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- Ark Of Time: Walkthru
-
-
- NOTE:
- The numbering system is set up with numbers corresponding to the
- map changes. The number 2.3 for example represents the second
- time you go to the map and the third action you perform on that
- map area.
-
- Map 0, Introduction:
- 0.1 The intro will play all the way through. When it ends, you
- will end up in the newspaper office. The editor will be talking
- to you. Let hi finish. You now have from left to right a press
- pass and a bottle of rum.
- 0.2 Click on the door to the office door, this will put you on
- the map.
- 0.3 Move the cursor over the other dot on the map, this is Rum
- Cay Island. Click on the dot.
-
- Map 1, Rum Cay Island:
- 1.1 You are now in the town square screen, you see another
- person. Click on her.
- 1.2 She begins to speak to you and gives you two options, left
- click on the first option, "ask her what she is painting".
- 1.3 She then goes into a monologue and asks Kendal to bring her a
- cup of clean water. She then gives you a cup of dirty water.
- 1.4 Click on the remaining conversation option which is "Ask her
- is she's seen the professor". She then performs another monologue.
- 1.5 Move the cursor to the furthest left "Go to . . ."
- directional prompt. It's a little to the left of the center of
- the screen. Click on this.
- 1.6 You are now at the beach area. Click on the bungalow door.
- 1.7 You are now inside the bungalow. Left click on the jacket.
- You notice a piece of missing cloth on the jacket.
- 1.8 Click on the Dirty Mug. This item is placed in inventory.
- 1.9 Click on the Mexican Coin that was underneath the Dirty Mug.
- his item is placed in inventory.
- 1.10 Click on the Professor's notes. This item is placed in
- inventory.
- 1.11 Click on the doorway to the bungalow, you'll see "Go to the
- beach" prompt.
- 1.12 Click on the "go to town" prompt on the far left hand side
- of the screen. THis will take you to the town square.
- 1.13 Click on the "Go to . . ." prompt closest to the middle of
- the screen. This will take you to the pier area.
- 1.14 Click on the sailor. A dialogue option will appear.
- 1.15 Click on the "Ask him if he saw professor Caldwell" option.
- A dialogue will play.
- 1.16 Click on the metal net. Another dialogue plays.
- 1.17 Click on the go to town prompt.
- 1.18 Click on the remaining "Go to . . ." prompt on the far
- right-hand side of the screan. This will take you to the Museum
- entrance.
- 1.19 Click on the Curator. This will result in a dialogue where
- Kendall pays for a ticket into the Museum.
- 1.20 Left and right click on the portrait of the Pirate Mancussin
- on the wall.
- 1.21 Left click on the compass on the wall.
- 1.22 Click on the "Go to . . ." prompt. This will take you to the
- gunnery.
- 1.23 Click ont he Piece of Cloth, see that it matches the jacket
- found in the bungalow.
- 1.24 Click on the "Go to . . ." prompt. This will take you to the
- library.
- 1.25 Click on the Ancient Book.
- 1.26 Click on the ancient letter inside the bok. This item is
- placed in inventory.
- 1.27 Click on the window. You will open it.
- 1.28 Click on the pot of dirty water. You will see a "Use with .
- . ." prompt. Use the Pot of dirty water with the window.
- 1.29 The curator's car will now be dirty and he will be busy
- cleaning it. Click on the "Go to Gunnery" prompt.
- 1.30 Click on the "Go to Gallery" prompt. It's in the bottom of
- the left hand corner of the screen.
- 1.31 Click on the "Go to Museum entrance" prompt. You will now be
- outside the MUseum.
- 1.32 Click the inventory item "Mexican Coin" You will see a "Use
- with . . ." prompt. Use it with the fountain tap.
- 1.33 Click the Fountain tap again and the water turns on, it is
- now possible to use the inventory item "Empty Pot" with the
- fountain. You now have a cup of clean water in the inventory.
- 1.34 Click on the "Go to village sqaure" prompt.
- 1.35 Click on the inventory item "Pot of Clean Water" and use it
- with the painter. She will thank you.
- 1.36 Click on the painter again and a dialgue option will apear,
- click ont his and the painter tells you her thoughts on Mancussin.
- 1.37 After the dialogue has finished, click on the "Go to pier"
- prompt.
- 1.38 Click on the sailor, the dialgue option "I show him the
- letter I found in the library" appears. Select this and a
- dialogue will pla, resulting in him giving you a magnet. This
- item is placed in inventory.
