volume_scale
- //
- // ------------------------------------------------
-
- #Vclips
-
- $Name: "glassboom"
- $particle count: 30
- $pos: <0,0,0>
- $dir: <0,0,1>
- $dir_rand: -1
- $min_vel: 6
- $max_vel: 10
- $spawn_radius: 0
- $emitter_flags: ""
- $initially_on: yes
- $alternate_states: no
- $min_life_secs: 1
- $max_life_secs: 3
- $min_pradius: 0.005
- $max_pradius: 0.01
- $growth_rate: 0
- $acceleration: -0.5
- $gravity_scale: 1
- $bitmap: "brwnglass01_A.tga"
- $particle color: {255,255,255,255}
- $particle color dest:{255,255,255,0}
- $particle flags: "gravity, clr_change, random_orient"
- $bounciness: 8
- $stickiness: 10
-
- $Name: "explode"
- $Flags: ("code_explode")
- $Damage: 10
- $VBM Filename: "boom01.vbm"
- $VBM Glow: false
- $Explosion Name: "generic"
- $Foley Sound: "Oil Drum Explode"
-
- $Name: "genericsmallboom"
- $particle count: 10
- $pos: <0,0,0>
- $dir: <0,0,1>
- $dir_rand: -1
- $min_vel: 2
- $max_vel: 3
- $spawn_radius: 1
- $emitter_flags: ""
- $initially_on: yes
- $alternate_states: no
- $min_life_secs: 1
- $max_life_secs: 3
- $min_pradius: 0.01
- $max_pradius: 0.02
- $growth_rate: 0
- $acceleration: -0.5
- $gravity_scale: 1
- $bitmap: "genericdebris_A.tga"
- $particle color: {255,255,255,255}
- $particle color dest:{255,255,255,0}
- $particle flags: "gravity, clr_change, random_orient"
- $bounciness: 3
- $stickiness: 7
-
- $Name: "marsblobdeath"
- $particle count: 85
- $pos: <0,0,0>
- $dir: <0,0,1>
- $dir_rand: -1
- $min_vel: 1
- $max_vel: 3
- $spawn_radius: 0
- $emitter_flags: ""
- $initially_on: yes
- $alternate_states: no
- $min_life_secs: .75
- $max_life_secs: 1
- $min_pradius: 0.02
- $max_pradius: 0.06
- $growth_rate: 0
- $acceleration: 0
- $gravity_scale: 1
- $bitmap: "marsblobblood.tga"
- $particle color: {255,255,255,255}
- $particle flags: "gravity, explode, random_orient"
- $stickiness: 5
-
- $Name: "fish_death"
- $damage: 40
- $VFX Filename: "fish_death.VFX"
- $VFX Radius: 1.0
- $Foley Sound: ""
-
- $Name: "yellboom"
- //$VBM Filename: "yelboom.vbm"
- //$VBM Glow: true
- $Flags: ("code_explode")
- $Explosion Name: "rocket hit"
- $Foley Sound: "light break"
- $particle count: 60
- $pos: <0,0,0>
- $dir: <0,0,1>
- $dir_rand: -1
- $min_vel: 2
- $max_vel: 4
- $spawn_radius: .5
- $emitter_flags: ""
- $initially_on: yes
- $alternate_states: no
- $min_life_secs: 2
- $max_life_secs: 4
- $min_pradius: 0.005
- $max_pradius: 0.05
- $growth_rate: 0
- $acceleration: 1
- $gravity_scale: 2
- $bitmap: "hotspark.tga"
- $particle color: {255,255,255,255}
- $particle color dest:{255,255,255,0}
- $particle flags: "gravity, clr_change, glow, vel_stretch"
- $bounciness: 7
- $stickiness: 7
-
- $Name: "yellboom_metal"
- //$VBM Filename: "yelboom.vbm"
