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- // Revenant - Copyright 1998 Cinematix Studios, Inc.
- //************* Revenant AREA.DEF File ************
-
- // the EAX environments are as follows: (used with AUDIOENV)
- //
- // 0: EAX_ENVIRONMENT_GENERIC
- // 1: EAX_ENVIRONMENT_PADDEDCELL
- // 2: EAX_ENVIRONMENT_ROOM
- // 3: EAX_ENVIRONMENT_BATHROOM
- // 4: EAX_ENVIRONMENT_LIVINGROOM
- // 5: EAX_ENVIRONMENT_STONEROOM
- // 6: EAX_ENVIRONMENT_AUDITORIUM
- // 7: EAX_ENVIRONMENT_CONCERTHALL
- // 8: EAX_ENVIRONMENT_CAVE
- // 9: EAX_ENVIRONMENT_ARENA
- // 10: EAX_ENVIRONMENT_HANGAR
- // 11: EAX_ENVIRONMENT_CARPETEDHALLWAY
- // 12: EAX_ENVIRONMENT_HALLWAY
- // 13: EAX_ENVIRONMENT_STONECORRIDOR
- // 14: EAX_ENVIRONMENT_ALLEY
- // 15: EAX_ENVIRONMENT_FOREST
- // 16: EAX_ENVIRONMENT_CITY
- // 17: EAX_ENVIRONMENT_MOUNTAINS
- // 18: EAX_ENVIRONMENT_QUARRY
- // 19: EAX_ENVIRONMENT_PLAIN
- // 20: EAX_ENVIRONMENT_PARKINGLOT
- // 21: EAX_ENVIRONMENT_SEWERPIPE
- // 22: EAX_ENVIRONMENT_UNDERWATER
- // 23: EAX_ENVIRONMENT_DRUGGED
- // 24: EAX_ENVIRONMENT_DIZZY
- // 25: EAX_ENVIRONMENT_PSYCHOTIC
-
-
- // Playable Demo Forest
- AREA "The Forest of Ahkuilon"
- BEGIN
- LEVEL 10
- AMBLIGHT 30
- AMBCOLOR 250, 250, 250
- NIGHTAMBLIGHT 30
- NIGHTAMBCOLOR 75, 100, 250
- SCRIPT "demo.s"
- AMBSOUND "forest"
- AUDIOENV 15 // EAX_ENVIRONMENT_FOREST
- END
-
-
- //Playable Demo House Interiors
- Area "House Interiors"
- BEGIN
- LEVEL 12
- AMBLIGHT 4
- AMBCOLOR 250, 250, 250
- SCRIPT "demo.s"
- AMBSOUND "bar"
- AUDIOENV 4 // EAX_ENVIRONMENT_LIVINGROOM
- END
-
-
- // Caves
- AREA "The Caverns"
- BEGIN
- LEVEL 30
- AMBLIGHT 12
- AMBCOLOR 155, 155, 210
- SCRIPT "demo.s"
- AMBSOUND "cave"
- AUDIOENV 8 // EAX_ENVIRONMENT_CAVE
- END