- 1.39 Click on the "Go to the village square" prompt on the bottom
- left of the screen.
- 1.40 Click on the "Go to Museum Entrance" prompt to the right of
- your position.
- 1.41 The curator is still washing his car, giving you opportunity
- to sneak around. Click on the "Go to Gallery" prompt.
- 1.42 Once inside the Gallery, click on the magnet itme in your
- inventory and use it with the compass. This will move the needle
- of the compass from East to South.
- 1.43 Click the "Go to Gunnery" prompt.
- 1.44 Once inside the Gunnery, we can turn the shield. After
- turning the shield, the hidden door will open and the blue piece
- of cloth that stuck in the door will fall out.
- 1.45 Click n the piece of cloth and place in inventory. Also, be
- sure to inspect it by left clicking on it, you need to hear the
- description.
- 1.46 Click on the "Go to . . ." prompt. This will take you into
- the hidden room.
- 1.47 Click on the Dagger sticking out of the table. This item
- will be place in inventory.
- 1.48 Click on the Manuscripts left on the table. This item will
- be place in inventory. Be sure to inspect these.
- 1.49 Click on the trunk furthest to your right. This action will
- open the trunk. You will see two items, a parchment and some rags.
- 1.50 Click on the parchment. This item will be place in inventory.
- 1.51 Click on the "Go to Gunnery" prompt.
- 1.52 Click on the "Go to Gallery" prompt.
- 1.53 Click on the "Go to Museum entrance" prompt.
- 1.54 Click on the dagger and use it with the gum tree. Gum sap
- will come out of the tree.
- 1.55 Click on the dagger in your inventory and use it with the
- sap. The mug will now have sap in it and, be place in inventory.
- 1.56 Click on the "Go to Village square" prompt.
- 1.57 Click on "Go to Pier" prompt.
- 1.58 Click on the Colombus' Manuscripts and use them with the
- sailor. A dilaogue will play and, after you'll see three dialogue
- options.
- 1.59 Click on "I offer him money for the Trip". A dialogue will
- play leaving yu with two options.
- 1.60 Click on the "I go looking for Tweezers" option. This
- results in a dialogue and you receive Tweezer's favorite food,
- place in inventory.
- 1.61 Click on "Go to village square" prompt.
- 1.62 Click on the "Go to the beach" prompt.
- 1.63 Click on the Mug full of Gum Resin in your inventory and use
- it with the Flat Rock. You will walk down to the flat rock and
- place the resin on the rock.
- 1.64 Use the crab bait on the rock.
- 1.65 Walk back to the beach house, the crab will come out and
- become stuck in the resin. You can now collect the crab and place
- him in inventory.
- 1.66 Click on the "Go to vilage square" prompt.
- 1.67 Go to the pier.
- 1.68 Use the crab with the sailor. A dialogue will play. You will
- need to get the crab painted white.
- 1.69 Go to the Village square.
- 1.70 Give te crab to the painter. A dialogue will play and she
- will hand you back the crab painted white. PLace him in inventory.
- 1.71 Go to the pier.
- 1.72 Use the white crab with the sailor. A dialogue will play.
- Then a video sequence will play. When it ends, you are on the
- ocean floor.
- 1.74 Click on the left hand side of the screen, you will walk to
- the left and see a submarine.
- 1.75 Click on the spot labeled "compartment".
- 1.76 Click on the spot label "Black box". This item will be place
- in inventory.
- 1.77 Walk over to the other side of the ocean floor and click on
- the portal's lock.
- 1.78 Walk back to the diving platform. A video sequence will play
- and, when you are done, you will be back ay the pier.
- 1.79 Go to the village square.
- 1.80 Go to the map.
- 1.81 Once on the map click on the newspaper office map location.
- This will put you back in the editor's office.
-
- NOTE: At this point you should be familiar enough with the
- interface to understand steps like "go to the map." The format
- from this point will not give you specific instructions but still
- contains solutions and actions necessary for the games'
- completion. Map 2, The Newspaper: Once you are back at the
- newspaper, show the editor the black box you found. THis will
- result in an exchange and he will suggest a new place to go, The
- Medieval Church talked about on the recording on the box. If you
- go b have another option. Go to the Medieval Church.
-
- Map 3, Medieval Church:
- When you first arrive at the church, you can pick up a bucket on
- the far right-hand side of the screen, do so. Then go further to
- your right and exhaust all of the dialogue options with the young
- woman standing there. Leave her and go back to the first screen
- and then to the farm behind the church. Once there you should use
- the piece of cloth with the mug with a bit of gum resin left in
- it. After you do that, combine the cloth with the resin on it
- have patched up the bucket, use it with the cow. You'll milk the
- cow and, the bucket full of milk will be placed in the inventory.
