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  1.  
  2. [EVENT_1]
  3. COMMENT = First storm trap
  4. Valid = True
  5. EventType = TRAP
  6. TimeElapsed = 240
  7. TrapTargetLocation = CP3 Storm1
  8. TrapSpell = 88
  9. TrapTarget = LOCATION
  10.  
  11. [EVENT_2]
  12. COMMENT = Hermes tells Cornelius what to do
  13. Valid = True
  14. EventType = DIALOGUE
  15. TimeElapsed = 200
  16. MaximumDifficulty = 2
  17. SpeakingCharacter = Hermes
  18. SpeechLocation = CP3 Hermes1
  19. ScrollType = 5
  20. Portrait = Hermes
  21. Illuminate = True
  22. SpeakerName = Hermes
  23. Speech = I sense a storm coming Cornelius, you must find shelter.
  24.  
  25. [EVENT_3]
  26. COMMENT = and warns of storm trap
  27. Valid = True
  28. EventType = DIALOGUE
  29. Complete1 = 2
  30. MaximumDifficulty = 2
  31. SpeakingCharacter = Hermes
  32. SpeechLocation = CP3 Hermes1
  33. ScrollType = 4
  34. Portrait = Hermes
  35. SpeakerName = Hermes
  36. Speech = Down yonder track lies Greenhenge.
  37.  
  38. [EVENT_4]
  39. COMMENT = Additional storm for higher difficulty
  40. Valid = True
  41. EventType = TRAP
  42. PrePause = 15
  43. Complete1 = 1
  44. MinimumDifficulty = 1
  45. TrapTargetLocation = CP3 Storm2
  46. TrapSpell = 88
  47. TrapTarget = LOCATION
  48.  
  49. [EVENT_5]
  50. COMMENT = Hermes says investigate huts
  51. Valid = True
  52. EventType = DIALOGUE
  53. PrePause = 40
  54. Complete1 = 11
  55. MaximumDifficulty = 0
  56. SpeakingCharacter = Hermes
  57. SpeechLocation = CP1 Hermes3
  58. ScrollType = 5
  59. Portrait = Hermes
  60. Illuminate = True
  61. SpeakerName = Hermes
  62. Speech = These huts may contain items of use, but beware the enemy within.
  63.  
  64. [EVENT_6]
  65. COMMENT = Deploy the unicorn
  66. Valid = False
  67. EventType = DEPLOYMENT
  68. DeployedCharacter = Regus
  69. DeploymentType = LOCATION
  70. DeployedArmy = Unicorn
  71. Temporary = True
  72. DeploymentLocation = CP1 Unicorn Start
  73. CreatureType = 7
  74.  
  75. [EVENT_7]
  76. COMMENT = Deploy mana sprite near huts - lower difficulty only
  77. Valid = True
  78. EventType = DEPLOYMENT
  79. MaximumDifficulty = 1
  80. DeploymentType = LOCATION
  81. DeployedArtefact = 19
  82. DeploymentLocation = CP1 Mana Sprite
  83.  
  84. [EVENT_8]
  85. COMMENT = Unicorn moves when Cornelius approaches
  86. Valid = False
  87. EventType = COMMAND
  88. DependentCharacter = Cornelius
  89. DependentLocation = CP1 Unicorn Trigger
  90. CommandCharacter = Regus
  91. Rating = 100
  92. DestinationType = LOCATION
  93. DestinationLocation = CP1 Unicorn2
  94.  
  95. [EVENT_9]
  96. COMMENT = Unicorn speaks when in range of Cornelius
  97. Valid = False
  98. EventType = DIALOGUE
  99. DependentCharacter = Regus
  100. CharacterDiscovered = True
  101. RangeCharacter = Cornelius
  102. Range = 6
  103. OutOfRange = False
  104. SpeakingCharacter = Regus
  105. ScrollType = 5
  106. Portrait = Unicorn
  107. SpeakerName = Regus
  108. Speech = Hail stranger... I sense your power, but you are not Camulos?
  109.  
