home *** CD-ROM | disk | FTP | other *** search
- # Linetypes for doom engines 1.666 and above.
-
- GAMEDATA
-
- [Lines: Normal]
- Normal Line (0); 0
-
- [Lines: Door Open-Close]
- DR Door OpenWaitClose (1); 1
- SR Door OpenWaitClose (63); 63
- S1 Door OpenWaitClose (29); 29
- WR Door OpenWaitClose (90); 90
- W1 Door OpenWaitClose (4); 4
- DR Door OpenWaitClose Blue (26); 26
- DR Door OpenWaitClose Red (28); 28
- DR Door OpenWaitClose Yellow (27); 27
- DR Door OpenWaitClose Blazing (117); 117
- SR Door OpenWaitClose Blazing (114); 114
- S1 Door OpenWaitClose Blazing (111); 111
- WR Door OpenWaitClose Blazing (105); 105
- W1 Door OpenWaitClose Blazing (108); 108
-
- [Lines: Door Open-Stay]
- DR Door OpenStay (31); 31
- SR Door OpenStay (61); 61
- S1 Door OpenStay (103); 103
- WR Door OpenStay (86); 86
- W1 Door OpenStay (2); 2
- GR Door OpenStay (46); 46
- DR Door OpenStay Blue (32); 32
- DR Door OpenStay Red (33); 33
- DR Door OpenStay Yellow (34); 34
- DR Door OpenStay Blazing (118); 118
- SR Door OpenStay Blazing (115); 115
- S1 Door OpenStay Blazing (112); 112
- WR Door OpenStay Blazing (106); 106
- W1 Door OpenStay Blazing (109); 109
- S1 Door OpenStay Blazing Blue (133); 133
- S1 Door OpenStay Blazing Red (135); 135
- S1 Door OpenStay Blazing Yellow (136); 136
-
- [Lines: Door Close]
- SR Door Close (42); 42
- S1 Door Close (50); 50
- WR Door Close (75); 75
- W1 Door Close (3); 3
- SR Door Close Blazing (116); 116
- S1 Door Close Blazing (113); 113
- WR Door Close Blazing (107); 107
- W1 Door Close Blazing (110); 110
- WR Door Close for 30 Seconds (76); 76
- W1 Door Close For 30 Seconds (16); 16
-
- [Lines: Platforms]
- SR Plat DownWaitUpStay (62); 62
- S1 Plat DownWaitUpStay (21); 21
- WR Plat DownWaitUpStay (88); 88
- W1 Plat DownWaitUpStay (10); 10
- SR Plat DownWaitUpStay Blazing (123); 123
- S1 Plat DownWaitUpStay Blazing (122; 122
- WR Plat DownWaitUpStay Blazing (120); 120
- W1 Plat DownWaitUpStay Blazing (121); 121
- WR Plat Start UpWaitDownWait (87); 87
- W1 Plat Start UpWaitDownWait (53); 53
- WR Plat Stop UpWaitDownWait (89); 89
- W1 Plat Stop UpWaitDownWait (54); 54
-
- [Lines: Lighting]
- SR Lights to 255 (138); 138
- SR Lights to 0 (139); 139
- WR Lights To Dimmest Near (78); 78
- W1 Lights To Dimmest Near (104); 104
- WR Lights to 255 (81); 81
- W1 Lights to 255 (13); 13
- WR Lights to Brightest Near (80); 80
- W1 Lights to Brightest Near (12); 12
- WR Lights to 0 (79); 79
- W1 Lights to 0 (35); 35
- W1 Lights Start Strobing (17); 17
-
- [Lines: Teleports and Stairs]
- WR Teleport (97); 97
- W1 Teleport (39); 39
- WR Teleport Monster Only (125); 126
- W1 Teleport Monster Only (125); 125
- S1 Stairs Build 8 High (7); 7
- W1 Stairs Build 8 High (8); 8
- S1 Stairs Build 16 Turbo (127); 127
- W1 Stairs Build 16 Turbo (100); 100
-
- [Lines: Crushers, etc]
- W1 Ceiling Shutter Start (141); 141
- W1 Ceiling Crush Start SlowDmg (6); 6
- WR Ceiling Crush Start SlowDmg (73); 73
- W1 Ceiling Crush Start FastDmg (25); 25
- WR Ceiling Crush Start FastDmg (77); 77
- S1 Ceiling Crush Start FastDmg (49); 49
- W1 Ceiling Crush Stop (57); 57
- WR Ceiling Crush Stop (74); 74
- W1 Ceiling Crush&Stay (44); 44
- WR Ceiling Crush&Stay (72); 72
- S1 Ceiling Lower To Floor (41); 41
- SR Ceiling Lower To Floor (43); 43
- SR Floor Raise Crush (65); 65
- S1 Floor Raise Crush (55); 55
- W1 Floor Raise Crush (56); 56
- WR Floor Raise Crush (94); 94
-
- [Lines: Exits & Scroll Effect]
- S1 Exit Level (11); 11
- W1 Exit Level (52); 52
- W1 Exit To 31 (Secret Level 1) (124); 124
- S1 Exit To 32 (Secret Level 2) (51); 51
- S1 Exit To 9 (Secret Level) (51); 51
- Effect Scrolling First Side (48); 48
-
- [Lines: Floor Lowers]
- S1 Floor Change Donut (9); 9
- WR Floor Lower To Near (83); 83
- W1 Floor Lower To Near (19); 19
