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Text File  |  2002-05-28  |  6.9 KB  |  841 lines

  1. [
  2. ALIEN_BASE
  3. NONAME
  4. NO DESCRIPTION
  5. {
  6. global_parameters
  7. monstr_normal_life=40.
  8. monstr_normal_fp=1.5
  9. monstr_normal_speed=0.5
  10. monstr_sergeant_life=60.
  11. monstr_sergeant_fp=1.5
  12. monstr_sergeant_speed=0.8
  13. monstr_executor_life=90.
  14. monstr_executor_fp=1.
  15. monstr_executor_speed=0.5
  16. monstr_near_life=35.
  17. monstr_near_fp=12.
  18. monstr_near_speed=0.7
  19. monstr_gun_life=80.
  20. monstr_gun_fp=2.
  21. monstr_gun_speed=0.2
  22. monstr_boss_life=1000
  23. monstr_boss_fp=1.5
  24. monstr_boss_speed=1.
  25. monstr_suicide_life=30.
  26. monstr_suicide_fp=2.
  27. monstr_suicide_normal_speed=0.5
  28. monstr_suicide_attack_speed=1.
  29. music=Scfor2
  30. }
  31. {
  32. hero
  33. x=27
  34. y=6
  35. sprite=hero
  36. }
  37. {
  38. ammo_normal
  39. x=26
  40. y=8
  41. }
  42. {
  43. ammo_normal
  44. x=27
  45. y=8
  46. }
  47. {
  48. ammo_normal
  49. x=28
  50. y=8
  51. }
  52. {
  53. ammo_normal
  54. x=29
  55. y=8
  56. }
  57. {
  58. weapon_2x
  59. x=26
  60. y=4
  61. }
  62. {
  63. ammo_2x
  64. x=29
  65. y=4
  66. }
  67. {
  68. ammo_2x
  69. x=28
  70. y=4
  71. }
  72. {
  73. ammo_2x
  74. x=27
  75. y=4
  76. }
  77. {
  78. health2
  79. x=9
  80. y=28
  81. }
  82. {
  83. health2
  84. x=10
  85. y=28
  86. }
  87. {
  88. health2
  89. x=11
  90. y=28
  91. }
  92. {
  93. health2
  94. x=21
  95. y=28
  96. }
  97. {
  98. health2
  99. x=22
  100. y=28
  101. }
  102. {
  103. health2
  104. x=23
  105. y=28
  106. }
  107. {
  108. prize1
  109. x=8
  110. y=20
  111. }
  112. {
  113. prize0
  114. x=9
  115. y=20
  116. }
  117. {
  118. prize2
  119. x=10
  120. y=20
  121. }
  122. {
  123. prize2
  124. x=20
  125. y=20
  126. }
  127. {
  128. prize1
  129. x=21
  130. y=20
  131. }
  132. {
  133. prize0
  134. x=22
  135. y=20
  136. }
  137. {
  138. doors_element
  139. x=6
  140. y=26
  141. height=3
  142. key=red
  143. }
  144. {
  145. doors_element
  146. x=6
  147. y=25
  148. height=3
  149. key=red
  150. }
  151. {
  152. doors_element
  153. x=6
  154. y=24
  155. height=3
  156. key=red
  157. }
  158. {
  159. doors_element
  160. x=6
  161. y=23
  162. height=3
  163. key=red
  164. }
  165. {
  166. doors_element
  167. x=14
  168. y=18
  169. height=3
  170. key=red
  171. }
  172. {
  173. doors_element
  174. x=15
  175. y=18
  176. height=3
  177. key=red
  178. }
  179. {
  180. doors_element
  181. x=16
  182. y=18
  183. height=3
  184. key=red
  185. }
  186. {
  187. doors_element
  188. x=17
  189. y=18
  190. height=3
  191. key=red
  192. }
  193. {
  194. doors_element
  195. x=18
  196. y=18
  197. height=3
  198. key=red
  199. }
  200. {
  201. doors_element
  202. x=26
  203. y=26
  204. height=3
  205. key=red
  206. }
  207. {
  208. doors_element
  209. x=26
  210. y=25
  211. height=3
  212. key=red
  213. }
  214. {
  215. doors_element
  216. x=26
  217. y=24
  218. height=3
  219. key=red
  220. }
  221. {
  222. doors_element
  223. x=26
  224. y=23
  225. height=3
  226. key=red
  227. }
  228. {
  229. key_blue
  230. x=15
  231. y=23
  232. }
  233. {
  234. monstr
  235. x=8
  236. y=26
  237. sprite=monstr
  238. }
  239. {
  240. monstr
  241. x=23
  242. y=26
