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-
- ΓòÉΓòÉΓòÉ 1. Installation ΓòÉΓòÉΓòÉ
-
- This archive contains versions of TIMER0.SYS and DIVE. They are not installed
- automatically and will have to be installed by hand.
-
- Please note that these files are copyrighted by IBM and are included in the
- MainActor/2 archive by agreement of IBM Germany.
-
-
- ΓòÉΓòÉΓòÉ 1.1. Installing DIVE ΓòÉΓòÉΓòÉ
-
- DIVE is used by MainActor/2 for displaying video. The archive dive.zip contains
- the DIVE related files. Please copy the *.LUT files into the \mmos2 directory
- and the dive.dll into the \mmos2\dll directory.
-
- Make sure that you do not have a newer version installed.
-
-
- ΓòÉΓòÉΓòÉ 1.2. Installing TIMER0.SYS ΓòÉΓòÉΓòÉ
-
- TIMER0.SYS is needed by MainActor/2 for syncing audio and video streams. If
- TIMER0.SYS is not installed, video and audio streams will not be synced correctly.
-
- To install TIMER0.SYS, extract the files from the timer0.zip archive and
- install them with the device driver installer (DDINSTAL) utility. Make sure to
- remove the readonly attributes of the \os2\boot\clock*.sys files first with:
- attrib -r \os2\boot\clock*.sys.
-
- Please check if a newer TIMER0.SYS is not already installed.
-
-
- ΓòÉΓòÉΓòÉ 2. Introduction ΓòÉΓòÉΓòÉ
-
- MainActor/2 is a multimedia processing package. It allows you to load, edit,
- play and save animations, pictures and sounds of various formats and of any size.
-
- MainActor/2 features animation processing and editing functions and is the most
- powerful part of this package.
-
- MainView/2 is the external player of MainActor/2. It is useful when you only
- want to play an animation and don't want to load MainActor/2 just for that.
- MainView/2 can also be associated to other programs, like the WebExplorer.
-
- Both MainActor/2 and MainView/2 use the same modules for processing the various
- formats and are therefore quite flexible and expandable. They also both use
- DIVE from IBM for playback.
-
-
- ΓòÉΓòÉΓòÉ 2.1. Why release a Beta ? ΓòÉΓòÉΓòÉ
-
- We are new on the OS/2 market and want to make our product's as integrated into
- the OS/2 environment as possible. The best way is to let the user decide how he
- likes to use a program or which functions he needs. This is the reason why we
- decided to release MainActor/2 at this stage.
-
- Of course this means that we need your feedback. So, if you are interested in
- an animation processing package for OS/2, send us your suggestions.
-
- Note that beta software can contain bugs and is missing features of the final release.
-
-
- ΓòÉΓòÉΓòÉ 2.2. Other Platforms ΓòÉΓòÉΓòÉ
-
- MainActor is also available on other platforms. Currently for Windows 95 / NT
- 4.0, we hope to support other platforms as well one day. All platforms for
- which IBM's excellent VisualAge C++ open class libraries are available is a
- possible and easy target platform, like AIX, Solaris, HP-Unix etc.
-
- MainActor always uses the fastest video and audio playback system available on
- each platform, like DIVE under OS/2 and DirectX under Windows 95 / NT 4.0.
-
- If you decide to register MainActor, you automatically get a license for all
- platforms MainActor is or will be running on.
-
-
- ΓòÉΓòÉΓòÉ 3. MainActor/2 ΓòÉΓòÉΓòÉ
-
- MainActor/2 is the animation processing part of the MainActor/2 package.
-
- You can load, edit and play/show every animation, picture and sound format for
- which MainActor/2 has the proper loader module. You can save any animation,
- picture and sound format for which MainActor/2 has the proper saver module.
-
- The currently supplied modules are listed by selecting the Loader Modules...
- and Saver Modules... items of the Help menu.
-
- MainActor/2 features detailed online help. For additional information, please
- have a look at the User Guide.
-
-
- ΓòÉΓòÉΓòÉ 3.1. Start Options ΓòÉΓòÉΓòÉ
-
- You can pass MainActor/2 the names of projects to load.
