home *** CD-ROM | disk | FTP | other *** search
-
- ΓòÉΓòÉΓòÉ 1. The Frame List ΓòÉΓòÉΓòÉ
-
- The frame list displays all frames of the currently selected Project.
-
- Each frame is represented by an icon and several columns of information.
-
- If the frame is part of an animation, information about the number of the
- frame, its timecode, compression and its size are displayed. Also, if the frame
- has sound information associated, the frame icon will have a small note symbol
- and the size of the sound data is displayed.
-
- If the frame (or rather picture) is part of a picture list, its name, timecode,
- compression method and size is displayed.
-
- You can change the way the timecodes are displayed by using the Timecode Settings.
-
- Every frame has its own popup menu. Double-clicking a frame will display it.
-
-
- ΓòÉΓòÉΓòÉ 2. The Project List ΓòÉΓòÉΓòÉ
-
- The project list displays all currently loaded projects and occupies the left
- third of the main window. The frames of the currently selected Project are
- displayed in The Frame List.
-
-
- ΓòÉΓòÉΓòÉ 3. Project ΓòÉΓòÉΓòÉ
-
- All projects are displayed as icons in The Project List.
-
- A project is either an animation of a certain animation format or one or more
- pictures or sounds of the same format. All pictures of the same format will
- always be grouped together in one project, this project is named after the
- picture format. The same for the sounds.
-
- The frames of the currently selected project are displayed in The Frame List.
-
- Each project has its own popup menu, double-clicking on a project will play it
- back.
-
-
- ΓòÉΓòÉΓòÉ 4. Open... ΓòÉΓòÉΓòÉ
-
- Selecting the Open item of the File menu will open a file dialog. You can
- select any of the supported animation or picture formats. After loading, the
- new project will be displayed in The Project List.
-
- The file dialog supports multiple selections, that means that several files can
- be marked for loading.
-
-
- ΓòÉΓòÉΓòÉ 5. Save As... ΓòÉΓòÉΓòÉ
-
- Selecting the Save item of the File menu will open the save window. The All
- Frames item of The Save Window will be checked.
-
-
- ΓòÉΓòÉΓòÉ 6. Exit ΓòÉΓòÉΓòÉ
-
- Selecting the Exit item of the File menu terminates MainActor/2.
-
-
- ΓòÉΓòÉΓòÉ 7. Select ΓòÉΓòÉΓòÉ
-
- Selecting one of the three sub menu items of the Select item in the Edit menu
- allows you to select all, or some of the frames in The Frame List.
-
- Select All
- Selects all frames available in the frame list.
-
- Select Range ...
- Allows you to select a range of frames, for example frame 10 to 50.
-
- Select Compression ...
- Allows you to select all frames with a specific compression. For example,
- if you loaded a FLI animation, you can select all frames which have a
- ClrBlack compression method.
-
-
- ΓòÉΓòÉΓòÉ 8. Deselect ΓòÉΓòÉΓòÉ
-
- Selecting one of the three sub menu items of the Deselect item in the Edit menu
- will allow you to deselect all, or some of the frames in The Frame List.
-
- Deselect All
- Deselects all frames available in the frame list.
-
- Deselect Range ...
- Allows you to deselect a range of frames, for example frame 10 to 50.
-
- Deselect Compression ...
- Allows you to deselect all frames with a specific compression. For
- example, if you loaded a FLI animation, you can deselect all frames which
- have a Dummy compression method.
-
-
- ΓòÉΓòÉΓòÉ 9. Invert ΓòÉΓòÉΓòÉ
-
- Selecting the Invert item of the Edit menu will invert the selection status of
- all frames in The Frame List.
-
- All selected frames will be deselected and all deselected frames will be
- selected.
-
-
- ΓòÉΓòÉΓòÉ 10. Project Info... ΓòÉΓòÉΓòÉ
-
- Selecting the Project Info ... item of the Project menu will open a dialog
- window which displays information about the currently selected Project.
-
-
- ΓòÉΓòÉΓòÉ 11. Cache Data ΓòÉΓòÉΓòÉ
-
- Selecting the Cache Data item of the Project menu caches all the data of the
- currently selected Project in ram, which results in better access and playback
- times for the project.
-
- If the menu item is checked the data is cached in memory, if not the data will
- be loaded directly from disk (which is the default).