  110. [EVENT_10]
  111. COMMENT = Unicorn/Cornelius talk
  112. Valid = False
  113. EventType = DIALOGUE
  114. Complete1 = 9
  115. SpeakingCharacter = Cornelius
  116. ScrollType = 8
  117. Portrait = Cornelius normal
  118. SpeakerName = Cornelius
  119. Speech = No, I'm Cornelius and I am searching for the wizard Lucan, a man of many years and much power.
  120.  
  121. [EVENT_11]
  122. COMMENT = Unicorn/Cornelius talk
  123. Valid = False
  124. EventType = DIALOGUE
  125. Complete1 = 10
  126. SpeakingCharacter = Regus
  127. ScrollType = 5
  128. Portrait = Unicorn
  129. SpeakerName = Regus
  130. Speech = I, Regus know not... Perhaps the courtesy of Yeorick of Fiddlers Green will yield more.
  131.  
  132. [EVENT_12]
  133. COMMENT = Unicorn/Cornelius talk
  134. Valid = False
  135. EventType = DIALOGUE
  136. Complete1 = 11
  137. SpeakingCharacter = Cornelius
  138. ScrollType = 7
  139. Portrait = Cornelius happy
  140. SpeakerName = Cornelius
  141. Speech = Talking creatures, this is a singular place indeed!
  142.  
  143. [EVENT_13]
  144. COMMENT = Unicorn departs
  145. Valid = False
  146. EventType = COMMAND
  147. Complete1 = 12
  148. CommandCharacter = Regus
  149. Rating = 100
  150. DestinationType = LOCATION
  151. DestinationLocation = CP1 Unicorn3
  152.  
  153. [EVENT_14]
  154. COMMENT = Deploy redcap on PoP in hut - difficulty 2+
  155. Valid = True
  156. EventType = DEPLOYMENT
  157. MinimumDifficulty = 2
  158. DeployedCharacter = 2Redcap1
  159. DeploymentType = LOCATION
  160. DeployedArmy = Camulos
  161. Temporary = True
  162. DeploymentLocation = CP1 PoP1
  163. CreatureType = 10
  164.  
  165. [EVENT_15]
  166. COMMENT = Skeleton around PoP
  167. Valid = True
  168. EventType = DEPLOYMENT
  169. DeployedCharacter = 2Skeleton1
  170. DeploymentType = LOCATION
  171. DeployedArmy = Camulos
  172. Temporary = True
  173. DeploymentLocation = CP1 PoP2
  174. CreatureType = 11
  175.  
  176. [EVENT_16]
  177. COMMENT = Skeleton around PoP
  178. Valid = True
  179. EventType = DEPLOYMENT
  180. DeployedCharacter = 2Skeleton2
  181. DeploymentType = LOCATION
  182. DeployedArmy = Camulos
  183. Temporary = True
  184. DeploymentLocation = CP1 PoP3
  185. CreatureType = 11
  186.  
  187. [EVENT_17]
  188. COMMENT = Skeleton around PoP
  189. Valid = True
  190. EventType = DEPLOYMENT
  191. MinimumDifficulty = 2
  192. DeployedCharacter = 2Skeleton3
  193. DeploymentType = LOCATION
  194. DeployedArmy = Camulos
  195. Temporary = True
  196. DeploymentLocation = CP1 PoP4
  197. CreatureType = 11
  198.  
  199. [EVENT_18]
  200. COMMENT = Skeleton around PoP
  201. Valid = True
  202. EventType = DEPLOYMENT
  203. MinimumDifficulty = 3
  204. DeployedCharacter = 2Skeleton4
  205. DeploymentType = LOCATION
  206. DeployedArmy = Camulos
  207. Temporary = True
  208. DeploymentLocation = CP1 PoP5
  209. CreatureType = 11
  210.  
  211. [EVENT_19]
  212. COMMENT = Skeleton in food hut
  213. Valid = True
  214. EventType = DEPLOYMENT
  215. MinimumDifficulty = 3
  216. DeployedCharacter = 2Skeleton5
  217. DeploymentType = LOCATION
  218. DeployedArmy = Camulos
  219. Temporary = True
  220. DeploymentLocation = CP1 Hut3
  221. CreatureType = 11
  222.  