-
- For example mactr.exe gfx\mov\test.mov pix\art.pcx would load the animation
- test.mov and the picture art.pcx right after MainActor/2 has started.
-
-
- ΓòÉΓòÉΓòÉ 3.2. User Guide ΓòÉΓòÉΓòÉ
-
- This guide explains the functionality of MainActor/2 as well as the vocabulary
- used by the online help and this documentation.
-
-
- ΓòÉΓòÉΓòÉ 3.2.1. Working with Projects ΓòÉΓòÉΓòÉ
-
- A project is either an animation, one or several pictures or a sound effect. An
- animation or sound effect is always a project of its own, the name of the
- project will be the name of the animation/sound effect.
-
- Pictures are handled differently. All pictures of a given format are grouped
- together in one project, the name of the project will be the name of the format
- of the pictures, like IFF or JPEG. This way you can group any numbers of
- pictures together and convert them into an animation.
-
- Every project has its own pop-up menu which is identical to the Project menu.
- If you press the right mouse button in the containers whitespace, the File menu
- will be shown as a pop-up menu.
-
-
- ΓòÉΓòÉΓòÉ 3.2.1.1. Loading Projects ΓòÉΓòÉΓòÉ
-
- There are several ways how to load a project.
-
- We included our own file requester with MainActor/2, this way you can select
- any number of files very easily, for example load a whole directory or a range
- of files. If you choose to use the system file requester you will have to
- select any single file per hand.
-
- A different way is to drag and drop the file icons over the project list. This
- way you can also load any number of files.
-
-
- ΓòÉΓòÉΓòÉ 3.2.1.2. Playing Projects ΓòÉΓòÉΓòÉ
-
- Simply double click on the project or select the Play Project... item of the
- Project menu.
-
-
- ΓòÉΓòÉΓòÉ 3.2.1.3. Removing Projects ΓòÉΓòÉΓòÉ
-
- Use the Remove Project item of the Project menu if you want to remove a
- specific project. Also, if you want to remove all currently loaded frames, you
- can use the Remove All item of the File menu.
-
- Another way is to drag and drop the project icon over a shredder object.
-
-
- ΓòÉΓòÉΓòÉ 3.2.2. Working with Frames ΓòÉΓòÉΓòÉ
-
- The frames of the current project are displayed in the frame list. A frame is
- an image which is either part of an animation or a picture in a picture list.
-
- If the frame is part of a picture list, the frames can be sorted, single or
- various pictures can be removed or their locations can be changed by drag and
- drop. This is not possible for animation frames, as these are mostly dependent
- on a each other in a linear fashion.
-
- Frames have the Frames menu available as a pop-up menu.
-
-
- ΓòÉΓòÉΓòÉ 3.2.2.1. Removing Frames ΓòÉΓòÉΓòÉ
-
- You can remove the currently selected frames by selecting the Remove Frames
- item of the Frames menu or by dragging the frames to a shredder object.
-
- Removing frames is only possible if the frames are part of a picture list.
-
-
- ΓòÉΓòÉΓòÉ 3.2.2.2. Selecting Frames ΓòÉΓòÉΓòÉ
-
- Frames can be simply selected with the mouse or by selecting one of the Select
- or Deselect sub menu items of the Edit menu.
-
- The items of the Frames menu often work on all selected frames, like the items
- for removing and saving.
-
-
- ΓòÉΓòÉΓòÉ 3.2.2.3. Showing Frames ΓòÉΓòÉΓòÉ
-
- A frame can be displayed by simply double clicking on it or by selecting the
- Show Frames... item of the Frames menu.
-
-
- ΓòÉΓòÉΓòÉ 3.2.2.4. Sorting Frames ΓòÉΓòÉΓòÉ
-
- Frames can be sorted by hand or automatically by their size or filename.
-
- To sort the frames by hand, simply drag and drop the frames to their new
- location inside the frame list.
-
- The sub menu items of the Sort Frames item of the Frames menu sort the frames
- by their size or filename.
-
- Sorting frames is only possible if the frames are part of a picture list.
