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- ;
- ; Random World File created by populate
- ;
- ; Populate was written By Dusty Bedford 1994
- ;
- ;Enemies Weight When MAX#OF
- DEMON 113.21 10
- CACODEMON 110.25 MEDIUM_AND_HARD 6
- HELMET 8.40 ;16 ;This item is inocuous
- GARMOR 4.72 3
- INVISO 2.10 2
- DEMON 45.28 MEDIUM_AND_HARD 4
- POTION 12.60 ;24 ;This item is inocuous
- BULLETS 3.15 3
- MEDIKIT 12.60 12
- SERGEANT 9.85 2
- IMP 39.39 MEDIUM_AND_HARD 8
- IMP 88.62 18
- SHELLS 3.15 ;6
- ROCKET 1.31 5
- MAP 1.57 1L
- SHELLBOX 2.62 5
- FLYSKULL 8.86 DEAF/AMBUSH 3
- DEMON 22.64 DEAF/AMBUSHMEDIUM_AND_HARD 2
- CACODEMON 36.75 DEAF/AMBUSHMEDIUM_AND_HARD 2
- CLIP 0.79 ;3
- IMP 4.92 EASY_AND_HARD 1
- DEMON 11.32 EASY_AND_HARD 1
- DEMON 33.96 EASY_ONLY 3
- CACODEMON 18.37 EASY_AND_HARD 1
- IMP 9.85 MEDIUM_ONLY 2
- IMP 9.85 EASY_AND_MEDIUM 2
- BLUEBALL 2.10 2
- SHOTGUN 1.05 1
- CACODEMON 36.75 DEAF/AMBUSHHARD_ONLY 2
- IMP 4.92 EASY_ONLY 1
- BARON 35.43 HARD_ONLY 3L
- BARMOR 1.57 1
- PLASMA 1.05 1
- BARREL 8.86 ;3
- STIMPAK 2.10 4
- FLYSKULL 8.86 MEDIUM_AND_HARD 3
- FLYSKULL 5.91 2
- ROCKETS 1.57 1
- BACKPACK 1.05 1
- BARON 11.81 DEAF/AMBUSHMEDIUM_AND_HARD 1L
- CELLPACK 1.05 1
- FLYSKULL 8.86 DEAF/AMBUSHHARD_ONLY 3
- RADSUIT 4.72 2
- BERSERK 1.05 1
- SERGEANT 9.85 MEDIUM_AND_HARD 2
- TROOPER 8.86 DEAF/AMBUSHMEDIUM_AND_HARD ;2 ;This item is inocuous
- CHAINGUN 1.57 1
- SERGEANT 9.85 DEAF/AMBUSHMEDIUM_AND_HARD 2
- CLIP 0.26 DEAF/AMBUSH ;1
- SHELLS 1.57 DEAF/AMBUSH ;3
- SHELLS 0.52 DEAF/AMBUSHEASY_AND_MEDIUM ;1
- MEDIKIT 1.05 DEAF/AMBUSHEASY_ONLY 1
- SPECTRE 22.64 2
- POOLOFBLOOD 0.87 7
- BONES2 17.72 2
- DEADPLAYER 0.33 2
- ;
- ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
- ;
- ; At run-time this value is used to adjust the
- ; Max#of variable based on the population of
- ; the level being modified. Using the strict
- ; standard requires that one or more of the
- ; items in the list above not have a specified
- ; maximum number of objects.
- ;
- PER 204 ;Strict standard for exact placement
- ;PER 173 ;Lowered Standard for easy placement
- ;
- ; Deleting any of the PRESERVE lines will mean that
- ; the objects will not be taken from the original
- ; level. You will have to supply your own above.
- ;
- PRESERVE PILLARS
- PRESERVE LAMPS
- ;
- ; THRESHOLD determines what a MEGA-GOODIE is.
- ; MEGA-GOODIES are used to make the level fair
- ; if the generator places a lot of enemies in
- ; the level.
- ;
- THRESHOLD 75
- ;
- ; I.Q. Determines how intelligently the program
- ; places objects in the effort to defeat you.
- ; 250 is the default if it is not specified here.
- ;
- I.Q. 250
- ;
- ; EVEN sets the point at which the program must begin
- ; placing MEGA-GOODIES into the level, on the
- ; basis of the hardest difficulty rating.
- ; The MEGA-GOODIES give you a fighting chance,
- ; setting the value lower or <500 will increase the number
- ; of MEGA-GOODIES available to you in a the level.
- EVEN 500
- ;
- ; If SPREAD is not set to a low value then
- ; a given sector may accumulate too many objects
- ; this often makes the level impossible to finish
- ; or just ugly-looking. Setting the value too low
- ; could make it difficult to place objects within
- ; a given wad file.
- ;
- SPREAD 15
- ;
-