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- newActionMap( herc );
- bindAction(keyboard0, make, "down", TO, IDACTION_SPEED, -1.000000);
- bindAction(mouse0, make, button0, TO, IDACTION_FIRE, 1.000000);
- bindAction(keyboard0, make, "up", TO, IDACTION_SPEED, 1.000000);
- bindAction(mouse0, xaxis0, TO, IDACTION_LOOK_X, Flip, Scale, 0.500000);
- bindAction(mouse0, yaxis0, TO, IDACTION_LOOK_Y, Flip, Scale, 0.500000);
- bindAction(keyboard0, make, "backspace", TO, IDACTION_STOP);
- bindAction(mouse0, break, button1, TO, IDACTION_TARGET_SELECTED);
- bindAction(keyboard0, make, "left", TO, IDACTION_YAW, 1.000000);
- bindAction(keyboard0, make, "right", TO, IDACTION_YAW, -1.000000);
- bindAction(keyboard0, break, "right", TO, IDACTION_YAW, 0.000000);
- bindAction(keyboard0, break, "up", TO, IDACTION_SPEED, 0.000000);
- bindAction(keyboard0, break, "left", TO, IDACTION_YAW, 0.000000);
- bindAction(keyboard0, break, "down", TO, IDACTION_SPEED, 0.000000);
- bindAction(mouse0, break, button0, TO, IDACTION_FIRE, 0.000000);
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- newActionMap( cameraOrbit );
- bindAction(keyboard0, make, "n", TO, IDACTION_NEXT);
- bindAction(keyboard0, make, "p", TO, IDACTION_PREV);
- bindAction(keyboard0, make, "up", TO, IDACTION_SPEED, 0.500000);
- bindAction(keyboard0, make, "down", TO, IDACTION_SPEED, -0.500000);
- bindAction(keyboard0, make, "left", TO, IDACTION_YAW, -0.750000);
- bindAction(keyboard0, make, "right", TO, IDACTION_YAW, 0.750000);
- bindAction(keyboard0, break, "up", TO, IDACTION_SPEED, 0.000000);
- bindAction(keyboard0, break, "right", TO, IDACTION_YAW, 0.000000);
- bindAction(keyboard0, break, "left", TO, IDACTION_YAW, 0.000000);
- bindAction(keyboard0, break, "down", TO, IDACTION_SPEED, 0.000000);
- bindAction( joystick0, make, button0, TO, IDACTION_ZOOM_MODE, 1.0 );
- bindAction( joystick0, break, button0, TO, IDACTION_ZOOM_MODE, 0.0 );
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- #------------------------------------------------------------------------------
- # include generic game actions
- #------------------------------------------------------------------------------
- exec( "_gameActions.cs" );
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