- Go back over to the cat that was near the little girl. Give th
- cat. Go back to the first screen and use the cat with the broken
- church window. This will cause a video sequence to play. The girl
- will bring over a ladder and leave it, so you should climb up the
- urn from the pedestal to the right. Collect the door bolt from
- the door then use it with the confessional. This will cause a
- secret passge to be revealed. Go down the secret passage. Go dow
- of Stonehenge on the wall, this will give you another map option.
- Inspect the stone head and, this will give you another map
- option, Easter Island. Then, collect the medallion from the alcov
- writing on the wall. Go to the church entrance and exit. At this
- time a video sequence will play. When it ends, go back inside the
- church and collect the "strange object" from the floor of
-
- Map 4, The Newspapers Office:
- Show the editor the copied ancient writings. He will peform a
- dialogue for you and, suggest a new destination on the map,
- Tuareg Village. Go to the map and then to the Tuareg Village.
-
- Map 5, The Tuareg Village:
- Once you are in the village, you will notice a woman sitting near
- a tent, talk to her and exhaust all dialogue options. Then, go to
- the fort entrance. Once inside the fort, go over to the prisoner
- whom you will talk to. Exhaust all dialogue options with the
- prisoner whom we learn is Amir. Show him the notes that we found
- in the Medieval Church. He will tell us that he's too hurt to
- translate them but, suggests another person, the Holly Man of
- Ahagg option. This will also give us a ring that gets placed in
- the inventory. Go to the door to the Bazaar and enter it. Then,
- exhaust all dialogue options with the merchant. Go back to the
- court of the fort and exhaust all dilaogue options with the
- guard. Go to the fort entrance and back over to Lallah. Use the
- ring with Lallah, then ask if you can enter the tent. She will
- let you into the tent at this point. Go inside and inspect the
- hole Go back out and ask her if she saw anything strange on the
- night of the murder, then say goodbye. Going back inside the
- tent, the item "base of the pole" is now visible. Inspect this
- throughly and a monlogue will occur. Go back to Lallah and talk
- to her. She will give you some food to give ti Amir. Go to Amir
- and give him the food. Ask him if the food was good, he will give
- you a lock pick. At this point it is prudent to go to Stonehe
- item. Map 6, Stonehenge: Once you are at Stonehenge, go to the
- Stonehenge yard it is on the left tip of the screen. There you
- will see a shed to the right, use the lock pick that Amir gave
- you with the door to the shed. Once inside the shed, collect the
- f line from the table. Both items will go into inventory. Go to
- the map at this point and click on Easter Island map.
-
- Map 7, Easter Island:
- Once you arrive on Easter Island, a dialogue will begin with a
- person named Tobias. Exhaust all of the dialogue options. Go to
- his right, to the big heads. There you will find a shell
- necklace, take it. Slect the Go to prompt in the bottom
- right-hand side of the screen, this will take you to the light
- house entrance. Collect the Glass Jar. Go back to the Stone Heads
- and look for the remaining Go to prompt. Slect it and it will
- take you and exhaust all options. He will give you a photograph
- he took. Use the Copied Inscriptions with Tobias. He will then
- tell you about an additional area to the left. Don't bother with
- it now. Collect the rubber tube to Tobias' left. Go back to the
- Big Heads and then to the map. Click over to Tuareg Village.
-
- Map 8, The Tuareg Village:
- Once you arrive, go to the tent to the right of Lallah's tent.
- Enter the tent and a dialogue will play. Exit the tent then,
- construct a fake snake by combinging the Plump line with the
- rubber tube, then combining the shell necklace. The resulting
- item is a "Fake Snake." Use the fake snake with the Dromedary.
- The Dromedary will run off. Collect the fake snake from the sand.
- Go back to the tent you just came from and a dialogue will occur
- Upon entering the bazaar will trigger a dialogue and, the
- merchant will leave. Go back to the fort. Collect the bowl from
- inside the open cell. Go to the Map and click on the Ahaggar
- Mountai
-
- Map 9, Ahaggar Mountain:
- Click on the "Go to . . ." prompt at the Cave Door entrance. This
- will trigger a moviesequence and then a resulting dialogue will
- occur. You then can ask him to translate the inscriptions. Do so
- and he will identify the "strange object" item in your inventory.
