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- #1
- Introduction
-
- Welcome to Age_Of_War!
-
- Age of War is a game of global conquest. You start out with one
- unit witch you use to explore the world and to find a site for your
- first city. After building your first city you well be able to build
- more units and begin to study meany fields of advancement in technology.
- With each advancement learned more units and city improvements well
- be available to you. You can make peace with other nations, build
- trade routes between their cities and yours, establish embassies or
- sabotage them. The end goal is to be the greatest world power at the
- end of the game. Good luck and may your Nation withstand the test of
- TIME!
- END:
- #2
- Game Menu
-
- The game menu has 5 commands on it. They function as follows...
-
- J Join Resume Game
- This command well let you join a
- on going game or resume a game your
- in. If you wish to join or resume
- play a game enter the game number
- then enter 'y' to load the game data.
- If you are new to the game you well
- be prompted for your name and the name
- of your Nation if you are in the game
- already the menu well drop back to the
- game menu. Select 'T' to take your turn
- in the game you selected for play.
-
- P:
- S Start New Game This command well build a totally new world
- and data base. You well then be prompted for
- your name and your Nations name. It well
- then fall back to the game menu were you can
- select 'T' to take your turn in the game.
-
- T Take Turn This command well enter you into the game
- you have selected to join,resume or create.
-
- E Exit to @BBS This command well exit the game and take
- you back to the BBS.
-
- A Abort Menu This command well drop you out of the
- game menu.
- END:
- #3
- Orders Menu
-
- The orders menu is basically a list of hot keys that may be accessed
- only while playing a game. Their functions are....
-
- ! Activate Unit This well return the selected unit back
- into a active unit from either a fortified
- or sentry position. The next year they may be
- moved again.
-
- G Go to Active If you seem to lose track of witch unit you
- Unit are moving hitting this key well take you to
- it.
-
- R Build Road This well cause the unit selected to begin
- construction on a road. Roads reduce the
- amount of moves it takes to move a unit.
- Roads can be built in the grass lands only.
- Only Road Crews can build roads.
- P:
- F Build Farm The selected unit well begin to build a
- farm. Farms raise the amount of grain
- that a city can harvest from the land.
- More grain increases city population.
- Only Farm Units may use this command and
- only in grass lands.
-
- M Build Mine The selected unit well begin to build a
- mine shaft. Mine shafts increase the amount of
- ore a city has to build with each year. The
- more ore a city has the faster it can produce.
- Only Mine Units can use this command and only
- in the mountains.
- P:
- S Sentry This well cause the selected unit to go on
- alert. They well no longer move until a
- unit from another Nation passes by them.
-
- T Fortify The selected unit well dig in and prepare
- for combat. They well no longer move even
- if a enemy unit passes. They can a plus to
- defence while in this position.
-
- B Build City Only Explorers can build new cities. When
- this is done you well be prompted for the
- new cities name, you well then be dropped into
- the city menu. From here you can build, buy
- units that are in production and list your cities
- improvements and view city status.
-
- C Go to City This well bring up a list of your cities witch
- you may select from to drop into the city menu
- and perform building and buying commands.
- P:
- P Pillage Land Use this command to destroy roads and farms
- around other Nations cities to slow down
- production and income.
-
- N Next Unit This command will single step you through
- all your units, active or not. You may then
- reactive them or disband them. Reactivated
- units well be able to move the next year.
-
- D Disband Unit This well remove the selected unit from the
- game. Good for removing miners,farmers and
- such when their jobs are done.
-
- Z Next Active This command well jump you to your next active
- Unit unit, it can be with or without moves left. All
- fortified and sentry units are skipped.
- P:
- U Unload Units This command well pop up a list of all units
- that are loaded in the selected unit. You
- may then enter their numbers to bring them
- back to active status. The can be unloaded
- the next year.
-
- Y Begin New Year This command can be used any time to begin a
- new year. This causes all cities and units to
- be updated. Cities gain income and grain, work
- on production and even grow in population. Units
- that are in active status gain moves back,
- complete roads, farms and mines. If you ever
- feel that the game is stuck in a loop hit this
- key.
-
- Q Quit To Main This well save your status and remove you from
- the game and take you back to the main menu
- screen.
- END:
- #4
- Advisor Menu
-
- This menu contains several purely informational commands. They function
- as follows....
-
- V View Relations This drops you into a list of Nations in the
- game and displays data on how you stand with
- them. Weather your at war, peace have a embassy
- or any relations at all.
-
- E Embassy Data This brings up a list of Nations in the game
- those you have a embassy with you can choose
- to look over your data. Lots of good information
- is provided when you have a embassy. It is
- a wise action to take.
-
- Z Zoom Out Map This well show you a large section of the world
- around your selected unit. Only your cities
- and your active unit are shown on the map. Use
- this to plot your Nations expansion into unknown
- areas.
- P:
- 1,2,3,4 These commands bring up a list of Nations and
- ranks them in order of best to worst Nation
- in the chosen area. This is a good way to pick
- allies and weak Nations to attack.
-
- R Read News This well display the full news from day one
- of the game. It can be aborted at any prompt.
-
- Q Quit to Main This drops you out of the Advisor Menu and back
- to game play status.
- END:
- #5
- Index
-
- The Index menu is a online cross reference of units, tech and
- city improvements. What each need to make each other can be found here.
- It is strongly advised that you use this menu when you are a newbie to
- the game! Both city improvements and new type of military units can
- only be built if the proper fields of advancement have been studied.
-
- END:
- #6
- Cities
-
- Cities are the keys to the game. They allow you to build new units, learn
- new technologies and bring in ore and coin to build and buy with. Choosing
- a site for a city should be considered based on the type of city you wish
- to have. To build fast make sure to settle by lots of mountain. To grow
- in size and population so you can bring in vast taxes build in wide open
- areas so more farms and roads can be built to increase harvest and trade.
- To be able to build ships the city must contact water. Let it be known that
- port cities can be attacked by ships. Be sure to fortify units in your
- cities, for undefended cities only have to be entered to be taken by other
- Nations.
- END:
- #7
- Combat
-
- Combat is clean quick and dirty! Combat is performed by ratios. After
- the odds are figured then a out come is decided by a random roll. Now
- let me explain the random. I hate random outcomes so I have built combat
- in such a way that weaker units are just that, weaker unit. Say a
- spearmen unit attacks a Armor unit. The spearmen attack at 2 and the
- armor defend at 8 and are fortified witch adds 2. A roll is made
- for the attacker at 1 to 2 and a roll is made for the defender
- at ( 1 to 8 ) + 2. The rolls are compared and the winner is the one
- with the highest roll, as you can see the stronger unit well
- always have the advantage. If the spearmen were vets then they would gain
- a +2 and have a chance of destroying the armored.
-
- Unit to Unit Combat:
- To attack a unit simple move on top of it. The combat well be performed
- and the winner remains. Stacked units are attacked one at a time. The
- only time multiply units can be killed is if the are being transported.
- If a transport dies all units in it die to.
- P:
- Unit to City Combat:
- If a city is defended each unit in the city must be destroyed one at a
- time. Then the city may be entered and added to your Nation. If a city
- has walls built then the defenders gain a bonus to their defence rolls.
- END:
-
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