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- ;
- ;@##@: #Filename: %n, Version: %v, Last Updated: %d, %t#
- ;#Filename: GORR.CFG, Version: 28, Last Updated: 11-Jan-95, 01:35:36#
-
- ; This is the config file for the Mines of Gorr BBS Door Game.
-
- ; Below are options for the game itself.
-
- [GORR]
-
-
- ; This option can be used to adjust how GORR displays it's intro screen.
- ; YES = Will display the intro screens as usual.
- ; NO = Will not display any intro screens, goes right to menu.
- INTRO=YES
-
-
- ; This option can be used to display your own custom intro screen.
- ; It displays after the normal intro screen if INTRO=YES.
- ; Enter the full path of the ANSI file that you would like to display.
- ; Note: This works best if you use an 80x23 screen.
- ; The default is blank, no user intro screen.
- USERINTRO=
-
-
- ; This option can be used to pause the USERINTRO screen. This option
- ; is ignored if USERINTRO is blank.
- ; YES = Wait for a keypress to continue.
- ; NO = Only wait 2 seconds and then continue.
- UIWAITFORKEY=NO
-
-
- ; 'SPONSOR' option works only in the REGISTERED game. It is used to
- ; display a thank-you screen for the people who have paid for this
- ; game. It could be used by the sysop to recognize the people who've
- ; contributed to purchase a registration. Leave blank to disable the
- ; feature.
- SPONSOR=
-
-
- ; The 'STATS' option tells whether or not the game will display usage
- ; stats when it exits.
- ; This value only is used in the REGISTERED game and defaults to YES in
- ; in an UNREGISTERED game.
- ; Also, in the REGISTERED game, the screen can be bypassed by pressing
- ; any key even if the option is YES (just like the intro screen).
- STATS=YES
-
-
- ; This option can be used to display your own custom exit screen.
- ; It displays after Stats if STATS=YES.
- ; Enter the full path of the ANSI file that you would like to display.
- ; Note: This works best if you use an 80x23 screen.
- ; The default is blank, no user exit screen.
- USEREXIT=
-
-
- ; This option can be used to pause the USEREXIT screen. This option
- ; is ignored if USEREXIT is blank.
- ; YES = Wait for a keypress to continue.
- ; NO = Only wait 2 seconds and then continue.
- UEWAITFORKEY=NO
-
-
- ; 'RANKING' is used to set what type of ranking file
- ; will be created. This file can be used as a BBS bulletin.
- ; Can also have multiple ranking bulletins, just put a comma
- ; between each option "ANSI,TEXT". No spaces between options.
- ; NO = Do not create a file.
- ; ANSI = Create an ANSI file, GORRRANK.ANS
- ; PCB = Create a PCBoard BBS (@-code) file, GORRRANK.PCB
- ; TEXT = Create a text file, GORRRANK.TXT
- ; WC = Create a Wildcat! BBS (@-code) file, GORRRANK.WC
- RANKING=NO
-
-
- ; 'CHAMPS' is used to set what type of ranking file for champions
- ; will be created. This file can be used as a BBS bulletin.
- ; Can also have multiple ranking bulletins, just put a comma
- ; between each option "ANSI,TEXT". No spaces between options.
- ; NO = Do not create a file.
- ; ANSI = Create an ANSI file, GORRCHMP.ANS
- ; PCB = Create a PCBoard BBS (@-code) file, GORRCHMP.PCB
- ; TEXT = Create a text file, GORRCHMP.TXT
- ; WC = Create a Wildcat! BBS (@-code) file, GORRCHMP.WC
- CHAMPS=NO
-
-
- ; 'SEMPATH' is used to tell Gorr where to create semaphore files.
- ; Semaphores are what are used to allow this game to be a multi-node
- ; game. They are 0 byte files with the extension of .SEM. This
- ; option will also be used to tell the game where to store players
- ; 'state' files. The state file is used in the online combat.
- ; This option was provided for those who use RAM disks in their BBS
- ; configuration. By allowing the semaphore and state files to be
- ; created on a RAM disk, the game will be much faster. Each player
- ; will generally only have 2 files at a time, the state file which
- ; is approx. 128 bytes and possibly a semaphore file which is always
- ; 0 bytes. The state file stays in existence until the player exits
- ; the game. Semaphores are created and deleted as the player is in
- ; the game. A player would rarely have more than 1 semaphore file in
- ; use at a time. If you use a RAM disk, base your estimates on the
- ; file sizes mentioned (10 players would need 20 files with a max size
- ; of 1.3K of disk space).
- ; One final note. The SEMPATH path MUST BE ACCESSIBLE BY ALL NODES OF
- ; THE BBS THAT WILL BE USING THE GAME!!!!
- ; The default is the directory where Gorr is installed (blank).
- SEMPATH=
-
-
- ; 'INTERNODECOMBAT' is used to turn internode combat on or off for
- ; Gorr. This option would be used for two reasons.
- ;
- ; The first is if you are running a single line BBS. Since you can't
- ; have internode combat on a single line BBS, why have the game doing
- ; extra work to look for internode combat events?
- ;
- ; The second reason is if the game is really slow with internode combat
- ; turned on. This could be the situation if you are running a slower
- ; PC under DESQview (or other multi-tasker) or you have a slow network
- ; topology. Gorr generates a lot of file i/o when checking for
- ; internode combat. This high volume of file i/o may not be desirable
- ; on a BBS where it can affect BBS performance.
- ; The default for this option is YES. Set to NO to disable internode
- ; combat.
- INTERNODECOMBAT=YES
-
-
- ; This option tells how many days an inactive player stay in the
- ; the game. The default is 21 days. Players that haven't played the
- ; game in this many days will be removed as other players use the game.
- ; No external maintenance is required.
- PLAYERDAYS=21
-
-
- ; This option tells how many days worth of log messages to keep in the
- ; log database. The default is 14 days. The messages that are over
- ; this many days old will be removed as players use the game. No
- ; external maintenance is required.
- LOGDAYS=14
-
-
- ; This option tells how many days an unread message will stay in the
- ; message database. The default is 14 days. The messages that are
- ; over this many days old will be removed as players use the game. No
- ; external maintenance is required.
- MSGDAYS=14
-
-
- ; This option sets whether or not players with 0 experience will be
- ; deleted. The default is YES.
- KILL0EXP=YES
-
-
-
-
-
- ; *********************************************************************
- ;
- ; Default options for new characters.
- ;
- ; *********************************************************************
-
- ; INITGP is the amount of gold pieces that a player will start the game
- ; with. The default is 500gp.
- INITGP=500
-
-
- ; INITHP is the amount of hit points that a player will start the game
- ; with. The default is 10.
- INITHP=10
-
-
- ; INITMP is the amount of movement points that a player will start the
- ; game with. The default is 100.
- INITMP=100
-
-
-
- ; INITSP is the amount of spell points that a player will start the game
- ; with. The default is 0. This is because players don't know any spells
- ; when the game starts. However, when they do learn spells the amount
- ; of SP will increase above this level.
- INITSP=0
-
-
-
- ; COSTHEAL is the amount it costs to heal a HP from the temple. The
- ; default is 3GP for each HP healed.
- COSTHEAL=3
-
-
-
- ; COSTCUREPOISON is the amount it costs to be cured from poison from the
- ; temple. The default is 300GP.
- COSTCUREPOISON=300
-
-
-
- ; COSTRESURRECTION is the amount it costs to be get a resurrection from
- ; the temple. The default is 600GP.
- COSTRESURRECTION=600
-