- //$VBM Glow: true
- $Flags: ("code_explode")
- $Explosion Name: "rocket hit"
- $Foley Sound: "metal break"
- $particle count: 60
- $pos: <0,0,0>
- $dir: <0,0,1>
- $dir_rand: -1
- $min_vel: 2
- $max_vel: 4
- $spawn_radius: .5
- $emitter_flags: ""
- $initially_on: yes
- $alternate_states: no
- $min_life_secs: 2
- $max_life_secs: 4
- $min_pradius: 0.005
- $max_pradius: 0.05
- $growth_rate: 0
- $acceleration: 1
- $gravity_scale: 2
- $bitmap: "hotspark.tga"
- $particle color: {255,255,255,255}
- $particle color dest:{255,255,255,0}
- $particle flags: "gravity, clr_change, glow, vel_stretch"
- $bounciness: 7
- $stickiness: 7
-
- $Name: "Glass Explode_B"
- $Foley Sound: "Glass Explode_B"
-
- $Name: "crateboom"
- $Foley Sound: "Crate Explode"
-
- $Name: "Tin Hit Sound"
- $Foley Sound: "Tin Hit"
-
- $Name: "screenboom"
- $VBM Filename: "boom01.vbm"
- $VBM Glow: true
- $particle count: 40
- $pos: <0,0,0>
- $dir: <0,0,1>
- $dir_rand: -1
- $min_vel: 2
- $max_vel: 4
- $spawn_radius: .5
- $emitter_flags: ""
- $initially_on: yes
- $alternate_states: no
- $min_life_secs: 2
- $max_life_secs: 4
- $min_pradius: 0.008
- $max_pradius: 0.03
- $growth_rate: 0
- $acceleration: 1
- $gravity_scale: 2
- $bitmap: "hotspark.tga"
- $particle color: {255,255,255,255}
- $particle color dest:{255,255,255,0}
- $particle flags: "gravity, clr_change, glow"
- $bounciness: 7
- $stickiness: 7
-
- $Name: "explosion 1"
- $Flags: ("code_explode")
- $VBM Filename: ""
- $Explosion Name: "generic"
- $Foley Sound: "Small Explosion"
-
- $Name: "explosion 1a"
- $Flags: ("code_explode")
- $VBM Filename: ""
- $Explosion Name: "generic"
- $Foley Sound: "Camera Explosion"
-
- $Name: "explosion_no_sound"
- $Flags: ("code_explode")
- $VBM Filename: ""
- $VBM Glow: true
- $Explosion Name: "generic"
-
- $Name: "explosion_space"
- $Flags: ("code_explode")
- $VBM Filename: ""
- $VBM Glow: true
- $Explosion Name: "space"
-
- $Name: "drone explode"
- $Flags: ("code_explode")
- $damage: 100
- $VBM Filename: ""
- $Explosion Name: "generic"
- $Foley Sound: "Medium Explosion"
- $particle count: 7
- $pos: <0,0,0>
- $dir: <0,1,0>
- $dir_rand: -1
- $min_vel: 5
- $max_vel: 15
- $spawn_radius: 0
- $emitter_flags: ""
- $initially_on: yes
- $alternate_states: no
- $min_life_secs: 1
- $max_life_secs: 2
- $min_pradius: 0.25
- $max_pradius: 0.75
- $growth_rate: -0.35
- $acceleration: -1
- $gravity_scale: 2
- $bitmap: "lightcorona01.tga"
- $particle color: {255,255,255,255}
- $particle flags: "gravity, accelerate, glow"
-
- $Name: "objectboom3"
- $Flags: ("code_explode")
- $Damage: 15
- $VBM Filename: ""
- $Explosion Name: "generic"
- $Foley Sound: "Small Explosion"
- $particle count: 30
- $pos: <0,0,0>
- $dir: <0,0,1>