  223. [EVENT_20]
  224. COMMENT = Redcap by gate
  225. Valid = True
  226. EventType = DEPLOYMENT
  227. MinimumDifficulty = 2
  228. DeployedCharacter = 2Redcap2
  229. DeploymentType = LOCATION
  230. DeployedArmy = Camulos
  231. Temporary = True
  232. DeploymentLocation = CP1 Hut1
  233. CreatureType = 10
  234.  
  235. [EVENT_21]
  236. COMMENT = Faun  in Greenhenge IF Cornelius walks into Greenhenge
  237. Valid = False
  238. EventType = DEPLOYMENT
  239. MinimumDifficulty = 2
  240. DeployedCharacter = 2Faun1
  241. DeploymentType = LOCATION
  242. DeployedArmy = Camulos
  243. Temporary = True
  244. DeploymentLocation = CP0 Faun
  245. CreatureType = 19
  246.  
  247. [EVENT_22]
  248. COMMENT = Storm trap in hut
  249. Valid = True
  250. EventType = TRAP
  251. TriggerTarget = CREATURE_TYPE
  252. TriggerLocation = CP1 PoP1
  253. TriggerArmy = Cornelius
  254. TrapTargetLocation = CP1 Storm at dwelling
  255. TrapSpell = 88
  256. TrapTarget = LOCATION
  257.  
  258. [EVENT_23]
  259. COMMENT = Trigger to detect entry into greenhenge area
  260. Valid = True
  261. EventType = NULL
  262. TriggerTarget = CREATURE_TYPE
  263. TriggerLocation = CP0 Greenhenge
  264. TriggerArmy = Cornelius
  265.  
  266. [EVENT_24]
  267. COMMENT = Null timer event for Camulos appearance
  268. Valid = True
  269. EventType = NULL
  270. TimeElapsed = 800
  271.  
  272. [EVENT_25]
  273. COMMENT = Camulos appears
  274. Valid = True
  275. EventType = DEPLOYMENT
  276. Complete1 = 22
  277. Complete2 = 23
  278. Complete3 = 24
  279. AllComplete = False
  280. MaximumDifficulty = 2
  281. DeployedCharacter = Camulos
  282. DeploymentType = LOCATION
  283. DeployedArmy = Camulos
  284. Temporary = False
  285. DeploymentLocation = CP0 Camulos2
  286. Wizard = True
  287. CanCastOnAllies = False
  288.  
  289. [EVENT_26]
  290. COMMENT = Faun appears on POP
  291. Valid = False
  292. EventType = DEPLOYMENT
  293. MinimumDifficulty = 1
  294. DeployedCharacter = 2Faun1
  295. DeploymentType = LOCATION
  296. DeployedArmy = Camulos
  297. Temporary = True
  298. DeploymentLocation = CP0 PoP1
  299. CreatureType = 19
  300. Rank = CP00 Faun on POP
  301.  
  302. [EVENT_27]
  303. COMMENT = Camulos appears sooner on hardest level.
  304. Valid = True
  305. EventType = DEPLOYMENT
  306. Complete1 = 22
  307. Complete2 = 23
  308. Complete3 = 46
  309. MinimumDifficulty = 3
  310. DeployedCharacter = Camulos
  311. DeploymentType = LOCATION
  312. DeployedArmy = Camulos
  313. Temporary = False
  314. DeploymentLocation = CP0 Camulos2
  315. Wizard = True
  316. CanCastOnAllies = False
  317.  
  318. [EVENT_28]
  319. COMMENT = Portal deploys on greenhenge when camulos dies
  320. Valid = True
  321. EventType = PORTAL
  322. DependentCharacter = Camulos
  323. DependentCharacterStatus = DEAD_IN_BATTLE
  324. PortalPosition = LOCATION
  325. PortalLocation = CP0 PoP1
  326.  
  327. [EVENT_29]
  328. COMMENT = Storm appears over portal
  329. Valid = True
  330. EventType = TRAP
  331. PrePause = 60
  332. Complete1 = 28
  333. TrapTargetLocation = CP0 PoP1
  334. TrapSpell = 88
  335. TrapTarget = LOCATION
  336.  
