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- DarkTree PlantVeins
-
- Version: 2.00
- Modified: 05/23/2001
- Author: Skyler Swanson
-
- // This darktree generates a nice veiny plant texture. Be careful
- // regarding too much fine texture detail at small vein widths.
-
- Pref_Map: Planar
- Rep_Frame: 1
- Type: Shaded
- Source: SHADER
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Inches
- Heading: 0
- Pitch: 0
-
- {
- Noise 1 : Fractal_1 Color
- {
- DarkData: 3, -1, 200
- Transform:
- Trans_0 : 4, 0, 0, 0
- Trans_1 : 0, 4, 0, 0
- Trans_2 : 0, 0, 4, 0
- Common:
- Roughness : 0.625
- Lacunarity : 0.5
- Lacunarity_Lock : FALSE
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.34
- Contrast : 0.565
- Input_Seed : Link_To 0 | Seed
- Color:
- Low : Link_To 0 | Leaf Dark
- High : Link_To 0 | Leaf Light
- }
- External 2 : Cache Percent
- {
- DarkData: 2, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Percent:
- Background : Link_To 8 | Percent
- }
- Gradient 3 : Mask_Gradient Bump
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Number_Of_Shells : 2
- Enable_Clamps : TRUE
- Blend_Function : 0
- Shell_Position_1 : 0
- Shell_Position_2 : 1
- Shell_Position_3 : 0.5
- Shell_Position_4 : 0.75
- Shell_Position_5 : 1
- Mask : Link_To 2 | Percent
- Bump:
- Shell_Value_1 : 0
- Shell_Value_2 : 1
- Shell_Value_3 : 0
- Shell_Value_4 : 1
- Shell_Value_5 : 0
- Bump_Scale : 0.1
- }
- Gradient 4 : Mask_Gradient Color
- {
- DarkData: 1, -1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Number_Of_Shells : 3
- Enable_Clamps : TRUE
- Blend_Function : 0
- Shell_Position_1 : 0.081
- Shell_Position_2 : 0.09
- Shell_Position_3 : 0.25
- Shell_Position_4 : 0.75
- Shell_Position_5 : 1
- Mask : Link_To 2 | Percent
- Color:
- Shell_Value_1 : Link_To 1 | Color
- Shell_Value_2 : Link_To 12 | Color
- Shell_Value_3 : Link_To 6 | Color
- Shell_Value_4 : 0, 255, 255
- Shell_Value_5 : 0, 0, 255
- }
- Shader 5 : DarkTree_Shader Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Color:
- Light1_Color : 255, 255, 255
- Light1_Rise : 0.65
- Light1_Rotate : 0.85
- Light2_Color : 0, 0, 0
- Light2_Rise : 0
- Light2_Rotate : 0
- Surface_Color : Link_To 4 | Color
- Diffuse_Level : 1
- Diffuse_Function : 0.5
- Luminosity : 0
- Specular_Level : Link_To 7 | Percent
- Specular_Function : 0.5
- Glossiness : Link_To 0 | Glossiness
- Metal_Highlight : 0
- Anisotropy : 0
- Anisotropic_Direction : 0
- Reflectivity : 0
- Environment : 180, 180, 240
- Transparency : 0
- Refraction : 1.5
- Clear_Coat_Level : 0
- Clear_Coat_Glossiness : 0.4
- Clear_Coat_Thickness : 0
- Clear_Coat_Smoothing : 0
- Surface_Bump : Link_To 3 | Bump
- Alpha : 1
- }
- Noise 6 : Swirls Color
- {
- DarkData: 2, -2, 200
- Transform:
- Trans_0 : 8, 0, 0, 0
- Trans_1 : 0, 8, 0, 0
- Trans_2 : 0, 0, 8, 0
- Common:
- Roughness : 0.2
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.525
- Input_Seed : Link_To 0 | Seed
- Color:
- Low : Link_To 0 | Vein Dark
- High : Link_To 0 | Vein Light
