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- Name : Alone in the Dark 2
- Producer : Infogrames
- Source : Terratron
-
-
- OPENING NOTES:
-
- This solve is mostly for the puzzle aspects of the game. You will obviously
- have to do the fighting on your own, and since it is hard to describe which
- way you are supposed to go, you may have to wander around a bit and/or try
- some rooms until you get the right one. Here goes.
-
- PART 1_THE OUTSIDE
-
- Beat up the gatekeeper. Get the Thompson, recharge and flask. Go down the
- path. Kill the guards if you have to. Push the anchor altar down out of the
- entryway. Go through. Kill guy who will come after you. Get the photo.
- Keep going straight, then turn right. Kill guy who comes after you. Get
- flask and recharge. Get the rope which is lying on a card of diamonds on
- the ground. Return to main corridor. Keep going straight. Kill guy who
- comes. Go up, then right and kill that guy. Continue to end of passage.
- Get recharge from the very end. Return to crossroads, go down and kill the
- zombie guy. Get book from him. Continue down the passage until you reach
- four cards on the ground. Get grappling hook. Combine it with the rope.
- Stand on the card of diamonds (the others kill you). You will fall into a
- cave. Kill the guy down there. Get the fragment of a notebook. Push the
- chest away, get the metal card. The altar at the end of the corridor will
- rise. Kill the ghost which will come with any weapon. Get the saber which
- the ghost will leave. Place the metal card on the altar. Go to the ladder
- (the other way from the entrance). Get flask, go up. Return to crossroads.
- Go up and left. Turn left the first chance you get. Kill the gangster, go
- down passage. Kill the moving vines with the saber from the ghost. Keep
- going. Kill Shorty Leg. Get journal. Use the grappling hook by the statue.
- Go down, go back towards the ladder and pick up the five-cent piece. Walk
- down the bridge, get the crank from the edge (careful, don't fall). Get paper
- bag from across bridge, you can inflate it if you want (it's not really
- necessary). Go to the very end. Get the journal page and pipe-cleaner from
- the dead body. Use the journal piece. It will combine with the one from the
- underground. Use the journal page in front of the door. Use pipe cleaner on
- door to push the key out. Use the key to open the door. Kill guy, get
- shotgun (You can, I believe, pop the paper bag to make the guy stumble into
- the lever which will cause a barrel to throw him off the cliff). Use the
- crank at the side of the grandfather clock. Go through the secret door. Get
- the book, continue down passage and get shotgun shells, take elevator up.
-
- PART 2_THE HOUSE
-
- Kill Music Man (Possibly, you can rip up his contract to kill him) and get
- the hook from him. Pick up the board from beside the bucket in the laundry
- room. Go through door on the top wall. Kill the two idiots, get shotgun
- shells from the table. Shoot or hit (with the board) all four blocks into
- diamonds. Kill the guy, go into the winecellar. Get whiskey bottle, and
- books. Use 5-cent piece on slot machine by the door. You will win two
- tokens. Go back out, kill the guy in his underwear. Get bag with Santa
- Claus costume. Put it on. Go upstairs. The cook will not call for help if
- you have the Santa Claus costume on (I think...I didn't put it on and he
- got all the guys on this level to come after me). Go into the kitchen,
- killing any guys who get in your way. Watch the trident which the statue will
- throw at you. It takes some fancy footwork to avoid it. Get the wine from
- the counter in the kitchen, the poison from beside the dumbwaiter, and eggs
- and frying pan from table (optional). Use the poison to poison the wine.
- Go into adjoining room. Get billiard ball from the Christmas tree. Place the
- wine by the door opposite the statue. The two guys will die from the poison.
- Before you go through, get the crown off the statue. Go through the newly-
- opened door. Put both tokens in the music machine. Get the doublon from the
- floor in the middle of the room. Go into the bedroom, get bullet-proof vest
- and Thompson from the room. Go back, and go upstairs. Open the door. Go
- into the door by the bottom of the screen. Beat up the guy in the billiard
- room. Get the cane and revolver from him. Get book and 1/2 parchment from
- the bookcase. Put the billiard ball in the plinko machine (you have to stand
- in front of it). Go back out to the corridor. Go through the door at the
- end of the corridor. Kill the sword-bearing arms in the corner of the room
- with the cane from the billiard room. Get the other 1/2 parchment from
- pedestal. Combine them. Put the crown from the statue on the bust of the
- queen. Go into the adjoining room with all the weird faces. Get the amulet
- from the ground. You'll float up. Get the message and flask from the room.
- Get out of room. Kill the ninja and gunman who come at you. Get the grenade
- and key from them. Get a Thompson and recharge from the chest. Go into room
- opposite the chest. Use the doublon in the jack-in-the-box. Get tassel
- (pompoon). Go through the remaining door. There will be the clown. Throw
- the pompoon through the doorway into the room with the snakes (you have to
- be standing right in the doorway). The clown will chase it and draw off the
- snakes. Head for the hole (if you didn't kill all the guys down there,
- you can throw the grenade down the hole to kill them). Climb down. Go
- upstairs. Use the key on door in the billiard room. After the speech, use
- the hook on the grates in front of you to get out of the cell. Go downstairs,
- go as if you were going towards the kitchen. Elizabeth will capture you.
- After the speech, you will control the girl.
-
- PART 3_THE GIRL
-
- Walk up to the planks covering the wall (the small ones). You will open the
- doorway. Get sack of grain, sandwich and pepper shaker from the table.
- Give grain to parrot. Go out, move left and hide behind the wall (in the
- little opening) on the other side of the ladder (you can't climb up that one).