  337. [EVENT_30]
  338. COMMENT = Hermes show you where the tincal is
  339. Valid = False
  340. EventType = DIALOGUE
  341. PrePause = 80
  342. MaximumDifficulty = 1
  343. DependentCharacter = Camulos
  344. DependentCharacterStatus = DEAD_IN_BATTLE
  345. SpeakingCharacter = Hermes
  346. SpeechArtefact = 99
  347. ScrollType = 5
  348. Portrait = Hermes
  349. Illuminate = True
  350. SpeakerName = Hermes
  351. Speech = Look, an item of magic that would expand your Portmanteau.
  352.  
  353. [EVENT_31]
  354. COMMENT = Hermes tells you where the portal is
  355. Valid = True
  356. EventType = DIALOGUE
  357. PrePause = 200
  358. Complete1 = 28
  359. SpeakingCharacter = Hermes
  360. SpeechLocation = CP0 PoP1
  361. ScrollType = 4
  362. Portrait = Hermes
  363. Illuminate = True
  364. SpeakerName = Hermes
  365. Speech = The portal is here, it's charge fills the air!
  366.  
  367. [EVENT_32]
  368. COMMENT = Camulos goes to Greenhenge
  369. Valid = False
  370. EventType = COMMAND
  371. PrePause = 10
  372. Complete1 = 25
  373. Complete2 = 27
  374. CommandCharacter = Camulos
  375. Rating = 100
  376. DestinationType = LOCATION
  377. DestinationLocation = CP0 Camulos2
  378.  
  379. [EVENT_33]
  380. COMMENT = Dialogue when Camulos meets
  381. Valid = True
  382. EventType = DIALOGUE
  383. DependentCharacter = Camulos
  384. DependentCharacterStatus = ALIVE_IN_BATTLE
  385. CharacterDiscovered = True
  386. RangeCharacter = Cornelius
  387. Range = 8
  388. OutOfRange = False
  389. SpeakingCharacter = Camulos
  390. ScrollType = 5
  391. Portrait = Camulos
  392. SpeakerName = Camulos
  393. Speech = Infiltrator! May Chaos devour you - let Law eradicate you...
  394.  
  395. [EVENT_34]
  396. COMMENT = Dialogue when Camulos meets
  397. Valid = True
  398. EventType = DIALOGUE
  399. Complete1 = 33
  400. SpeakingCharacter = Camulos
  401. ScrollType = 5
  402. Portrait = Camulos
  403. SpeakerName = Camulos
  404. Speech = ...and Bertilak, Lord of all Avalon, lend me the power for vengeance!
  405.  
  406. [EVENT_35]
  407. COMMENT = Dialogue when Camulos meets
  408. Valid = True
  409. EventType = DIALOGUE
  410. Complete1 = 34
  411. SpeakingCharacter = Cornelius
  412. ScrollType = 7
  413. Portrait = Cornelius angry
  414. SpeakerName = Cornelius
  415. Speech = And the courage to fulfil it?
  416.  
  417. [EVENT_36]
  418. COMMENT = Camulos redcap deployed on ridge of henge to stop quick attack
  419. Valid = True
  420. EventType = DEPLOYMENT
  421. PrePause = 0
  422. Complete1 = 25
  423. MinimumDifficulty = 2
  424. DeployedCharacter = 2Redcap4
  425. DeploymentType = LOCATION
  426. DeployedArmy = Camulos
  427. Temporary = True
  428. DeploymentLocation = CP0 Redcap2
  429. CreatureType = 10
  430.  
  431. [EVENT_37]
  432. COMMENT = A mana sprite just for camulos (in greenhenge)
  433. Valid = True
  434. EventType = DEPLOYMENT
  435. MinimumDifficulty = 3
  436. DeploymentType = LOCATION
  437. DeployedArtefact = 19
  438. DeploymentLocation = CP0 Camulos2
  439.  
  440. [EVENT_38]
  441. COMMENT = Experience points on speaking to Regus
  442. Valid = False
  443. EventType = EXPERIENCE
  444. Complete1 = 12
  445. ExperienceText = Talked to Regus
  446. ExperiencePoints = 10
  447. ExperienceType = CHARACTER
  448. ExperienceCharacter = Regus
  449. Centre = False
  450.  