-
- Note, not all loader modules support caching, if a loader module does not
- support caching, the menu item is disabled. This is the case for most of the
- picture loader modules.
-
-
- ΓòÉΓòÉΓòÉ 12. Global Timecode... ΓòÉΓòÉΓòÉ
-
- Selecting the Global Timecode item of the Project menu will open a window which
- allows you to change the global timecode of the currently selected Project.
-
- Some animation formats (for example FLI/FLC) only support one timecode for all
- of the frames of an animation, that means that all frames will stop playback
- for the same amount of time. These animations often have dummy frames inserted
- into the animation to allow for better timing.
-
- If your project does not have a global timecode or does support a timecode for
- each frame, this menu item will be disabled. If it does support a timecode for
- each frame, you can select the frames you want to change the timecode of and
- select the Local Timecodes menu item of the Frames menu.
-
-
- ΓòÉΓòÉΓòÉ 13. Play Project ΓòÉΓòÉΓòÉ
-
- Selecting the Play Project item of the Project menu plays the currently select project.
-
- MainActor/2 uses The DIVE Window for playback.
-
-
- ΓòÉΓòÉΓòÉ 14. Remove Project ΓòÉΓòÉΓòÉ
-
- Selecting the Remove Project item of the Project menu will remove the currently
- selected Project from The Project List and frees all memory dedicated to the
- project.
-
-
- ΓòÉΓòÉΓòÉ 15. Save Frames ΓòÉΓòÉΓòÉ
-
- Selecting the Save Frames item of the Frames menu will open the save window.
- The Selected Frames item of The Save Window will be checked.
-
-
- ΓòÉΓòÉΓòÉ 16. Local Timecodes... ΓòÉΓòÉΓòÉ
-
- Selecting the Local Timecodes... item of the Frames menu will open a window
- which allows you to change the local timecodes of the currently selected
- frames.
-
- This option is only enabled if the animation format of your current Project
- supports a timecode per frame or if the project is a picture (list).
-
-
- ΓòÉΓòÉΓòÉ 17. Show Frames ΓòÉΓòÉΓòÉ
-
- Selecting the Show Frames item of the Frames menu will show the currently
- selected frame.
-
- MainActor/2 uses The DIVE Window to show the frames of a Project.
-
-
- ΓòÉΓòÉΓòÉ 18. Sort Frames ΓòÉΓòÉΓòÉ
-
- Selecting one of the sub menu items of the Sort Frames item in the Frames menu
- sorts all frames in The Frame List according to the selected sort method. This
- menu is only available when the currently selected Project is a picture list.
-
- Animations are mostly delta encoded and cannot be sorted, even when they are
- nonlinear, it would be too difficult to keep track of the different color
- palettes etc.
-
- Sort Frames by Name
- The frames are sorted, case insensitive, by their names.
-
- Sort Frames by Size
- The frames are sorted by their size. The pictures with the smallest size
- are at the top of the frame list, the pictures with the biggest size at
- the bottom.
-
-
- ΓòÉΓòÉΓòÉ 19. Help Index ΓòÉΓòÉΓòÉ
-
- Selecting the Help Index item of the Help menu displays the index of the online
- help document for MainActor/2.
-
-
- ΓòÉΓòÉΓòÉ 20. General Help ΓòÉΓòÉΓòÉ
-
- Selecting the General Help item of the Help menu displays a general
- introduction to the user interface of MainActor/2.
-
-
- ΓòÉΓòÉΓòÉ 21. Using Help ΓòÉΓòÉΓòÉ
-
- Selecting the Using Help item of the Help menu displays an introduction on how
- to use the online help facility.
-
-
- ΓòÉΓòÉΓòÉ 22. Loader Modules... ΓòÉΓòÉΓòÉ
-
- Selecting the Loader Modules item of the Help menu will open a dialog window
- which displays the supplied loader modules of this version of MainActor/2, as
- well as the supported codecs of these modules.
-
- The version numbers, copyrights and authors of the modules are displayed as
- well.
-
-
- ΓòÉΓòÉΓòÉ 23. Saver Modules... ΓòÉΓòÉΓòÉ
-
- Selecting the Saver Modules item of the Help menu will open a dialog window
- which displays the supplied saver modules of this version of MainActor/2, as
- well as the supported codecs of these modules.
-
- The version numbers, copyrights and authors of the modules are displayed as
- well.