- $dir_rand: -1
- $min_vel: 1
- $max_vel: 6
- $spawn_radius: 1.2
- $emitter_flags: ""
- $initially_on: yes
- $alternate_states: no
- $min_life_secs: 1
- $max_life_secs: 3
- $min_pradius: 0.05
- $max_pradius: .5
- $growth_rate: -1
- $acceleration: -0.5
- $gravity_scale: 1
- $bitmap: "Exp01_spewflare01.tga"
- $particle color: {255,255,255,255}
- $particle color dest:{201,66,0,0}
- $particle flags: "gravity, clr_change, glow"
- $bounciness: 8
- $stickiness: 7
-
- $Name: "objectboom2"
- $Flags: ("code_explode")
- $Damage: 20
- $VBM Filename: ""
- $Explosion Name: "generic"
- $Foley Sound: "Small Explosion"
- $particle count: 40
- $pos: <0,0,0>
- $dir: <0,0,1>
- $dir_rand: -1
- $min_vel: 1
- $max_vel: 6
- $spawn_radius: 1.2
- $emitter_flags: ""
- $initially_on: yes
- $alternate_states: no
- $min_life_secs: 1
- $max_life_secs: 3
- $min_pradius: 0.1
- $max_pradius: 1
- $growth_rate: -1
- $acceleration: -0.5
- $gravity_scale: 1
- $bitmap: "Exp01_spewflare01.tga"
- $particle color: {255,255,255,255}
- $particle color dest:{255,255,255,0}
- $particle flags: "gravity, clr_change, glow"
- $bounciness: 8
- $stickiness: 7
-
- $Name: "objectboom"
- $Flags: ("code_explode")
- $Damage: 10.0
- $VBM Filename: ""
- $Explosion Name: "generic"
- $Foley Sound: "Small Explosion"
- $particle count: 20
- $pos: <0,0,0>
- $dir: <0,0,1>
- $dir_rand: -1
- $min_vel: 1
- $max_vel: 6
- $spawn_radius: 1.2
- $emitter_flags: ""
- $initially_on: yes
- $alternate_states: no
- $min_life_secs: 1
- $max_life_secs: 2
- $min_pradius: 0.05
- $max_pradius: 0.1
- $growth_rate: 0
- $acceleration: -0.5
- $gravity_scale: 1.0
- $bitmap: "Exp01_SpewFlare01.tga"
- $particle color: {255,255,255,255}
- $particle color dest:{255,255,255,0}
- $particle flags: "gravity, clr_change, glow"
- $bounciness: 8
- $stickiness: 7
-
- $Name: "geomod rocks"
- $particle count: 25
- $pos: <0,0,0>
- $dir: <0,0,1>
- $dir_rand: 0
- $min_vel: 1
- $max_vel: 10
- $spawn_radius: 0.5
- $emitter_flags: ""
- $initially_on: yes
- $alternate_states: no
- $min_life_secs: 1
- $max_life_secs: 3
- $min_pradius: 0.05
- $max_pradius: 0.1
- $growth_rate: 0
- $acceleration: 0
- $gravity_scale: 1
- $bitmap: "rck_debris01.tga"
- $particle color: {128,128,128,255}
- $particle flags: "gravity"
- $bounciness: 4
- $stickiness: 8
-
- $Name: "geomod smoke"
- $Flags: ("radius_in_multiples")
- $particle count: 2
- $pos: <0,0,0>
- $dir: <0,0,1>
- $dir_rand: 0.5
- $min_vel: 0.1
- $max_vel: 0.2
- $spawn_radius: 0.2
- $emitter_flags: ""
- $initially_on: yes
- $alternate_states: no
- $min_life_secs: 1.5
- $max_life_secs: 3.0
- $min_pradius: 1.0
- $max_pradius: 1.4
- $growth_rate: 1.0
- $acceleration: -0.5
- $gravity_scale: .1
- $bitmap: "bigboom.vbm"
