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- /*
- hud.tbl
- coordinates for hud items in each resolution
- format is: index x y
- index #defines found in hud.h
- may change this to calculate higher resolutions instead of doing them by hand
- (r) indicates a right justified item
-
- NOTE: only 640 has been at all tweaked so far!
- */
-
- // default colors
- $HUD default color: { 52, 255, 57, 255}
- $HUD msg color: {228, 205, 32, 255}
- $HUD msg bg color: { 33, 33, 16, 220}
- $HUD full color: { 0, 255, 0, 105}
- $HUD mid color: {255, 255, 0, 150}
- $HUD low color: {255, 0, 0, 150}
- $HUD countdown color: {153, 153, 153, 255}
- $HUD body msg color: { 53, 109, 53}
-
- #PS2 NTSC
- 0 33 35 // health
- 1 75 63 // health value ul corner
- 2 33 19 // health value width and height
- 3 10 16 // envirosuit
- 4 109 63 // envirosuit value ul corner
- 5 34 18 // envirosuit value width and height
- 6 518 22 // ammo bar
- 7 496 22 // ammo signal (behind icon)
- 8 505 29 // ammo icon
- 9 522 25 // ammo in clip text ul region coord
- 10 39 28 // ammo in clip text width and height
- 11 566 25 // ammo in inv text ul region coord
- 12 59 28 // ammo in inv text width and height
- 13 296 218 // reticle
- 14 562 22 // ammo bar position (with no clip, i.e. when using rockets)
- 15 540 22 // ammo signal position (with no clip)
- 16 549 27 // ammo icon position (with no clip)
- 17 566 25 // ammo in inv ul region coord (with no clip)
- 18 59 28 // ammo in inv text width and height (with no clip)
- 19 134 134 // Scope center circle radius (along x and y axes)
- 20 320 16 // Front damage indicator center
- 21 16 240 // Left damage indicator center
- 22 320 464 // Back damage indicator center
- 23 624 240 // Right damage indicator center
- 24 519 24 // ammo in clip (bar) ul coord
- 25 43 38 // ammo in clip (bar) width and height
- 26 320 16 // Front damage indicator center SPLITSCREEN (relative to clip region)
- 27 16 240 // Left damage indicator center SPLITSCREEN (relative to clip region)
- 28 320 232 // Back damage indicator center SPLITSCREEN (relative to clip region)
- 29 212 240 // Right damage indicator center SPLITSCREEN (relative to clip region)
- 30 166 21 // hud persona message box upper left
- 31 438 68 // hud persona message box width/height
- 32 239 23 // hud persona message box text area upper left
- 33 360 0 // hud persona message box text area width (height ignored)
- 34 168 23 // hud persona head image
- 35 168 89 // hud persona head image name
- 36 -65 319 // hud persona sub offset
- 37 320 320 // hud message (non persona) width and upper Y value (they render centered)
- 38 475 0 // hud message log text area width (height ignored)
- 39 507 102 // hud countdown timer
- 40 30 137 // #define HUD_CORPSE_ICON
- 41 70 180 // #define HUD_CORPSE_TEXT
- 42 38 44 // #define HUD_JEEP
- 43 153 54 // #define HUD_JEEP_FRAME
- 44 157 56 // #define HUD_JEEP_VALUE
- 45 62 35 // #define HUD_DRILLER
- 46 229 48 // #define HUD_DRILLER_FRAME
- 47 233 50 // #define HUD_DRILLER_VALUE
- #End
-
- #PS2 PAL
- 0 33 35 // health
- 1 75 63 // health value ul corner
- 2 33 19 // health value width and height
- 3 10 16 // envirosuit
- 4 109 63 // envirosuit value ul corner
- 5 34 18 // envirosuit value width and height
- 6 518 22 // ammo bar
- 7 496 22 // ammo signal (behind icon)
- 8 505 29 // ammo icon
- 9 522 25 // ammo in clip text ul region coord
- 10 39 28 // ammo in clip text width and height
- 11 566 25 // ammo in inv text ul region coord
- 12 59 28 // ammo in inv text width and height
- 13 296 218 // reticle
- 14 562 22 // ammo bar position (with no clip, i.e. when using rockets)
- 15 540 22 // ammo signal position (with no clip)