-
-
- ΓòÉΓòÉΓòÉ 24. Registration ΓòÉΓòÉΓòÉ
-
- Selecting the Registration item of the Help menu will show an informational
- text about how to register MainActor/2.
-
-
- ΓòÉΓòÉΓòÉ 25. Serial Number... ΓòÉΓòÉΓòÉ
-
- Selecting the Serial Number item of the Help menu will allow you to register
- your copy of MainActor/2 once you received your personal serial number from us.
-
-
- ΓòÉΓòÉΓòÉ 26. Release Notes ΓòÉΓòÉΓòÉ
-
- Selecting the Release Notes item of the Help menu will show the latest
- information about this version of MainActor/2.
-
-
- ΓòÉΓòÉΓòÉ 27. Product Info... ΓòÉΓòÉΓòÉ
-
- Selecting the Product Info ... item of the Help menu will open a dialog window
- which displays the version number of MainActor/2 and the registration status of
- your copy.
-
-
- ΓòÉΓòÉΓòÉ 28. The DIVE Window ΓòÉΓòÉΓòÉ
-
- The DIVE window is used for graphically displaying a project and its frames.
-
- The window contains the Options and Control menus and the The Control Toolbar.
-
- Please use the online help for the menu items for information on the various
- functions.
-
-
- ΓòÉΓòÉΓòÉ 29. Snap ΓòÉΓòÉΓòÉ
-
- Selecting one of the sub menu items of the Snap item in the DIVE Windows
- Options menu snaps The DIVE Window to a specific size, relative to the project
- dimensions.
-
- Snap 1/1
- Snaps the window size to the size required to contain the original project
- dimensions.
-
- Snap 2/2
- Snaps the window size to the size required to contain twice the project
- dimensions.
-
- Snap 3/3
- Snaps the window size to the size required to contain thrice the project
- dimensions.
-
-
- ΓòÉΓòÉΓòÉ 30. Speed ΓòÉΓòÉΓòÉ
-
- Selecting one of the sub menu items of the Speed item in the DIVE Windows
- Options menu adjusts the frame rate with which the frames in the The DIVE
- Window are displayed.
-
- Timed
- Selects the default frame rate of the project. This is the default.
-
- Maximum
- Selects the maximum frame rate possible. The project will be played back
- at maximum speed.
-
- 60 fps
- Tries to adjust the frame rate to 60 frames per second, if possible.
-
- 50 fps
- Tries to adjust the frame rate to 50 frames per second, if possible.
-
- 30 fps
- Tries to adjust the frame rate to 30 frames per second, if possible.
-
- 25 fps
- Tries to adjust the frame rate to 25 frames per second, if possible.
-
- 10 fps
- Tries to adjust the frame rate to 10 frames per second, if possible.
-
- Custom...
- Requests a custom frame rate. Valid frame rates range from 1 to 1000.
-
-
- ΓòÉΓòÉΓòÉ 31. Titlebar ΓòÉΓòÉΓòÉ
-
- Selecting one of the sub menu items of the Titlebar item in the DIVE Windows
- Options menu sets the contents of the titlebar of The DIVE Window.
-
- Project Name
- Displays the name of the current project in the titlebar. This is the
- default for animations.
-
- Frame Counter
- Show the current frame number in the titlebar. This is the default for
- pictures.
-
- Frames per Second
- Shows the frames which are displayed per second in the titlebar.
-
-
- ΓòÉΓòÉΓòÉ 32. Exit ΓòÉΓòÉΓòÉ
-
- Selecting the Exit item in the DIVE Windows Options menu closes The DIVE
- Window.
-
-
- ΓòÉΓòÉΓòÉ 33. Control Elements ΓòÉΓòÉΓòÉ
-
- The items of the Control menu control the playback of the project. Most
- functions are also integrated in The Control Toolbar.
-
- Scan backward
- Scans back to the first frame.
-
- Step backward
- Steps back one frame.
-
- Stop
- Stops the playback.
-
- Play
- Starts the playback.
-
- Step forward
- Steps forward one frame.
-
- Scan forward
- Scans forward to the last frame.
-
- Goto Frame...
- Requests you to enter a frame inside the project. If you enter a valid
- frame number, The DIVE Window jumps to the frame.
