#1
Introduction

          Welcome to Age_Of_War!

    Age of War is a game of global conquest. You start out with one
  unit witch you use to explore the world and to find a site for your
  first city.  After building your first city you well be able to build
  more units and begin to study meany fields of advancement in technology.
  With each advancement learned more units and city improvements well
  be available to you. You can make peace with other nations, build
  trade routes between their cities and yours, establish embassies or
  sabotage them.  The end goal is to be the greatest world power at the
  end of the game.  Good luck and may your Nation withstand the test of
  TIME!
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#2
Game Menu

    The game menu has 5 commands on it. They function as follows...

           J Join Resume Game
                               This command well let you join a
                               on going game or resume a game your
                               in. If you wish to join or resume
                               play a game enter the game number
                               then enter 'y' to load the game data.
                               If you are new to the game you well
                               be prompted for your name and the name
                               of your Nation if you are in the game
                               already the menu well drop back to the
                               game menu. Select 'T' to take your turn
                               in the game you selected for play.

P:
           S Start New Game    This command well build a totally new world
                               and data base. You well then be prompted for
                               your name and your Nations name. It well
                               then fall back to the game menu were you can
                               select 'T' to take your turn in the game.

           T Take Turn         This command well enter you into the game
                               you have selected to join,resume or create.

           E Exit to @BBS       This command well exit the game and take
                               you back to the BBS.

           A Abort Menu        This command well drop you out of the
                               game menu.
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#3
Orders Menu

      The orders menu is basically a list of hot keys that may be accessed
   only while playing a game. Their functions are....

           ! Activate Unit  This well return the selected unit back
                            into a active unit from either a fortified
                            or sentry position. The next year they may be
                            moved again.

           G Go to Active    If you seem to lose track of witch unit you
             Unit           are moving hitting this key well take you to
                            it.

           R Build Road     This well cause the unit selected to begin
                            construction on a road. Roads reduce the
                            amount of moves it takes to move a unit.
                            Roads can be built in the grass lands only.
                            Only Road Crews can build roads.
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           F Build Farm     The selected unit well begin to build a
                            farm. Farms raise the amount of grain
                            that a city can harvest from the land.
                            More grain increases city population.
                            Only Farm Units may use this command and
                            only in grass lands.

           M Build Mine     The selected unit well begin to build a
                            mine shaft. Mine shafts increase the amount of
                            ore a city has to build with each year. The
                            more ore a city has the faster it can produce.
                            Only Mine Units can use this command and only
                            in the mountains.
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           S Sentry         This well cause the selected unit to go on
                            alert. They well no longer move until a
                            unit from another Nation passes by them.

           T Fortify        The selected unit well dig in and prepare
                            for combat. They well no longer move even
                            if a enemy unit passes. They can a plus to
                            defence while in this position.

           B Build City     Only Explorers can build new cities. When
                            this is done you well be prompted for the
                            new cities name, you well then be dropped into
                            the city menu. From here you can build, buy
                            units that are in production and list your cities
                            improvements and view city status.

           C Go to City     This well bring up a list of your cities witch
                            you may select from to drop into the city menu
                            and perform building and buying commands.
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           P Pillage Land    Use this command to destroy roads and farms
                            around other Nations cities to slow down
                            production and income.

           N Next Unit      This command will single step you through
                            all your units, active or not. You may then
                            reactive them or disband them. Reactivated
                            units well be able to move the next year.

           D Disband Unit   This well remove the selected unit from the
                            game. Good for removing miners,farmers and
                            such when their jobs are done.

           Z Next Active    This command well jump you to your next active
             Unit           unit, it can be with or without moves left. All
                            fortified and sentry units are skipped.
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           U Unload Units   This command well pop up a list of all units
                            that are loaded in the selected unit. You
                            may then enter their numbers to bring them
                            back to active status. The can be unloaded
                            the next year.

           Y Begin New Year This command can be used any time to begin a
                            new year.  This causes all cities and units to
                            be updated. Cities gain income and grain, work
                            on production and even grow in population. Units
                            that are in active status gain moves back,
                            complete roads, farms and mines. If you ever
                            feel that the game is stuck in a loop hit this
                            key.

           Q Quit To Main   This well save your status and remove you from
                            the game and take you back to the main menu
                            screen.
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#4
Advisor Menu

    This menu contains several purely informational commands. They function
  as follows....

           V View Relations This drops you into a list of Nations in the
                            game and displays data on how you stand with
                            them. Weather your at war, peace have a embassy
                            or any relations at all.

           E Embassy Data   This brings up a list of Nations in the game
                            those you have a embassy with you can choose
                            to look over your data. Lots of good information
                            is provided when you have a embassy. It is
                            a wise action to take.

           Z Zoom Out Map   This well show you a large section of the world
                            around your selected unit. Only your cities
                            and your active unit are shown on the map. Use
                            this to plot your Nations expansion into unknown
                            areas.
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           1,2,3,4          These commands bring up a list of Nations and
                            ranks them in order of best to worst Nation
                            in the chosen area. This is a good way to pick
                            allies and weak Nations to attack.

           R Read News      This well display the full news from day one
                            of the game. It can be aborted at any prompt.

           Q Quit to Main   This drops you out of the Advisor Menu and back
                            to game play status.
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#5
Index

    The Index menu is a online cross reference of units, tech and
  city improvements. What each need to make each other can be found here.
  It is strongly advised that you use this menu when you are a newbie to
  the game!  Both city improvements and new type of military units can
  only be built if the proper fields of advancement have been studied.

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#6
Cities

   Cities are the keys to the game. They allow you to build new units, learn
 new technologies and bring in ore and coin to build and buy with.  Choosing
 a site for a city should be considered based on the type of city you wish
 to have. To build fast make sure to settle by lots of mountain. To grow
 in size and population so you can bring in vast taxes build in wide open
 areas so more farms and roads can be built to increase harvest and trade.
 To be able to build ships the city must contact water. Let it be known that
 port cities can be attacked by ships.  Be sure to fortify units in your
 cities, for undefended cities only have to be entered to be taken by other
 Nations.
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#7
Combat

    Combat is clean quick and dirty! Combat is performed by ratios. After
  the odds are figured then a out come is decided by a random roll. Now
  let me explain the random. I hate random outcomes so I have built combat
  in such a way that weaker units are just that, weaker unit. Say a
  spearmen unit attacks a Armor unit. The spearmen attack at 2 and the
  armor defend at 8 and are fortified witch adds 2. A roll is made
  for the attacker at 1 to 2 and a roll is made for the defender
  at ( 1 to 8 ) + 2. The rolls are compared and the winner is the one
  with the highest roll, as you can see the stronger unit well
  always have the advantage. If the spearmen were vets then they would gain
  a +2 and have a chance of destroying the armored.

  Unit to Unit Combat:
    To attack a unit simple move on top of it. The combat well be performed
  and the winner remains. Stacked units are attacked one at a time. The
  only time multiply units can be killed is if the are being transported.
  If a transport dies all units in it die to.
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  Unit to City Combat:
    If a city is defended each unit in the city must be destroyed one at a
  time. Then the city may be entered and added to your Nation. If a city
  has walls built then the defenders gain a bonus to their defence rolls.
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