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- CONTROL STATION v4.17
- ~~~~~~~~~~~~~~~~~~~~~
- SYSOP'S MANUAL
-
- Written By
- James Berry
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- Copyright (c) 1990-95 by Midas Touch Software, all rights reserved.
- Copyright (c) 1990-95 by James R. Berry, all rights reserved.
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- TABLE OF CONTENTS
- ~~~~~~~~~~~~~~~~~
-
- Introduction Pg. 3
- Program Layout Pg. 3
- Edit Pit Configuration Pg. 4
- Edit Node Configuration Pg. 4
- Multiline Settings Pg. 4
- Resetting THE PIT Pg. 4
- Load/Edit New Config Pg. 5
- Edit Description of Config Pg. 5
- Save Config File as... Pg. 5
- Modem Settings Pg. 5
- Door File Settings Pg. 7
- Game Time Settings Pg. 8
- Monitor Settings Pg. 8
- Hardware Settings Pg. 9
- SysOp Flag Settings Pg. 10
- Bulletin Creation Pg. 10
- LAN/Multitasker Pg. 11
- PIT Game Setting Pg. 12
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- 2
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- Introduction
- ~~~~~~~~~~~~
- This is the configuration program for The Pit 4.x. Use this program
- to tell the game about your system. We've done our best to provide
- useful options and make things easy to configure.
-
- Most problems that people encounter running The Pit can be solved by
- adjusting these settings. If something isn't functioning properly,
- check your configuration file first.
-
- System Requirements
- ~~~~~~~~~~~~~~~~~~~
- The Pit 4.x can run on any IBM system. It takes up 310k of memory
- and 2 Megs of disk space initially. It is possible to play The Pit
- in Local mode without being connected to a BBS.
-
- This version of The Pit supports multi-line BBS's. Specific
- information is provided later in this document.
-
- Program Layout
- ~~~~~~~~~~~~~~
- Just use the standard control keys (Arrows, Pg Up, Pg Down) to move
- to the item you wish to change and press Enter. The area will be
- highlighted while you're working on it. When you're done, just press
- ESC.
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- 3
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- MAIN MENU: SELECT A COMMAND
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- 1. Edit Pit Configuration
- ~~~~~~~~~~~~~~~~~~~~~~
- This command allows you to select a specific PIT configuration to
- edit. You simply select a configuration file and we will enter an
- editing menu.
-
- 2. Edit Node Configuration
- ~~~~~~~~~~~~~~~~~~~~~~~
- This command allows us to select which pit configuration a specific
- BBS node (phone line) will run from.
-
- 3. Toggle Multiline Active
- ~~~~~~~~~~~~~~~~~~~~~~~
- This command toggles multiline play on or off.
-
- 4. Edit Number of Nodes
- ~~~~~~~~~~~~~~~~~~~~
- We use this command to select how many nodes we wish to run. This
- setting will effect the number of nodes displayed in the "Edit Node
- Configuration" menu. This number should be set to the number of lines
- you are running on your BBS. It can be changed to a number greater
- than "1" if "Toggle Multiline Active" is set to Multiline Play
- Active.
-
- 5. Reset THE PIT
- ~~~~~~~~~~~~~~
-
- A) Reset Entire Game
- ~~~~~~~~~~~~~~~~~
- This command clears all of the data files used by THE PIT.
- This effectively restarts the game.
-
- B) Reset Player Node List
- ~~~~~~~~~~~~~~~~~~~~~~
- This command resets the player node list. This is the list
- that tells the game which node a user is on and also controls
- multiline challenges/chat. This file may require resetting to
- solve a persistent multiline error.
-
- C) Reset Immortal List
- ~~~~~~~~~~~~~~~~~~~
- This command resets our immortals list. We provide this in
- case of possible file corruption. If the immortal list keeps
- resulting in game crashes, reset this file.
-
- 6. Quit CONTROL STATION
- ~~~~~~~~~~~~~~~~~~~~
- This command as well as the <ESC> key will allow us to exit the
- CONTROL STATION.
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- 4
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- EDITING THE PIT CONFIGURATION
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- 1. Load/Edit New Config
- ~~~~~~~~~~~~~~~~~~~~
- Choose a pit configuration file you would like to edit.