  451. [EVENT_39]
  452. COMMENT = Experience for killing Camulos
  453. Valid = True
  454. EventType = EXPERIENCE
  455. DependentCharacter = Camulos
  456. DependentCharacterStatus = DEAD_IN_BATTLE
  457. ExperienceText = Killed Camulos
  458. ExperiencePoints = 120
  459. ExperienceType = CHARACTER
  460. ExperienceCharacter = Camulos
  461. Centre = False
  462.  
  463. [EVENT_40]
  464. COMMENT = Experience for collecting tincal
  465. Valid = False
  466. EventType = EXPERIENCE
  467. DependentCharacter = Cornelius
  468. DependentCharacterStatus = ALIVE_IN_BATTLE
  469. CharactersArtefact = 99
  470. DependentArtefactStatus = POSSESSED
  471. ExperienceText = Found Tincal
  472. ExperiencePoints = 40
  473. ExperienceType = CHARACTER
  474. ExperienceCharacter = Cornelius
  475. Centre = True
  476. ItemGained = 2
  477.  
  478. [EVENT_41]
  479. COMMENT = Additional storm for highest 2 difficulties
  480. Valid = True
  481. EventType = TRAP
  482. PrePause = 20
  483. Complete1 = 1
  484. MinimumDifficulty = 2
  485. TrapTargetLocation = CP03 Storm3
  486. TrapSpell = 88
  487. TrapTarget = LOCATION
  488.  
  489. [EVENT_42]
  490. COMMENT = Additional storm for highest 2 difficulties
  491. Valid = True
  492. EventType = TRAP
  493. PrePause = 25
  494. Complete1 = 1
  495. MinimumDifficulty = 2
  496. TrapTargetLocation = CP03 Storm4
  497. TrapSpell = 88
  498. TrapTarget = LOCATION
  499.  
  500. [EVENT_43]
  501. COMMENT = Remove stone protection for highest difficulty
  502. Valid = True
  503. EventType = TRAP
  504. MinimumDifficulty = 3
  505. TrapTargetLocation = CP03 Destroy stone protection
  506. TrapTarget = LOCATION
  507. TerrainEvent = DESTRUCTION
  508.  
  509. [EVENT_44]
  510. COMMENT = Redcap in hut2 hardest level only
  511. Valid = True
  512. EventType = DEPLOYMENT
  513. MinimumDifficulty = 3
  514. DeployedCharacter = Redcap in hut2
  515. DeploymentType = LOCATION
  516. DeployedArmy = Camulos
  517. Temporary = True
  518. DeploymentLocation = CP01 Hut2
  519. CreatureType = 10
  520.  
  521. [EVENT_45]
  522. COMMENT = Extra food deployed on easy level
  523. Valid = True
  524. EventType = DEPLOYMENT
  525. NumberOfActions = 3
  526. MaximumDifficulty = 0
  527. DeploymentType = LOCATION
  528. DeployedArtefact = 1
  529. DeploymentLocation = CP01 Extra food
  530.  
  531. [EVENT_46]
  532. COMMENT = Null event for timing of Camulos's appearance
  533. Valid = True
  534. EventType = NULL
  535. NumberOfActions = 1
  536. TimeElapsed = 140
  537. MinimumDifficulty = 3
  538.  
  539. [EVENT_47]
  540. COMMENT = TUTORIAL START -  indicate mana sprite.
  541. Valid = True
  542. EventType = DIALOGUE
  543. TimeElapsed = 40
  544. MaximumDifficulty = 0
  545. SpeakingCharacter = Hermes
  546. SpeechLocation = CP3 Tutorial 1
  547. ScrollType = 2
  548. Portrait = Hermes
  549. Illuminate = True
  550. SpeakerName = Hermes
  551. Speech = Come and pick up this mana sprite Cornelius.
  552.  
