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-
- [EVENT_1]
- COMMENT = First storm trap
- Valid = True
- EventType = TRAP
- TimeElapsed = 240
- TrapTargetLocation = CP3 Storm1
- TrapSpell = 88
- TrapTarget = LOCATION
-
- [EVENT_2]
- COMMENT = Hermes tells Cornelius what to do
- Valid = True
- EventType = DIALOGUE
- TimeElapsed = 200
- MaximumDifficulty = 2
- SpeakingCharacter = Hermes
- SpeechLocation = CP3 Hermes1
- ScrollType = 5
- Portrait = Hermes
- Illuminate = True
- SpeakerName = Hermes
- Speech = I sense a storm coming Cornelius, you must find shelter.
-
- [EVENT_3]
- COMMENT = and warns of storm trap
- Valid = True
- EventType = DIALOGUE
- Complete1 = 2
- MaximumDifficulty = 2
- SpeakingCharacter = Hermes
- SpeechLocation = CP3 Hermes1
- ScrollType = 4
- Portrait = Hermes
- SpeakerName = Hermes
- Speech = Down yonder track lies Greenhenge.
-
- [EVENT_4]
- COMMENT = Additional storm for higher difficulty
- Valid = True
- EventType = TRAP
- PrePause = 15
- Complete1 = 1
- MinimumDifficulty = 1
- TrapTargetLocation = CP3 Storm2
- TrapSpell = 88
- TrapTarget = LOCATION
-
- [EVENT_5]
- COMMENT = Hermes says investigate huts
- Valid = True
- EventType = DIALOGUE
- PrePause = 40
- Complete1 = 11
- MaximumDifficulty = 0
- SpeakingCharacter = Hermes
- SpeechLocation = CP1 Hermes3
- ScrollType = 5
- Portrait = Hermes
- Illuminate = True
- SpeakerName = Hermes
- Speech = These huts may contain items of use, but beware the enemy within.
-
- [EVENT_6]
- COMMENT = Deploy the unicorn
- Valid = False
- EventType = DEPLOYMENT
- DeployedCharacter = Regus
- DeploymentType = LOCATION
- DeployedArmy = Unicorn
- Temporary = True
- DeploymentLocation = CP1 Unicorn Start
- CreatureType = 7
-
- [EVENT_7]
- COMMENT = Deploy mana sprite near huts - lower difficulty only
- Valid = True
- EventType = DEPLOYMENT
- MaximumDifficulty = 1
- DeploymentType = LOCATION
- DeployedArtefact = 19
- DeploymentLocation = CP1 Mana Sprite
-
- [EVENT_8]
- COMMENT = Unicorn moves when Cornelius approaches
- Valid = False
- EventType = COMMAND
- DependentCharacter = Cornelius
- DependentLocation = CP1 Unicorn Trigger
- CommandCharacter = Regus
- Rating = 100
- DestinationType = LOCATION
- DestinationLocation = CP1 Unicorn2
-
- [EVENT_9]
- COMMENT = Unicorn speaks when in range of Cornelius
- Valid = False
- EventType = DIALOGUE
- DependentCharacter = Regus
- CharacterDiscovered = True
- RangeCharacter = Cornelius
- Range = 6
- OutOfRange = False
- SpeakingCharacter = Regus
- ScrollType = 5
- Portrait = Unicorn
- SpeakerName = Regus
- Speech = Hail stranger... I sense your power, but you are not Camulos?
-
- [EVENT_10]
- COMMENT = Unicorn/Cornelius talk
- Valid = False
- EventType = DIALOGUE
- Complete1 = 9
- SpeakingCharacter = Cornelius
- ScrollType = 8
- Portrait = Cornelius normal
- SpeakerName = Cornelius
- Speech = No, I'm Cornelius and I am searching for the wizard Lucan, a man of many years and much power.
-
- [EVENT_11]
- COMMENT = Unicorn/Cornelius talk
- Valid = False
- EventType = DIALOGUE
- Complete1 = 10
- SpeakingCharacter = Regus
- ScrollType = 5
- Portrait = Unicorn
- SpeakerName = Regus
- Speech = I, Regus know not... Perhaps the courtesy of Yeorick of Fiddlers Green will yield more.
