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- # *****************************************************************************
- # DCK game definition file.
- # I don't know why I put it in a text file, but I don't think
- # it would be a good idea to edit this. Unless, of course, you
- # find something that I've missed.
- # *****************************************************************************
- # Don't change the next line.
- # I mean that.
- # Don't change it.
- GAMEDATA
- # You had better not have changed it.
-
- [General]
- Name; DOOM ][
- # Make sure the following line is correct
- Directory; D:\DOOM2
- IWAD; DOOM2.WAD
- # It's not a good idea to change the next line
- Tag; MAP'2
- New Map; MAP01
- Run; doom2.exe -file $full -warp $num1
- Palette; DEFAULT.PAL
-
- [Texture Files]
- # This is a list of .WAD files to search for textures. The IWAD is
- # automatically used, so if you don't have any others .. don't put anything
- # here!
-
- [Things: Player Starts]
-
- # A thing with the name of "Color" is not actually inserted into the thing
- # list, but sets all following thing colors to the color specified.
- # Please note that the following colors are valid ONLY:
- # Blue Green Cyan Red Magenta Brown Grey DarkGrey
- # LightBlue LightGreen LightCyan LightRed LightMagenta Yellow White
-
- Color; Green
- Player 1 Start; 1; PLAYA1
- Player 2 Start; 2; PLAYA1
- Player 3 Start; 3; PLAYA1
- Player 4 Start; 4; PLAYA1
- Color; LightGreen
- Deathmatch Start; 11; BFE2B0
- Teleport exit; 14; BFE2B0
-
- [Things: Enemies]
- Color; Red
- Former Human Trooper; 3004; POSSA1
- Former Human Sergeant; 9; SPOSA1
- Heavy Weapons Dude; 65; CPOSF1
- Imp; 3001; TROOB1
- Demon; 3002; SARGA1
- Spectre (inv. demon); 58;
- Lost Soul; 3006; SKULA1
- SS Soldier; 84; SSWVD1
- Color; LightRed
- Baron of Hell; 3003; BOSSE1
- Cacodemon; 3005; HEADA1
- Spider Boss; 7; SPIDH1
- Cyberdemon; 16; CYBRF1
- Revenant; 66; SKELJ1
- Hell Knight; 69; BOS2F1
- Mancubus; 67; FATTA1
- Arachnotron; 68; BSPIH1
- Arch-Vile; 64; VILEG8
- Pain Elemental; 71; PAINF1
- Icon Thrower; 89; BOSFC0
- Icon Landing; 87; BFE2B0
-
- [Things: Keys]
- Color; Magenta
- Blue Key Card; 5; BKEYA0
- Yellow Key Card; 6; YKEYA0
- Red Key Card; 13; RKEYA0
- Blue Skull Key; 40; BSKUA0
- Yellow Skull Key; 39; YSKUA0
- Red Skull Key; 38; RSKUA0
-
- [Things: Health and Armor]
- Color; White
- Medkit (+25); 2012; MEDIA0
- Stimpak (+10); 2011; STIMA0
- Security Armor (100); 2018; ARM1A0
- Combat Armor (200); 2019; ARM2A0
- Radiation Suit; 2025; SUITA0
-
- [Things: Items]
- Color; LightMagenta
- Spiritual Armor (+1); 2015; BON2C0
- Health Potion (+1); 2014; BON1A0
- Soul Sphere; 2013; SOULA0
- Computer Map; 2026; PMAPA0
- Blur Artifact; 2024; PINSA0
- Berserk Pack; 2023; PSTRA0
- Invulnerable Artifact; 2022; PINVA0