-
-
- ΓòÉΓòÉΓòÉ 34. Control Toolbar Layout ΓòÉΓòÉΓòÉ
-
- Selecting one of the sub menu items of the Control Toolbar item in the DIVE
- Windows Control menu sets the style of The Control Toolbar
-
- Hover help
- Enables or disables the hover help support for the control toolbar. If
- hover help is enabled, help messages are displayed once the mousepointer
- is above one of the control elements of the toolbar.
-
- Top
- Displays the toolbar above the project.
-
- Bottom
- Displays the toolbar below the project.
-
- Left
- Displays the toolbar to the left of the project.
-
- Right
- Displays the toolbar to the right of the project.
-
- Floating
- Lets the toolbar float freely on the desktop.
-
- Hidden
- Hides the toolbar.
-
-
- ΓòÉΓòÉΓòÉ 35. The Control Toolbar ΓòÉΓòÉΓòÉ
-
- This toolbar controls The DIVE Window. For a description of the buttons of
- this toolbar, enable the Hover help subitem of the Control Toolbar item in the
- Control menu.
-
-
- ΓòÉΓòÉΓòÉ 36. Goto Frame Window ΓòÉΓòÉΓòÉ
-
- Enter the frame number of the frame which shall be displayed in the The DIVE
- Window.
-
-
- ΓòÉΓòÉΓòÉ 37. Speed Window ΓòÉΓòÉΓòÉ
-
- Enter the frame rate which shall be applied to The DIVE Window.
-
-
- ΓòÉΓòÉΓòÉ 38. General Help ΓòÉΓòÉΓòÉ
-
- The main window of MainActor/2 is divided into two parts.
-
- On the left of the window is The Project List, the rest of the window is
- occupied by The Frame List.
-
- You can change the relative size of the project and frame lists by dragging the
- vertical slider to the left or right. The slider is located between the lists.
-
- You can load a new Project with the Open item of the File menu, or by dragging
- the file into the project list.
-
-
- ΓòÉΓòÉΓòÉ 39. Beta Notes ΓòÉΓòÉΓòÉ
-
- Please read this page for information about this beta version of MainActor/2.
-
- This beta release will probably contain bugs and is missing features and
- modules of the final release. If you encounter any bugs or need a special
- feature please contact us, this is what this beta is for.
-
- Full-Screen DIVE is disabled for this beta release. We hope to get it up and
- running again soon.
-
- Known Problems with this Beta
-
- o None.
-
- Features of this version
-
- o Complete AVI and QT support with sound.
-
- o Other modules include loading of FLI, FLC, GIF, GIF-Anim, DL, PCX, IFF,
- IFF-Anim3/5/7/8/J and saving of AVI, FLI, FLC, GIF, GIF-Anim, BMP.
-
- o Saving of GIF and GIF-Anim supports all possible options like Transparent
- and Netscape loop settings.
-
- o A color palette editor for optimizing the palette or for setting the color
- indices for GIF transparency.
-
- o Lots of smaller improvements. For a detailed lists of changes see the
- history section of the MainActor/2 documentation.
-
- Features of v1.0
-
- o Many loader and saver modules, including MPEG, JPEG, M-JPEG, WAV, .MOD and
- more.
-
- o Many animation processing and editing functions.
-
- o Graphical profiles.
-
- o Support for MMPM/2 (loading and saving).
-
- o Support for the Connectix QuickCam hardware.
-
- o Sound support for saving.
-
- In the long run, MainActor/2 will become a timeline based animation sequencer,
- including
-
- o An unlimited amount of video and audio tracks.
-
- o Fades, wipes and effects for both audio and video.
-
- o Developer kits for writing them, as will be the case with the loader/saver
- modules.
-
-
- ΓòÉΓòÉΓòÉ 40. Load Error ΓòÉΓòÉΓòÉ
-
- Either an error has been encountered while loading the project or you did
- cancel the loading process.
-
- You can see the cause of the failure in the window, as well as the project at
- which the failure occurred.
-
-
- ΓòÉΓòÉΓòÉ 41. Module Info ΓòÉΓòÉΓòÉ
-
- This window displays all loader or saver modules which are included in
- MainActor/2 v0.50.
-
- Each module supports various codecs, the codecs of the currently selected
- module are listed in the Codecs list.
-
- The author, copyright and version of the currently selected module are listed
- in the lower left of the window, along with the type field which identifies the
- format of the module, for example Animation or Picture.
-
-
- ΓòÉΓòÉΓòÉ 42. Select Range ΓòÉΓòÉΓòÉ
-
- The Select Range window lets you select a specific range of frames in The Frame
- List.