-
- [EVENT_12]
- COMMENT = Unicorn/Cornelius talk
- Valid = False
- EventType = DIALOGUE
- Complete1 = 11
- SpeakingCharacter = Cornelius
- ScrollType = 7
- Portrait = Cornelius happy
- SpeakerName = Cornelius
- Speech = Talking creatures, this is a singular place indeed!
-
- [EVENT_13]
- COMMENT = Unicorn departs
- Valid = False
- EventType = COMMAND
- Complete1 = 12
- CommandCharacter = Regus
- Rating = 100
- DestinationType = LOCATION
- DestinationLocation = CP1 Unicorn3
-
- [EVENT_14]
- COMMENT = Deploy redcap on PoP in hut - difficulty 2+
- Valid = True
- EventType = DEPLOYMENT
- MinimumDifficulty = 2
- DeployedCharacter = 2Redcap1
- DeploymentType = LOCATION
- DeployedArmy = Camulos
- Temporary = True
- DeploymentLocation = CP1 PoP1
- CreatureType = 10
-
- [EVENT_15]
- COMMENT = Skeleton around PoP
- Valid = True
- EventType = DEPLOYMENT
- DeployedCharacter = 2Skeleton1
- DeploymentType = LOCATION
- DeployedArmy = Camulos
- Temporary = True
- DeploymentLocation = CP1 PoP2
- CreatureType = 11
-
- [EVENT_16]
- COMMENT = Skeleton around PoP
- Valid = True
- EventType = DEPLOYMENT
- DeployedCharacter = 2Skeleton2
- DeploymentType = LOCATION
- DeployedArmy = Camulos
- Temporary = True
- DeploymentLocation = CP1 PoP3
- CreatureType = 11
-
- [EVENT_17]
- COMMENT = Skeleton around PoP
- Valid = True
- EventType = DEPLOYMENT
- MinimumDifficulty = 2
- DeployedCharacter = 2Skeleton3
- DeploymentType = LOCATION
- DeployedArmy = Camulos
- Temporary = True
- DeploymentLocation = CP1 PoP4
- CreatureType = 11
-
- [EVENT_18]
- COMMENT = Skeleton around PoP
- Valid = True
- EventType = DEPLOYMENT
- MinimumDifficulty = 3
- DeployedCharacter = 2Skeleton4
- DeploymentType = LOCATION
- DeployedArmy = Camulos
- Temporary = True
- DeploymentLocation = CP1 PoP5
- CreatureType = 11
-
- [EVENT_19]
- COMMENT = Skeleton in food hut
- Valid = True
- EventType = DEPLOYMENT
- MinimumDifficulty = 3
- DeployedCharacter = 2Skeleton5
- DeploymentType = LOCATION
- DeployedArmy = Camulos
- Temporary = True
- DeploymentLocation = CP1 Hut3
- CreatureType = 11
-
- [EVENT_20]
- COMMENT = Redcap by gate
- Valid = True
- EventType = DEPLOYMENT
- MinimumDifficulty = 2
- DeployedCharacter = 2Redcap2
- DeploymentType = LOCATION
- DeployedArmy = Camulos
- Temporary = True
- DeploymentLocation = CP1 Hut1
- CreatureType = 10
-
- [EVENT_21]
- COMMENT = Faun in Greenhenge IF Cornelius walks into Greenhenge
- Valid = False
- EventType = DEPLOYMENT
- MinimumDifficulty = 2
- DeployedCharacter = 2Faun1
- DeploymentType = LOCATION
- DeployedArmy = Camulos
- Temporary = True
- DeploymentLocation = CP0 Faun
- CreatureType = 19
-
- [EVENT_22]
- COMMENT = Storm trap in hut
- Valid = True
- EventType = TRAP
- TriggerTarget = CREATURE_TYPE
- TriggerLocation = CP1 PoP1
- TriggerArmy = Cornelius
- TrapTargetLocation = CP1 Storm at dwelling
- TrapSpell = 88
- TrapTarget = LOCATION
-
- [EVENT_23]
- COMMENT = Trigger to detect entry into greenhenge area
- Valid = True
- EventType = NULL
- TriggerTarget = CREATURE_TYPE
- TriggerLocation = CP0 Greenhenge