- }
- Noise 7 : Fractal_1 Percent
- {
- DarkData: 1, 1, 200
- Transform:
- Trans_0 : 8, 0, 0, 0
- Trans_1 : 0, 8, 0, 0
- Trans_2 : 0, 0, 8, 0
- Common:
- Roughness : 0.625
- Lacunarity : 0.5
- Lacunarity_Lock : FALSE
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.639
- Input_Seed : Link_To 0 | Seed
- Percent:
- Low : Link_To 13 | Percent
- High : Link_To 0 | Specular
- }
- Process 8 : Maximum Percent
- {
- DarkData: 3, 0, 200
- Transform:
- Trans_0 : 1.38889, 0, 0, 0
- Trans_1 : 0, 1.38889, 0, 0
- Trans_2 : 0, 0, 1.38889, 0
- Common:
- Percent:
- Percent_A : Link_To 9 | Percent
- Percent_B : Link_To 10 | Percent
- }
- Deform 9 : Waver Percent
- {
- DarkData: 4, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Distortion : Link_To 0 | Distortion
- Scale_Factor : 1
- Input_Seed : Link_To 0 | Seed
- Percent:
- Background : Link_To 11 | Percent
- }
- Natural 10 : Venation Percent
- {
- DarkData: 4, 1, 200
- Transform:
- Trans_0 : 2.56937, 0, 0, 0
- Trans_1 : 0, 2.56937, 0, 0
- Trans_2 : 0, 0, 2.56937, 0
- Common:
- Roughness : 0.405
- Lacunarity : 0.25
- Lacunarity_Lock : FALSE
- Density : 1
- Vein_Width : Link_To 0 | Vein Width
- Strata_Function : 0
- Blend_Function : Link_To 14 | Percent
- Brightness : 0.5
- Contrast : 0.5
- Input_Seed : Link_To 0 | Seed
- Percent:
- Background : 0
- Veins : 0.5
- }
- Natural 11 : Venation Percent
- {
- DarkData: 5, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Roughness : 0
- Lacunarity : 0.5
- Lacunarity_Lock : FALSE
- Density : 1
- Vein_Width : Link_To 0 | Vein Width
- Strata_Function : 0
- Blend_Function : Link_To 14 | Percent
- Brightness : 0.5
- Contrast : 0.5
- Input_Seed : Link_To 0 | Seed
- Percent:
- Background : 0
- Veins : 1
- }
- Process 12 : Darken Color
- {
- DarkData: 2, -1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Invert : FALSE
- Mask : 0.682
- Color:
- Background : Link_To 0 | Leaf Dark
- }
- Process 13 : Subtract Percent
- {
- DarkData: 2, 1, 200
- Transform:
- Trans_0 : 0.125, 0, 0, 0
- Trans_1 : 0, 0.125, 0, 0
- Trans_2 : 0, 0, 0.125, 0
- Common:
- Percent:
- Percent_A : Link_To 0 | Specular
- Percent_B : 0.24
- }
- Generator 14 : S_Curve Function
- {
- DarkData: 6, 0, 200
- Common:
- Input : 0
- Frequency : 1
- Amplitude : 0.5
- Phase_Amount : 0
- Phase_Min : 0
- Phase_Max : 1
- Shift : 0.5
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- Generator:
- Repeat_Flag : FALSE
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- Tweak : IF_COLOR
- Tweak : Vein Light
- Tweak : 187, 216, 176
- Tweak : IF_COLOR
- Tweak : Vein Dark
- Tweak : 100, 150, 7
- Tweak : IF_COLOR
- Tweak : Leaf Light
- Tweak : 46, 157, 9
- Tweak : IF_COLOR
- Tweak : Leaf Dark
- Tweak : 36, 125, 6
- Tweak : IF_PERCENT
- Tweak : Vein Width
- Tweak : 0.32
- Tweak : IF_PERCENT
- Tweak : Distortion
- Tweak : 0.285
- Tweak : IF_PERCENT
- Tweak : Specular
- Tweak : 0.335
- Tweak : IF_PERCENT
- Tweak : Glossiness
- Tweak : 0.2
- Tweak : IF_INT
- Tweak : Seed
- Tweak : 13
- }
-