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- DarkTree Brier Patch
-
- Version: 2.00
- Modified: 02/26/2001
- Author: Mark Naivar (Darkling Simulations)
-
- // A patch of thorny branches. This is a 2D shader and so must be
- // aligned with any surface its applied to in a 3D scene.
-
- Pref_Map: Frame
- Rep_Frame: 1
- Type: UNKNOWN
- Source: SHADER
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Inches
- Heading: 0
- Pitch: 0
-
- {
- Pattern 1 : Flagstones Percent
- {
- DarkData: 4, 0, 200
- Transform:
- Trans_0 : 1.33333, 0, 0, 0
- Trans_1 : 0, 1.33333, 0, 0
- Trans_2 : 0, 0, 1.33333, 0
- Common:
- Mortar_Width : 0.05
- Density : 0.5
- Blend_Function : Link_To 3 | Percent
- Input_Seed : Link_To 0 | Random Seed
- Rounded_Corners : 0.5
- Depth : 1
- Width : 1
- Height : 1
- Sampling_Options : RECENTER
- Mapping_Type : PLANAR_2D
- Percent:
- Stone : Link_To 2 | Percent
- Mortar : 0
- }
- Pattern 2 : Rising_Sun Percent
- {
- DarkData: 5, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Number_Of_Rays : 7
- Blend_Function : Link_To 3 | Percent
- Sun_Size : 0
- Ray_Size : Link_To 4 | Percent
- Percent:
- Sun : 0
- Ray : 0
- Background : 1
- }
- Generator 3 : Linear Function
- {
- DarkData: 6, 1, 200
- Common:
- Input : 0
- Frequency : 1
- Amplitude : 0.5
- Phase_Amount : 0
- Phase_Min : 0
- Phase_Max : 1
- Shift : 0.5
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- Generator:
- Repeat_Flag : FALSE
- }
- Generator 4 : Bias Function
- {
- DarkData: 6, 0, 200
- Common:
- Input : 0
- Frequency : 1.5
- Amplitude : 0.5
- Phase_Amount : 0.08
- Phase_Min : 0
- Phase_Max : 1
- Shift : 0.5
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- Generator:
- Repeat_Flag : FALSE
- Bias : 0.7
- }
- Gradient 5 : Mask_Gradient Color
- {
- DarkData: 1, 1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Number_Of_Shells : 3
- Enable_Clamps : TRUE
- Blend_Function : 0
- Shell_Position_1 : 0
- Shell_Position_2 : 0.8
- Shell_Position_3 : 1
- Shell_Position_4 : 0.75
- Shell_Position_5 : 1
- Mask : Link_To 12 | Percent
- Color:
- Shell_Value_1 : Link_To 6 | Color
- Shell_Value_2 : Link_To 0 | Thorn Edge
- Shell_Value_3 : 0, 0, 0
- Shell_Value_4 : 0, 255, 255
- Shell_Value_5 : 0, 0, 255
- }
- Noise 6 : Simple Color
- {
- DarkData: 2, 1, 200
- Transform:
- Trans_0 : 16.9492, 0, 0, 0
- Trans_1 : 0, 16.9492, 0, 0
- Trans_2 : 0, 0, 16.9492, 0
- Common:
- Brightness : 0.719
- Contrast : 0.7
- Blend_Function : 0
- Input_Seed : 0
- Color:
- Low : Link_To 0 | Brier
- High : Link_To 0 | Brier Spots
- }
- Deform 7 : Waver Percent
- {
- DarkData: 3, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Distortion : 0.396
- Scale_Factor : 1
- Input_Seed : 1
- Percent:
- Background : Link_To 1 | Percent
- }
- Process 8 : Invert Percent
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Invert : FALSE
- Mask : 1
- Percent:
- Background : Link_To 12 | Percent
- }
- Shader 9 : DarkTree_Shader Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Color:
- Light1_Color : 255, 255, 255
- Light1_Rise : 0.7
- Light1_Rotate : 0.85
- Light2_Color : 128, 128, 128
- Light2_Rise : 0.03
- Light2_Rotate : 0.15
- Surface_Color : Link_To 5 | Color
- Diffuse_Level : 1
- Diffuse_Function : 0.5
- Luminosity : 0.1
- Specular_Level : 0.2
- Specular_Function : 0.5
- Glossiness : 0.2
- Metal_Highlight : 0
- Anisotropy : 0
- Anisotropic_Direction : 0
- Reflectivity : 0
- Environment : 180, 180, 240
- Transparency : 0
- Refraction : 1.5
- Clear_Coat_Level : 0
- Clear_Coat_Glossiness : 0.4
- Clear_Coat_Thickness : 0
- Clear_Coat_Smoothing : 0
- Surface_Bump : Link_To 10 | Bump
- Alpha : Link_To 8 | Percent
- }
- Gradient 10 : Mask_Gradient Bump
- {
- DarkData: 1, 2, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Number_Of_Shells : 2
- Enable_Clamps : TRUE
- Blend_Function : Link_To 11 | Percent
- Shell_Position_1 : 0
- Shell_Position_2 : 1
- Shell_Position_3 : 0.5
- Shell_Position_4 : 0.75
- Shell_Position_5 : 1
- Mask : Link_To 12 | Percent
- Bump:
- Shell_Value_1 : 1
- Shell_Value_2 : 0
- Shell_Value_3 : 0
- Shell_Value_4 : 1
- Shell_Value_5 : 0
- Bump_Scale : 0.05
- }
- Generator 11 : S_Curve Function
- {
- DarkData: 2, 2, 200
- Common:
- Input : 0
- Frequency : 1
- Amplitude : 0.5
- Phase_Amount : 0
- Phase_Min : 0
- Phase_Max : 1
- Shift : 0.5
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- Generator:
- Repeat_Flag : FALSE
- }
- External 12 : Cache Percent
- {
- DarkData: 2, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Percent:
- Background : Link_To 7 | Percent
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- Tweak : IF_COLOR
- Tweak : Brier
- Tweak : 191, 174, 131
- Tweak : IF_COLOR
- Tweak : Brier Spots
- Tweak : 184, 106, 94
- Tweak : IF_COLOR
- Tweak : Thorn Edge
- Tweak : 44, 75, 3
- Tweak : IF_INT
- Tweak : Random Seed
- Tweak : 2
- }
-