- TriggerArmy = Cornelius
-
- [EVENT_24]
- COMMENT = Null timer event for Camulos appearance
- Valid = True
- EventType = NULL
- TimeElapsed = 800
-
- [EVENT_25]
- COMMENT = Camulos appears
- Valid = True
- EventType = DEPLOYMENT
- Complete1 = 22
- Complete2 = 23
- Complete3 = 24
- AllComplete = False
- MaximumDifficulty = 2
- DeployedCharacter = Camulos
- DeploymentType = LOCATION
- DeployedArmy = Camulos
- Temporary = False
- DeploymentLocation = CP0 Camulos2
- Wizard = True
- CanCastOnAllies = False
-
- [EVENT_26]
- COMMENT = Faun appears on POP
- Valid = False
- EventType = DEPLOYMENT
- MinimumDifficulty = 1
- DeployedCharacter = 2Faun1
- DeploymentType = LOCATION
- DeployedArmy = Camulos
- Temporary = True
- DeploymentLocation = CP0 PoP1
- CreatureType = 19
- Rank = CP00 Faun on POP
-
- [EVENT_27]
- COMMENT = Camulos appears sooner on hardest level.
- Valid = True
- EventType = DEPLOYMENT
- Complete1 = 22
- Complete2 = 23
- Complete3 = 46
- MinimumDifficulty = 3
- DeployedCharacter = Camulos
- DeploymentType = LOCATION
- DeployedArmy = Camulos
- Temporary = False
- DeploymentLocation = CP0 Camulos2
- Wizard = True
- CanCastOnAllies = False
-
- [EVENT_28]
- COMMENT = Portal deploys on greenhenge when camulos dies
- Valid = True
- EventType = PORTAL
- DependentCharacter = Camulos
- DependentCharacterStatus = DEAD_IN_BATTLE
- PortalPosition = LOCATION
- PortalLocation = CP0 PoP1
-
- [EVENT_29]
- COMMENT = Storm appears over portal
- Valid = True
- EventType = TRAP
- PrePause = 60
- Complete1 = 28
- TrapTargetLocation = CP0 PoP1
- TrapSpell = 88
- TrapTarget = LOCATION
-
- [EVENT_30]
- COMMENT = Hermes show you where the tincal is
- Valid = False
- EventType = DIALOGUE
- PrePause = 80
- MaximumDifficulty = 1
- DependentCharacter = Camulos
- DependentCharacterStatus = DEAD_IN_BATTLE
- SpeakingCharacter = Hermes
- SpeechArtefact = 99
- ScrollType = 5
- Portrait = Hermes
- Illuminate = True
- SpeakerName = Hermes
- Speech = Look, an item of magic that would expand your Portmanteau.
-
- [EVENT_31]
- COMMENT = Hermes tells you where the portal is
- Valid = True
- EventType = DIALOGUE
- PrePause = 200
- Complete1 = 28
- SpeakingCharacter = Hermes
- SpeechLocation = CP0 PoP1
- ScrollType = 4
- Portrait = Hermes
- Illuminate = True
- SpeakerName = Hermes
- Speech = The portal is here, it's charge fills the air!
-
- [EVENT_32]
- COMMENT = Camulos goes to Greenhenge
- Valid = False
- EventType = COMMAND
- PrePause = 10
- Complete1 = 25
- Complete2 = 27
- CommandCharacter = Camulos
- Rating = 100
- DestinationType = LOCATION
- DestinationLocation = CP0 Camulos2
-
- [EVENT_33]
- COMMENT = Dialogue when Camulos meets
- Valid = True
- EventType = DIALOGUE
- DependentCharacter = Camulos
- DependentCharacterStatus = ALIVE_IN_BATTLE
- CharacterDiscovered = True
- RangeCharacter = Cornelius
- Range = 8
- OutOfRange = False
- SpeakingCharacter = Camulos
- ScrollType = 5
- Portrait = Camulos
- SpeakerName = Camulos
- Speech = Infiltrator! May Chaos devour you - let Law eradicate you...
