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- DarkTree ChromeHaloShader
-
- Version: 2.00
- Modified: 05/03/2001
- Author: Darkling Simulations
-
- // This shader generates specular and diffuse with a "halo" or
- // secondary ring. Chrome Halo is great for well lit highly
- // reflective chrome surfaces.
-
- Pref_Map: Spherical
- Rep_Frame: 1
- Type: Shaded
- Source: SHADER
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Meters
- Heading: 0
- Pitch: 0
-
- {
- External 1 : Incident Percent
- {
- DarkData: 1, 1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Pitch : 0
- Heading : 0
- Percent:
- Edge : Link_To 3 | Percent
- Facing : Link_To 4 | Percent
- }
- Gradient 2 : Linear_Gradient Color
- {
- DarkData: 1, 2, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : Link_To 9 | Percent
- Repeat_Flag : FALSE
- Color:
- Top : Link_To 7 | Color
- Bottom : Link_To 8 | Color
- }
- Process 3 : Composite Percent
- {
- DarkData: 3, 1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Mask : Link_To 0 | Reflectivity
- Invert : FALSE
- Percent:
- Percent_A : 0
- Percent_B : 1
- }
- Process 4 : Composite Percent
- {
- DarkData: 2, 1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Mask : Link_To 0 | Reflectivity
- Invert : FALSE
- Percent:
- Percent_A : 0
- Percent_B : 0.1
- }
- Process 5 : Composite Percent
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Mask : Link_To 0 | Halo
- Invert : TRUE
- Percent:
- Percent_A : Link_To 10 | Percent
- Percent_B : Link_To 11 | Percent
- }
- Shader 6 : DarkTree_Shader Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Color:
- Light1_Color : 255, 255, 255
- Light1_Rise : 0.602
- Light1_Rotate : 0.85
- Light2_Color : 255, 255, 255
- Light2_Rise : 0.29
- Light2_Rotate : 0.15
- Surface_Color : Link_To 0 | Surface Color
- Diffuse_Level : Link_To 0 | Diffuse Level
- Diffuse_Function : Link_To 5 | Percent
- Luminosity : Link_To 0 | Self-Illumination
- Specular_Level : Link_To 0 | Specular Level
- Specular_Function : Link_To 5 | Percent
- Glossiness : Link_To 0 | Glossiness
- Metal_Highlight : Link_To 0 | Metal
- Anisotropy : 0
- Anisotropic_Direction : 0
- Reflectivity : Link_To 1 | Percent
- Environment : Link_To 2 | Color
- Transparency : 0
- Refraction : 1.5
- Clear_Coat_Level : 0
- Clear_Coat_Glossiness : 0.4
- Clear_Coat_Thickness : 0
- Clear_Coat_Smoothing : 0
- Surface_Bump : 0
- Alpha : 1
- }
- Natural 7 : Clouds Color
- {
- DarkData: 2, 2, 200
- Transform:
- Trans_0 : 2.43902, 0, 0, 0
- Trans_1 : 0, 2.43902, 0, 0
- Trans_2 : 0, 0, 2.43902, 0
- Common:
- Roughness : 0.5
- Lacunarity : 0.5
- Lacunarity_Lock : TRUE
- Density : 6
- Puff_Size : 0.4
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.5
- Input_Seed : 3
- Color:
- Background : 0, 40, 120
- Puff : 255, 255, 255
- }
- Noise 8 : Rough Color
- {
- DarkData: 2, 3, 200
- Transform:
- Trans_0 : 4, 0, 0, 0
- Trans_1 : 0, 4, 0, 0
- Trans_2 : 0, 0, 4, 0
- Common:
- Lacunarity : 0.6
- Lacunarity_Lock : TRUE
- Roughness : 0.441
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0
- Input_Seed : 1
- Color:
- Low : 126, 126, 126
- High : 0, 0, 0
- }
- Generator 9 : S_Curve Function
- {
- DarkData: 3, 2, 200
- Common:
- Input : 0
- Frequency : 2
- Amplitude : 0.5
- Phase_Amount : 0.5
- Phase_Min : 0
- Phase_Max : 1
- Shift : 0.5
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- Generator:
- Repeat_Flag : FALSE
- }
- Generator 10 : Spline Function
- {
- DarkData: 2, -1, 200
- Common:
- Input : 0
- Frequency : 1
- Amplitude : 1
- Phase_Amount : 0
- Phase_Min : 0
- Phase_Max : 1
- Shift : 0
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- Generator:
- B-Spline : HOLD
- B-Spline-NP : 10
- B-Spline-P : 0, 0, FALSE, FALSE
- B-Spline-P : 0.356098, 0.166667, FALSE, FALSE
- B-Spline-P : 0.474797, 0.310185, FALSE, FALSE
- B-Spline-P : 0.560976, 0.560185, FALSE, FALSE
- B-Spline-P : 0.650406, 0.842593, FALSE, FALSE
- B-Spline-P : 0.743089, 0.671296, FALSE, FALSE
- B-Spline-P : 0.830894, 0.541667, FALSE, FALSE
- B-Spline-P : 0.910569, 0.611111, FALSE, FALSE
- B-Spline-P : 0.964228, 0.805556, FALSE, FALSE
- B-Spline-P : 1, 0.990741, FALSE, FALSE
- }
- Generator 11 : Linear Function
- {
- DarkData: 2, 0, 200
- Common:
- Input : 0
- Frequency : 1
- Amplitude : 0.5
- Phase_Amount : 0
- Phase_Min : 0
- Phase_Max : 1
- Shift : 0.5
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- Generator:
- Repeat_Flag : FALSE
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- Tweak : IF_COLOR
- Tweak : Surface Color
- Tweak : 63, 146, 237
- Tweak : IF_PERCENT
- Tweak : Halo
- Tweak : 0.5
- Tweak : IF_PERCENT
- Tweak : Diffuse Level
- Tweak : 1
- Tweak : IF_PERCENT
- Tweak : Specular Level
- Tweak : 0.5
- Tweak : IF_PERCENT
- Tweak : Glossiness
- Tweak : 0.06
- Tweak : IF_PERCENT
- Tweak : Metal
- Tweak : 0
- Tweak : IF_PERCENT
- Tweak : Reflectivity
- Tweak : 0.4
- Tweak : IF_PERCENT
- Tweak : Self-Illumination
- Tweak : 0
- }
-