- 16 549 27 // ammo icon position (with no clip)
- 17 566 25 // ammo in inv ul region coord (with no clip)
- 18 59 28 // ammo in inv text width and height (with no clip)
- 19 134 134 // Scope center circle radius (along x and y axes)
- 20 320 16 // Front damage indicator center
- 21 16 256 // Left damage indicator center
- 22 320 496 // Back damage indicator center
- 23 624 256 // Right damage indicator center
- 24 519 24 // ammo in clip (bar) ul coord
- 25 43 38 // ammo in clip (bar) width and height
- 26 320 16 // Front damage indicator center SPLITSCREEN (relative to clip region)
- 27 16 272 // Left damage indicator center SPLITSCREEN (relative to clip region)
- 28 320 264 // Back damage indicator center SPLITSCREEN (relative to clip region)
- 29 212 272 // Right damage indicator center SPLITSCREEN (relative to clip region)
- 30 166 21 // hud persona message box background ul
- 31 438 68 // hud persona message box background w/h
- 32 239 23 // hud persona message box text area upper left
- 33 360 0 // hud persona message box text area width (height ignored)
- 34 168 23 // hud persona head image
- 35 168 89 // hud persona head image name
- 36 -65 319 // hud persona sub offset
- 37 320 320 // hud message (non persona) width and upper Y value (they render centered)
- 38 475 0 // hud message log text area width (height ignored)
- 39 507 102 // hud countdown timer
- 40 30 137 // #define HUD_CORPSE_ICON
- 41 70 180 // #define HUD_CORPSE_TEXT
- 42 38 44 // #define HUD_JEEP
- 43 153 54 // #define HUD_JEEP_FRAME
- 44 157 56 // #define HUD_JEEP_VALUE
- 45 62 35 // #define HUD_DRILLER
- 46 229 48 // #define HUD_DRILLER_FRAME
- 47 233 50 // #define HUD_DRILLER_VALUE
- #End
-
- #640x480
- 0 24 25 // health
- 1 62 53 // health value ul corner
- 2 38 19 // health value width and height
- 3 5 6 // envirosuit
- 4 100 53 // envirosuit value ul corner
- 5 39 18 // envirosuit value width and height
- 6 518 12 // ammo bar
- 7 496 12 // ammo signal (behind icon)
- 8 493 11 // ammo icon
- 9 522 15 // ammo in clip text ul region coord
- 10 39 28 // ammo in clip text width and height
- 11 566 15 // ammo in inv text ul region coord
- 12 59 28 // ammo in inv text width and height
- 13 296 218 // reticle
- 14 562 12 // ammo bar position (with no clip, i.e. when using rockets)
- 15 540 12 // ammo signal position (with no clip)
- 16 540 12 // ammo icon position (with no clip)
- 17 576 15 // ammo in inv ul region coord (with no clip)
- 18 49 28 // ammo in inv text width and height (with no clip)
- 19 134 134 // Scope center circle radius (along x and y axes)
- 20 320 16 // Front damage indicator center
- 21 16 240 // Left damage indicator center
- 22 320 464 // Back damage indicator center
- 23 624 240 // Right damage indicator center
- 24 519 14 // ammo in clip (bar) ul coord
- 25 33 38 // ammo in clip (bar) width and height
- 26 320 16 // Front damage indicator center SPLITSCREEN (relative to clip region)
- 27 16 240 // Left damage indicator center SPLITSCREEN (relative to clip region)
- 28 320 232 // Back damage indicator center SPLITSCREEN (relative to clip region)
- 29 212 240 // Right damage indicator center SPLITSCREEN (relative to clip region)
- 30 166 10 // hud persona message box background ul
- 31 438 70 // hud persona message box background w/h
- 32 239 23 // hud persona message box text area upper left
- 33 245 0 // hud persona message box text area width (height ignored)
- 34 168 23 // hud persona head image
- 35 168 92 // hud persona head image name
- 36 0 360 // hud persona sub offset - x is ignored, always centered
- 37 320 340 // hud message (non persona) width and upper Y value (they render centered)
- 38 420 0 // hud message log text area width (height ignored)