-
- [EVENT_34]
- COMMENT = Dialogue when Camulos meets
- Valid = True
- EventType = DIALOGUE
- Complete1 = 33
- SpeakingCharacter = Camulos
- ScrollType = 5
- Portrait = Camulos
- SpeakerName = Camulos
- Speech = ...and Bertilak, Lord of all Avalon, lend me the power for vengeance!
-
- [EVENT_35]
- COMMENT = Dialogue when Camulos meets
- Valid = True
- EventType = DIALOGUE
- Complete1 = 34
- SpeakingCharacter = Cornelius
- ScrollType = 7
- Portrait = Cornelius angry
- SpeakerName = Cornelius
- Speech = And the courage to fulfil it?
-
- [EVENT_36]
- COMMENT = Camulos redcap deployed on ridge of henge to stop quick attack
- Valid = True
- EventType = DEPLOYMENT
- PrePause = 0
- Complete1 = 25
- MinimumDifficulty = 2
- DeployedCharacter = 2Redcap4
- DeploymentType = LOCATION
- DeployedArmy = Camulos
- Temporary = True
- DeploymentLocation = CP0 Redcap2
- CreatureType = 10
-
- [EVENT_37]
- COMMENT = A mana sprite just for camulos (in greenhenge)
- Valid = True
- EventType = DEPLOYMENT
- MinimumDifficulty = 3
- DeploymentType = LOCATION
- DeployedArtefact = 19
- DeploymentLocation = CP0 Camulos2
-
- [EVENT_38]
- COMMENT = Experience points on speaking to Regus
- Valid = False
- EventType = EXPERIENCE
- Complete1 = 12
- ExperienceText = Talked to Regus
- ExperiencePoints = 10
- ExperienceType = CHARACTER
- ExperienceCharacter = Regus
- Centre = False
-
- [EVENT_39]
- COMMENT = Experience for killing Camulos
- Valid = True
- EventType = EXPERIENCE
- DependentCharacter = Camulos
- DependentCharacterStatus = DEAD_IN_BATTLE
- ExperienceText = Killed Camulos
- ExperiencePoints = 120
- ExperienceType = CHARACTER
- ExperienceCharacter = Camulos
- Centre = False
-
- [EVENT_40]
- COMMENT = Experience for collecting tincal
- Valid = False
- EventType = EXPERIENCE
- DependentCharacter = Cornelius
- DependentCharacterStatus = ALIVE_IN_BATTLE
- CharactersArtefact = 99
- DependentArtefactStatus = POSSESSED
- ExperienceText = Found Tincal
- ExperiencePoints = 40
- ExperienceType = CHARACTER
- ExperienceCharacter = Cornelius
- Centre = True
- ItemGained = 2
-
- [EVENT_41]
- COMMENT = Additional storm for highest 2 difficulties
- Valid = True
- EventType = TRAP
- PrePause = 20
- Complete1 = 1
- MinimumDifficulty = 2
- TrapTargetLocation = CP03 Storm3
- TrapSpell = 88
- TrapTarget = LOCATION
-
- [EVENT_42]
- COMMENT = Additional storm for highest 2 difficulties
- Valid = True
- EventType = TRAP
- PrePause = 25
- Complete1 = 1
- MinimumDifficulty = 2
- TrapTargetLocation = CP03 Storm4
- TrapSpell = 88
- TrapTarget = LOCATION
-
- [EVENT_43]
- COMMENT = Remove stone protection for highest difficulty
- Valid = True
- EventType = TRAP
- MinimumDifficulty = 3
- TrapTargetLocation = CP03 Destroy stone protection
- TrapTarget = LOCATION
- TerrainEvent = DESTRUCTION
-
- [EVENT_44]
- COMMENT = Redcap in hut2 hardest level only
- Valid = True
- EventType = DEPLOYMENT
- MinimumDifficulty = 3
- DeployedCharacter = Redcap in hut2
- DeploymentType = LOCATION
- DeployedArmy = Camulos
- Temporary = True
- DeploymentLocation = CP01 Hut2
- CreatureType = 10
-
- [EVENT_45]
- COMMENT = Extra food deployed on easy level
- Valid = True
- EventType = DEPLOYMENT
- NumberOfActions = 3
- MaximumDifficulty = 0
- DeploymentType = LOCATION
- DeployedArtefact = 1
- DeploymentLocation = CP01 Extra food
-
- [EVENT_46]
- COMMENT = Null event for timing of Camulos's appearance
- Valid = True
- EventType = NULL
- NumberOfActions = 1
- TimeElapsed = 140
- MinimumDifficulty = 3
-
- [EVENT_47]
- COMMENT = TUTORIAL START - indicate mana sprite.
