// Revenant - Copyright 1998 Cinematix Studios, Inc.
//************* Revenant AREA.DEF File  ************ 

//	the EAX environments are as follows:   (used with AUDIOENV)
//
//			0:  EAX_ENVIRONMENT_GENERIC
//			1:  EAX_ENVIRONMENT_PADDEDCELL
//			2:  EAX_ENVIRONMENT_ROOM
//			3:  EAX_ENVIRONMENT_BATHROOM
//			4:  EAX_ENVIRONMENT_LIVINGROOM
//			5:  EAX_ENVIRONMENT_STONEROOM
//			6:  EAX_ENVIRONMENT_AUDITORIUM
//			7:  EAX_ENVIRONMENT_CONCERTHALL
//			8:  EAX_ENVIRONMENT_CAVE
//			9:  EAX_ENVIRONMENT_ARENA
//			10: EAX_ENVIRONMENT_HANGAR
//			11:  EAX_ENVIRONMENT_CARPETEDHALLWAY
//			12:  EAX_ENVIRONMENT_HALLWAY
//			13:  EAX_ENVIRONMENT_STONECORRIDOR
//			14:  EAX_ENVIRONMENT_ALLEY
//			15:  EAX_ENVIRONMENT_FOREST
//			16:  EAX_ENVIRONMENT_CITY
//			17:  EAX_ENVIRONMENT_MOUNTAINS
//			18:  EAX_ENVIRONMENT_QUARRY
//			19:  EAX_ENVIRONMENT_PLAIN
//			20:  EAX_ENVIRONMENT_PARKINGLOT
//			21:  EAX_ENVIRONMENT_SEWERPIPE
//			22:  EAX_ENVIRONMENT_UNDERWATER
//			23:  EAX_ENVIRONMENT_DRUGGED
//			24:  EAX_ENVIRONMENT_DIZZY
//			25:  EAX_ENVIRONMENT_PSYCHOTIC


// Playable Demo Forest 
AREA "The Forest of Ahkuilon"
BEGIN
  LEVEL 10
  AMBLIGHT 30
  AMBCOLOR 250, 250, 250
  NIGHTAMBLIGHT 30
  NIGHTAMBCOLOR 75, 100, 250
  SCRIPT "demo.s"
  AMBSOUND "forest"
  AUDIOENV 15	// EAX_ENVIRONMENT_FOREST
END


//Playable Demo House Interiors
Area "House Interiors"
BEGIN	
  LEVEL 12
  AMBLIGHT 4
  AMBCOLOR 250, 250, 250
  SCRIPT "demo.s"
  AMBSOUND "bar"
  AUDIOENV 4	// EAX_ENVIRONMENT_LIVINGROOM
END


// Caves
AREA "The Caverns"
BEGIN
  LEVEL 30
  AMBLIGHT 12
  AMBCOLOR 155, 155, 210
  SCRIPT "demo.s"
  AMBSOUND "cave"
  AUDIOENV 8	// EAX_ENVIRONMENT_CAVE
END