- Go to the door to the right and use the Levitium Finder with it.
- Then use the file and scrape off some filings from the door. Exit
- the Cave and click on the Jeeps' trail, a monologue will o into
- the building with the open door, this is the butcher's shop.
- Exhaust all of the dialogue with him. He will give you the
- inventory item "Rat Croquettes." You can't take anything else
- from him. entrance, then to the map. Select the Tuareg Village.
-
- Map 10, Tuareg Village:
- Once you are back int he village, go to the fort and then the
- bazaar, you should still see the dog there. Give the dog the dish
- of food that you got from the empty cell. The dog will eat the
- food but, not fall asleep as you need him to so that yu can get
- the safe and open the door. The first step to making the dog fall
- asleep is to go back to Amir. Talk to him and ask him to give you
- the food he has left over from earlier. He gives you some f
- entrance screen and then to the map. Once on the map, slect
- Easter Island.
-
- Map 11, Easter Island:
- After you arrive back on Easter Island, go to Tobias' Hut. Go to
- the area that he told you about at the mouth of the cave. Use the
- Rat Croquettes with the glass jar. You will now have a glass jar
- with one Rat Croquette in it. Use this item with the "Carnivorous
- Termites" by putting it on the ground right in front of them.
- They will go into the jar and stay there. Attempt to enter the
- cave, you won't be able to because it is too dark. This is impor
- this map so go back to the airport and then to the map. Select
- Ahaggar Mountain.
-
- Map 12, Ahaggar Mountain:
- Once you are at the mountain, go to the Algerian Village and,
- then to the butcher's shop. Here we will find that Dromedary that
- we made run off is now dead and sitting on a platter. Don't talk
- to the butcher, instead use the glas jar of termites with the
- carcass. A video will play and the butcher becomes distracted by
- the termites. Take the item "Narcotic Powder" from the counter.
- Also, take the Rat Bait from the floor of the shop. Exit at the
- map. Select the Tuareg Village.
-
- Map 13, Tuareg Village:
- Once you are back at the entrance screen, go tothe "Murderer's
- Tent." There you will find the shoe he left behind. Take this and
- leave the tent. Once out of the tent, go to the fort and then to
- the bazaar. Use the narcotic powder with the little dish of food.
- Give the item to the dog. The dog will now go to sleep. You can
- now take the safe from counter. Go through the door and into the
- back room. Click on the box and you will move it. Now, a sec
- through the passageand you will end up inside the fort tower that
- we deduce the shot came from. Go up the stairs and onto the roof.
- Use the shoe with the footprints in the sand in the corner. A
- puzzle. Collect the lens from the roof and the bullet casing. It
- is hard to see but you can move the pointer around until you see
- it. Go back down the stairs and then to the bazaar's back room.
- map, select Easter Island. Map 14, Easter Island: Starting at the
- Airport, go to Tobias' Hut and then show Tobias the safe, he will
- open it and tell you the combination, 5-7-1. Once opened, we find
- a set of keys to the merchant's jeep. Go back to the airp Village.
-
- Map 15, Tuareg Village:
- When you arrive back at the village, go back to the fort. Then go
- to the bazaar, click ont he door to the back room and you will
- hear a dialogue play between the merchant and Ali. Once you have
- heard this, go back out to the fort, go to the jeep and use the
- keys from the safe. This will open the rear door of the jeep.
- Look inside it and you will find two items, a drive belt and some
- flares. Look at the license plate to the jeep. The numbers on t
- little safe was the first three so you assume the comination of
- the safe in the back room of the store is the last three. Go back
- to the room and dial in this combination. Turn the handle on now
- have enough information to free Amir. Go to the Guard and talk to
- him. The resulting dialogue will free Amir. Amir will now tell
- you the secret password to Ahaggar Mountain, "Open Sesame." G
- Stonehenge. Map 16, Stonhenge: Go to the yard. Once you are at
- the yard, use the drive belt you found in the jeep with the
- tractor. A dialogue with the worker there will play and then he
- will hear the phone in the shed ring. He will go to the shed
- leaving working tractor. Click on the lever to the tractor and
- the scoop will lift the stone revealing yet another secret
- passage. Go down the secret passage and into the tomb. You will
- find four items there, a small bronze tube, a medallion, a
- magneto an a broken crystal block. Collect these and inspect the
- objects in the tomb. Go back to the yard and then to the map.
- Select Ahaggar Mountain.
