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-
- +----------------------------------------------------+
- | Mines of Gorr, (C) Copyright 1991-95, Scott Jibben |
- +----------------------------------------------------+
-
-
- This is a list of the files that should accompany this software
- package:
-
- CHAMPSCR.ANS - ANSI champions screen for sysop
- MOG.ANS - Alternate ANSI intro screen for MOG or BBS ad.
- SK-DRAKE.ANS - ANSI advertisement for Shadow Keep BBS
- SPONSOR1.ANS - ANSI template for sponsors #1
- SPONSOR2.ANS - ANSI template for sponsors #2
- LOCAL.BAT - Batch file to run Mines of Gorr locally.
- GORR.CFG - Example Mines of Gorr configuration file.
- NODES.CFG - Example BBS nodes configuration file.
- FILE_ID.DIZ - BBS Description File.
- CC-ORDER.DOC - Information to register by credit card.
- FIDOFREQ.DOC - Listing of Fidonet FREQ'able files and info.
- GORR.DOC - Mines of Gorr Documentation.
- INTERNET.DOC - Listing of internet access points.
- ORDERFRM.DOC - The order form.
- VENDOR.DOC - Information for disk vendors and SHAREWARE distribution.
- WHATSNEW.DOC - The Version History of Mines of Gorr.
- GORR.EXE - Mines of Gorr executable.
- GENGORR.EXE - Mines of Gorr Dungeon, etc. generator.
- MOGEDIT.EXE - Mines of Gorr Editor.
- MEHELP.H16 - Mines of Gorr Editor help file.
- CATALOG.JSW - Information on Jibben Software Products.
- RES01.RES - Mines of Gorr Resource File.
- AVEXTRA.TXT - Information regarding PKZIP AV codes.
- UPGRADE.TXT - Instructions for upgrading from previous versions.
-
-
- This software should not include any other files other than the ones
- listed above. It was also compressed using the PKZIP AV.
-
-
- Shareware Trade Association & Resources
-
- Scott Jibben is a charter member (#9) of STAR! STAR is the shareware
- industries fastest growing trade association.
-
- To obtain other fine software from members of STAR, please contact the
- Software Creations BBS. It is the hub of the STAR distribution network
- supporting 53 phone lines. To access Software Creations, you may call
- the following numbers:
- (508) 365-2359 - 2400 baud
- (508) 368-4137 - US Robotics HST
- (508) 368-7423 - Dual Standard, V.32bis
-
- Please contact The Warehouse BBS for TECHNICAL SUPPORT at:
- (612) 379-8272 - Dual Standard, V.32bis (10 phone lines)
-
-
- The concept of Shareware
-
- Mines of Gorr is being released as a Shareware product. Shareware
- is a marketing concept, in which you get to try out a software package
- for a period of time. If you find that the software is useful to you
- (you are still using it), you are obligated to send in a registration
- fee for that software to the author.
-
- Mines of Gorr's trial period is unlimited. That means, you may use the
- shareware version of the Mines of Gorr as long as you wish. The
- shareware version of Mines of Gorr is functional. However, it will
- only allow the players to explore the first level of the mine. Also,
- the game will display the game stats and ad screen on exit with delays.
-
- Here's what you get when you register (Please use ORDERFRM.DOC or
- CC-ORDER.DOC to order this software):
-
- 1. Support. You can call and leave e-mail to me on the BBS listed in
- the Technical Support section of this document or CompuServe and
- get a response from me. I will more than likely answer all
- questions, but the registered individuals will definitely get top
- priority. You will also receive unlimited telephone support for
- the program. Registered users will get a phone number that they
- will be able to use to receive support between the hours of 6:00 pm
- - 9:00 pm (Central Standard Time) Monday-Friday.
-
- 2. You will receive a disk with the most recent version of Mines of
- Gorr. The software will also have all of the registration
- incentives removed. The name and serial number of your BBS will
- also be displayed in the main menu when the software is run.
-
- NOTE: The extra weapons, armor, and items are found in the Mine.
- The players will have to explore to get them. Also, the
- Blacksmiths Shop is a running inventory system for any item above
- level 1. This means an item can be sold out if it isn't found on
- level 1.
-
- 3. Special access to new products. You will be allowed access to
- beta test any software package that I'm in the process of creating.
- The beta software will be available only on the Warehouse BBS.
- Also you must make arrangements with Jibben Software to get access
- to the new software. (see Technical Support section of this
- document for details).
-
- 4. You will be able to download and upgrade your registered version
- with the shareware releases of the software.
-
-
- Requirements for Mines of Gorr
-
- Mines of Gorr should have at least 400KB of free memory to run.
-
-
- Installation Instructions
-
- Supported BBS Systems
- ---------------------
- Mines of Gorr will support any BBS that creates a DOOR.SYS file when
- chaining to a door. Also, Wildcat 2.x (CALLINFO.BBS) and PC Board -
- 12.x through 14.x (PCBOARD.SYS) are supported. Systems using standard
- DORINFOx.DEF file (Remote Access) are supported.
