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- DarkTree Force Field
-
- Version: 2.00
- Modified: 03/08/2001
- Author: Skyler (Darkling Simulations)
-
- // This darktree generates an electric force field look with lined
- // of energy animating over time. This could work great for a
- // prison barrier or defensive shield. The animation lasts 2400
- // frames. Use the Width, Turbulence, and Wavyness tweaks to
- // control the look of the energy lines. Use movement to make the
- // energy lines move up or down or 50% to stand still. The colors
- // go from hot on the inside to cold on the outer edge. Add a glow
- // in your 3D package to complete the effect.
-
- Pref_Map: Frame
- Rep_Frame: 1
- Type: UNKNOWN
- Source: SHADER
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Inches
- Heading: 0
- Pitch: 0
-
- {
- Transform 1 : Translate Percent
- {
- DarkData: 7, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- X_Amount : 0
- Y_Amount : -20
- Z_Amount : 0
- Percent_Moved : Link_To 5 | Percent
- Percent:
- Background : Link_To 3 | Percent
- }
- Natural 2 : Venation Percent
- {
- DarkData: 4, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Roughness : 0.5
- Lacunarity : 0.5
- Lacunarity_Lock : FALSE
- Density : 2
- Vein_Width : Link_To 8 | Percent
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.5
- Input_Seed : 1
- Percent:
- Background : 0
- Veins : 1
- }
- Pattern 3 : Stripes Percent
- {
- DarkData: 8, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Center : Link_To 15 | Percent
- Width : Link_To 0 | Width
- Blend_Function : Link_To 6 | Percent
- Percent:
- Stripe : 1
- Background : 0
- }
- Transform 4 : Translate Percent
- {
- DarkData: 3, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- X_Amount : 0
- Y_Amount : Link_To 14 | Bump
- Z_Amount : 0
- Percent_Moved : Link_To 5 | Percent
- Percent:
- Background : Link_To 2 | Percent
- }
- External 5 : Time Percent
- {
- DarkData: 9, 1, 200
- Common:
- B-Spline : HOLD
- B-Spline-NP : 2
- B-Spline-P : 1, 0, FALSE, FALSE
- B-Spline-P : 1200, 1, FALSE, FALSE
- }
- Generator 6 : Gain Function
- {
- DarkData: 9, 0, 200
- Common:
- Input : Link_To 7 | Percent
- Frequency : 1
- Amplitude : 0.5
- Phase_Amount : 0
- Phase_Min : 0
- Phase_Max : 1
- Shift : 0.5
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- Generator:
- Repeat_Flag : FALSE
- Gain : 0.84
- }
- Generator 7 : Bias Function
- {
- DarkData: 10, 0, 200
- Common:
- Input : 0
- Frequency : 1
- Amplitude : 0.5
- Phase_Amount : 0
- Phase_Min : 0
- Phase_Max : 1
- Shift : 0.5
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- Generator:
- Repeat_Flag : FALSE
- Bias : 0.21
- }
- Transform 8 : Translate Percent
- {
- DarkData: 5, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- X_Amount : 0
- Y_Amount : -15
- Z_Amount : 0
- Percent_Moved : Link_To 5 | Percent
- Percent:
- Background : Link_To 9 | Percent
- }
- Deform 9 : Warp Percent
- {
- DarkData: 6, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Turbulence : Link_To 0 | Turbulence
- Density : 0.5
- Distortion : 0.5
- Scale_Factor : 1
- Input_Seed : 1
- Percent:
- Background : Link_To 1 | Percent
- }
- Gradient 10 : Mask_Gradient Color
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Number_Of_Shells : 3
- Enable_Clamps : TRUE
- Blend_Function : 0
- Shell_Position_1 : 0
- Shell_Position_2 : 0.54
- Shell_Position_3 : 1
- Shell_Position_4 : 0.6
- Shell_Position_5 : 0.8
- Mask : Link_To 13 | Percent
- Color:
- Shell_Value_1 : Link_To 0 | Cold
- Shell_Value_2 : Link_To 0 | Medium
- Shell_Value_3 : Link_To 0 | Hot
- Shell_Value_4 : 255, 0, 0
- Shell_Value_5 : 0, 255, 0
- }
- Gradient 11 : Mask_Gradient Percent
- {
- DarkData: 1, -1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Number_Of_Shells : 2
- Enable_Clamps : TRUE
- Blend_Function : 0
- Shell_Position_1 : 0
- Shell_Position_2 : 0.7
- Shell_Position_3 : 1
- Shell_Position_4 : 0.6
- Shell_Position_5 : 0.8
- Mask : Link_To 13 | Percent
- Percent:
- Shell_Value_1 : 0
- Shell_Value_2 : Link_To 0 | Field Mask
- Shell_Value_3 : 1
- Shell_Value_4 : 1
- Shell_Value_5 : 1
- }
- Shader 12 : DarkTree_Shader Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Color:
- Light1_Color : 240, 240, 240
- Light1_Rise : 0.4
- Light1_Rotate : 0.85
- Light2_Color : 0, 0, 0
- Light2_Rise : 0
- Light2_Rotate : 0
- Surface_Color : Link_To 10 | Color
- Diffuse_Level : 0
- Diffuse_Function : 0.5
- Luminosity : Link_To 11 | Percent
- Specular_Level : 0
- Specular_Function : 0.5
- Glossiness : 0
- Metal_Highlight : 0
- Anisotropy : 0
- Anisotropic_Direction : 0
- Reflectivity : 0
- Environment : 180, 180, 240
- Transparency : 0
- Refraction : 1.5
- Clear_Coat_Level : 0
- Clear_Coat_Glossiness : 0.4
- Clear_Coat_Thickness : 0
- Clear_Coat_Smoothing : 0
- Surface_Bump : 0
- Alpha : Link_To 11 | Percent
- }
- External 13 : Cache Percent
- {
- DarkData: 2, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Percent:
- Background : Link_To 4 | Percent
- }
- Process 14 : Composite Bump
- {
- DarkData: 4, 1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Mask : Link_To 0 | Movement
- Invert : FALSE
- Bump:
- Bump_A : 10
- Bump_B : 60
- }
- Generator 15 : Sine_Wave Function
- {
- DarkData: 9, -1, 200
- Common:
- Input : 0
- Frequency : 1
- Amplitude : Link_To 0 | Wavyness
- Phase_Amount : 0
- Phase_Min : 0
- Phase_Max : 1
- Shift : 0.5
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- }
- }
-
- Trigger_Bank: 1, 1200
-
- Tweaker
- {
- Tweak : IF_COLOR
- Tweak : Hot
- Tweak : 255, 255, 255
- Tweak : IF_COLOR
- Tweak : Medium
- Tweak : 189, 66, 176
- Tweak : IF_COLOR
- Tweak : Cold
- Tweak : 0, 0, 0
- Tweak : IF_PERCENT
- Tweak : Turbulence
- Tweak : 0.5
- Tweak : IF_PERCENT
- Tweak : Width
- Tweak : 0.5
- Tweak : IF_PERCENT
- Tweak : Movement
- Tweak : 0
- Tweak : IF_PERCENT
- Tweak : Wavyness
- Tweak : 0.06
- Tweak : IF_PERCENT
- Tweak : Field Mask
- Tweak : 1
- }
-