-
- Map 17, Ahaggar Mountain:
- Once you are back on Ahaggar, go to the village. Use the lens in
- inventory with the hole in the fender of yur jeep. Then to the
- "Go to . . ." prompt to the right of the screen. There you will
- find a man with a gambling game set up. Play the game with the
- man three times. After the third time, a video sequence will play
- and the man will leave. He will not come back until you take the
- special snuff box and use the Levitium filings with it. Put i
- play the game with him and you use the Levitium finder with the
- snuff box to find his position. Do this for as long as you can,
- then leave. If you play the game long enough, he will give you th
- cave and talk to the holy man. You will tell him the password and
- he will let you into the secret part of the cave. A dialogue
- sequence will play and, once it is over, talk to the man again
- will activate the machine. Open the compartment to the left of
- the magneto. You will insert the gem you took from the one eyed
- man into the compartment. You can now play the recorded message o
- click on the helmet. You should go over to the machine and put on
- the helmet. A movie will play. Repeat this with the other
- medallions you have found in the tomb at the medieval church and
- the movies, exit the cave and go to the map. Select Rum Cay
- Island.
-
- Map 18, Rum Cay Island:
- After arriving at the island, go to the painter. Use the picture
- that Tobias gave you of Easter Island with the painter. She will
- ask you to get her some canvas to paint the picture you want on.
- Use the Parchment that you found in the trunk in the secret room
- of the museum. She will begin painting. Go to the Pier and ehaust
- all dialogue options with the sailor do not however go back to
- the ocean floor. Leave the pier and go back to the first scre
-
- Map 19, Easter Island:
- Got to the Stone Head and then to the lighthouse. Go inside the
- lighthouse and use the flares that you found in the jeep with the
- beacon. There is a handle to the bottom left of this. Click ont
- he handle and it will turn the beacon toward the cave. This will
- cause a movie to play. The ballon is now blocking the beacon so
- we have to leave the light house and go to Tobias' Hut. Once
- there, talk to Tobias. He will be uncooperative. That is fine, le
- to the map. Select Rum Cay Island.
-
- Map 20, Rum Cay Island:
- Once you are on the island go to the painter. Talk to her and she
- will give you the finished painting. Leave and go back to the
- map. Select Easter Island.
-
- Map 21, Easter Island:
- Go to the stone heads and then to Tobias' Hut. Show him the
- paintng. He will think it is a treasure map and go look for
- treasure, leaving the ballon unattended. Go to the ballon and
- turn the handle on the burner. This will deflate the ballon
- letting the cave get light. Go into his hut. There are three
- objects there you need to collect. Collect the piece of glass
- from the broken window, collect the chrome spraycan from the
- table and the jack. Leave the hut and go to the cave. Once inside
- the cave, use the rubber tube with the stream of water to get the
- water into the bowl to the left. The door will open and you will
- now be able to go into the tomb. When inside the tomb, take the
- jack and use it with the slab of rock blocking the alcove. This
- will reveal the alcove and let you take the medallion. You will
- also find a map there, take it. Leave the cave get back to the
- map and go to Ahaggar Mountain.
-
- Map 22, Ahaggar Mountain:
- Go to the cave and the machine in the back room. Put the
- medallion that you took from Easter Island in the machines'
- compartment and put on the helmet. A movie will play. You are now
- able to decipher the coordinates on the map if you examine it by
- left clicking. This will give you a new map coordinate, the
- Yucatan.
-
- Map 23, The Yucatan:
- Once you arrive at the forrest, click on the "Go to . . ." prompt
- to the left of the screen. This will take you to the pyramid and
- enter the open door. Inspect all of the objects in the room.
- Leave the pyramid and go back to the forest. In the forest, click
- on one white flower, you will collect it. Use the chrome canister
- with the piece of glass. You now have a mirror, place it on the
- ray of sunshine behind the flower. A sequence will play tur
- minute. Go to the "Go to . . ." prompt to the right, this will
- take you to the holy man's hut. Talk to him and he will give you
- a list of things you need to do. The first thing is getting a
- yello dialogue will play. Leave the screen and get the map to the
- Medieval Church.
-
- Map 24, Medieval Church:
- Go inside the church and down to the first level of excavations.
- If you go over to the right you enter another part of the floor
- and see some metal bars. There is a rat there, but it is black so
- you can't see him. Place the rat bait in front of the metal bars
- or use it with the rat. Either way, now walk back to the first
- floor of the church. Go back down and the rat will have eaten the
- bait and can now be placed in inventory. Leave the church and
-
- Map 25, Ahaggar Mountain:
- Go to the village and then to the butcher's shop. You will see
- the bone left behind by the termites. Collect this item then go
- to Easter Island.
