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- DarkTree DarkTree Shader 1
-
- Version: 2.00
- Modified: 07/27/2001
- Author: DarkSim - August Swanson
-
- // Set the view mode to spherical and set the Specular Level to 100
- // percent for setting up the light colors and directions in the
- // DarkTree Shader. NOTE - the effects of the light sources are for
- // previewing and rendering shaded textures only. The lighting set
- // in the DarkTree shader will not affect textures in the
- // Simbionts.
-
- Pref_Map: Spherical
- Rep_Frame: 1
- Type: Shaded
- Source: SHADER
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Inches
- Heading: 0
- Pitch: 0
-
- {
- Shader 1 : DarkTree_Shader Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Color:
- Light1_Color : 255, 102, 102
- Light1_Rise : 0.265
- Light1_Rotate : 0.17
- Light2_Color : 152, 105, 250
- Light2_Rise : 0.03
- Light2_Rotate : 0.715
- Surface_Color : 255, 255, 255
- Diffuse_Level : 0.9
- Diffuse_Function : 0.5
- Luminosity : 0.4
- Specular_Level : 1
- Specular_Function : 0.5
- Glossiness : 0.185
- Metal_Highlight : 0
- Anisotropy : 0
- Anisotropic_Direction : 0
- Reflectivity : 0
- Environment : 180, 180, 240
- Transparency : 0
- Refraction : 1.5
- Clear_Coat_Level : 0
- Clear_Coat_Glossiness : 0.4
- Clear_Coat_Thickness : 0
- Clear_Coat_Smoothing : 0
- Surface_Bump : 0
- Alpha : 1
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- }
-