- 39 507 102 // hud countdown timer
- 40 35 137 // #define HUD_CORPSE_ICON
- 41 75 180 // #define HUD_CORPSE_TEXT
- 42 38 44 // #define HUD_JEEP
- 43 153 54 // #define HUD_JEEP_FRAME
- 44 157 56 // #define HUD_JEEP_VALUE
- 45 62 35 // #define HUD_DRILLER
- 46 229 48 // #define HUD_DRILLER_FRAME
- 47 233 50 // #define HUD_DRILLER_VALUE
- #End
-
-
- #800x600
- 0 24 25 // health
- 1 62 53 // health value ul corner
- 2 38 19 // health value width and height
- 3 5 6 // envirosuit
- 4 100 53 // envirosuit value ul corner
- 5 39 18 // envirosuit value width and height
- 6 678 12 // ammo bar
- 7 656 12 // ammo signal (behind icon)
- 8 655 12 // ammo icon
- 9 682 15 // ammo in clip text ul region coord
- 10 39 28 // ammo in clip text width and height
- 11 726 15 // ammo in inv text ul region coord
- 12 59 28 // ammo in inv text width and height
- 13 296 218 // reticle
- 14 722 12 // ammo bar position (with no clip, i.e. when using rockets)
- 15 700 12 // ammo signal position (with no clip)
- 16 700 12 // ammo icon position (with no clip)
- 17 726 15 // ammo in inv ul region coord (with no clip)
- 18 59 28 // ammo in inv text width and height (with no clip)
- 19 134 134 // Scope center circle radius (along x and y axes)
- 20 400 16 // Front damage indicator center
- 21 16 300 // Left damage indicator center
- 22 400 584 // Back damage indicator center
- 23 784 300 // Right damage indicator center
- 24 679 14 // ammo in clip (bar) ul coord
- 25 44 38 // ammo in clip (bar) width and height
- 26 320 16 // Front damage indicator center SPLITSCREEN (relative to clip region)
- 27 16 240 // Left damage indicator center SPLITSCREEN (relative to clip region)
- 28 320 232 // Back damage indicator center SPLITSCREEN (relative to clip region)
- 29 212 240 // Right damage indicator center SPLITSCREEN (relative to clip region)
- 30 180 10 // hud persona message box background ul
- 31 440 68 // hud persona message box background w/h
- 32 254 23 // hud persona message box text area upper left
- 33 405 0 // hud persona message box text area width (height ignored)
- 34 183 23 // hud persona head image
- 35 183 92 // hud persona head image name
- 36 0 480 // hud persona sub offset
- 37 400 425 // hud message (non persona) width and upper Y value (they render centered)
- 38 420 0 // hud message log text area width (height ignored)
- 39 507 102 // hud countdown timer
- 40 35 137 // #define HUD_CORPSE_ICON
- 41 75 180 // #define HUD_CORPSE_TEXT
- 42 38 44 // #define HUD_JEEP
- 43 153 54 // #define HUD_JEEP_FRAME
- 44 157 56 // #define HUD_JEEP_VALUE
- 45 62 35 // #define HUD_DRILLER
- 46 229 48 // #define HUD_DRILLER_FRAME
- 47 233 50 // #define HUD_DRILLER_VALUE
- #End
-
-
- #1024x768
- 0 24 25 // health
- 1 62 53 // health value ul corner
- 2 38 19 // health value width and height
- 3 5 6 // envirosuit
- 4 100 53 // envirosuit value ul corner
- 5 39 18 // envirosuit value width and height
- 6 903 12 // ammo bar
- 7 881 12 // ammo signal (behind icon)
- 8 880 12 // ammo icon
- 9 907 15 // ammo in clip text ul region coord
- 10 39 28 // ammo in clip text width and height
- 11 951 15 // ammo in inv text ul region coord
- 12 59 28 // ammo in inv text width and height
- 13 296 218 // reticle
- 14 947 12 // ammo bar position (with no clip, i.e. when using rockets)
- 15 925 12 // ammo signal position (with no clip)
- 16 925 12 // ammo icon position (with no clip)
- 17 951 15 // ammo in inv ul region coord (with no clip)
- 18 59 28 // ammo in inv text width and height (with no clip)
- 19 134 134 // Scope center circle radius (along x and y axes)
- 20 512 16 // Front damage indicator center
- 21 16 384 // Left damage indicator center
- 22 512 752 // Back damage indicator center