-
-
- Generating the world for Mines of Gorr
- --------------------------------------
- In order to play this game you must first run the GENGORR software.
- GENGORR creates the mine, blacksmith shop, and other databases. It
- also can be used to reset the player database. It prompts you for each
- option if necessary. This software can also be re-run to recreate all
- these databases to start a new game.
-
-
- Setting up Mines of Gorr with NODES.CFG
- ---------------------------------------
- First of all, you will have to edit the NODES.CFG file. There are
- detailed instructions and information in this file to assist you in
- this process. NODES.CFG is a simple text file that works very similar
- to an INI file.
-
- Once you have the NODES.CFG updated to match your system. You will
- need to create a batch file to run the game. This is a very simple
- batch file. Here is an example:
-
- C:
- CD\DOORS\GORR
- GORR 1
- CD\
-
- The important line to note is 'GORR 1'. The '1' tells the game which
- node you are running. Ideally, you will pass in the node number from
- an environment variable. Below is an example of using an environment
- variable with the Wildcat! BBS software:
-
- C:
- CD\DOORS\GORR
- GORR %wcnodeid%
- CD\
-
- Remember to copy the ranking file(s) to the appropriate directory on
- your BBS if you are going to use them in bulletins.
-
- Using the NODES.CFG file is the preferred way of setting up this door
- game. If you want to handle all the setup in the batch file, please
- refer to Installation Instructions without NODES.CFG (next).
-
-
- Installation Instructions without NODES.CFG
-
- Supported BBS Systems
- ---------------------
- Mines of Gorr will support any BBS that creates a DOOR.SYS file when
- chaining to a door. Also, Wildcat 2.x (CALLINFO.BBS) and PC Board -
- 12.x through 14.x (PCBOARD.SYS) are supported. Systems using standard
- DORINFOx.DEF file (Remote Access) are supported.
-
-
- Sample Door Batch File
- ----------------------
- The door filename is placed on the command line of GORR.EXE. Here is a
- sample batch file to give you an idea of how the door is called:
-
- C:
- CD\DOORS\GORR
- GORR C:\WC\WCWORK\NODE%wcnodeid%\DOOR.SYS
- CD\
-
-
- Non-Standard Comm Ports
- -----------------------
- If you have a DigiBoard system or are using Fossil drivers you can
- still use this door game! You will have to add another parameter to
- the GORR batch file. The format of this next parameter is PORT:AAAA:X.
-
- The following batch file would request a port using interrupt 4 at
- address 03F8.
-
- C:
- CD\DOORS\GORR
- GORR C:\PCBOARD\DOOR.SYS PORT:03F8:4
- CD\
-
-
- The following batch file would request channel #0 (port #1) on a
- DigiBoard.
-
- C:
- CD\DOORS\GORR
- GORR DOOR.SYS PORT:D:0
- CD\
-
-
- The following batch file would also request channel #0 (port #1) on a
- DigiBoard.
-
- C:
- CD\DOORS\GORR
- GORR DOOR.SYS PORT:DP:1
- CD\
-
-
- The following batch file would request port #2 on a Fossil Driver.
-
- C:
- CD\DOORS\GORR
- GORR DOOR.SYS PORT:F:2
- CD\
-
-
- Local Mode
- ----------
- The door can be easily tested in local mode, just use the '/local'
- option to run the game. The game will then prompt you for your BBS
- name.
-
- GORR /local
-
- Also, simply typing LOCAL in the same directory as the other Mines of
- Gorr distribution files will start the door in local mode.
-
-
- Miscellaneous Setup Issues
- --------------------------
- Mines of Gorr supports multi-node access! So, you can safely allow
- more than one node to access the door at one time. However, you will
- be responsible for keeping each DOOR.SYS or related door file separate
- from other players files. Make sure that DROPFILE= for each node in
- NODES.CFG is different.
-
-
- Maintenance
-
- There is no maintenance software for Mines of Gorr!!! It multi-tasks
- to perform maintenance as players are in the game.
-
-
- Configuration and Bulletins
-
- Mines of Gorr has been written to be easily configured. You can
- now use the MOGEDIT utility to set all these options. However,
- if you want to edit it directly, included with this distribution
- software is a file named GORR.CFG. It is very similar to a Microsoft
- Windows *.INI file. It contains a sample configuration for the game.
- It also contains the documentation for the settings and what the
- options mean. Please refer to this file to see how to configure your
- copy of Mines of Gorr. Please examine the GORR.CFG file to determine
- how to set up BBS Bulletin files and the other settings for the game.