-
- 2. Edit Description of Config
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
- You can attach a description to a pit configuration file to make it
- easier to keep track of its function.
-
- 3. Save Config File as...
- ~~~~~~~~~~~~~~~~~~~~~~
- You can save the file you are currently editing under any name you
- wish. Choose a file name to save it as, or choose "<F2>New" to save
- it under a new file name.
-
- 4. Modem Settings
- ~~~~~~~~~~~~~~
- This section allows us to setup the modem so that it will function
- properly with in the game.
-
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- A. Fossil Driver Usage
- ~~~~~~~~~~~~~~~~~~~
- This defaults to "Inactive". Normally THE PIT uses its own
- internal communication routines to handle the modem.
-
- Sometimes the fossil driver is required for our software to
- run on your BBS system. If you have X00.SYS, BNU.SYS, or a
- digiboard fossil loaded you can set this option to "Active".
- The game will automatically detect the driver and utilize its
- communication routines instead.
-
- B. Com Port Addressing
- ~~~~~~~~~~~~~~~~~~~
- This section will allow you to change the default settings
- for your com ports. Normally these do not require any
- changes, as they are already set to the default addresses
- used by 99% of all BBS systems.
-
- Notice that these settings are used internally by only our
- game. They will have no effect on your BBS Systems settings
- nor DOS.
-
- C. Baud Rate Setting
- ~~~~~~~~~~~~~~~~~
- We provide the ability to lock the baud rate of your modem to
- almost all of the baud rates possible for a modem.
-
- For most BBS systems the best selection is "Auto-Detect".
- This option forces THE PIT to run at the baud rate at which
- the BBS is already connected to the caller. Any
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- other option results in THE PIT setting the baud rate on the
- modem to the rate specified.
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- On a high speed modem the baud rate might readjust itself
- based on the integrity of the phone line. This might result
- in THE PIT setting the baud rate incorrectly. The most
- noticeable effect will be the appearance of ANSI trash on the
- screen instead of the ANSI expected.
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- D. Flow Control
- ~~~~~~~~~~~~
- This selection has only three options, "Auto-Detect", "None"
- or "CTS/RTS Flow Control". "Auto-Detect" is the default
- setting, and should work in most cases. The program detects
- baud rate the modem is running at, and turns on the CTS/RTS
- flow control if a speed greater than 2400 is detected.
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- If you are running a modem that is faster than 2400 you are
- REQUIRED to have CTS/RTS turned on. Under this setting, the
- game uses the CTS and RTS pins on the modem to regulate the
- flow of data across the phone line.
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- Without the CTS/RTS set on, the result would be that no data
- would flow at all. The remote caller would see nothing on
- their end, and they would be unable to get a response from
- any key press.
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- E. 16550 FIFO Buffer
- ~~~~~~~~~~~~~~~~~
- This setting allows you to select the size of the "First-In
- First-Out" buffer on your 16550 chip. This buffer is used
- primarily by high speed modems to achieve an effective
- transfer rate greater than the normal 19,200 baud rate. The
- safest setting is "Use default FIFO Settings". However, if
- you know what your BBS is using, you can always change it to
- 1, 4, 8, or 14 byte buffers.
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- 6
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- 5. Door File Settings
- ~~~~~~~~~~~~~~~~~~
- This option is used primarily to choose which BBS door file type we
- are using and where it is located (i.e. its path).
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- A. BBS Door File Type
- ~~~~~~~~~~~~~~~~~~
- You can select which BBS door file your BBS system passes its
- user information through. We currently support 9 different
- door file types.
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- B. Path To Door File Type
- ~~~~~~~~~~~~~~~~~~~~~~
- You select this option to tell the game where your BBS door
- file (i.e. DOOR.SYS) is located. There are also several
- parameters available (%P, %N, and %Z) to make setting this
- easier for multiline BBS's. By passing specific codes on THE
- PIT's command line, you can take advantage of these
- parameters.
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- %P : This parameter is replaced by a path that is passed to
- THE PIT at run time. This is done by a command line
- parameter called "/PATH=".
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- For example, if you set the path as "%P\NODE1\" in the
- pit configuration. Then you passed a run time parameter
- to THE PIT like so: "PIT /PATH=C:\BBS".