  243. sprite=monstr
  244. }
  245. {
  246. monstr_near
  247. x=10
  248. y=22
  249. sprite=CIRCULOID
  250. }
  251. {
  252. monstr_near
  253. x=23
  254. y=22
  255. sprite=CIRCULOID
  256. }
  257. {
  258. ammo_2x
  259. x=15
  260. y=26
  261. }
  262. {
  263. ammo_2x
  264. x=16
  265. y=26
  266. }
  267. {
  268. ammo_2x
  269. x=15
  270. y=25
  271. }
  272. {
  273. ammo_2x
  274. x=16
  275. y=25
  276. }
  277. {
  278. prize0
  279. x=32
  280. y=24
  281. }
  282. {
  283. prize0
  284. x=33
  285. y=24
  286. }
  287. {
  288. prize0
  289. x=34
  290. y=24
  291. }
  292. {
  293. prize0
  294. x=32
  295. y=22
  296. }
  297. {
  298. prize0
  299. x=33
  300. y=22
  301. }
  302. {
  303. prize0
  304. x=34
  305. y=22
  306. }
  307. {
  308. teleporter
  309. x=10
  310. y=7
  311. out_x=2
  312. out_y=36
  313. }
  314. {
  315. bonus_armor
  316. x=8
  317. y=4
  318. }
  319. {
  320. ammo_normal
  321. x=13
  322. y=9
  323. }
  324. {
  325. ammo_normal
  326. x=13
  327. y=8
  328. }
  329. {
  330. health2
  331. x=7
  332. y=9
  333. }
  334. {
  335. ammo_2x
  336. x=13
  337. y=5
  338. }
  339. {
  340. ammo_2x
  341. x=13
  342. y=4
  343. }
  344. {
  345. teleporter_dest
  346. x=2
  347. y=36
  348. }
  349. {
  350. teleporter
  351. x=9
  352. y=36
  353. out_x=34
  354. out_y=35
  355. }
  356. {
  357. monstr_near
  358. x=26
  359. y=37
  360. sprite=CIRCULOID
  361. }
  362. {
  363. monstr_near
  364. x=26
  365. y=33
  366. sprite=CIRCULOID
  367. }
  368. {
  369. ammo_2x
  370. x=1
  371. y=31
  372. }
  373. {
  374. ammo_2x
  375. x=2
  376. y=31
  377. }
  378. {
  379. ammo_2x
  380. x=3
  381. y=31
  382. }
  383. {
  384. weapon_2x
  385. x=4
  386. y=31
  387. }
  388. {
  389. health1
  390. x=11
  391. y=34
  392. }
  393. {
  394. health1
  395. x=11
  396. y=33
  397. }
  398. {
  399. prize1
  400. x=6
  401. y=38
  402. }
  403. {
  404. prize1
  405. x=3
  406. y=38
  407. }
  408. {
  409. prize1
  410. x=9
  411. y=38
  412. }
  413. {
  414. teleporter_dest
  415. x=34
  416. y=35
  417. }
  418. {
  419. health1
  420. x=32
  421. y=38
  422. }
  423. {
  424. health1
  425. x=33
  426. y=38
  427. }
  428. {
  429. ammo_2x
  430. x=32
  431. y=31
  432. }
  433. {
  434. ammo_2x
  435. x=33
  436. y=31
  437. }
  438. {
  439. ammo_2x
  440. x=34
  441. y=31
  442. }
  443. {
  444. health1
  445. x=15
  446. y=38
  447. }
  448. {
  449. health1
  450. x=16
  451. y=38
  452. }
  453. {
  454. health1
  455. x=17
  456. y=38
  457. }
  458. {
  459. prize0
  460. x=14
  461. y=31
  462. }
  463. {
  464. prize1
  465. x=15
  466. y=31
  467. }
  468. {
  469. prize2
  470. x=16
  471. y=31
  472. }
  473. {
  474. ammo_normal
  475. x=20
  476. y=38
  477. }
  478. {
  479. ammo_normal
  480. x=21
  481. y=38
  482. }
  483. {
  484. ammo_normal
  485. x=21
  486. y=37
  487. }
  488. {
  489. teleporter
  490. x=17
  491. y=35
  492. out_x=10
  493. out_y=14
  494. }
  495. {
  496. teleporter_dest
  497. x=10
  498. y=14
  499. }
  500. {
  501. key_gold
  502. x=21
  503. y=35
  504. }
  505. {
  506. exit
  507. x=33
  508. y=19
  509. }
  510. {
  511. doors_element
  512. x=31
  513. y=26
  514. height=3
  515. key=gold
  516. }
  517. {
  518. doors_element
  519. x=32
  520. y=26
  521. height=3
  522. key=gold
  523. }
  524. {
  525. doors_element
  526. x=33