-
-
- ΓòÉΓòÉΓòÉ 3.2.3. Working with Timecodes ΓòÉΓòÉΓòÉ
-
- Every frame of an animation or picture list has a timecode associated to it.
- The timecode controls the time the frame is shown during playback. MainActor/2
- displays the timecode in milliseconds, therefore a timecode of 1000 would mean
- that the frame would be displayed exactly one second.
-
- Projects can have two different kinds of timecodes: Global or local timecodes.
-
- Converting projects with different timecode methods can be tricky, have a look
- at the Timecode Translation.
-
-
- ΓòÉΓòÉΓòÉ 3.2.3.1. Global Timecodes ΓòÉΓòÉΓòÉ
-
- Global timecodes only support one timecode per animation, meaning that every
- frame has to have the same timecode.
-
- These animation formats, for example AVI/FLI/FLC, often insert additional
- frames into the animation for timing purposes. These frame are dummy frames and
- have a size of zero, they just have the purpose to slow down playback for the
- last 'real' frame.
-
- You can set the global timecode of an animation by selecting the Global
- Timecode... item of the Project menu.
-
-
- ΓòÉΓòÉΓòÉ 3.2.3.2. Local Timecodes ΓòÉΓòÉΓòÉ
-
- Local timecodes can be set for every frame of an animation and allow a
- different timecode for each frame. Local timecodes can be found in QT and
- IFF-AnimX animation formats. You can however not set the local timecodes of QT animations.
-
- Additionally, MainActor/2 treats picture lists as if they would have a local
- timecode feature. You can therefore set the timecodes of pictures. This is
- useful for quickly making a slide show as a preview of an animation or to set
- the timecodes prior to saving, so that the resulting animation automatically
- has the right timecodes associated to it.
-
- You can change the local timecodes of the currently selected frame by choosing
- the Local Timecodes... item of the Frames menu.
-
-
- ΓòÉΓòÉΓòÉ 3.2.4. Notes on Saving ΓòÉΓòÉΓòÉ
-
- Saving new pictures or animations is quite easy, you can save all frames or
- just the selected frames of the frame list to the new format.
-
- When saving pictures, MainActor/2 will automatically enumerate the new
- pictures, like "test0003.bmp".
-
- There are however some things you need to know, like how MainActor/2 deals with
- Timecode Translations or handles 8Bit Palettes.
-
-
- ΓòÉΓòÉΓòÉ 3.2.4.1. 8Bit Palettes ΓòÉΓòÉΓòÉ
-
- When you save a new 8Bit (256 color) animation MainActor/2 will use a
- customized palette for the whole animation. That means that MainActor/2 will
- not save a new palette once the source palette changes but tries to create an
- optimized palette for the new animation which will then be used for all frames.
-
- We think this approach results in smoother animations, especially on platforms
- which write directly to the color space, like low level DOS, Amiga and MAC viewers.
-
- The generation of the animation is, however, slower, as MainActor/2 has to
- process all frames to generate the source palette.
-
- It is possible to edit the palette prior to saving.
-
-
- ΓòÉΓòÉΓòÉ 3.2.4.2. Editing 8bit Palettes ΓòÉΓòÉΓòÉ
-
- You can edit 8bit palettes prior to saving with the palette editor. Useful if
- you want to optimize the palette, but as MainActor changes the color indices
- while optimizing the palette it becomes a must when you want to set a specific
- color index as color 0, for example if you want to save the color as
- transparent with the GIF saver.
-
- With the color editor you always have full control over the palettes you save
- in your 8bit animations or pictures.
-
-
- ΓòÉΓòÉΓòÉ 3.2.4.3. Timecode Translation ΓòÉΓòÉΓòÉ
-
- There can be some problems while converting local timecode animations to global
- timecode animation formats.
-
- Converting global timecode animation formats to local timecode animation
- formats is easy, because MainActor/2 can set every local timecode to the global
- timecode of the source project.
-
- This does not work the other way round, as you can set the global timecode of
- the animation to only one of the local timecodes of the source project.
