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- STARDOCK LOCO SYSOP!!.DOC
- StarDock Loco 1995-1997 Copyright, Aaron Alanen
- ---------------------------------------------------------------------------
- Release: May 15, 1996 Version 2.12x "The Core"
-
- Order form updates, additional files added: February 17th, 1997
-
- Previous installations: Do a search for ZYX for directions to install over
- your previous version.
-
- STARDOCK LOCO may not be distributed in any changed or modified format.
-
- :For you, the SySop:
-
- I support my door game 100%. If you have questions, problems, concerns,
- feedback, suggestions, or anything, send mail to one of the e_mail
- addresses at the end of this file. I will help you to the best of my
- abilities to get the door up and running. Average response time to
- email is the same day, if not sooner...<G> I also lurk in most FIDO door
- game echos. Send up a flag and I will hear of it!
-
- Why Stardock Loco? SDL has been found to be an exciting new role playing
- door game for BBS's worldwide. Due to heavy requests for an upgrade for
- this game, to include more ANSI screens, this version has been modified
- and beautified to include over 70 new ANSI screens. This version is also
- named "The Core" as it has more support for IGM's. (In Game Modules). IGM's
- are add on's for the game that can be run from within the game to change
- or enhance the door. This means that nearly every area in the game, from
- the Bank to the Weaponshop to Terran Pete's Slush Bar can be changed by
- installing new and exciting 3rd party IGM's. Most areas for you, the Sysop,
- are simply installed by unzipping the new IGM into the SDL directory.
-
- Your members can also create scripts for the game with the included
- editor. See the packing.lst for files needed. Easy!
-
- To see for yourself what this new version has, run SDL212 /L from DOS. This
- runs the game in Local mode.
-
-
- To help promote your new game and to gain interest
- in it with your members, make sure to put BBSLOCO.ANS
- in a spot sure to get noticed! There is also a scores
- bulletin that is created called SD_LIST.ANS that shows
- current high scores for the game!
-
-
-
- ------------------------------------------------------------------------
- NEW STUFF (Since Version 2.0, 32 beta 1 included this)
- -----------------------------------------------------------------------
- New: sdl.log A log entry is created everytime a player goes into the
- game or an IGM that I've created. You may want to delete
- this file occasionally as it will get rather large.
-
- New: extra command line options. Run the exe with the -? switch and
- all of the new stuff is shown. Add your node, port,
- etc.
-
- NEW: Over 60 new ANSI screens! Better menu's. The Colony and 'Roid have
- been ANSI'd as well!
-
- FIXED: Some bugs in the script editor with commands, new scripting commands,
-
- ---------------------------------------------------------------------------
- New Installation:
- ---------------------------------------------------------------------------
-
- Those upgrading from previous versions of SDL see the next section.
-
- * Simply unzip Stardock Loco into the directory of your choice.
-
- Run INSTALL.BAT It will prompt you for changes and default settings
-
- You can also get additional help with the -? or -help switch.
- enter SDL212 -? for more information on how to enter the port, address,
- and other options on the command line.
-
-
- * To run Stardock Loco as a Door, use the sdl212.EXE in the following
- manner:
-
- sdl212 -d [path to DOOR.SYS,EXITINFO,DORINFO1.DEF,CHAIN.TXT,etc]
-
- Example: sdl212 -d C:\BBS\
-
- Example batch file, for a Wildcat! 4.12 System:
-
- d:
- cd\doors\sd
- sdl212 -d d:\wildcat\wcwork\node%wcnodeid%\
- cd\wildcat
- exit
-
-
- If you need help, check the HELP.FIL for more information. If it still
- does not work, don't get frustrated, contact me. I will help you! Also
- run sdl212 -? for more help and parameters.
-
- -----------------------------------------------------------------------
- Upgrading from previous versions: ZYX
- -----------------------------------------------------------------------
-
- 1.Unzip the sdl212.zip into that directory.
-
- 2.Change your batch files' command lines from:
- sdl????? to sdl212 (??? being the previous vers.)
-
- a.If you had the path to your door.sys on the command line,
- add -d to it. I.E. sdl212 -d [path]
-
- b.If you used the custom.cfg file, i.e. node1.cfg, etc,
- you will need to change your command line to be:
- sdl212 /c node1.cfg
-
- c. Check the sdl212 -? for any new options you might like.
-
- 3.Copy your old player.lst to the new directory.
- Copy global.dat to the new directory.
- Copy mail.fil to the new directory.
-
- IMPORTANT!! 4. Run SDPATH.EXE. Tells SDL where the game is located.
- This is needed for new IGM support so that IGM's can
- be put into seperate directories.
-
- 5. Enjoy.