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- The game would replace the %P parameter with the run
- time information passed to THE PIT. This would result in
- the path internally rewritten as: "C:\BBS\NODE1\".
-
- This parameter was primarily added to allow BBS's with a
- hundred or more phone lines, an easy way to define the
- path of the door file on the fly.
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- %N : This parameter is replaced by the node number that is
- passed to THE PIT at run time. This is done by a command
- line parameter called "/NODE=".
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- For example, if you set the path as
- "C:\WILDCAT\WCWORK\NODE%N\" in the pit configuration.
- Then you passed a run time parameter to THE PIT like so:
- "PIT /NODE=12".
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- The game would replace the %N parameter with the run
- time information passed to THE PIT. This would result in
- the path internally rewritten as:
- "C:\WILDCAT\WCWORK\NODE12\".
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- %Z : This parameter works exactly the same as %N except the
- internal number is expanded into a 3 digit zeroed
- number. For example if the node number passed is "3"
- then %Z would be replaced by "003".Or if the number is
- "12" then %Z would be replaced internally by "012".
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- 6. Game Time Settings
- ~~~~~~~~~~~~~~~~~~
- This section deals with the length of and display of game time.
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- A. Maximum Time Per Day
- ~~~~~~~~~~~~~~~~~~~~
- This is the maximum number of minutes you will allow the
- caller to play THE PIT per day. This value self-adjusts for
- each caller, depending on how much actual time they have left
- on your BBS system each day.
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- B. Show Time Left In Game
- ~~~~~~~~~~~~~~~~~~~~~~
- This setting has two options, either "Yes" or "No". If set to
- "No", the time left will not be displayed to the players.
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- If set to "Yes", THE PIT will display how many minutes the
- user has left in the game on the menu. Each time a key is
- pressed in the game, the displayed time is updated.
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- C. Game Down Time
- ~~~~~~~~~~~~~~
- This option will make THE PIT inaccessible for the duration
- of time given.
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- 7. Monitor Settings
- ~~~~~~~~~~~~~~~~
- This section deals with the video monitor's settings. How data is
- written to the screen as well as what mode the game will run in.
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- A. Monitor Type
- ~~~~~~~~~~~~
- This option allows you to either specifically tell
- the game what kind of monitor you are running, or let
- it auto-detect it. If Monochrome is selected, the
- game will always run in black and white. If CGA is
- selected, it will result in the game running in color
- text mode, but graphics will be inaccessible. The
- other modes allow you to play in either text or
- graphics mode.
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- B. Video Write
- ~~~~~~~~~~~
- This option tells the game what kind of text mode
- screen writes you wish the game to perform. "Direct
- Video Write" is the best option since it writes to
- the screen four times faster than any other mode.
- "Bios Video Write" is provided strictly for
- compatibility sake. Bios writes are not recommended
- because they are so slow.
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- C. Snow Checking
- ~~~~~~~~~~~~~
- This option is given for compatibility. Only very old
- CGA monitors require this selection. It can be left
- OFF in most cases.
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- D. Display ANSI Graphics Only
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
- This option was installed primarily for Desqview
- users. It forces THE PIT to never allow graphics mode
- activation in THE PIT.
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- When a user activates the PIT Terminal in graphics
- mode, THE PIT will change modes on the BBS end to
- match the remote terminal. Desqview BBS Systems
- suffer from screen bleeds when too many nodes utilize
- the graphics screens. Setting this option to "Yes"
- will prevent this from occurring.
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- 8. Hardware Settings
- ~~~~~~~~~~~~~~~~~
- This section is used to set up the hardware peripherals that are
- attached to the system. Sound Cards, Mouse and Joystick are covered.
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- A. Music
- ~~~~~
- MIDI music will be played through a sound card, the pc
- speaker, or not at all. You must choose the best choice for
- your system.
-
- Remember to not choose a sound card if you are running under
- DESQVIEW. Multiple users accessing the same sound card might
- cause a system crash.
-
- Notice that the Sound Blaster Pro 16 is not given as a
- choice. At the time this game was written we did not own a SB
- 16. We believe that it will only function if "Sound Blaster
- v1.5" is chosen as the sound card type.