- Valid = True
- EventType = DIALOGUE
- TimeElapsed = 40
- MaximumDifficulty = 0
- SpeakingCharacter = Hermes
- SpeechLocation = CP3 Tutorial 1
- ScrollType = 2
- Portrait = Hermes
- Illuminate = True
- SpeakerName = Hermes
- Speech = Come and pick up this mana sprite Cornelius.
-
- [EVENT_48]
- COMMENT = After Cornelius has collected mana sprites
- Valid = True
- EventType = DIALOGUE
- PrePause = 40
- MaximumDifficulty = 0
- DependentCharacter = Cornelius
- CharactersArtefact = 19
- DependentArtefactStatus = POSSESSED
- SpeakingCharacter = Hermes
- ScrollType = 2
- Portrait = Hermes
- Disembodied = True
- SpeakerName = Hermes
- Speech = Mana sprites will restore some mana when you click on the mana sprite icon in your spell list.
-
- [EVENT_49]
- COMMENT = continue
- Valid = True
- EventType = DIALOGUE
- Complete1 = 48
- MaximumDifficulty = 0
- SpeakingCharacter = Hermes
- ScrollType = 2
- Portrait = Hermes
- Disembodied = True
- SpeakerName = Hermes
- Speech = You may find several mana sprites in a region, but only wizards can collect them.
-
- [EVENT_50]
- COMMENT = Hermes urges that you get the magic item
- Valid = False
- EventType = DIALOGUE
- PrePause = 240
- Complete1 = 30
- MaximumDifficulty = 1
- SpeakingCharacter = Hermes
- SpeechArtefact = 99
- ScrollType = 3
- Portrait = Hermes
- Illuminate = True
- DontScrollBack = True
- SpeakerName = Hermes
- Speech = Cornelius, you must collect this magic item before you leave.
-
- [EVENT_51]
- COMMENT = Hermes tells Cornelius where to go.
- Valid = True
- EventType = DIALOGUE
- TimeElapsed = 460
- Incomplete1 = 9
- MaximumDifficulty = 0
- SpeakingCharacter = Hermes
- SpeechLocation = CP1 Tutorial 2
- ScrollType = 3
- Portrait = Hermes
- Illuminate = True
- SpeakerName = Hermes
- Speech = This way Cornelius, I have located another mana sprite.