- $particle color: {255,255,255,128}
- $particle color dest:{255,255,255,0}
- $particle flags: "acceleration, gravity, clr_change"
-
- $Name: "rock crumble"
- $Foley Sound: "Rockfall"
- $particle count: 4
- $pos: <0,0,0>
- $dir: <0,1,0>
- $dir_rand: -1
- $min_vel: 1
- $max_vel: 4
- $spawn_radius: 0.2
- $emitter_flags: ""
- $initially_on: yes
- $alternate_states: no
- $min_life_secs: 1
- $max_life_secs: 2
- $min_pradius: 0.1
- $max_pradius: 0.5
- $growth_rate: 0
- $acceleration: 0
- $gravity_scale: 2
- $bitmap: "Rck_Debris01.tga"
- $particle color: {128,128,128,255}
- $particle flags: "gravity"
- $bounciness: 4
- $stickiness: 8
-
- $Name: "tribeam hit"
- $VFX Filename: "spike_tribeamhit.vfx"
- $VFX Radius: 4.0
-
- $Name: "laser hit"
- $VFX Filename: "LaserHit.vfx"
- $VFX Radius: 0
-
- $Name: "NanoAttackHit"
- $VFX Filename: "NanoAttackHit.vfx"
- $VFX Radius: 1.5
-
- $Name: "Nano Shield Small Hit"
- $VFX Filename: "NanoShieldHitSmall.vfx"
- $VFX Radius: 1.0
- $Foley Sound: "Shield Hit"
-
- $Name: "Nano Shield Big Hit"
- $VFX Filename: "NanoShieldHitBig.vfx"
- $VFX Radius: 1.0
- $Foley Sound: "Shield Hit"
-
- $Name: "Nano Shield Destroy"
- $VFX Filename: "NanoShieldDestroy.vfx"
- $VFX Radius: 1.0
- $Foley Sound: "Shield Hit"
-
- $Name: "crate explode"
- $Foley Sound: "Crate Explode"
-
- $Name: "oil drum explode"
- $Flags: ("code_explode")
- $Damage: 30.0
- $VBM Filename: ""
- $VBM Glow: true
- $Explosion Name: "generic"
- $Foley Sound: "Oil Drum Explode"
-
- $Name: "bloodsplat"
- $particle count: 85
- $pos: <0,0,0>
- $dir: <0,0,1>
- $dir_rand: 0.5
- $min_vel: 0.8
- $max_vel: 1.3
- $spawn_radius: 0
- $emitter_flags: ""
- $initially_on: yes
- $alternate_states: no
- $min_life_secs: 0.5
- $max_life_secs: 1
- $min_pradius: 0.01
- $max_pradius: 0.03
- $growth_rate: 0
- $acceleration: 0
- $gravity_scale: 0.25
- $bitmap: "bloodsplat-drop.tga"
- $particle color: {127,127,127,255}
- $particle flags: "gravity, explode"
- $stickiness: 30
-
- $Name: "acid splash"
- $particle count: 30
- $pos: <0,0,0>
- $dir: <0,0,1>
- $dir_rand: 0.5
- $min_vel: 1.8
- $max_vel: 4.3
- $spawn_radius: 0
- $emitter_flags: ""
- $initially_on: yes
- $alternate_states: no
- $min_life_secs: 1.5
- $max_life_secs: 2
- $min_pradius: 0.1
- $max_pradius: 0.3
- $growth_rate: 0
- $acceleration: 0
- $gravity_scale: 0.5
- $bitmap: "AcidBlob03.tga"
- $particle color: {255,255,255,255}
- $particle color dest:{255,255,255,0}
- $particle flags: "gravity, explode, random_orient, clr_change"
- $stickiness: 30
-
- $Name: "gatspark"
- $Flags: ("no_z_check")
- $particle count: 65
- $pos: <0,0,0>
- $dir: <0,0,1>
- $dir_rand: -1
- $min_vel: 1.8
- $max_vel: 3.5
- $spawn_radius: 0.0
- $emitter_flags: ""
