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- DarkTree Ocean
-
- Version: 2.00
- Modified: 05/21/2001
- Author: DarkSim - Skyler Swanson
-
- // This texture generates an animated surface for an ocean. It
- // animates over 3000 frames giving you plenty of time to have the
- // animation going in the background. The animation is designed to
- // be on a flat plane and probably won't look right on any other
- // surface. Use a raytraced reflection and refraction for best
- // results.
-
- Pref_Map: Spherical
- Rep_Frame: 1
- Type: Shaded
- Source: SHADER
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Inches
- Heading: 0
- Pitch: 0
-
- {
- Transform 1 : Translate Bump
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- X_Amount : 0
- Y_Amount : 0
- Z_Amount : 10
- Percent_Moved : Link_To 2 | Percent
- Bump:
- Background : Link_To 8 | Bump
- }
- External 2 : Time Percent
- {
- DarkData: 5, -1, 200
- Common:
- B-Spline : HOLD
- B-Spline-NP : 2
- B-Spline-P : 1, 0, FALSE, FALSE
- B-Spline-P : 3000, 1, FALSE, FALSE
- }
- Noise 3 : Plasma Bump
- {
- DarkData: 5, 1, 200
- Transform:
- Trans_0 : 2, 0, 0, 0
- Trans_1 : 0, -8.7423e-008, -2, 0
- Trans_2 : 0, 2, -8.7423e-008, 0
- Common:
- Roughness : 0.02
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.5
- Input_Seed : Link_To 0 | Random Seed
- Bump:
- Low : -0.5
- High : 0.5
- Bump_Scale : Link_To 21 | Bump
- }
- Natural 4 : Clouds Bump
- {
- DarkData: 3, -1, 200
- Transform:
- Trans_0 : 2.85714, 0, 0, 0
- Trans_1 : 0, -1.2489e-007, -2.85714, 0
- Trans_2 : 0, 2.85714, -1.2489e-007, 0
- Common:
- Roughness : 0.33
- Lacunarity : 0.5
- Lacunarity_Lock : FALSE
- Density : 6
- Puff_Size : 0.5
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.5
- Input_Seed : Link_To 0 | Random Seed
- Bump:
- Background : 0
- Puff : 1
- Bump_Scale : Link_To 20 | Bump
- }
- Deform 5 : Waver Bump
- {
- DarkData: 5, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, -4.37114e-008, -1, 0
- Trans_2 : 0, 1, -4.37114e-008, 0
- Common:
- Distortion : 0.6
- Scale_Factor : 1
- Input_Seed : 1
- Bump:
- Background : Link_To 14 | Bump
- }
- Transform 6 : Translate Bump
- {
- DarkData: 4, 1, 200
- Transform:
- Trans_0 : 0.5, 0, 0, 0
- Trans_1 : 0, 1, -3.55271e-015, 0
- Trans_2 : 0, 3.55271e-015, 1, 0
- Common:
- X_Amount : 0
- Y_Amount : 6.15
- Z_Amount : 7
- Percent_Moved : Link_To 2 | Percent
- Bump:
- Background : Link_To 3 | Bump
- }
- Shader 7 : DarkTree_Shader Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 1.06581e-014, 0
- Trans_2 : 0, -1.06581e-014, 1, 0
- Color:
- Light1_Color : 255, 255, 255
- Light1_Rise : 0.48
- Light1_Rotate : 0.85
- Light2_Color : 0, 0, 0
- Light2_Rise : 0.12
- Light2_Rotate : 0
- Surface_Color : Link_To 18 | Color
- Diffuse_Level : 1
- Diffuse_Function : 0.5
- Luminosity : Link_To 0 | Self Illumination
- Specular_Level : Link_To 0 | Specular
- Specular_Function : 0.5
- Glossiness : Link_To 0 | Glossiness
- Metal_Highlight : 0
- Anisotropy : 0
- Anisotropic_Direction : 0
- Reflectivity : Link_To 16 | Percent
- Environment : Link_To 9 | Color
- Transparency : Link_To 17 | Percent
- Refraction : 1.5
- Clear_Coat_Level : 0
- Clear_Coat_Glossiness : 0.4
- Clear_Coat_Thickness : 0
- Clear_Coat_Smoothing : 0
- Surface_Bump : Link_To 1 | Bump
- Alpha : 1
- }
- Process 8 : Add Bump
- {
- DarkData: 2, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 3.55271e-015, 0
- Trans_2 : 0, -3.55271e-015, 1, 0
- Common:
- Bump:
- Bump_A : Link_To 4 | Bump
- Bump_B : Link_To 15 | Bump
- }
- Natural 9 : Clouds Color
- {
- DarkData: 1, 1, 200
- Transform:
- Trans_0 : 0.5, 0, 0, 0
- Trans_1 : 0, -2.18557e-008, -0.5, 0.2
- Trans_2 : 0, 0.5, -2.18557e-008, 3.67098e-016
- Common:
- Roughness : 0.425
- Lacunarity : 0.665
- Lacunarity_Lock : FALSE
- Density : 10
- Puff_Size : Link_To 11 | Percent
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.61
- Contrast : 0.62
- Input_Seed : 1
- Color:
- Background : Link_To 10 | Color
- Puff : 215, 215, 215
- }
- Gradient 10 : Linear_Gradient Color
- {
- DarkData: 2, 1, 200
- Transform:
- Trans_0 : 2, 0, 0, 0
- Trans_1 : 0, 2, 0, 0
- Trans_2 : 0, 0, 2, -3.67098e-016
- Common:
- Blend_Function : 0
- Repeat_Flag : FALSE
- Color:
- Top : 0, 0, 128
- Bottom : 128, 255, 255
- }
- Gradient 11 : Linear_Gradient Percent
- {
- DarkData: 2, 2, 200
- Transform:
- Trans_0 : 2, 0, 0, 0
- Trans_1 : 0, 2, 0, -0.7
- Trans_2 : 0, 0, 2, -7.34196e-016
- Common:
- Blend_Function : Link_To 12 | Percent
- Repeat_Flag : FALSE
- Percent:
- Top : 0.39
- Bottom : 0
- }
- Generator 12 : Gain Function
- {
- DarkData: 3, 2, 200
- Common:
- Input : 0
- Frequency : 1
- Amplitude : 0.5
- Phase_Amount : 0
- Phase_Min : 0
- Phase_Max : 1
- Shift : 0.5
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- Generator:
- Repeat_Flag : FALSE
- Gain : 0.1
- }
- Transform 13 : Translate Bump
- {
- DarkData: 4, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, -3.55271e-015, 0
- Trans_2 : 0, 3.55271e-015, 1, 0
- Common:
- X_Amount : 0
- Y_Amount : 4
- Z_Amount : 1
- Percent_Moved : Link_To 2 | Percent
- Bump:
- Background : Link_To 5 | Bump
- }
- Natural 14 : Clouds Bump
- {
- DarkData: 6, 0, 200
- Transform:
- Trans_0 : 0.714285, 0, 0, 0
- Trans_1 : 0, 0.714285, -1.01067e-013, 0
- Trans_2 : 0, 1.01067e-013, 0.714285, 0
- Common:
- Roughness : 0.195
- Lacunarity : 0.76
- Lacunarity_Lock : FALSE
- Density : 6
- Puff_Size : 0.5
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.5
- Input_Seed : Link_To 0 | Random Seed
- Bump:
- Background : 0
- Puff : 0.57
- Bump_Scale : Link_To 19 | Bump
- }
- Process 15 : Add Bump
- {
- DarkData: 3, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Bump:
- Bump_A : Link_To 13 | Bump
- Bump_B : Link_To 6 | Bump
- }
- External 16 : Incident Percent
- {
- DarkData: 1, -1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, -1.06581e-014, 0
- Trans_2 : 0, 1.06581e-014, 1, 0
- Common:
- Blend_Function : 0.5
- Pitch : 0
- Heading : 0
- Percent:
- Edge : Link_To 0 | Reflectivity
- Facing : 0
- }
- External 17 : Incident Percent
- {
- DarkData: 1, -2, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, -1.06581e-014, 0
- Trans_2 : 0, 1.06581e-014, 1, 0
- Common:
- Blend_Function : 0.5
- Pitch : 0
- Heading : 0
- Percent:
- Edge : 0
- Facing : Link_To 0 | Transparency
- }
- Noise 18 : Fractal Color
- {
- DarkData: 2, -1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, -1.06581e-014, 0
- Trans_2 : 0, 1.06581e-014, 1, 0
- Common:
- Roughness : 0.6
- Lacunarity : 0.5
- Lacunarity_Lock : TRUE
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.8
- Input_Seed : Link_To 0 | Random Seed
- Color:
- Low : Link_To 0 | Sea 2
- High : Link_To 0 | Sea 1
- }
- Process 19 : Composite Bump
- {
- DarkData: 7, 0, 200
- Transform:
- Trans_0 : 1.4, 0, 0, 0
- Trans_1 : 0, -6.11962e-008, 1.4, 0
- Trans_2 : 0, -1.4, -6.11962e-008, 0
- Common:
- Blend_Function : 0.5
- Mask : Link_To 0 | Chop
- Invert : FALSE
- Bump:
- Bump_A : 0
- Bump_B : -2
- }
- Process 20 : Composite Bump
- {
- DarkData: 4, -1, 200
- Transform:
- Trans_0 : 0.35, 0, 0, 0
- Trans_1 : 0, -1.5299e-008, 0.35, 0
- Trans_2 : 0, -0.35, -1.5299e-008, 0
- Common:
- Blend_Function : 0.5
- Mask : Link_To 0 | Chop
- Invert : FALSE
- Bump:
- Bump_A : -0.05
- Bump_B : -0.25
- }
- Process 21 : Composite Bump
- {
- DarkData: 6, 1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, -2.18557e-008, 0.5, 0
- Trans_2 : 0, -0.5, -2.18557e-008, 0
- Common:
- Blend_Function : 0.5
- Mask : Link_To 0 | Roll
- Invert : FALSE
- Bump:
- Bump_A : 0
- Bump_B : 2
- }
- }
-
- Trigger_Bank: 1, 3000
-
- Tweaker
- {
- Tweak : IF_COLOR
- Tweak : Sea 1
- Tweak : 58, 112, 101
- Tweak : IF_COLOR
- Tweak : Sea 2
- Tweak : 16, 32, 29
- Tweak : IF_PERCENT
- Tweak : Chop
- Tweak : 0.5
- Tweak : IF_PERCENT
- Tweak : Roll
- Tweak : 0.5
- Tweak : IF_PERCENT
- Tweak : Reflectivity
- Tweak : 0.6
- Tweak : IF_PERCENT
- Tweak : Transparency
- Tweak : 0.3
- Tweak : IF_PERCENT
- Tweak : Specular
- Tweak : 0.5
- Tweak : IF_PERCENT
- Tweak : Glossiness
- Tweak : 1
- Tweak : IF_PERCENT
- Tweak : Self Illumination
- Tweak : 0.2
- Tweak : IF_INT
- Tweak : Random Seed
- Tweak : 129
- }
-