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- //
- // materials.tbl
- //
- // file which maps bitmap prefix names to game material types
- //
- // ------------------------------------------------
-
- #Materials
-
- $name: "default"
- $bitmap prefix: "none"
- $elasticity: 0.5
- $friction: 0.5
- $density: 2500
- $bouyancy: 0
- $traction: 1
- $debris bitmap: ""
-
- $name: "rock"
- $bitmap prefix: "rck"
- $bitmap prefix: "rch"
- $elasticity: 0.5
- $friction: 0.5
- $density: 2500
- $bouyancy: 0.8
- $traction: 1
- $debris bitmap: ""
-
- $name: "metal"
- $bitmap prefix: "mtl"
- $bitmap prefix: "steel"
- $elasticity: 0.6
- $friction: 0.1
- $density: 1500
- $bouyancy: 0.5
- $traction: 1
- $debris bitmap: ""
-
- $name: "flesh"
- $bitmap prefix: "fle"
- $bitmap prefix: "flesh"
- $elasticity: 0.2
- $friction: 0.8
- $density: 800
- $bouyancy: 0.1
- $traction: 1
- $debris bitmap: ""
-
- $name: "water"
- $bitmap prefix: "wtr"
- $elasticity: -0.2
- $friction: 0.5
- $density: 1000
- $bouyancy: 0
- $traction: 2.0
- $debris bitmap: ""
-
- $name: "lava"
- $bitmap prefix: "lva"
- $elasticity: 0.2
- $friction: 1.0
- $density: 2000
- $bouyancy: 0.5
- $traction: 0.5
- $debris bitmap: ""
-
- $name: "solid"
- $bitmap prefix: "pls"
- $bitmap prefix: "sld"
- $bitmap prefix: "cem"
- $elasticity: 0.5
- $friction: 0.2
- $density: 750
- $bouyancy: 0.5
- $traction: 1
- $debris bitmap: ""
-
- $name: "glass"
- $bitmap prefix: "gls"
- $elasticity: 0.5
- $friction: 0.2
- $density: 750
- $bouyancy: 0.5
- $traction: 0.8
- $debris bitmap: ""
-
- $name: "sand"
- $bitmap prefix: "snd"
- $elasticity: 0.3
- $friction: 0.3
- $density: 2000
- $bouyancy: 0.8
- $traction: 0.6
- $debris bitmap: ""
-
- $name: "ice"
- $bitmap prefix: "ice"
- $elasticity: 0.5
- $friction: 0.05
- $density: 750
- $bouyancy: -0.5
- $traction: 0.1
- $debris bitmap: ""
-
- #End
-
-
- #Material Hit Sounds
- // The numbers in here represent the number of different impact sounds that will be
- // loaded for a particular combination of materials.
- // For example, the number 3 in the "rock" column and the "lava" row will
- // load the sounds "rock_hit_lava1.wav" thru "rock_hit_lava3.wav".
-
-
- "default" "rock" "metal" "flesh" "water" "lava" "solid" "glass" "sand" "ice"
- "default" 0 0 0 0 0 0 0 0 0 0
- "rock" 0 3 3 0 0 0 0 0 0 0
- "metal" 0 0 3 0 0 0 0 0 0 0
- "flesh" 0 0 0 0 0 0 0 0 0 0
- "water" 0 0 0 0 0 0 0 0 0 0
- "lava" 0 0 0 0 0 0 0 0 0 0
- "solid" 0 0 0 0 0 0 0 0 0 0
- "glass" 0 0 0 0 0 0 0 0 0 0
- "sand" 0 0 0 0 0 0 0 0 0 0
- "ice" 0 0 0 0 0 0 0 0 0 3
-