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- DarkTree Old Plating
-
- Version: 2.00
- Modified: 05/16/2001
- Author: DarkSim - August
-
- // Rusted metal plating 2D only.
-
- Pref_Map: Planar
- Rep_Frame: 1
- Type: Shaded
- Source: SHADER
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Inches
- Heading: 0
- Pitch: 0
-
- {
- Pattern 1 : Bricks Percent
- {
- DarkData: 3, 0, 200
- Transform:
- Trans_0 : 0.25, 0, 0, -0.5
- Trans_1 : 0, 0.25, 0, -0.5
- Trans_2 : 0, 0, 0.25, 0
- Common:
- Width : 1
- Height : 1
- Depth : 1
- Row_Shift : 0
- Mortar_Width : 0.2
- Blend_Function : 0
- Sampling_Options : NONE
- Mapping_Type : PLANAR_2D
- Percent:
- Brick : 0
- Mortar : 0.5
- }
- Pattern 2 : Dots Color
- {
- DarkData: 2, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Dot_Size : Link_To 5 | Percent
- Blend_Function : 0
- Width : 0.5
- Height : 0.5
- Depth : 0.5
- Row_Shift : 0
- Sampling_Options : NONE
- Mapping_Type : PLANAR_2D
- Color:
- Dot : Link_To 0 | Rivet Rust
- Background : Link_To 11 | Color
- }
- Pattern 3 : Dots Bump
- {
- DarkData: 2, 1, 200
- Transform:
- Trans_0 : 4, 0, 0, 2
- Trans_1 : 0, 4, 0, 2
- Trans_2 : 0, 0, 4, 0
- Common:
- Dot_Size : Link_To 7 | Percent
- Blend_Function : 0
- Width : 0.5
- Height : 0.5
- Depth : 0.5
- Row_Shift : 0
- Sampling_Options : NONE
- Mapping_Type : PLANAR_2D
- Bump:
- Dot : 0
- Background : Link_To 12 | Bump
- Bevel_Width : Link_To 7 | Percent
- Bevel_Profile : 0
- Bump_Scale : 10
- }
- Pattern 4 : Bricks Bump
- {
- DarkData: 1, 1, 200
- Transform:
- Trans_0 : 1.5, 0, 0, -0.5
- Trans_1 : 0, 1.50001, 0, -0.5
- Trans_2 : 0, 0, 1.50001, 0
- Common:
- Width : 1
- Height : 1
- Depth : 1
- Row_Shift : 0
- Mortar_Width : 0.03
- Blend_Function : 0
- Sampling_Options : NONE
- Mapping_Type : PLANAR_2D
- Bump:
- Brick : Link_To 3 | Bump
- Mortar : 0
- Bevel_Width : 0.03
- Bevel_Profile : 0
- Bump_Scale : 0.02
- }
- Pattern 5 : Bricks Percent
- {
- DarkData: 3, -1, 200
- Transform:
- Trans_0 : 0.25, 0, 0, -0.5
- Trans_1 : 0, 0.25, 0, -0.5
- Trans_2 : 0, 0, 0.25, 0
- Common:
- Width : 1
- Height : 1
- Depth : 1
- Row_Shift : 0
- Mortar_Width : 0.25
- Blend_Function : 0
- Sampling_Options : NONE
- Mapping_Type : PLANAR_2D
- Percent:
- Brick : 0
- Mortar : Link_To 8 | Percent
- }
- Natural 6 : Lumps Color
- {
- DarkData: 5, 0, 200
- Transform:
- Trans_0 : 8.00001e+006, 0, 0, -40.0004
- Trans_1 : 0, 8.00004e+006, 0, -40.0002
- Trans_2 : 0, 0, 8.00004e+006, 0
- Common:
- Lump_Size : 0.265
- Density : 0
- Blend_Function : 0
- Input_Seed : Link_To 0 | Random Seed
- Sampling_Options : NONE
- Color:
- Background : Link_To 0 | Base Rust 1
- Lumps : Link_To 0 | Base Rust 2
- }
- Pattern 7 : Bricks Percent
- {
- DarkData: 3, 1, 200
- Transform:
- Trans_0 : 0.25, 0, 0, -0.5
- Trans_1 : 0, 0.25, 0, -0.5
- Trans_2 : 0, 0, 0.25, 0
- Common:
- Width : 1
- Height : 1
- Depth : 1
- Row_Shift : 0
- Mortar_Width : 0.2
- Blend_Function : 0
- Sampling_Options : NONE
- Mapping_Type : PLANAR_2D
- Percent:
- Brick : 0