- MainActor/2 tries to calculate the best global timecode for the new project and
- inserts dummy frames behind frames which have higher timecodes than the new
- global one.
-
- This all sounds a little complicated but we hope MainActor/2 does the job
- without you even noticing it.
-
- If you are not satisfied with the timing of a certain animation, you can always
- split it up into pictures, load them as a picture lists and can set the
- timecodes of the pictures yourself. If you want to add dummy frames in the
- resulting animation, simply add the same picture various times into the picture
- list. Of course, a later version of MainActor/2 will have a sequencer which
- will make this kind of work very easy indeed.
-
-
- ΓòÉΓòÉΓòÉ 4. MainView/2 ΓòÉΓòÉΓòÉ
-
- MainView/2 is the player only part of MainActor/2. Useful if you just want to
- play an animation or want to run an animation from within another program, like
- the WebExplorer.
-
- It can play every format for which MainActor/2 has the proper loader module.
- Saving is not supported from within MainView/2.
-
- The install script writes the path of the current directory to the user.ini
- file. This helps MainView/2 to find its loader modules if it was not started
- from within its own directory. If you change the location of the MainActor/2
- files or delete the user.ini file, make sure to restart the install script.
-
-
- ΓòÉΓòÉΓòÉ 4.1. Start Options ΓòÉΓòÉΓòÉ
-
- Starting MainView/2 by clicking on its icon opens a file requester. Otherwise
- you can pass the name on the command line.
-
- Note that you can also drop the icon of the animation or picture on the
- MainView/2 icon.
-
- The syntax for MainView/2 is: mainview.exe [options] filename.
-
- MainView/2 supports the following options in this release:
-
- -(c|cache)
- Cache Data. This option will load all data of the animation into a
- ram cache before playing. This will speed up animation playback. If
- not enough free ram is available, MainView/2 will free the already
- allocated memory and play directly from harddisk/cdrom. This option
- is off by default.
-
- -(v|volume) number
- Set the sound volume, the range for the number is 0-100. Default is 80.
-
- -(tbl|toolbarlocation) location
- Sets the initial location of the control toolbar. Location can be
- one of the following strings: top, bottom, left, right, floating and hidden.
-
- -(hw|hidewindow)
- Hide the load window, the window which displays the progress of the
- loading process. The window will not be shown. This option is off by default.
-
- -(das|disableautostart)
- This option will stop MainView/2 to start animations automatically.
-
- -(cfr|customfilerequester)
- Use the custom file requester instead of the system file requester.
- This option is off by default.
-
- -(r|repeat) number
- The number indicates how many times the project shall be repeated
- while playing. Default is 1.
-
- Example: mainview -volume 80 -tbl bottom dino.mov would play the dino.mov
- animation with a sound volume of 80 and the toolbar would be located at the
- bottom of the window.
-
-
- ΓòÉΓòÉΓòÉ 5. mainCODEC/2 ΓòÉΓòÉΓòÉ
-
- mainCODEC/2 is part of MainActor/2 but is distributed as a separate archive. It
- contains a subset of the MainActor/2 modules as MMPM/2 codecs. These codecs
- allow the supported formats to be used within the native OS/2 multimedia
- system, for example inside the player or VideoIN.
-
-
- ΓòÉΓòÉΓòÉ 5.1. Where to find it ΓòÉΓòÉΓòÉ
-
- mainCODEC/2 can be downloaded from our Web Pages
- (http://www.ac-copy.com/maincpt.html) and our BBS (+49-(0)241-4090446).
-
- Also, it should be available per ftp at hobbes.nmsu.edu.
-
-
- ΓòÉΓòÉΓòÉ 6. Mailing List ΓòÉΓòÉΓòÉ
-
- We are running a mailing list for MainActor/2 called os2-MainActor. If you are
- interested in the product, we recommend to join the list. To join to the
- mailing list send email to listserv@mainconcept.de.
-
- ADD <your email address> os2-MainActor
- Adds your email address to the mailing list.
-
- DELETE <your email address> os2-MainActor
- Deletes your email address from the mailing list.
-
- FAQ os2-MainActor
- Will send the FAQ of the mailing list.
