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- ::
- :: This is the default conversion script used by D2: Hell on Earth to convert
- :: pwads created for DOOM 1.666 (Registered) to DOOM 2:Hell on Earth.
- ::
- ::
- :: (c) 1994, Simply Silly Software
- ::
-
- ~~WALL_TEXTURES
-
- :: The format for any conversion is doom_registered_item = doom2_item. The
- :: below wall textures MUST be changed when using DOOM pwads with DOOM 2.
- :: DOOM 2 does not contain these sprites, and it will crash if you leave any
- :: of them alone.
-
- AASTINKY=AASHITTY
- ASHWALL =ASHWALL2
- BLODGR1 =NUKEDGE1
- BLODGR2 =NUKEDGE1
- BLODGR3 =NUKEDGE1
- BLODGR4 =NUKEDGE1
- BRNBIGC =BRNSMALC
- BRNBIGL =BRNSMALL
- BRNBIGR =BRNSMALR
- BRNPOIS2=BRNPOIS
- BROVINE =BROVINE2
- BROWNWEL=BROWNHUG
- CEMPOIS =CEMENT6
- COMP2 =COMPTALL
- COMPOHSO=COMPBLUE
- COMPTILE=COMPBLUE
- COMPUTE1=COMPSTA1
- COMPUTE2=COMPTALL
- COMPUTE3=COMPSTA2
- DOORHI =SPCDOOR2
- GRAYDANG=GRAYBIG
- ICKDOOR1=DOOR1
- ICKWALL6=ICKWALL7
- LITE2 =LITE3
- LITE4 =LITE5
- LITE96 =LITE3
- LITEBLU2=SILVER2
- LITEBLU3=LITEBLU1
- LITEBLU4=LITE5
- LITEMET =METAL
- LITERED =LITE5
- LITESTON=LITE5
- MIDVINE1=MIDSPACE
- MIDVINE2=MIDSPACE
- NUKESLAD=NUKEPOIS
- PLANET1 =COMPSTA1
- REDWALL1=REDWALL
- SKINBORD=SKINCUT
- SKINTEK1=SKINSCAB
- SKINTEK2=SKINSYMB
- SKULWAL3=SKSPINE1
- SKULWALL=SKSPINE1
- SLADRIP1=SLADPOIS
- SLADRIP2=SLADPOIS
- SLADRIP3=SLADPOIS
- STARTAN1=STARTAN2
- STONGARG=STONE5
- STONPOIS=STONE4
- SP_DUDE3=SP_DUDE8
- SP_DUDE6=SP_DUDE5
- SP_ROCK2=SP_ROCK1
- SW1STONE=SW1GRAY1
- TEKWALL2=TEKWALL1
- TEKWALL3=TEKWALL4
- TEKWALL5=TEKWALL6
- WOODSKUL=WOODGARG
-
- ~~FLOOR_TEXTURES
-
- :: Use this section just like the WALL Textures above. In this file, there
- :: are no changes to the floor/ceiling textures. DOOM 2 contains all of the
- :: floor/ceiling textures used in DOOM 1.
-
- ~~THINGS
-
- :: Use this section just like the rest. In this file, there
- :: are no changes to things. DOOM 2 contains all of the
- :: things used in DOOM 1.
-
- 2028=24
-
-
-