  527. y=26
  528. height=3
  529. key=gold
  530. }
  531. {
  532. doors_element
  533. x=34
  534. y=26
  535. height=3
  536. key=gold
  537. }
  538. {
  539. doors_element
  540. x=35
  541. y=26
  542. height=3
  543. key=gold
  544. }
  545. {
  546. monstr
  547. x=19
  548. y=14
  549. sprite=monstr
  550. }
  551. {
  552. monstr
  553. x=19
  554. y=10
  555. sprite=monstr
  556. }
  557. {
  558. monstr_near
  559. x=3
  560. y=9
  561. sprite=CIRCULOID
  562. }
  563. {
  564. doors_element
  565. x=7
  566. y=11
  567. height=3
  568. key=blue
  569. }
  570. {
  571. doors_element
  572. x=8
  573. y=11
  574. height=3
  575. key=blue
  576. }
  577. {
  578. doors_element
  579. x=9
  580. y=11
  581. height=3
  582. key=blue
  583. }
  584. {
  585. doors_element
  586. x=10
  587. y=11
  588. height=3
  589. key=blue
  590. }
  591. {
  592. doors_element
  593. x=11
  594. y=11
  595. height=3
  596. key=blue
  597. }
  598. {
  599. doors_element
  600. x=12
  601. y=11
  602. height=3
  603. key=blue
  604. }
  605. {
  606. doors_element
  607. x=13
  608. y=11
  609. height=3
  610. key=blue
  611. }
  612. {
  613. light
  614. x=14
  615. y=23
  616. height=1
  617. r=0.
  618. g=0.
  619. b=2.
  620. power=2.
  621. }
  622. {
  623. light
  624. x=33
  625. y=25
  626. height=1
  627. r=2.
  628. g=0.
  629. b=0.5
  630. power=2.
  631. }
  632. {
  633. light
  634. x=11
  635. y=5
  636. height=1
  637. r=2.
  638. g=2.
  639. b=0.
  640. power=2.
  641. }
  642. {
  643. light
  644. x=29
  645. y=6
  646. height=1
  647. r=0.
  648. g=2.
  649. b=0.
  650. power=2.
  651. }
  652. {
  653. weapon_3s
  654. x=28
  655. y=12
  656. }
  657. {
  658. ammo_3s
  659. x=31
  660. y=12
  661. }
  662. {
  663. ammo_3s
  664. x=32
  665. y=12
  666. }
  667. {
  668. bonus_armor
  669. x=21
  670. y=12
  671. }
  672. {
  673. key_red
  674. x=15
  675. y=15
  676. }
  677. {
  678. prize1
  679. x=17
  680. y=15
  681. }
  682. {
  683. prize1
  684. x=20
  685. y=15
  686. }
  687. {
  688. prize1
  689. x=23
  690. y=15
  691. }
  692. {
  693. prize1
  694. x=26
  695. y=15
  696. }
  697. {
  698. prize1
  699. x=26
  700. y=12
  701. }
  702. {
  703. prize1
  704. x=32
  705. y=6
  706. }
  707. {
  708. prize1
  709. x=34
  710. y=6
  711. }
  712. {
  713. prize1
  714. x=34
  715. y=9
  716. }
  717. {
  718. prize1
  719. x=34
  720. y=12
  721. }
  722. {
  723. weapon_freeze
  724. x=19
  725. y=33
  726. }
  727. {
  728. ammo_freeze
  729. x=21
  730. y=32
  731. }
  732. {
  733. ammo_freeze
  734. x=21
  735. y=33
  736. }
  737. {
  738. ammo_freeze
  739. x=21
  740. y=34
  741. }
  742. {
  743. weapon_rocket
  744. x=14
  745. y=21
  746. }
  747. {
  748. ammo_rocket
  749. x=16
  750. y=21
  751. }
  752. {
  753. weapon_3s
  754. x=6
  755. y=34
  756. }
  757. {
  758. ammo_3s
  759. x=7
  760. y=34
  761. }
  762. {
  763. light
  764. x=5
  765. y=36
  766. height=1
  767. r=2.
  768. g=2.
  769. b=0.
  770. power=2.
  771. }
  772. {
  773. prize2
  774. x=2
  775. y=6
  776. }
  777. {
  778. prize2
  779. x=3
  780. y=6
  781. }
  782. {
  783. prize2
  784. x=4
  785. y=6
  786. }
  787. {
  788. prize2
  789. x=3
  790. y=5
  791. }
  792. {
  793. prize2
  794. x=3
  795. y=7
  796. }
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  838. #
  839. ]
  840. 6169
  841. 135