-
- INDEX
- Will send a list of all available mailing lists on our server.
-
- HELP
- Will send the help page for all available commands on our server.
-
-
- ΓòÉΓòÉΓòÉ 7. Registration ΓòÉΓòÉΓòÉ
-
- If you decide to register MainActor/2, we will send you a personal serial
- number which will be able to unlock all future versions of this software on all
- available platforms. Currently MainActor is running on OS/2 and Windows 95 / NT
- 4.0.
-
- The fee for MainActor/2 is $60 (99,- DM) or any equivalent sum in your local
- currency. Please no foreign checks (except EuroChecks). We do take
- Master/EuroCard and VISA.
-
- You can contact us at :
-
- MainConcept, GbR Moenig/Zabel
- Hermann-Heusch-Platz 3
- D-52062 Aachen
- Germany
-
- Tel: +49-(0)241-4090444
- FAX: +49-(0)241-4090445
- BBS: +49-(0)241-4090446
-
- Email: info@mainconcept.de
- http://www.ac-copy.com/maincpt.html
-
-
- ΓòÉΓòÉΓòÉ 8. History ΓòÉΓòÉΓòÉ
-
- The history lists the last three revisions of MainActor/2, together with the
- bug fixes, improvements and new features of every revision.
-
-
- ΓòÉΓòÉΓòÉ 8.1. Version 0.30 ΓòÉΓòÉΓòÉ
-
- o Audio/Video sync has been much improved.
- o Added the playback speed functions to the menu of the playback window.
- o Revised the menu layout of the dive window.
- o Added the control toolbar functions to the control menu.
- o Added the frames per second titlebar option.
- o Added the goto frame function in the control menu.
- o Tried to re-implement the FS-DIVE functionality but failed.
-
-
- ΓòÉΓòÉΓòÉ 8.2. Version 0.35 ΓòÉΓòÉΓòÉ
-
- o Added the different timecode settings and reintroduced the settings menu.
- o Rewrote parts of the documentation.
- o Enhanced the drag and drop support, you can now drag projects and frames to
- the shredder (only if the frame is a picture) and can sort picture lists by
- drag and drop.
- o Added the IFF-Anim3/5/7/8/J loader modules.
- o Added the Remove Frames item in the frames menu.
- o Added the Remove All item in the file menu.
- o You can now change the timecodes of pictures, so that you can give them the
- right timecodes to try them out before saving. Also nice for making slide-shows.
- o Added the first chapters in the user guide of MainActor/2.
- o Added the custom file requester for both MainActor and MainView.
- o Added the repeat option in the dive window and added the repeat command
- line option to mainview.
- o Introduced a valid size check for the last frames of QT animations.
- o Added timecode translation functions to the save modules. Conversion from
- local to global timecode formats now keeps the original timecodes intact
- (with the use of dummy frames).
- o Added the AVI saver module and the RGB8, RGB24 and RLE codecs.
- o Added the RGB4 codec to the AVI loader module.
- o The internal save function has been completely redesigned. DIVE has been
- scraped for buffer to buffer conversion, this is now done by custom
- routines. Median Cut is now used to generate the new color palette for 8bit
- animations and pictures. The palette is built by loading all frames of the
- source project and examining the colors.
-
-
- ΓòÉΓòÉΓòÉ 8.3. Version 0.50 ΓòÉΓòÉΓòÉ
-
- o All possible actions in the MainActor/2 window are now multithreaded and
- don't block the message queue (selecting a range of frames, caching data
- etc).
- o Added the GIF Picture loader+saver.
- o Added the GIF Animation loader+saver.
- o Added the module gui interface to pass options to the saver modules.
- o Added the info toolbar at the bottom of the main window and scraped the
- loader progress window.
- o MainView/2 now uses the system file requester by default. The custom file
- requester is now optional. Therefore renamed the systemfilerequester option
- to customfilerequester.
- o Added the palette editor and the functionality to edit 8bit palettes prior
- to saving.
- o Added the Show Palette function to the frames menu.
- o All windows used by MainActor are now entirely based on the open class
- library. No more dialog