-
- Map 26, Easter Island:
- Go to the stone heads screen. Tobias will now be digging for
- treasure there. Talk to him and he will tell you that he actually
- discovered treasure on the place marked "X" on the map you gave
- him. H eiwll run off to Las Vegas. Leave and go to Rum Cay Island.
-
- Map 27, Rum Cay Island:
- Go to the pier and talk to the sailor. Tell him that he brother
- went to Vegas to blow the treasure money. The sailor will leave
- for Las Vegas leaving the pier unattended. Take the metal fishing
- net and go to The Yucatan.
-
- Map 28, The Yucatan:
- Go to the pyramid and you will see a snake to the bottom left of
- your position. Use the drugged rat with the snake. The snake will
- eat the rat and become docile. Pick up the snake. The bird that
- the holy man mentioned earlier is in a branch of the tree near
- the top of the screen. Put the cartridge case that you got on top
- of the Algerian Fort into the bronze tube and, use it with the
- egg, the snake and, the thigh bone. This will trigger an exchan
- the thigh bone and play for the snake. The snake moves his head
- in a pattern:
-
- UP, UP, RIGHT, UP, UP, DOWN, UP
-
- Now that this is done, go back to the open room in the pyramid.
- Move the snake's head in the listed order by pushing the buttons
- under the head. A door will open after doing this. Go inside the
- room. There is a solar calendar on the wall, examine it and you
- will find that the Atlantian that crashed here threw the
- medallion into a small lake. Once this monologue has played and
- you have inspected all the objects in the room, go back to the
- holy ma in the relief is not far. He will take you there. The way
- to the lake is blocked by a crocodile. Use the metal net. The
- holy man will now jump into the lake and search for the objects
- in the relief. Inspect the idol near the lake. Notice the patte
- of heads, it is with the happy faces looking at each other and
- the angry faces looking away from each other. Go back to the hut
- and you will find eight stones with carvings on them looking a
- the pyramid and arrange the blocks, corresponding to the carvings
- above the holes. This will cause another room in the pyramid to
- open. Go to this room, inspect everything you can but, you sho
- and talk to him. He will give you a medallion, go back to Ahaggar
- Mountain.
-
- Map 29, Ahaggar Mountain:
- Go to the cave and then to the mechanism in the back room. Put
- the Medallion you found in the Yucatan in the compartment and
- click on the helmet. A video will play but the solution to the
- puzzle in the last rom of the pyramid will cut off before it
- reveals the solution. He will give you hints though. Go outside,
- it is snowing because of Blower's tampering with the weather
- controller. Go to the map and head off to the Yucatan.
-
- Map 30, The Yucatan:
- Go to the room in the temple with the color puzzle. Arrange the
- colors by clicking on the stones in the following order:
-
- Heads: Black/Blue/Red/Green/Yellow
- Gems: Blue/Red/Green/Black/Yellow
-
- The tombstone will move out of the way allowing us to go into the
- hidden room. Go into the room. You can collect a working crystal
- cube here. Take it and leave. Go back to the forest and the map -
- go to Stonhenge.
-
- Map 31, Stonhenge:
- Go to the center stone in the monument. Use the working crystal
- cube with the stone. Put the Levitium finder ontop of it. After a
- couple of seconds, it will begin to flash various colors in a
- pattern. When the stone turns red in the sequence, collect it. If
- it is placed in the inventory, it will say "Fully charged
- Levitium Finder." If you click on it when it is flashing any
- color, it won't say this. Go to the map and then go to Rum Cay
- Island.
-
- Map 32, Rum Cay Island:
- Go back to the pier and talk to the sailor. Get him to take you
- back to the ocean floor. Once you are down there, use the
- Levitium finder as the key to the portal. The portal door will
- open and you should go in. The door will shut behind you and you
- won;t be able to reopen it. Click ont he door to the right and a
- dialogue with Helen will occur. Click on the filing cabinet to
- your left, this should open it's doors. Click on the stairs ab to
- it. Use the press pass with the air vent. A dialogue will follow,
- you will tell her the nickname of the editor among the staff,
- "Slavedriver" and she will let you in the room. Once inside,
- needs. Go outside the room and to the fist room. There is a "Go
- to . . ." prompt to the left of the screen, click on it and
-