-
- Enter the first frame you want to have selected in the From field and enter the
- last frame in the to field.
-
- After that, you can select Accept to select the frames or Cancel to cancel the
- operation.
-
-
- ΓòÉΓòÉΓòÉ 43. Select Compression ΓòÉΓòÉΓòÉ
-
- The Select Compression window lets you select the frames in The Frame List
- which have a specific compression method.
-
- Select the compression format and select Accept to select the frames with the
- specified compression method or select Cancel to cancel the operation.
-
-
- ΓòÉΓòÉΓòÉ 44. Deselect Range ΓòÉΓòÉΓòÉ
-
- The Deselect Range window lets you deselect a specific range of frames in The
- Frame List.
-
- Enter the first frame you want to have deselected in the From field and enter
- the last frame in the to field.
-
- After that, you can select Accept to deselect the frames or Cancel to cancel
- the operation.
-
-
- ΓòÉΓòÉΓòÉ 45. Deselect Compression ΓòÉΓòÉΓòÉ
-
- The Deselect Compression window lets you deselect the frames in The Frame List
- which have a specific compression method.
-
- Select the compression method and select Accept to deselect the frames with the
- specified compression method or select Cancel to cancel the operation.
-
-
- ΓòÉΓòÉΓòÉ 46. Project Info ΓòÉΓòÉΓòÉ
-
- The Project Info dialog window displays some of the more technical information
- of the current project.
-
- Name
- The name of the current project.
-
- Format
- The format of the loader module.
-
- Width
- The width of the project in pixels.
-
- Height
- The height of the project in pixels.
-
- Frames
- The number of frames of the project.
-
- Loop Frames
- The number of loop frames of the project.
-
- Average Image Size
- The average size, in bytes, of the image data.
-
- Average Sound Size
- The average size, in bytes, of the sound data (if any).
-
- Bits Per Sample
- The amount of bits per sample, typically 8 or 16 bits. The sound quality
- improves with the number of bits. This field is empty when no sound is
- associated with the project.
-
- Samples Per Second
- The samples which are played per second. More samples are equivalent with
- better sound quality. This field is empty when no sound is associated with
- the project.
-
- Total Project Size
- The total size, in bytes, of the project.
-
- DIVE Color Space Spec
- The color space format of the project.
-
-
- ΓòÉΓòÉΓòÉ 47. Local Timecode ΓòÉΓòÉΓòÉ
-
- The Local Timecode window allows you to change the local timecodes of the
- currently selected frames.
-
- The Local Timecode changes the timecodes of all currently selected frames in
- The Frame List to the new timecode. Note that only a few animation formats
- support a timecode per frame (for example all IFF-Anim formats). You can always
- change the local timecodes for pictures, but they will not be saved.
-
- The timecode has to be entered in milliseconds.
-
-
- ΓòÉΓòÉΓòÉ 48. Error ΓòÉΓòÉΓòÉ
-
- An error has been encountered. The window displays the error message and the
- possible cause for the error.
-
-
- ΓòÉΓòÉΓòÉ 49. The Save Window ΓòÉΓòÉΓòÉ
-
- The save window is the interface to the save modules which are shipped with
- MainActor/2 v0.50.
-
- You can select the format in which you want to save the frames in the Modules
- list. Most modules support more than one codec, select the one you want in the
- Codecs list.
-
- If you are going to save pictures or an animation, you can select their new
- width and height in the Width and Height entry fields.
-
- You can now choose if you want to save all the frames of the project, or just
- those which are selected in the The Frame List. If you want to save all frames,
- enable the All Frames button, otherwise select the Selected Frames button.
-
- You can edit the color palette which will be used for 8bit codecs by selecting
- the Palette ... button. The palette will be created and The Palette Editor will
- be opened to edit the palette. The editor is nice when you want to optimize the
- palette or want to set a specific color to the 0 index (for example to set it
- to transparent with the GIF saver). Although you can always edit the palette,
- it will only be used by codecs which use a color palette (8bit codecs).
-
- If the currently selected save module accepts options, the Options ... button
- is enabled. Pressing the button will open the Module GUI Interface. This
- interface allows you to set the options the saver module supports, like setting
- the background / transparent colors for GIF pictures or animations.
-
- You can start the save process by clicking on the Save... button. Choose the
- name of the new project in the file dialog requester. Note that the save
- modules will append their suffix to the file name automatically, like ".fli".