- SR Floor Lower To Near (45); 45
- S1 Floor Lower To Near (102); 102
- SR Floor Lower To Lowest (60); 60
- S1 Floor Lower To Lowest (23); 23
- WR Floor Lower To Lowest (82); 82
- W1 Floor Lower To Lowest (38); 38
- WR Floor Lower Turbo (98); 98
- W1 Floor Lower Turbo (36); 36
- SR Floor Lower Turbo (70); 70
- S1 Floor Lower Turbo (71); 71
- WR Floor Lower & Change (84); 84
- W1 Floor Lower & Change (37); 37
- WR Floor Lower Ceiling Raise (85); 85
- W1 Floor Lower Ceiling Raise (40); 40
-
- [Lines: Floor Raises]
- SR Floor Raise (64); 64
- S1 Floor Raise (101); 101
- WR Floor Raise (91); 91
- W1 Floor Raise (5); 5
- SR Floor Raise Turbo (132); 132
- S1 Floor Raise Turbo (131); 131
- WR Floor Raise Turbo (129); 129
- W1 Floor Raise Turbo (130); 130
- SR Floor Raise To Nearest (69); 69
- S1 Floor Raise To Nearest (18); 18
- WR Floor Raise To Nearest (128); 128
- W1 Floor Raise To Nearest (119); 119
- SR Floor Raise 24 (66); 66
- S1 Floor Raise 24 (15); 15
- WR Floor Raise 24 (92); 92
- W1 Floor Raise 24 (58); 58
- SR Floor Raise 32 (67); 67
- S1 Floor Raise 32 (14); 14
- WR Floor Raise 24 & Change (93); 93
- W1 Floor Raise 24 & Change (59); 59
- SR Floor Raise Near & Change (68); 68
- S1 Floor Raise Near & Change (20); 20
- WR Floor Raise Near & Change (95); 95
- W1 Floor Raise Near & Change (22); 22
- WR Floor Raise To Short Tex (96); 96
- W1 Floor Raise To Short Tex (30); 30
- S1 Floor Raise 512 (140); 140
- G1 Floor Raise (24); 24
- G1 Floor Raise Near & Change (47); 47
-
- [Sectors]
- Normal; 0
- Light blinks randomly; 1
- Light blinks on every 0.5 seconds; 2
- Light blinks on every 1.0 seconds; 3
- Light pulses smoothly; 8
- Light blinks on every 1.0 seconds (Synch); 12
- Light blinks on every 0.5 seconds (Synch); 13
- Light flickers like fire; 17
- Secret credit given; 9
- -10% / 20% health; 16
- -05% / 10% health; 5
- -02% / 05% health; 7
- -10% / 20% health & light blinks every 0.5 seconds; 4
- -10% / 20% health until 10% left, then ends level; 11
- 30 seconds after level start, closes like a door; 10
- 5 minutes after level start, opens and closes; 14
-
- [Angles]
- North; 90
- South; 270
- East; 0
- West; 180
- Northeast; 45
- Northwest; 135
- Southeast; 315
- Southwest; 225
-
- [TInfo]
- # Thing information: Type; Radius; Height; DrawAngleData (0/1)
- # Nonspecified things have radius of 16 and height of 16, and don't draw
- # angles.
-
- # players, dm, teleport.. etc
- 1; 20; 56; 1
- 2; 20; 56; 1
- 3; 20; 56; 1
- 4; 20; 56; 1
- 14; 20; 56; 1
- 11; 20; 56; 1
-
- # monsters
- 3004; 20; 56; 1
- 84; 20; 56; 1
- 9; 20; 56; 1
- 65; 20; 56; 1
- 3001; 20; 56; 1
- 3002; 30; 56; 1
- 58; 30; 56; 1
- 3006; 16; 56; 1
- 3005; 31; 56; 1
- 69; 24; 64; 1
- 3003; 24; 64; 1
- 68; 64; 64; 1
- 71; 31; 56; 1
- 66; 20; 56; 1
- 67; 48; 64; 1
- 64; 20; 56; 1
- 7; 128; 100; 1
- 16; 40; 110; 1
-
- #other items
- 72; 16; 72; 0
- 2035; 10; 42; 0
- 54; 32; 16; 0
-
- #radius of 19 means don't check for thing collisions
- #(yah yah, bad i know :)
- 5; 19; 16; 0
- 6; 19; 16; 0
- 13; 19; 16; 0
- 40; 19; 16; 0
- 39; 19; 16; 0
- 38; 19; 16; 0
- 2012; 19; 16; 0
- 2011; 19; 16; 0
- 2018; 19; 16; 0
- 2019; 19; 16; 0
- 2025; 19; 16; 0
- 2015; 19; 16; 0
- 2014; 19; 16; 0
- 2013; 19; 16; 0
- 2026; 19; 16; 0
- 2024; 19; 16; 0
- 2023; 19; 16; 0
- 2022; 19; 16; 0
- 2045; 19; 16; 0
- 83; 19; 16; 0
- 2001; 19; 16; 0
- 2005; 19; 16; 0
- 2002; 19; 16; 0
- 82; 19; 16; 0
- 2003; 19; 16; 0
- 2004; 19; 16; 0
- 2006; 19; 16; 0
- 2007; 19; 16; 0
- 2008; 19; 16; 0
- 2048; 19; 16; 0
- 2049; 19; 16; 0
- 2010; 19; 16; 0
- 2046; 19; 16; 0
- 2047; 19; 16; 0
- 17; 19; 16; 0
- 8; 19; 16; 0
-
- [Lines_NoTag]
- # A list of all the line types that don't require tags.
- 1
- 99
- 26
- 28
- 27
- 117
- 31
- 32
- 33
- 34
- 118
- 48
- 124
- 11
- 52
- 51
-