- Then run behind the pirate to where he came from and go up that ladder.
- Go up to the top deck. Go behind the fat guy with the stick, between the
- hatch you just came from and the boxes. Walk all the way to the side of the
- ship that way to avoid them seeing you. Pick up the cannon lighter on the
- deck and climb down the hatch (only one side will let you go down). Open
- the chest in the cabin. Get the small cannon. Get the crystal glass from
- the bookcase. Get the captain's stick from beside the bed (kind of in the
- closet). Use the small cannon. Use the pepper shaker and walk up to the
- cannon when you have the pepper shaker in hand. Throw the crystal anywhere,
- as long as it breaks. This will attract a pirate to come into the room. Use
- the cannon lighter from the top deck and walk up to the cannon (again with
- the cannon lighter in hand) to fire the cannon and kill the guy (make sure
- he is in the way when you fire, as you only have one shot). Get the bell
- from the corridor. Go into door opposite the one you just came from.
- Get the chicken claw from the table. Ring the bell beside the dumbwaiter
- (the thing by the windows) and get into it quickly when it opens. You will
- get a key. You will now be back in the house. Use the key by the cabinet
- which is standing right beside the door to the room with the Christmas tree.
- You will get an ice cube and molasses. Go out into the main hall (where the
- statue is). A guy will begin to come after you. Use either the molasses or
- the ice cube right in the doorway to the kitchen and retreat a bit. The
- guy will either slip and kill himself, or get permanently stuck in the
- molasses-your choice. Go upstairs. Use the remaining item to get rid of
- the guy waiting in the staircase. Go into the corridor. Go into the
- billiard room. Get the token if you want, but it is useless. Anyway, go
- into the room with the cell. Walk right up to the desk which is kind of
- beside the cell and use the captain's stick from the ship. You will get a
- key and some reading material. Also, the door to the other bedroom will open.
- Go into that room (the one with the bust of the queen). Go into the room
- with the altar (where you got the amulet before) and place the captain's stick
- on the square in front of the altar. It will get changed into a Lao's stick
- or something like that. Go back down and go into the kitchen. There will
- be a new goon in the kitchen, so lead him back over the ice cube or molasses
- which you left in the doorway. Ring the bell by the dumbwaiter again and
- climb in. When you get out, the two small cooks will catch you. You will
- now get control of the guy again, with the key lying on the ground.
-
- PART 4_THE JOLLY ROGER
-
- You will now control the guy's arms. Reach down and pick up the key and use
- it to get out of your chains. Beat up the guy in the cell and get the
- pirate's saber. Go out through the big door this time. Kill the guy in
- the parrot room. Get the thompson and flask. Go out into the corridor.
- Kill that pirate. Get the pirate gun and short fuse. Go into the room
- opposite the one you came out of. Kill both the guys. Pick up the well-
- used key, fire poker and pliers from that room. Go out, go to the other door.
- Use the well-used key to open it. This is the powder room. Don't use any
- sort of a gun in here, or you'll blow up the entire ship. Use the saber
- to kill the fencer. HINT: do the overhead strike, which he'll block, and
- immediately follow it up with a sideways strike to hit him. Get the book
- and barrel of powder from this room. OPTIONAL: If you want, you can go
- behind the ladder and open those two doors. There is nothing important in
- any of them, just some chainmail suits which can be used as temporary
- protection. Go up the ladder. Open the door right beside the ladder
- (depending on the one you went up), and kill the sleeping guy (shooting a
- gun will wake him up). Get pirate pistol ammunition. Use pliers and walk up
- to the barrel of the cannon, where the wires are attached to cut them.
- Select the push option and just walk up to the side of cannon, where there
- is a sort of a handle to turn it and point it at the adjacent room. Walk into
- the room across the hall. Place the powderkeg in the entryway without
- waking up any of the guys. Go back into the cannon room, use the wick at the
- back of the cannon. Use the firepoker to light the wick and watch the
- bunkroom blow up. Go in there and pick up the bag of gold and the flask.
- Use the bag of gold in the corridor by the two locked doors. One will open.
- Kill the two cooks. Go into the kitchen. Open the room to the pantry.
- Kill the big cook. Get the metal card from him. Go back to the corridor
- and use the metal card on the door opposite the kitchen to open it. You
- will be captured by Elizabeth again and you will become the girl.
-
- Use the cane of Lao which you got from the altar room in the house and walk
- up to the statue of Captain Nichols to open the door. Go through.
- Walk up to the altar. You won't be able to approach it, so use the chicken
- claw and watch Elizabeth die. You will now retake control of the man.
-
- Some big ugly brute will rise out of the ground against you. I don't think
- you can kill him, so just leave the room, and climb up one of the ladders to
- the top deck. Kill all the guys you can (2 fat guys and Music Man). Get the
- hook from Music Man again. The ninja will take Captain Nichols' sword.
- Go to the central mast and climb up. Kill the guy up there. Use the hook
- from Music Man by the rope on the platform to swing across. You will have
- to fight the ninja on a beam. If you fall off the beam, you die. Kill him,
- get Captain Nichols' sword. Now jump off the beam. Walk towards the central
- mast again. Avoid One Eyed Jack for now. Use the pliers and walk up to the
- girl. You will free her. Now walk up to the cannon (the one that is lighted
- and pointed at the mast) to extinguish the wick. Now you will have to face
- One Eyed Jack one-on-one. You can only hit him with Captain Nichols' sword,
- so start chopping away at him with it. He'll get up a couple of times after
- going down, but he will stay down eventually. Just watch the ending as One
- Eyed Jack blows himself up.
-
- CONGRATULATIONS!!! The ending could have been better.
-