  553. [EVENT_48]
  554. COMMENT = After Cornelius has collected mana sprites
  555. Valid = True
  556. EventType = DIALOGUE
  557. PrePause = 40
  558. MaximumDifficulty = 0
  559. DependentCharacter = Cornelius
  560. CharactersArtefact = 19
  561. DependentArtefactStatus = POSSESSED
  562. SpeakingCharacter = Hermes
  563. ScrollType = 2
  564. Portrait = Hermes
  565. Disembodied = True
  566. SpeakerName = Hermes
  567. Speech = Mana sprites will restore some mana when you click on the mana sprite icon in your spell list.
  568.  
  569. [EVENT_49]
  570. COMMENT = continue
  571. Valid = True
  572. EventType = DIALOGUE
  573. Complete1 = 48
  574. MaximumDifficulty = 0
  575. SpeakingCharacter = Hermes
  576. ScrollType = 2
  577. Portrait = Hermes
  578. Disembodied = True
  579. SpeakerName = Hermes
  580. Speech = You may find several mana sprites in a region, but only wizards can collect them.
  581.  
  582. [EVENT_50]
  583. COMMENT = Hermes urges that you get the magic item
  584. Valid = False
  585. EventType = DIALOGUE
  586. PrePause = 240
  587. Complete1 = 30
  588. MaximumDifficulty = 1
  589. SpeakingCharacter = Hermes
  590. SpeechArtefact = 99
  591. ScrollType = 3
  592. Portrait = Hermes
  593. Illuminate = True
  594. DontScrollBack = True
  595. SpeakerName = Hermes
  596. Speech = Cornelius, you must collect this magic item before you leave.
  597.  
  598. [EVENT_51]
  599. COMMENT = Hermes tells Cornelius where to go.
  600. Valid = True
  601. EventType = DIALOGUE
  602. TimeElapsed = 460
  603. Incomplete1 = 9
  604. MaximumDifficulty = 0
  605. SpeakingCharacter = Hermes
  606. SpeechLocation = CP1 Tutorial 2
  607. ScrollType = 3
  608. Portrait = Hermes
  609. Illuminate = True
  610. SpeakerName = Hermes
  611. Speech = This way Cornelius, I have located another mana sprite.
  612.  
  613. [EVENT_52]
  614. COMMENT = Wandering Skeleton
  615. Valid = True
  616. EventType = DEPLOYMENT
  617. DeployedCharacter = S1
  618. DeploymentType = LOCATION
  619. DeployedArmy = Wandering
  620. Temporary = True
  621. DeploymentLocation = Demo 1
  622. CreatureType = 11
  623. Guard = False
  624. WanderRange = 8
  625. WanderMode = 1
  626. WanderDistance = 5
  627. WanderDelay = 80
  628.  
  629. [EVENT_53]
  630. COMMENT = Wandering Skeleton
  631. Valid = True
  632. EventType = DEPLOYMENT
  633. MinimumDifficulty = 1
  634. DeployedCharacter = S2
  635. DeploymentType = LOCATION
  636. DeployedArmy = Wandering
  637. Temporary = True
  638. DeploymentLocation = Demo 2
  639. CreatureType = 19
  640. Guard = False
  641. WanderRange = 8
  642. WanderMode = 1
  643. WanderDistance = 5
  644. WanderDelay = 80
  645.  
  646. [EVENT_54]
  647. COMMENT = Wandering Skeleton
  648. Valid = True
  649. EventType = DEPLOYMENT
  650. MinimumDifficulty = 2
  651. DeployedCharacter = S3
  652. DeploymentType = LOCATION
  653. DeployedArmy = Wandering
  654. Temporary = True
  655. DeploymentLocation = Demo 3
  656. CreatureType = 11
  657. Guard = False
  658. WanderRange = 8
  659. WanderMode = 1
  660. WanderDistance = 5
  661. WanderDelay = 80
  662.  
  663. [EVENT_55]
  664. COMMENT = Wandering Skeleton
  665. Valid = True
  666. EventType = DEPLOYMENT
  667. MinimumDifficulty = 3
  668. DeployedCharacter = S4
  669. DeploymentType = LOCATION
  670. DeployedArmy = Wandering
  671. Temporary = True
  672. DeploymentLocation = Demo 4
  673. CreatureType = 19
  674. Guard = False
  675. WanderRange = 8
  676. WanderMode = 1
  677. WanderDistance = 5
  678. WanderDelay = 80
  679.  