- Also, if you save a series of pictures, the picture index will also be
- appended, like "0002.bmp".
-
- While saving you can stop the action by clicking on Cancel. Cancel will also
- close the window if no save progress is currently running.
-
-
- ΓòÉΓòÉΓòÉ 50. Registration ΓòÉΓòÉΓòÉ
-
- If you decide to register MainActor/2, we will send you a personal serial
- number which will be able to unlock all future versions of this software on all
- available platforms. Currently MainActor is running on OS/2 and Windows 95 / NT
- 4.0.
-
- The fee for MainActor/2 is $60 (99,- DM) or any equivalent sum in your local
- currency. Please no foreign checks (except EuroChecks). We do take
- Master/EuroCard and VISA.
-
- You can contact us at :
-
- MainConcept, GbR Moenig/Zabel
- Hermann-Heusch-Platz 3
- D-52062 Aachen
- Germany
-
- Tel: +49-(0)241-4090444
- FAX: +49-(0)241-4090445
- BBS: +49-(0)241-4090446
-
- Email: info@mainconcept.de
- http://www.ac-copy.com/maincpt.html
-
-
- ΓòÉΓòÉΓòÉ 51. Personalisation ΓòÉΓòÉΓòÉ
-
- Enter your personal serial number into the entry field and select Accept. If
- you do not yet own a serial number (you do not have registered MainActor/2
- yet), select Cancel.
-
-
- ΓòÉΓòÉΓòÉ 52. MainView/2 ΓòÉΓòÉΓòÉ
-
- MainView/2 is the external player of MainActor/2. It should be used if you just
- want to play an animation or to view a picture.
-
- During the loading process, the name of the project, its format and the width
- and height are displayed. The progress indicator displays how much of the
- project has already been examined. If the project has been loaded the frames
- field is updated with the number of frames of the project.
-
- MainView/2 will display warning messages of the loader modules in red at the
- bottom line of the window.
-
- After loading, the project will be shown.
-
-
- ΓòÉΓòÉΓòÉ 53. Timecode Settings ΓòÉΓòÉΓòÉ
-
- Selecting one of the three sub menu items of the Show Timecodes as item in the
- Settings menu allows you to change the time system in which the timecodes in
- The Frame List are displayed.
-
- /1000 Sec
- This timecode setting displays the timecode for every frame in milliseconds.
-
- HH:MM:SS:MS
- The timecodes will be displayed as time offsets of the frames
- relative to the beginning of the project in hours, minutes, seconds
- and milliseconds. The head of the timecode column will display the
- time of the whole project.
-
- HH:MM:SS.FF
- In contrast to the first two settings, this setting is based on a
- frames per second basis. The timecodes are, again, treated as
- offsets. First, MainActor/2 will determine the global frames per
- second rate of the project. Then it will display the timecodes,
- based on this fps rate, in hours, minutes, seconds and the frame
- offset. The frame offset is between 0 (the first frame of the
- second) and the frames per second rate minus one (the last frame of
- the second). The head of the timecode column will display the time
- of the whole project.
-
-
- ΓòÉΓòÉΓòÉ 54. Remove All ΓòÉΓòÉΓòÉ
-
- Selecting the Remove All item of the File menu will remove all currently loaded
- projects from The Project List.
-
-
- ΓòÉΓòÉΓòÉ 55. Global Timecode ΓòÉΓòÉΓòÉ
-
- The Global Timecode window allows you to change the global timecode of your
- current Project.
-
- The Global Timecode changes the timecodes of all frames to the new timecode
- entered in the window. This option is important for those animation formats who
- only support one timecode per animation (FLI/FLC). These animation formats
- often use Dummy frames for timing.
-
- The timecode has to be entered in milliseconds.
-
-
- ΓòÉΓòÉΓòÉ 56. Remove Frames ΓòÉΓòÉΓòÉ
-
- Selecting the Remove Frames item of the Frames menu will remove the currently
- selected frames in The Frames List.
-
- This menu item is only active when the current project is a picture list. You
- cannot remove frames from an animation.
-
-
- ΓòÉΓòÉΓòÉ 57. The Custom File Requester ΓòÉΓòÉΓòÉ
-
- This requester offers some enhanced functionality over the system file requester.
-
- You can select the drives in The Drive List and files and directories in The
- File And Directory List.