-
-
- Mines of Gorr Technical Info
-
- Files
- -----
- Mines of Gorr is the second game released by Jibben Software and it
- takes advantage of technology created by Jibben Software called
- 'Resource Files'. This technology allows a software package to contain
- all of it's ANSI and DOC files in a single *.RES file. Because of the
- Resource File, Mines of Gorr only requires 5 files to operate even
- though it has over 650 ANSI and DOC files!
-
- The only files that Mines of Gorr requires are:
- NODES.CFG - Example BBS nodes configuration file.
- GORR.CFG - Mines of Gorr Configuration File.
- GORR.EXE - Mines of Gorr Executable.
- RES01.RES - Mines of Gorr Resource File.
- STATS.BIN - Mines of Gorr Statistics File, optional in
- registered game.
-
- All other distribution files may be removed to conserve disk space.
-
- Multi-Node Issues
- -----------------
- In order for Mines of Gorr to allow multi-node access it creates
- temporary semaphore files. These files always have the extension of
- *.SEM. Normally these files will be removed when the player who
- created them exits the door. If you are certain that no one is in the
- game and *.SEM files exist, you may safely delete them.
-
- Also, a side effect of a BBS crash or similar critical event when GORR is
- in use is that files with no extension may exist in the GORR directory.
- These files always are 0 bytes for size and will have a 'random' name,
- usually starting with '0'. These may be safely deleted if there are no
- players in the game.
-
- Mines of Gorr also creates many types of files with the *.$$$
- extension. These are mostly information files for the game as it runs.
- If no one is in the game, you can safetly delete them.
-
- Finally, Mines of Gorr creates the *.SEM and *.$$$ files in the
- directory specified in GORR.CFG, SEMPATH option or the current
- directory.
-
-
- Data Files
- ----------
- Mines of Gorr creates several data files. These files contain game,
- player, and ranking information. They will always have the file
- extension of *.DAT.
-
- They are:
- PLAYER.DAT - Player data file.
- DUNGEON.DAT - Dungeon data file.
- ITEMS.DAT - Blacksmith shop datafile.
- MOGLOG.DAT - Log data file. (see GORR.CFG for deleting old records.)
- GORRMSGS.DAT - Message data files. (see GORR.CFG for deleting old records.)
-
-
- Development Data
-
- Mines of Gorr was written entirely in C++ using Borland C++ 3.1.
- MOGEdit was written entirely in C++ using Borland C++ 4.51.
-
-
- Technical Support
-
- For technical support I (Scott Jibben) can be reached at the following
- on-line systems:
-
- The Warehouse BBS: 612-379-8272 1200-14400 baud V.32bis/HST 16.8K
- (N81) - 10 Lines. The Warehouse is my first (main) line of support.
- Since I am a co-sysop of this BBS, I usually log on several times a day
- to check for email. This BBS is a subscription BBS, however anyone
- logging on will receive access rights to the file area where my
- software can be downloaded for FREE and a message area that is
- dedicated to my software.
-
- My CompuServe ID is 72657,3303. Feel free to send me an E-Mail any
- time. I usually log on to CompuServe at least once a day. This
- software can be found in the IBMBBS forum.
-
- FidoNet:
- The Warehouse BBS is FidoNet Address, 1:282/115. FREQ 'JSWCAT' for a
- catalog of Jibben Software's latest releases.
-
- Internet:
- My Internet/UUCP address is: sjibben@usinternet.com
-
-
- Acknowledgments
-
-
- I would like to thank those people that have assisted me in the
- development of this software:
-
- My wife, daughter and son, for the patient support and active
- involvement in this business.
-
- Travis Carter and Scott Johnson, sysops of the Warehouse BBS, for
- testing the software and providing a message forum for supporting
- software written by me.
-
- The people who beta tested this software on the Warehouse:
- Randy Bey, Tony Brown, Travis Carter, Randy Clark, David Ernwine,
- Richard Jacobson, Scott Johnson, Rick Kimmel, Kevin Meintsma, Brian
- Nyman, Rick Porter, Brynn Rogers, Dave Taraldson, Scott Vidas, and Jack
- Williams. You should thank these people too, many of the features in
- the game are the direct result of their input.
-
- David Cates, sysop of the Shadow Keep BBS. The Dragon provided me with
- most of the ANSI screens that are used in this game.
-
- Finally, all of the people who've registered my software. I really
- appreciate it!
-
-
- Disclaimers, etc.
-
-
- Jibben Software specifically disclaims all other warranties, expressed
- or implied, including but not limited to implied warranties of
- merchantability and fitness for a particular purpose, functionality or
- data integrity. In no event shall Jibben Software be liable for any
- loss of profit or any other commercial damage, including but not
- limited to special, incidental, consequential or other damages.
-
-
-
- Borland is a registered trademark of Borland International, Inc.
- Microsoft Windows is a registered trademark of Microsoft Corporation.
- DigiBoard is a registered trademark of DigiBoard Corp.
-
-