- Lite-Amp Goggles; 2045; PVISA0
- Megasphere; 83; MEGAC0
-
- [Things: Weapons]
- Color; Blue
- Shotgun; 2001; SHOTA0
- Chainsaw; 2005; CSAWA0
- Chaingun; 2002; MGUNA0
- Color; LightBlue
- Super Shotgun; 82; SGN2A0
- Rocket Launcher; 2003; LAUNA0
- Plasma Gun; 2004; PLASA0
- BFG9000; 2006; BFUGA0
-
- [Things: Ammo]
- Color; Grey
- Bullet Clip; 2007; CLIPA0
- Box of Bullets; 2048; AMMOA0
- 4 Shells; 2008; SHELA0
- Box of Shells; 2049; SBOXA0
- 1 Rocket; 2010; ROCKA0
- Box of Rockets; 2046; BROKA0
- Energy Cell (20); 2047; CELLA0
- Energy Pack (100); 17; CELPA0
- Backpack; 8; BPAKA0
-
- [Things: Pillars, Barrels, Lights]
- Color; Yellow
- Barrel; 2035; BEXPA0
- Color; Brown
- Blazing Barrel; 70; FCANA0
- Technical Column; 48; ELECA0
- Tall Green Pillar; 30; COL1A0
- Tall Red Pillar; 32; COL3A0
- Short Green Pillar; 31; COL2A0
- Short Red Pillar; 33; COL4A0
- Pillar w/Heart; 36; COL5A0
- Red Pillar w/Skull; 37; COL6A0
- Beacon Lamp; 2028; COLUA0
- Candle; 34; CANDA0
- Candelabra; 35; CBRAA0
- Tall Blue Torch; 44; TBLUA0
- Tall Green Torch; 45; TGRNA0
- Tall Red Torch; 46; TREDA0
- Short Blue Torch; 55; SMBTA0
- Short Green Torch; 56; SMGTA0
- Short Red Torch; 57; SMRTA0
- Future Lamp; 85; TLMPA0
- Small Future Lamp; 86; TLP2A0
-
- [Things: Trees, Shrubs]
- Color; Brown
- Grey Tree; 43; TRE1A0
- Brown Stub; 47; SMITA0
- Tall Brown Tree; 54; TRE2A0
-
- [Things: Dead Dudes and Roadkill]
- Color; Brown
- Dead Player (Green); 15; PLAYN0
- Dead Trooper; 18; POSSL0
- Dead Sergeant; 19; SPOSL0
- Dead Imp; 20; TROOM0
- Dead Demon; 21; SARGN0
- Dead Cacodemon; 22; HEADL0
- Guts and Bones; 10; PLAYW0
- Guts and Bones; 12; PLAYW0
- Pool of Blood; 24; POL5A0
- Small blood-splat; 80; POB2A0
- Small pool o' brainz; 81; BRS1A0
- Small splat-skin; 79; POB1A0
-
- [Things: Impaled Dudes, Hell Decor]
- Color; Brown
- Pole with Skull; 27; POL4A0
- Skewer with Heads; 28; POL2A0
- Pile of Skulls; 29; POL3A0
- Impaled body; 25; POL1A0
- Twitching Impaled Body; 26; POL6A0
- Gold Flaming Skulls; 42; FSKUA0
- Eye-in-green-thing; 41; CEYEA0
- John Romero's Head; 88; BBRNA0
-
- [Things: Hangin' Dudes]
- Color; Brown
- Swaying Body; 49; GOR1A0
- Hanging, Arms Out; 50; GOR2A0
- One-legged Body; 51; GOR3A0
- Hanging Torso; 52; GOR4A0
- Hanging Leg; 53; GOR5A0
- Torso w/o Innards; 73; HDB1A0
- Torso w/One Leg; 74; HDB2A0
- Upper Torso; 75; HDB3A0
- Upper Torso and Spine; 76; HDB4A0
- Upper Torso, Head Up; 77; HDB5A0
- De-Brained Torso; 78; HDB6A0
- Swaying Body; 63; GOR1A0
- Hanging, Arms Out; 59; GOR2A0
- One-legged Body; 61; GOR3A0
- Hanging Torso; 60; GOR4A0
- Hanging Leg; 62; GOR5A0
- Commander Keen; 72; KEENA0
-
- # the following line includes the contents of the file DOOM17.DAT
- # in this file.. it contains the line types, sector types, "lines
- # that don't require tags", etc.
- [Include DOOM17.DAT]
-