- $initially_on: yes
- $alternate_states: no
- $min_life_secs: 0.12
- $max_life_secs: 0.28
- $min_pradius: 0.06
- $max_pradius: 0.09
- $growth_rate: 0
- $acceleration: -0.5
- $gravity_scale: 0.5
- $bitmap: "HotFlare_SP01.tga"
- $particle color: {255,255,255,255}
- $particle color dest:{255,255,255,0}
- $particle flags: "clr_change, glow, vel_stretch"
- $bounciness: 8
- $stickiness: 7
-
- $Name: "small_tommyspark"
- $Flags: ("no_z_check")
- $particle count: 50
- $pos: <0,0,0>
- $dir: <0,0,1>
- $dir_rand: -1
- $min_vel: 2.0
- $max_vel: 2.4
- $spawn_radius: 0.0
- $emitter_flags: ""
- $initially_on: yes
- $alternate_states: no
- $min_life_secs: 0.06
- $max_life_secs: 0.18
- $min_pradius: 0.07
- $max_pradius: 0.10
- $growth_rate: 0
- $acceleration: -0.5
- $gravity_scale: 0.5
- $bitmap: "HotFlare_SP01.tga"
- $particle color: {255,255,255,255}
- $particle color dest:{255,255,255,0}
- $particle flags: "gravity, clr_change, glow, explode"
- $bounciness: 8
- $stickiness: 7
-
- $Name: "gatsmoke"
- $Flags: ("no_z_check")
- $particle count: 5
- $pos: <0,0,0>
- $dir: <0,0,1>
- $dir_rand: 0
- $min_vel: 0.5
- $max_vel: 1.5
- $spawn_radius: 0
- $emitter_flags: ""
- $initially_on: yes
- $alternate_states: no
- $min_life_secs: 0.25
- $max_life_secs: 1
- $min_pradius: 0.05
- $max_pradius: 0.1
- $growth_rate: 0.5
- $acceleration: -0.5
- $gravity_scale: -0.2
- $bitmap: "smokedark2.tga"
- $particle color: {255,255,255,255}
- $particle color dest:{255,255,255,0}
- $particle flags: "gravity, accelerate, clr_change"
-
- $Name: "riotspark"
- $Flags: ("no_z_check")
- $particle count: 60
- $pos: <0,0,0>
- $dir: <0,0,1>
- $dir_rand: -1
- $min_vel: 0.1
- $max_vel: 1.3
- $spawn_radius: 0.0
- $emitter_flags: ""
- $initially_on: yes
- $alternate_states: no
- $min_life_secs: 0.14
- $max_life_secs: 0.15
- $min_pradius: 0.01
- $max_pradius: 0.02
- $growth_rate: 0
- $acceleration: -0.5
- $gravity_scale: 0.5
- $bitmap: "HotFlare_SP01.tga"
- $particle color: {255,255,255,255}
- $particle color dest:{255,255,255,0}
- $particle flags: "gravity, clr_change, glow, vel_stretch"
- $bounciness: 8
- $stickiness: 7
-
- $Name: "icicleboom"
- $Foley Sound: "Icicle Break"
- $particle count: 30
- $pos: <0,0,0>
- $dir: <0,0,1>
- $dir_rand: -1
- $min_vel: 1
- $max_vel: 2
- $spawn_radius: .5
- $emitter_flags: ""
- $initially_on: yes
- $alternate_states: no
- $min_life_secs: 1
- $max_life_secs: 2
- $min_pradius: 0.008
- $max_pradius: 0.02
- $growth_rate: 0
- $acceleration: -0.5
- $gravity_scale: 1.0
- $bitmap: "iceblast01_A.tga"
- $particle color: {255,255,255,175}
- $particle color dest:{255,255,255,0}
- $particle flags: "gravity, clr_change, random_orient"
- $bounciness: 5
- $stickiness: 4
-
- $Name: "Glassboom"
