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- # Config file for Doom.
-
- # Unless you know what you are doing, do change anything except
- # the entry [wad].
-
- # Location of the main IWAD.
- [wad]
- d:\doom2\doom2.wad
-
- # Levels present in the main IWAD.
- [levels]
- MAP01, MAP01, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08
- MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16
- MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24
- MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32
-
- # Textures resources to use (do not change).
- [textures]
- TEXTURE1
-
- # Floor textures to use (do not change).
- [ftextures]
- F1, F2, F3
-
- # Files to find Thing data in.
- [things]
- include config\things.dm1
- include config\things.dm2
-
- # File to find LinDefs data in.
- [linedefs]
- include config\ldtypes.dm
-
- # A level only present in Registered Doom2.
- [regtest]
- MAP01
-
- # Sectors types.
- [sectors]
- "Normal"
- 0, "Normal", "Normal [ 0]"
-
- "Lighting effects"
- 2, "Blinks 0.5 sec", "Light Blinks every 0.5 second [ 2]"
- 3, "Blinks 1.0 sec", "Light Blinks every second [ 3]"
- 13, "Blinks 0.5 sec sync", "Light Blinks every 0.5 second in Sync [13]"
- 12, "Blinks 1.0 sec sync", "Light Blinks every second in Sync [12]"
- 1, "Blinks randomly", "Light Blinks Randomly [ 1]"
- 8, "Pulsates Smoothly", "Light Pulsates Smoothly [ 8]"
- 17, "Flickers", "Light Flickers [17]"
-
- "Painful floors"
- 7, "-2/5% health", "-2/5% Health [ 7]"
- 5, "-5/10% health", "-5/10% Health [ 5]"
- 16, "-10/20% health", "-10/20% Health [16]"
- 4, "-10/20% & blinks", "-10/20% Health and Light Blinks every 0.5 seconds [ 4]"
- 11, "-10/20% & end level", "-10/20% Health and Exit Level when Health <= 10% [11]"
-
- "Specials"
- 9, "Secret", "Secret Area [ 9]"
- 10, "Close after 30 secs", "Sector Drops 30 seconds after Starting Level [10]"
- 14, "Open/Close 5 mins", "Opens then Closes 5 minutes after Starting Level [14]"
-
- # Color definitions, these color values are taken from palette 0 of
- # the PLAYPAL entry in the main IWAD.
- [colors]
- BLACK 0
- WHITE 4
- GRAY 103 # main use - textures not required text.
- LIGHTGRAY 88 # main use - highlight of 3D boxes.
- DARKGRAY 100 # main use - bulk of 3D boxes.
- DARKERGRAY 105 # main use - lowlight of 3D boxes.
- BLUE 202
- LIGHTBLUE 197
- DARKBLUE 205 # main use - grid.
- GREEN 118
- LIGHTGREEN 114
- DARKGREEN 121 # main use - Monsters can't pass LineDef.
- RED 183
- LIGHTRED 176
- DARKRED 185 # main use - Sounds can't travel LineDef.
- MAGENTA 253
- LIGHTMAGENTA 250
- DARKMAGENTA 254 # main use - Secret LineDef.
- CYAN 196
- LIGHTCYAN 193
- YELLOW 231
- ORANGE 218 # main use - Invisible on map LineDef.
- BROWN 144
-
- # all of the others are used to represent different Thing types.
-