  680. [EVENT_56]
  681. COMMENT = Wandering Skeleton
  682. Valid = True
  683. EventType = DEPLOYMENT
  684. DeployedCharacter = S5
  685. DeploymentType = LOCATION
  686. DeployedArmy = Wandering
  687. Temporary = True
  688. DeploymentLocation = Demo 5
  689. CreatureType = 11
  690. Guard = False
  691. WanderRange = 8
  692. WanderMode = 1
  693. WanderDistance = 5
  694. WanderDelay = 80
  695.  
  696. [EVENT_57]
  697. COMMENT = Wandering Skeleton
  698. Valid = True
  699. EventType = DEPLOYMENT
  700. MinimumDifficulty = 1
  701. DeployedCharacter = S6
  702. DeploymentType = LOCATION
  703. DeployedArmy = Wandering
  704. Temporary = True
  705. DeploymentLocation = Demo 6
  706. CreatureType = 19
  707. Guard = False
  708. WanderRange = 8
  709. WanderMode = 1
  710. WanderDistance = 5
  711. WanderDelay = 80
  712.  
  713. [EVENT_58]
  714. COMMENT = Wandering Skeleton
  715. Valid = True
  716. EventType = DEPLOYMENT
  717. MinimumDifficulty = 2
  718. DeployedCharacter = S7
  719. DeploymentType = LOCATION
  720. DeployedArmy = Wandering
  721. Temporary = True
  722. DeploymentLocation = Demo 7
  723. CreatureType = 11
  724. Guard = False
  725. WanderRange = 8
  726. WanderMode = 1
  727. WanderDistance = 5
  728. WanderDelay = 80
  729.  
  730. [EVENT_59]
  731. COMMENT = Wandering Skeleton
  732. Valid = True
  733. EventType = DEPLOYMENT
  734. MinimumDifficulty = 3
  735. DeployedCharacter = S8
  736. DeploymentType = LOCATION
  737. DeployedArmy = Wandering
  738. Temporary = True
  739. DeploymentLocation = Demo 8
  740. CreatureType = 19
  741. Guard = False
  742. WanderRange = 8
  743. WanderMode = 1
  744. WanderDistance = 5
  745. WanderDelay = 80
  746.  
  747. [EVENT_60]
  748. COMMENT = Wandering Skeleton
  749. Valid = True
  750. EventType = DEPLOYMENT
  751. DeployedCharacter = S9
  752. DeploymentType = LOCATION
  753. DeployedArmy = Wandering
  754. Temporary = True
  755. DeploymentLocation = Demo 9
  756. CreatureType = 11
  757. Guard = False
  758. WanderRange = 8
  759. WanderMode = 1
  760. WanderDistance = 5
  761. WanderDelay = 80
  762.  
  763. [EVENT_61]
  764. COMMENT = Wandering Skeleton
  765. Valid = True
  766. EventType = DEPLOYMENT
  767. MinimumDifficulty = 1
  768. DeployedCharacter = S10
  769. DeploymentType = LOCATION
  770. DeployedArmy = Wandering
  771. Temporary = True
  772. DeploymentLocation = Demo 10
  773. CreatureType = 19
  774. Guard = False
  775. WanderRange = 8
  776. WanderMode = 1
  777. WanderDistance = 5
  778. WanderDelay = 80
  779.  
  780. [EVENT_62]
  781. COMMENT = Deploy 7 leaugue boots
  782. Valid = True
  783. EventType = DEPLOYMENT
  784. DeploymentType = LOCATION
  785. DeployedArtefact = 26
  786. DeploymentLocation = CP1 Demo 11
  787.  
  788. [EVENT_63]
  789. COMMENT = Deploy Clock of invisibility
  790. Valid = True
  791. EventType = DEPLOYMENT
  792. DeploymentType = LOCATION
  793. DeployedArtefact = 8
  794. DeploymentLocation = CP0 Demo 12
  795.