- $particle count: 40
- $pos: <0,0,0>
- $dir: <0,0,1>
- $dir_rand: -1
- $min_vel: 1
- $max_vel: 2
- $spawn_radius: .1
- $emitter_flags: ""
- $initially_on: yes
- $alternate_states: no
- $min_life_secs: 1
- $max_life_secs: 2
- $min_pradius: 0.1
- $max_pradius: 0.3
- $growth_rate: 0
- $acceleration: -0.5
- $gravity_scale: 1.0
- $bitmap: "glasshard_A.tga"
- $particle color: {255,255,255,200}
- $particle color dest:{255,255,255,0}
- $particle flags: "gravity, clr_change, random_orient"
- $bounciness: 5
- $stickiness: 4
-
- $Name: "beerbottleboom"
- $particle count: 30
- $pos: <0,0,0>
- $dir: <0,0,1>
- $dir_rand: -1
- $min_vel: 1
- $max_vel: 2
- $spawn_radius: 1
- $emitter_flags: ""
- $initially_on: yes
- $alternate_states: no
- $min_life_secs: 1
- $max_life_secs: 3
- $min_pradius: 0.01
- $max_pradius: 0.02
- $growth_rate: 0
- $acceleration: -0.5
- $gravity_scale: .5
- $bitmap: "brwnglass01_A.tga"
- $particle color: {255,255,255,255}
- $particle color dest:{255,255,255,0}
- $particle flags: "gravity, clr_change, random_orient"
- $bounciness: 5
- $stickiness: 4
-
-
-
- $Name: "sub_explode"
- $VFX Filename: "Explosion_Sub.VFX"
- $VFX Radius: 10.0
- $Foley Sound: "Sub Death"
-
- $Name: "torpedo_explode"
- $VFX Filename: "Explosion_TorpedoHit.VFX"
- $VFX Radius: 5.0
-
- $Name: "water_splash_small"
- $Flags: ( "liquid_surface" )
- $VFX Filename: "WaterRipple01.VFX"
- $VFX Radius: 3.0
- $Foley Sound: "Small Water Splash"
-
- $Name: "water_splash_medium"
- $Flags: ( "liquid_surface" )
- $VFX Filename: "WaterRipple01.VFX"
- $VFX Radius: 3.0
- $Foley Sound: "Medium Water Splash"
-
- $Name: "water_splash_large"
- $Flags: ( "liquid_surface" )
- $VFX Filename: "WaterSplash01.VFX"
- $VFX Radius: 5.0
- $Foley Sound: "Large Water Splash"
-
- $Name: "water_splash_huge"
- $Flags: ( "liquid_surface" )
- $VFX Filename: "water_splash_huge.VFX"
- $VFX Radius: 10.0
- $Foley Sound: "Huge Water Splash"
-
- $Name: "bullet_splash"
- $Flags: ( "liquid_surface" )
- $VFX Filename: "WaterRipple01.VFX"
- $VFX Radius: 3.0
- $Foley Sound: "Bullet Splash"
-
- $Name: "underwater geomod"
- $VFX Filename: "Explosion_TorpedoHit.VFX"
- $VFX Radius: 5.0
-
- $Name: "drill_particles_rocks"
- $particle count: 1
- $pos: <0,0,0>
- $dir: <0,1,0>
- $dir_rand: 0.53
- $min_vel: 0.5
- $max_vel: 4
- $spawn_radius: 1.2
- $emitter_flags: ""
- $initially_on: yes
- $alternate_states: no
- $min_life_secs: 0.8
- $max_life_secs: 0.8
- $min_pradius: 0.05
- $max_pradius: 0.10
- $growth_rate: 0
- $acceleration: -0.5
- $gravity_scale: 1.0
- $bitmap: "rck_driller.tga"
- $particle color: {64,128,170,192}
- $particle color dest:{255,255,255,255}
- $particle flags: "gravity, random_orient, clr_change, glow"