-
-
- ------------------------------------------------------------------------
- NIGHTLY MAINTAINANCE OF STARDOCK LOCO:
- ------------------------------------------------------------------------
-
- Nightly maintenance is automatically done by Stardock Loco when
- the first player of the a new day begins the game. This takes a
- only a few moments. Easy, and no fuss with batch files. The
- game creates a PLAYER.BAK list at this time, in case any problems
- develop during the course of the day.
-
- TO RUN IN LOCAL MODE:
-
- * Type in the following at the Command Line in DOS:
-
- sdl212 -L (upper or lower case)
-
- -----------------------------------------------------------------------
- Stuff You Should Know:
- -----------------------------------------------------------------------
- * Make sure to read the PACKING.LST file for info on all the included files
- and executables.
-
- * Stardock Loco is a fully functional (when registered) multinode aware,
- expandable door game engine. This game is fun and customizable to a
- BBS as the Sysop can add interesting and new modules to the game, as they
- become available. Current expansion modules are included with this share-
- ware version. (The Favrie Colony, and the Asteroid Mission.)
-
- * Expect multiple IGM's from third parties in the future.
-
- * Profile IGM is currently available. G.A.C Software has a great casino
- ship IGM available. Get the latest version at:
- http://rampages.onramp.net/~campbel/
-
- Note: While running in local mode, you will notice that you have to sign
- in as you go into parts of the game that are IGM's. The on-line
- player does not have this occur to them. The transitions are seamless.
-
- ----------------------------------------------------------------------
- * Recommended hardware: 486 with 8 megs of ram or better.
- Been told that it works on all systems so far. Sounds good. But I still
- recommend the above.
-
- I created this package on a 486dx266 with 8 megs of ram running OS/2 Warp
- Connect.
- It was extensively tested on a multinode Wildcat! 4.1 system running on
- a P-133 with 32 megs of ram under Windows 95.
-
- * Stardock Loco supports the following BBS packages:
-
- RemoteAccess, QuickBBS, PC-Board, Maximus, Opus, Wildcat!, WWIV, Spitfire,
- SuperBBS, Telegard, RBBS-PC, TriTel, Gap, and most others.
-
- * Stardock Loco supports baud rates of up to 115,200, and supports both
- FOSSIL based and built-in serial I/O's. It will auto detect either.
-
- * Supports Local Mode, is DesqView aware, runs under Windows 3.1, '95, Dos
- and OS/2.
-
- * Has built in capabilites for the SySop, including chat, and will exit an
- inactive user out of the door after a set inactivity time.
-
- * Supports up to 100 players and is multi-node capable. Has exclusive file
- awareness, and utilizes EMS memory, as well as file swapping.
-
-
- See the help.fil for information on IGM's and scripting.
- ----------------------------------------------------------------------
- ABOUT REGISTRATION:
- ----------------------------------------------------------------------
- The shareware version contains the full version of the game, except the
- players cannot purchase a ship, and cannot complete the game. The key
- needed for Stardock Loco is available to registered users.
-
- * To register Stardock Loco, send the following:
-
- - Registration form (ORDER.FRM).
- - Check, cash, or money order in the correct amount.
-
-
- In return you will receive:
-
- - My undying gratitude as a starving student!
- - The KEY to run Stardock Loco as a Registered Game,
- for your BBS.
- - All future releases of this game, fully registered.
-
- - The capability to add up to 30 expansion modules of your choice to the
- package. These will become available as time permits. If you look at
- the Favrie Colony included, you will note that these are nearly as
- large as the game itself!
-
- - A fun game that 3rd parties can create IGM's for and that can be installed
- nearly everywhere in the game!
-
- - A game that your users can make unique with their own scripts and missions.
-
- - And possibly I may release the Weapon and Armor editors.
-
- Thanks, have fun!
-
-
- You are welcome to ask questions about installation even if you aren't
- a registered user. I'll help anybody get this game running if I can!
-
- Any additional questions can be sent to me at the following addresses:
- ----------------------------------------------------------------------------
- websites: http://www.inficad.com/~alanen
- http://www.starlink.com/~jam (Follow links)
-
- The support BBS for new versions of Stardock Loco is the Sherwood Forest BBS.
- This BBS is run by a friend of mine, John Myers, aka Little_john.
-
- See CREDIT.TXT for Credit Card orders through ARTI-BBS!
-
- The number for the support BBS, Sherwood Forest, is (602) 876-0013.
-
- To access the file and message areas for Stardock Loco,
- use the following log-in:
-
- First Name: Stardock
- Last Name : Loco
- Password : Support
-
- Internet:
-
- alanen@inficad.com
- alanen@mail.hvs.com (Rock Garden BBS, Phoenix, AZ)
-
-
- MajorNet:
-
- notme atall@rok
-
- Or snail:
-
- Aaron Alanen
- 6502 E. Vernon
- Scottsdale, AZ 85257-1140
- USA.
-
- See the ORDER.FRM to get information on registering Stardock Loco!
-
- Thanks for reading this far!
- ----------------------------------------------------------------------------
- -end of file-
-