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  1. //
  2. // materials.tbl
  3. //
  4. // file which maps bitmap prefix names to game material types
  5. //
  6. // ------------------------------------------------
  7.  
  8. #Materials
  9.  
  10. $name:            "default"
  11. $bitmap prefix:   "none"
  12. $elasticity:        0.5
  13. $friction:            0.5
  14. $density:            2500
  15. $bouyancy:        0
  16. $traction:        1
  17. $debris bitmap:   ""
  18.  
  19. $name:            "rock"
  20. $bitmap prefix:   "rck"
  21. $bitmap prefix:   "rch"
  22. $elasticity:        0.5
  23. $friction:            0.5
  24. $density:            2500
  25. $bouyancy:        0.8
  26. $traction:        1
  27. $debris bitmap:   ""
  28.  
  29. $name:            "metal"
  30. $bitmap prefix:   "mtl"
  31. $bitmap prefix:   "steel"
  32. $elasticity:        0.6
  33. $friction:            0.1
  34. $density:            1500
  35. $bouyancy:        0.5
  36. $traction:        1
  37. $debris bitmap:   ""
  38.  
  39. $name:            "flesh"
  40. $bitmap prefix:   "fle"
  41. $bitmap prefix:   "flesh"
  42. $elasticity:        0.2
  43. $friction:            0.8
  44. $density:            800
  45. $bouyancy:        0.1
  46. $traction:        1
  47. $debris bitmap:   ""
  48.  
  49. $name:            "water"
  50. $bitmap prefix:   "wtr"
  51. $elasticity:        -0.2
  52. $friction:            0.5
  53. $density:            1000
  54. $bouyancy:        0
  55. $traction:        2.0
  56. $debris bitmap:   ""
  57.  
  58. $name:            "lava"
  59. $bitmap prefix:   "lva"
  60. $elasticity:        0.2
  61. $friction:            1.0
  62. $density:            2000
  63. $bouyancy:        0.5
  64. $traction:        0.5
  65. $debris bitmap:   ""
  66.  
  67. $name:            "solid"
  68. $bitmap prefix:   "pls"
  69. $bitmap prefix:   "sld"
  70. $bitmap prefix:   "cem"
  71. $elasticity:        0.5
  72. $friction:            0.2
  73. $density:            750
  74. $bouyancy:        0.5
  75. $traction:        1
  76. $debris bitmap:   ""
  77.  
  78. $name:                "glass"
  79. $bitmap prefix:   "gls"
  80. $elasticity:        0.5
  81. $friction:            0.2
  82. $density:            750
  83. $bouyancy:        0.5
  84. $traction:        0.8
  85. $debris bitmap:   ""
  86.  
  87. $name:            "sand"
  88. $bitmap prefix:   "snd"
  89. $elasticity:        0.3
  90. $friction:            0.3
  91. $density:            2000
  92. $bouyancy:        0.8
  93. $traction:        0.6
  94. $debris bitmap:   ""
  95.  
  96. $name:            "ice"
  97. $bitmap prefix:   "ice"
  98. $elasticity:        0.5
  99. $friction:            0.05
  100. $density:            750
  101. $bouyancy:        -0.5
  102. $traction:        0.1
  103. $debris bitmap:   ""
  104.  
  105. #End
  106.  
  107.  
  108. #Material Hit Sounds
  109. // The numbers in here represent the number of different impact sounds that will be
  110. // loaded for a particular combination of materials.
  111. // For example, the number 3 in the "rock" column and the "lava" row will 
  112. // load the sounds "rock_hit_lava1.wav" thru "rock_hit_lava3.wav".
  113.  
  114.  
  115.                 "default" "rock" "metal" "flesh" "water" "lava" "solid" "glass" "sand" "ice"  
  116. "default"        0            0            0        0            0            0        0            0        0        0        
  117. "rock"            0            3            3        0            0            0        0            0        0        0        
  118. "metal"            0            0            3        0            0            0        0            0        0        0
  119. "flesh"            0            0            0        0            0            0        0            0        0        0        
  120. "water"            0            0            0        0            0            0        0            0        0        0
  121. "lava"            0            0            0        0            0            0        0            0        0        0
  122. "solid"            0            0            0        0            0            0        0            0        0        0        
  123. "glass"            0            0            0        0            0            0        0            0        0        0        
  124. "sand"            0            0            0        0            0            0        0            0        0        0        
  125. "ice"                0            0            0        0            0            0        0            0        0        3        
  126.