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- B. Sound FX
- ~~~~~~~~
- Sound Effects will be played through a sound card, the pc
- speaker, or not at all. You must choose how your sound
- effects will be played. (See the notes about Desqview and the
- Sound Blaster Pro 16 above.)
-
- C. Sound Blaster Card Settings
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- This selection will allow you to change your Sound Blaster
- settings from the defaults. If you have your sound card dip
- switches set to alternate settings, you will have to change
- these settings to match it. We provide you the standard
- choices of IRQ's and Addresses provided by the manufacturer.
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- D. Adlib Card Settings
- ~~~~~~~~~~~~~~~~~~~
- This section will allow you to change your Adlib settings
- from the defaults. If you have your sound card dip switch set
- to alternate settings, you will have to change these settings
- to match it. We have provided you with the standard choices
- of IRQ's and Addresses available from the manufacturer.
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- E. Mouse
- ~~~~~
- This option allows us to either auto-detect the existant of a
- mouse and utilize it, or claim to have none.
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- F. Joystick
- ~~~~~~~~
- This option allows us to either activate the use of a
- joystick or not activate it.
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- 9. SysOp Flag Settings
- ~~~~~~~~~~~~~~~~~~~
- This option will effect the setting for the Hangup Penalty. If a user
- hangs up in the game, this flag will penalize the user if it is set
- to "Active", or not if it is set to "Inactive". Notice that this
- penalty can be individually controlled with in the PLAYER EDITOR
- (PEDIT.EXE).
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- 10. Bulletin Creation
- ~~~~~~~~~~~~~~~~~
- This section controls the creation and file name used when creating a
- top ten list of players.
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- A. Create Bulletins
- ~~~~~~~~~~~~~~~~
- This section activates the creation of a particular bulletin
- and when exactly you would like to have it created.
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- B. ANSI Bulletin
- ~~~~~~~~~~~~~
- This is the full path and file name of the color ANSI
- bulletin.
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- C. B&W ANSI Bulletin
- ~~~~~~~~~~~~~~~~~
- This is the full path and file name of the B&W ANSI Bulletin.
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- D. ASCII Bulletin
- ~~~~~~~~~~~~~~
- This is the full path and file name of the ASCII Bulletin.
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- 10
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- 11. LAN/Multitasker
- ~~~~~~~~~~~~~~~
- Select which kind of mutliline platform you are running.
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- A. None
- ~~~~
- This is the default setting. This is the only choice if you
- are running a single line system. If any other setting is
- selected while in single line mode, this mode will over-ride
- all others.
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- If you are running in Multiline Play mode this selection will
- default to "Share.exe" mode. Multiline play is impossible
- without share loaded. The game utilizes share excusively to
- perform its multiline file locking.
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- B. Share.exe
- ~~~~~~~~~
- This selection is the best choice if you are unsure of which
- choice to make. As long as SHARE.EXE is loaded, running this
- game in multiline mode should give you no problems.
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- C. Desqview
- ~~~~~~~~
- This selection tells the game that you are running desqview.
- Actually the game automatically detects the existance of
- desqview and will utilize its functions regardless of what
- you choose. This selection verifies your choice of running
- Desqview and share.exe as your multiline system. The game
- will give up time desqview time slices while it runs.
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- D. OS/2
- ~~~~
- This selection tells the game that you are running OS/2 as
- your multitasker. The game will require that SHARE be loaded
- as well. It will also give up time slices under OS/2 as a
- result of your selection.
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- E. Windows
- ~~~~~~~
- This selection tells the game that you are running Windows as
- your multitasker. The version of Windows you are running will
- be auto-detected and displayed at the intro to the game. The
- game will require that SHARE be loaded, and time slices will
- be given up under Windows.
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- F. Net Bios Compat. LAN
- ~~~~~~~~~~~~~~~~~~~~
- This selection tells THE PIT that a netbios compatible LAN is
- being run. The game will attempt to detect the existance of
- NETBIOS in memory. If this selection fails for you, or you
- are running NETWARE, choose "Share.exe" instead.
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- "Desqview" could also be chosen if you are running a
- combination of Desqview and Netbios.
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- 12. PIT Game Setting
- ~~~~~~~~~~~~~~~~
- Select which set of game data files to use in THE PIT. This will
- control which set of weapons, armor, enemy's, ect will be used for
- game play.
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