- $bounciness: 8
- $stickiness: 7
-
- $Name: "drill_particles_smoke"
- $particle count: 1
- $pos: <0,0,0>
- $dir: <0.0, 0.2, -1.0>
- $dir_rand: 0
- $min_vel: 1
- $max_vel: 3
- $spawn_radius: 1.2
- $emitter_flags: ""
- $initially_on: yes
- $alternate_states: no
- $min_life_secs: 1.5
- $max_life_secs: 3.0
- $min_pradius: 0.4
- $max_pradius: 0.7
- $growth_rate: 6
- $acceleration: -0.5
- $gravity_scale: -0.2
- $bitmap: "smokedark2.tga"
- $particle color: {255,255,255,64}
- $particle color dest:{255,255,255,0}
- $particle flags: "gravity, clr_change, no_z_check"
- $bounciness: 8
- $stickiness: 7
-
- $Name: "drill_particles_sparks"
- $particle count: 1
- $pos: <0,0,0>
- $dir: <0,0,1>
- $dir_rand: -1
- $min_vel: 1
- $max_vel: 2
- $spawn_radius: 1.2
- $emitter_flags: ""
- $initially_on: yes
- $alternate_states: no
- $min_life_secs: 0.8
- $max_life_secs: 0.8
- $min_pradius: 0.03
- $max_pradius: 0.06
- $growth_rate: 0
- $acceleration: -0.5
- $gravity_scale: 1.0
- $bitmap: "HotFlare_SP01.tga"
- $particle color: {255,255,255,255}
- $particle color dest:{255,255,255,0}
- $particle flags: "gravity, clr_change, glow"
- $bounciness: 8
- $stickiness: 7
-
- $Name: "transport_explode"
- $VFX Filename: "shipexp01_anim.VFX"
- $VFX Radius: 100.0
- $Foley Sound: "Large Explosion"
-
- $Name: "charge_explode"
- $Flags: ("code_explode")
- $VBM Filename: ""
- $Explosion Name: "rocket hit"
- $Foley Sound: "Medium Explosion"
-
- $Name: "flame_can_explode"
- $Flags: ("code_explode")
- $VBM Filename: ""
- $Explosion Name: "flamethrower-alt"
- $Foley Sound: "Medium Explosion"
-
- $Name: "rocket_impact"
- $Flags: ("code_explode")
- $VBM Filename: ""
- $Explosion Name: "rocket hit"
- $Foley Sound: "Medium Explosion"
-
- $Name: "big_charge_explode"
- $Flags: ("code_explode")
- $VBM Filename: ""
- $Explosion Name: "shoulder mounted geomod"
- $Foley Sound: ""
-
- $Name: "shoulder_cannon_explode"
- $Flags: ("code_explode")
- $VBM Filename: ""
- $Explosion Name: "shoulder mounted geomod"
- $Foley Sound: "Shoulder Hit Default"
-
- $Name: "rail_rifle_hit"
- $VFX Filename: "railriflehit.VFX"
- $VFX Radius: 10.0
- $Foley Sound: "Rail Rifle Hit"
-
- $Name: "HEAP"
- $VBM Filename: "HEAP.vbm"
- $Foley Sound: "Medium Explosion"
-
- $Name: "SIMP"
- $Flags: ("no_z_check")
- $VBM Filename: "HEAP.vbm"
-
- $Name: "FGatE"
- $Flags: ("code_explode")
- $VBM Filename: ""
- $Explosion Name: "FGatE"
-
- $Name: "FGatE_lilspark"
- $Flags: ("code_explode")
- $VBM Filename: ""
- $Explosion Name: "FGatE_lilspark"
-
- $Name: "FGatE_bigspark"
- $Flags: ("code_explode" "no_z_check")
- $VBM Filename: ""
- $Explosion Name: "FGatE_bigspark"
-
- $Name: "grate break"
- $Flags: ()
- $Foley Sound: "grate break"
-
-
- #End
-