-
- [EVENT_52]
- COMMENT = Wandering Skeleton
- Valid = True
- EventType = DEPLOYMENT
- DeployedCharacter = S1
- DeploymentType = LOCATION
- DeployedArmy = Wandering
- Temporary = True
- DeploymentLocation = Demo 1
- CreatureType = 11
- Guard = False
- WanderRange = 8
- WanderMode = 1
- WanderDistance = 5
- WanderDelay = 80
-
- [EVENT_53]
- COMMENT = Wandering Skeleton
- Valid = True
- EventType = DEPLOYMENT
- MinimumDifficulty = 1
- DeployedCharacter = S2
- DeploymentType = LOCATION
- DeployedArmy = Wandering
- Temporary = True
- DeploymentLocation = Demo 2
- CreatureType = 19
- Guard = False
- WanderRange = 8
- WanderMode = 1
- WanderDistance = 5
- WanderDelay = 80
-
- [EVENT_54]
- COMMENT = Wandering Skeleton
- Valid = True
- EventType = DEPLOYMENT
- MinimumDifficulty = 2
- DeployedCharacter = S3
- DeploymentType = LOCATION
- DeployedArmy = Wandering
- Temporary = True
- DeploymentLocation = Demo 3
- CreatureType = 11
- Guard = False
- WanderRange = 8
- WanderMode = 1
- WanderDistance = 5
- WanderDelay = 80
-
- [EVENT_55]
- COMMENT = Wandering Skeleton
- Valid = True
- EventType = DEPLOYMENT
- MinimumDifficulty = 3
- DeployedCharacter = S4
- DeploymentType = LOCATION
- DeployedArmy = Wandering
- Temporary = True
- DeploymentLocation = Demo 4
- CreatureType = 19
- Guard = False
- WanderRange = 8
- WanderMode = 1
- WanderDistance = 5
- WanderDelay = 80
-
- [EVENT_56]
- COMMENT = Wandering Skeleton
- Valid = True
- EventType = DEPLOYMENT
- DeployedCharacter = S5
- DeploymentType = LOCATION
- DeployedArmy = Wandering
- Temporary = True
- DeploymentLocation = Demo 5
- CreatureType = 11
- Guard = False
- WanderRange = 8
- WanderMode = 1
- WanderDistance = 5
- WanderDelay = 80
-
- [EVENT_57]
- COMMENT = Wandering Skeleton
- Valid = True
- EventType = DEPLOYMENT
- MinimumDifficulty = 1
- DeployedCharacter = S6
- DeploymentType = LOCATION
- DeployedArmy = Wandering
- Temporary = True
- DeploymentLocation = Demo 6
- CreatureType = 19
- Guard = False
- WanderRange = 8
- WanderMode = 1
- WanderDistance = 5
- WanderDelay = 80
-
- [EVENT_58]
- COMMENT = Wandering Skeleton
- Valid = True
- EventType = DEPLOYMENT
- MinimumDifficulty = 2
- DeployedCharacter = S7
- DeploymentType = LOCATION
- DeployedArmy = Wandering
- Temporary = True
- DeploymentLocation = Demo 7
- CreatureType = 11
- Guard = False
- WanderRange = 8
- WanderMode = 1
- WanderDistance = 5
- WanderDelay = 80
-
- [EVENT_59]
- COMMENT = Wandering Skeleton
- Valid = True
- EventType = DEPLOYMENT
- MinimumDifficulty = 3
- DeployedCharacter = S8
- DeploymentType = LOCATION
- DeployedArmy = Wandering
- Temporary = True
- DeploymentLocation = Demo 8
- CreatureType = 19
- Guard = False
- WanderRange = 8
- WanderMode = 1
- WanderDistance = 5
- WanderDelay = 80
-
- [EVENT_60]
- COMMENT = Wandering Skeleton
- Valid = True
- EventType = DEPLOYMENT
- DeployedCharacter = S9
- DeploymentType = LOCATION
- DeployedArmy = Wandering
- Temporary = True
- DeploymentLocation = Demo 9
- CreatureType = 11
- Guard = False
- WanderRange = 8
- WanderMode = 1
- WanderDistance = 5
- WanderDelay = 80
-
- [EVENT_61]
- COMMENT = Wandering Skeleton
- Valid = True
- EventType = DEPLOYMENT
- MinimumDifficulty = 1
- DeployedCharacter = S10
- DeploymentType = LOCATION
- DeployedArmy = Wandering
- Temporary = True
- DeploymentLocation = Demo 10
- CreatureType = 19
- Guard = False
- WanderRange = 8
- WanderMode = 1
- WanderDistance = 5
- WanderDelay = 80
-
- [EVENT_62]
- COMMENT = Deploy 7 leaugue boots
- Valid = True
- EventType = DEPLOYMENT
- DeploymentType = LOCATION
- DeployedArtefact = 26
- DeploymentLocation = CP1 Demo 11
-
- [EVENT_63]
- COMMENT = Deploy Clock of invisibility
- Valid = True
- EventType = DEPLOYMENT
- DeploymentType = LOCATION
- DeployedArtefact = 8
- DeploymentLocation = CP0 Demo 12
-