- 23 1008 384 // Right damage indicator center
- 24 904 14 // ammo in clip (bar) ul coord
- 25 43 38 // ammo in clip (bar) width and height
- 26 320 16 // Front damage indicator center SPLITSCREEN (relative to clip region)
- 27 16 240 // Left damage indicator center SPLITSCREEN (relative to clip region)
- 28 320 232 // Back damage indicator center SPLITSCREEN (relative to clip region)
- 29 212 240 // Right damage indicator center SPLITSCREEN (relative to clip region)
- 30 272 10 // hud persona message box background ul
- 31 480 68 // hud persona message box background w/h
- 32 350 23 // hud persona message box text area upper left
- 33 629 0 // hud persona message box text area width (height ignored)
- 34 274 23 // hud persona head image
- 35 274 92 // hud persona head image name
- 36 0 648 // hud persona sub offset
- 37 512 600 // hud message (non persona) width and upper Y value (they render centered)
- 38 420 0 // hud message log text area width (height ignored)
- 39 507 102 // hud countdown timer
- 40 35 137 // #define HUD_CORPSE_ICON
- 41 75 180 // #define HUD_CORPSE_TEXT
- 42 38 44 // #define HUD_JEEP
- 43 153 54 // #define HUD_JEEP_FRAME
- 44 157 56 // #define HUD_JEEP_VALUE
- 45 62 35 // #define HUD_DRILLER
- 46 229 48 // #define HUD_DRILLER_FRAME
- 47 233 50 // #define HUD_DRILLER_VALUE
- #End
-
-
- #1280x1024
- 0 24 25 // health
- 1 62 53 // health value ul corner
- 2 38 19 // health value width and height
- 3 5 6 // envirosuit
- 4 100 53 // envirosuit value ul corner
- 5 39 18 // envirosuit value width and height
- 6 1158 12 // ammo bar
- 7 1136 12 // ammo signal (behind icon)
- 8 1135 12 // ammo icon
- 9 1162 15 // ammo in clip text ul region coord
- 10 39 28 // ammo in clip text width and height
- 11 1206 15 // ammo in inv text ul region coord
- 12 59 28 // ammo in inv text width and height
- 13 296 218 // reticle
- 14 1202 12 // ammo bar position (with no clip, i.e. when using rockets)
- 15 1180 12 // ammo signal position (with no clip)
- 16 1180 12 // ammo icon position (with no clip)
- 17 1206 15 // ammo in inv ul region coord (with no clip)
- 18 59 28 // ammo in inv text width and height (with no clip)
- 19 134 134 // Scope center circle radius (along x and y axes)
- 20 640 16 // Front damage indicator center
- 21 16 512 // Left damage indicator center
- 22 640 1008 // Back damage indicator center
- 23 1264 512 // Right damage indicator center
- 24 1159 14 // ammo in clip (bar) ul coord
- 25 44 39 // ammo in clip (bar) width and height
- 26 320 16 // Front damage indicator center SPLITSCREEN (relative to clip region)
- 27 16 240 // Left damage indicator center SPLITSCREEN (relative to clip region)
- 28 320 232 // Back damage indicator center SPLITSCREEN (relative to clip region)
- 29 212 240 // Right damage indicator center SPLITSCREEN (relative to clip region)
- 30 400 10 // hud persona message box background ul
- 31 480 68 // hud persona message box background w/h
- 32 480 23 // hud persona message box text area upper left
- 33 885 0 // hud persona message box text area width (height ignored)
- 34 402 23 // hud persona head image
- 35 402 92 // hud persona head image name
- 36 0 904 // hud persona sub offset
- 37 640 850 // hud message (non persona) width and upper Y value (they render centered)
- 38 480 0 // hud message log text area width (height ignored)
- 39 507 102 // hud countdown timer
- 40 35 137 // #define HUD_CORPSE_ICON
- 41 75 180 // #define HUD_CORPSE_TEXT
- 42 38 44 // #define HUD_JEEP
- 43 153 54 // #define HUD_JEEP_FRAME
- 44 157 56 // #define HUD_JEEP_VALUE
- 45 62 35 // #define HUD_DRILLER
- 46 229 48 // #define HUD_DRILLER_FRAME
- 47 233 50 // #define HUD_DRILLER_VALUE
- #End
-