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- DarkTree Cybernet
-
- Version: 2.00
- Modified: 04/25/2001
- Author: Darkling Simulations (Skyler)
-
- // Cybernet gives you a nice techno- industrial surfaces. This is a
- // highly detailed surface and will require anti-aliasing for best
- // results. At distances, remove bump scale to avoid further
- // aliasing.
-
- Pref_Map: Frame
- Rep_Frame: 1
- Type: Shaded
- Source: SHADER
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Meters
- Heading: 0
- Pitch: 0
-
- {
- Process 1 : Maximum Bump
- {
- DarkData: 4, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, -0.05
- Common:
- Bump:
- Bump_A : Link_To 2 | Bump
- Bump_B : Link_To 3 | Bump
- }
- Noise 2 : Manhattan Bump
- {
- DarkData: 5, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Roughness : Link_To 0 | Block Detail
- Lacunarity : 0.25
- Lacunarity_Lock : TRUE
- Density : 6
- Block_Size : Link_To 0 | Block Size
- Strata_Function : Link_To 4 | Percent
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.7
- Input_Seed : Link_To 0 | Random Seed
- Bump:
- Low : -0.5
- High : 0.5
- Bump_Scale : 0.8
- }
- Noise 3 : Tech Bump
- {
- DarkData: 5, 1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Roughness : 0.4
- Lacunarity : 0.25
- Lacunarity_Lock : TRUE
- Density : Link_To 0 | Line Density
- Trace_Size : Link_To 7 | Percent
- Strata_Function : Link_To 4 | Percent
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.5
- Input_Seed : Link_To 0 | Random Seed
- Bump:
- Background : -0.4
- Trace : 1
- Bump_Scale : 0.14
- }
- Generator 4 : S_Curve Function
- {
- DarkData: 6, 0, 200
- Common:
- Input : 0
- Frequency : 1.4
- Amplitude : 0.5
- Phase_Amount : 0.125
- Phase_Min : 0
- Phase_Max : 1
- Shift : 0.5
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- Generator:
- Repeat_Flag : FALSE
- }
- External 5 : Cache Bump
- {
- DarkData: 3, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0.05
- Common:
- Bump:
- Background : Link_To 1 | Bump
- }
- Gradient 6 : Elevation_Gradient Color
- {
- DarkData: 2, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, -0.05
- Common:
- Number_Of_Shells : 4
- Enable_Clamps : TRUE
- Blend_Function : 0
- Shell_Position_1 : -0.11
- Shell_Position_2 : 0.06
- Shell_Position_3 : 0.25
- Shell_Position_4 : 0.39
- Shell_Position_5 : 1
- Elevation : Link_To 5 | Bump
- Color:
- Shell_Value_1 : Link_To 0 | Color 4
- Shell_Value_2 : Link_To 0 | Color 3
- Shell_Value_3 : Link_To 0 | Color 2
- Shell_Value_4 : Link_To 0 | Color 1
- Shell_Value_5 : 0, 0, 133
- }
- Process 7 : Composite Percent
- {
- DarkData: 6, 1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Mask : Link_To 0 | Line Size
- Invert : FALSE
- Percent:
- Percent_A : 0
- Percent_B : 0.3
- }
- Shader 8 : DarkTree_Shader Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Color:
- Light1_Color : 255, 255, 255
- Light1_Rise : 0.7
- Light1_Rotate : 0.85
- Light2_Color : 128, 128, 128
- Light2_Rise : 0.03
- Light2_Rotate : 0.15
- Surface_Color : Link_To 9 | Color
- Diffuse_Level : 1
- Diffuse_Function : 0.5
- Luminosity : 0
- Specular_Level : Link_To 0 | Specular Level
- Specular_Function : 0.5
- Glossiness : Link_To 0 | Glossiness
- Metal_Highlight : 1
- Anisotropy : 0
- Anisotropic_Direction : 0
- Reflectivity : 0
- Environment : 180, 180, 240
- Transparency : 0
- Refraction : 1.5
- Clear_Coat_Level : 0
- Clear_Coat_Glossiness : 0.4
- Clear_Coat_Thickness : 0
- Clear_Coat_Smoothing : 0
- Surface_Bump : Link_To 5 | Bump
- Alpha : 1
- }
- Process 9 : Darken Color
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Invert : FALSE
- Mask : Link_To 10 | Percent
- Color:
- Background : Link_To 6 | Color
- }
- Noise 10 : Fractal_1 Percent
- {
- DarkData: 2, 1, 200
- Transform:
- Trans_0 : 3.7037, 0, 0, 0
- Trans_1 : 0, 3.7037, 0, 0
- Trans_2 : 0, 0, 3.7037, 0
- Common:
- Roughness : 0.5
- Lacunarity : 0.6
- Lacunarity_Lock : TRUE
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.722
- Input_Seed : Link_To 0 | Random Seed
- Percent:
- Low : Link_To 11 | Percent
- High : Link_To 12 | Percent
- }
- Process 11 : Composite Percent
- {
- DarkData: 3, 1, 200
- Transform:
- Trans_0 : 0.27, 0, 0, 0
- Trans_1 : 0, 0.27, 0, 0
- Trans_2 : 0, 0, 0.27, 0
- Common:
- Blend_Function : 0.5
- Mask : Link_To 0 | Grungy
- Invert : FALSE
- Percent:
- Percent_A : 1
- Percent_B : 0.25
- }
- Process 12 : Composite Percent
- {
- DarkData: 3, 2, 200
- Transform:
- Trans_0 : 0.27, 0, 0, 0
- Trans_1 : 0, 0.27, 0, 0
- Trans_2 : 0, 0, 0.27, 0
- Common:
- Blend_Function : 0.5
- Mask : Link_To 0 | Grungy
- Invert : FALSE
- Percent:
- Percent_A : 1
- Percent_B : 0.8
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- Tweak : IF_COLOR
- Tweak : Color 1
- Tweak : 0, 0, 133
- Tweak : IF_COLOR
- Tweak : Color 2
- Tweak : 255, 255, 255
- Tweak : IF_COLOR
- Tweak : Color 3
- Tweak : 167, 154, 150
- Tweak : IF_COLOR
- Tweak : Color 4
- Tweak : 126, 126, 126
- Tweak : IF_PERCENT
- Tweak : Grungy
- Tweak : 0.2
- Tweak : IF_PERCENT
- Tweak : Block Detail
- Tweak : 0.5
- Tweak : IF_PERCENT
- Tweak : Block Size
- Tweak : 0.5
- Tweak : IF_PERCENT
- Tweak : Line Size
- Tweak : 0.395
- Tweak : IF_INT
- Tweak : Line Density
- Tweak : 2
- Tweak : IF_PERCENT
- Tweak : Specular Level
- Tweak : 0.05
- Tweak : IF_PERCENT
- Tweak : Glossiness
- Tweak : 0.05
- Tweak : IF_INT
- Tweak : Random Seed
- Tweak : 7
- }
-