- Mortar : 0.5
- }
- Noise 8 : Fractal Percent
- {
- DarkData: 4, -1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0.5
- Trans_1 : 0, 0.99999, 0, 0.499995
- Trans_2 : 0, 0, 0.99999, 0
- Common:
- Roughness : 0.8
- Lacunarity : 0.5
- Lacunarity_Lock : FALSE
- Strata_Function : 0
- Blend_Function : 0
- Brightness : Link_To 0 | Rivet Rust Size
- Contrast : 0.805
- Input_Seed : 1
- Percent:
- Low : 0.355
- High : 1
- }
- Pattern 9 : Dots Color
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 6.00001, 0, 0, -1.81198e-005
- Trans_1 : 0, 6.00003, 0, 0
- Trans_2 : 0, 0, 6.00003, 0
- Common:
- Dot_Size : Link_To 1 | Percent
- Blend_Function : 0
- Width : 0.5
- Height : 0.5
- Depth : 0.5
- Row_Shift : 0
- Sampling_Options : NONE
- Mapping_Type : PLANAR_2D
- Color:
- Dot : Link_To 0 | Rivet
- Background : Link_To 2 | Color
- }
- Shader 10 : DarkTree_Shader Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 0.666667, 0, 0, -0.333333
- Trans_1 : 0, 0.666667, 0, -0.333333
- Trans_2 : 0, 0, 0.666667, 0
- Color:
- Light1_Color : 255, 255, 255
- Light1_Rise : 0.6
- Light1_Rotate : 0.85
- Light2_Color : 0, 0, 0
- Light2_Rise : 0.14
- Light2_Rotate : 0
- Surface_Color : Link_To 9 | Color
- Diffuse_Level : 1
- Diffuse_Function : 0.5
- Luminosity : 0.1
- Specular_Level : 0
- Specular_Function : 0.5
- Glossiness : 0.15
- Metal_Highlight : 0
- Anisotropy : 0
- Anisotropic_Direction : 0
- Reflectivity : 0
- Environment : 180, 180, 240
- Transparency : 0
- Refraction : 1.5
- Clear_Coat_Level : 0
- Clear_Coat_Glossiness : 0.4
- Clear_Coat_Thickness : 0
- Clear_Coat_Smoothing : 0
- Surface_Bump : Link_To 4 | Bump
- Alpha : 1
- }
- Noise 11 : Rough Color
- {
- DarkData: 4, 0, 200
- Transform:
- Trans_0 : 0.25, 0, 0, 0.500004
- Trans_1 : 0, 0.249999, 0, 0.5
- Trans_2 : 0, 0, 0.249999, 0
- Common:
- Lacunarity : 0.6
- Lacunarity_Lock : FALSE
- Roughness : 0.62
- Strata_Function : 0
- Blend_Function : 0
- Brightness : Link_To 0 | Plate Erosion
- Contrast : 0.7
- Input_Seed : Link_To 0 | Random Seed
- Color:
- Low : Link_To 0 | Base Plate
- High : Link_To 6 | Color
- }
- Noise 12 : Fractal Bump
- {
- DarkData: 4, 1, 200
- Transform:
- Trans_0 : 0.25, 0, 0, 0.5
- Trans_1 : 0, 0.249998, 0, 0.5
- Trans_2 : 0, 0, 0.249998, 0
- Common:
- Roughness : 0.8
- Lacunarity : 0.5
- Lacunarity_Lock : FALSE
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.6
- Input_Seed : Link_To 0 | Random Seed
- Bump:
- Low : 0
- High : 1
- Bump_Scale : 1
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- Tweak : IF_INT
- Tweak : Random Seed
- Tweak : 1
- Tweak : IF_COLOR
- Tweak : Base Plate
- Tweak : 65, 65, 65
- Tweak : IF_COLOR
- Tweak : Rivet
- Tweak : 129, 98, 67
- Tweak : IF_COLOR
- Tweak : Rivet Rust
- Tweak : 171, 101, 22
- Tweak : IF_COLOR
- Tweak : Base Rust 1
- Tweak : 156, 126, 97
- Tweak : IF_COLOR
- Tweak : Base Rust 2
- Tweak : 253, 126, 0
- Tweak : IF_PERCENT
- Tweak : Plate Erosion
- Tweak : 0.5
- Tweak : IF_PERCENT
- Tweak : Rivet Rust Size
- Tweak : 0.5
- }
-