-
- Pressing the Load button will load the currently selected files, pressing
- Cancel will close the requester without loading a file.
-
- If the file requester is in single selection mode, the Select and Deselect
- submenu items of the Files menu will be disabled.
-
- Please use the online menu help for descriptions of the menu functions.
-
-
- ΓòÉΓòÉΓòÉ 58. The Drive List ΓòÉΓòÉΓòÉ
-
- The drive list contains the drives (disks) which are currently available on
- your system.
-
- Selecting a drive will display the current directory of this drive in The File
- And Directory List. Double clicking a drive will display the root directory.
-
- Note that the Drives menu is available as a popup menu inside of the drive list.
-
-
- ΓòÉΓòÉΓòÉ 59. The File And Directory List ΓòÉΓòÉΓòÉ
-
- The file and directory list contains the files and directories of the currently
- selected drive of the The Drive List. The directories are located at the top of
- the list, the files at the bottom.
-
- You can enter a directory by double clicking on its name. You cannot select
- directories, only files. Double clicking on a file will load it.
-
- Note that the Files menu is available as a popup menu inside of the file and
- directory list.
-
-
- ΓòÉΓòÉΓòÉ 60. The Drives Menu ΓòÉΓòÉΓòÉ
-
- The Drives menu contains the following items:
-
- Refresh
- This item will refresh The Drive List.
-
- Exit
- Closes the file requester without loading a file.
-
-
- ΓòÉΓòÉΓòÉ 61. Select ΓòÉΓòÉΓòÉ
-
- The submenu items of the Select item select all files or a part of the files in
- The File And Directory List.
-
- Select All
- Selects all files.
-
- Select To
- Selects all files up to the current file.
-
- Select From
- Select all files starting from the current file.
-
-
- ΓòÉΓòÉΓòÉ 62. Deselect ΓòÉΓòÉΓòÉ
-
- The submenu items of the Deselect item deselect all files or a part of the
- files in The File And Directory List.
-
- Deselect All
- Deselects all files.
-
- Deselect To
- Deselects all files up to the current file.
-
- Deselect From
- Deselect all files starting from the current file.
-
-
- ΓòÉΓòÉΓòÉ 63. Load Files ΓòÉΓòÉΓòÉ
-
- The Load Files item will load all currently selected files in The File And
- Directory List.
-
-
- ΓòÉΓòÉΓòÉ 64. Custom File Requester ΓòÉΓòÉΓòÉ
-
- Selecting the Custom File Requester item of the Settings menu will use The
- Custom File Requester for loading of files.
-
-
- ΓòÉΓòÉΓòÉ 65. Repeats ΓòÉΓòÉΓòÉ
-
- The sub menu items of the Repeats item in the DIVE Windows Options menu show
- and change the number of times the project is repeated while played in The DIVE
- Window.
-
- The first sub menu item, the Repeats: item, indicates the current number of repeats.
-
- The repeat value can be changed with the Change sub menu item.
-
- Note that projects with sound will always be played only once and you cannot
- change the repeat value.
-
-
- ΓòÉΓòÉΓòÉ 66. Repeats Window ΓòÉΓòÉΓòÉ
-
- Enter the number of times projects without sound shall be repeated while playing.
-
-
- ΓòÉΓòÉΓòÉ 67. Module GUI Interface ΓòÉΓòÉΓòÉ
-
- This window is the user interface to the modules. There is no online help
- available for the options of the different modules.
-
- If you don't know what a specific option does, it is best to simply ignore it.
-
-
- ΓòÉΓòÉΓòÉ 68. The Palette Editor ΓòÉΓòÉΓòÉ
-
- The editor enables you to view and edit the current palette.
-
- The 256 palette entries are visible at the top of the window, the currently
- selected palette entry is shown right of the Selected Color: text. The red,
- green and blue values of the current color are displayed in the labeled entry
- fields. You can edit these values by entering a new value or by using the spin buttons.
-
- Swapping colors is possible by entering the color index at the entry field
- right of the Swap Color Index: text. If you now select the Swap push button,
- the colors of the current index and the swap index are swapped.
-
- You can accept the changes by pressing Accept, Cancel will discard the changes
- to the color palette.
-
-
- ΓòÉΓòÉΓòÉ 69. Show Palette ΓòÉΓòÉΓòÉ
-
- Selecting the Show Palette item of the Frames menu will show the palette of the
- current frame in The Palette Editor.