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- [EVENT_1]
- COMMENT = Fireballed redcap
- Valid = True
- EventType = DEPLOYMENT
- DeployedCharacter = Redcap1_1
- DeploymentType = LOCATION
- DeployedArmy = Wandering
- Temporary = True
- DeploymentLocation = CF50 Redcap1_1
- CreatureType = 10
- InitialHealth = 30
-
- [EVENT_2]
- COMMENT = Fireball that kills redcap
- Valid = True
- EventType = TRAP
- NumberOfActions = 2
- TimeElapsed = 20
- PostPause = 10
- TrapTargetCharacter = Redcap1_1
- TrapSpell = 71
- SourceLocation = CF50 Fireball Source
- TrapTarget = CHARACTER
-
- [EVENT_3]
- COMMENT = Hermes tells you where to go
- Valid = False
- EventType = DIALOGUE
- TimeElapsed = 100
- MaximumDifficulty = 2
- SpeakingCharacter = Hermes
- SpeechLocation = CF50 Hermes1
- ScrollType = 4
- Portrait = Hermes
- Illuminate = True
- SpeakerName = Hermes
- Speech = Follow the path Cornelius.
-
- [EVENT_4]
- COMMENT = ditto
- Valid = False
- EventType = DIALOGUE
- Complete1 = 3
- MaximumDifficulty = 2
- SpeakingCharacter = Hermes
- SpeechLocation = CF50 Hermes1
- ScrollType = 6
- Portrait = Hermes
- Illuminate = True
- SpeakerName = Hermes
- Speech = It may be that you will thus encounter the gate keeper of the Forest of Pain, namely the wizard Camulos.
-
- [EVENT_5]
- COMMENT = deploy redcap on the bridge
- Valid = True
- EventType = DEPLOYMENT
- DeployedCharacter = Redcap2_1
- DeploymentType = LOCATION
- DeployedArmy = Wandering
- Temporary = True
- DeploymentLocation = CF52 Bridge
- CreatureType = 10
-
- [EVENT_6]
- COMMENT = redcap on the PoP - difficulty 2 only
- Valid = True
- EventType = DEPLOYMENT
- MinimumDifficulty = 2
- DeployedCharacter = Redcap3_1
- DeploymentType = LOCATION
- DeployedArmy = Wandering
- Temporary = True
- DeploymentLocation = CF52 PoP
- CreatureType = 10
-
- [EVENT_7]
- COMMENT = Deploy camulos on PoP outside his hut - after 2mins
- Valid = True
- EventType = DEPLOYMENT
- TimeElapsed = 500
- MinimumDifficulty = 0
- MaximumDifficulty = 2
- DeployedCharacter = Camulos
- DeploymentType = LOCATION
- DeployedArmy = Camulos
- Temporary = False
- DeploymentLocation = CF54 PoP
- Wizard = True
-
- [EVENT_8]
- COMMENT = Hermes says "Over here Cornelius, there's a place of power."
- Valid = False
- EventType = DIALOGUE
- PrePause = 50
- Complete1 = 4
- MaximumDifficulty = 2
- SpeakingCharacter = Hermes
- SpeechLocation = CF52 PoP
- ScrollType = 4
- Portrait = Hermes
- Illuminate = True
- SpeakerName = Hermes
- Speech = See here Cornelius, a mystical Place of Power.
-
- [EVENT_9]
- COMMENT = dialogue sequence when cornelius meets camulos
- Valid = True
- EventType = DIALOGUE
- DependentCharacter = Cornelius
- RangeCharacter = Camulos
- Range = 10
- OutOfRange = False
- SpeakingCharacter = Camulos
- ScrollType = 7
- Portrait = Camulos
- Illuminate = True
- DontScrollBack = True
- SpeakerName = Camulos
- Speech = Confess your name intruder!
-
- [EVENT_10]
- COMMENT = dialogue continues
- Valid = True
- EventType = DIALOGUE
- Complete1 = 9
- SpeakingCharacter = Cornelius
- ScrollType = 5
- Portrait = Cornelius normal
- DontScrollBack = True
- SpeakerName = Cornelius
- Speech = They call me Cornelius and I am not here as an aggressor. It is only that I seek my Uncle.
-
- [EVENT_11]
- COMMENT = dialogue continues
- Valid = True
- EventType = DIALOGUE
- Complete1 = 10
- SpeakingCharacter = Cornelius
- ScrollType = 5
- Portrait = Cornelius normal
- DontScrollBack = True
- SpeakerName = Cornelius
- Speech = His name is Lucan. Maybe you have encountered him?
-
- [EVENT_12]
- COMMENT = dialogue continues
- Valid = True
- EventType = DIALOGUE
- Complete1 = 11
- SpeakingCharacter = Camulos
- ScrollType = 8
- Portrait = Camulos
- DontScrollBack = True
- SpeakerName = Camulos
- Speech = Lucan... The name rings within me! He has defiled this sacred place.
-
- [EVENT_13]
- COMMENT = dialogue continues
- Valid = True
- EventType = DIALOGUE
- Complete1 = 12
- SpeakingCharacter = Camulos
- ScrollType = 8
- Portrait = Camulos
- DontScrollBack = True
- SpeakerName = Camulos
- Speech = He cheated me and disappeared into the night... The dishonour! I have failed thee my lord.
-
- [EVENT_14]
- COMMENT = dialogue continues
- Valid = True
- EventType = DIALOGUE
- Complete1 = 13
- SpeakingCharacter = Cornelius
- ScrollType = 5
- Portrait = Cornelius normal
- DontScrollBack = True
- SpeakerName = Cornelius
- Speech = So, my trail runs true. Lucan is known in this place.
-
- [EVENT_15]
- COMMENT = make camulos stay on his PoP, but only on difficulty 2-
- Valid = True
- EventType = COMMAND
- NumberOfActions = -1
- PostPause = 100
- Complete1 = 7
- Incomplete1 = 13
- MaximumDifficulty = 2
- CommandCharacter = Camulos
- Rating = 100
- DestinationType = LOCATION
- DestinationLocation = CF54 PoP
-
- [EVENT_16]
- COMMENT = portal appears on camulos when he is killed
- Valid = True
- EventType = PORTAL
- DependentCharacter = Camulos
- DependentCharacterStatus = DEAD_IN_BATTLE
- PortalPosition = CHARACTER
- PortalCharacter = Camulos
-
- [EVENT_17]
- COMMENT = Camulos final threat
- Valid = True
- EventType = DIALOGUE
- Complete1 = 16
- SpeakingCharacter = Camulos
- SpeakerStatus = EXITED_FROM_BATTLE
- ScrollType = 5
- Portrait = Camulos
- Illuminate = True
- SpeakerName = Camulos
- Speech = Bertilak forgive me, this forest is desecrated. I flee to Greenhenge!
-
- [EVENT_18]
- COMMENT = Bridge collapse - highest difficulty only - now centrol part of bridge only
- Valid = True
- EventType = TRAP
- PrePause = 600
- MinimumDifficulty = 3
- TriggerTarget = CREATURE_TYPE
- TriggerLocation = CF52 Bridge Trigger
- TriggerArmy = Cornelius
- TrapTargetLocation = CF52 Bridge Collapse2
- TerrainEvent = DESTRUCTION
-
- [EVENT_19]
- COMMENT = Other part of bridge collapsing
- Valid = True
- EventType = TRAP
- PrePause = 10
- Complete1 = 18
- TrapTargetLocation = CF52 Bridge Collapse2
- TerrainEvent = DESTRUCTION
-
- [EVENT_20]
- COMMENT = Experience award for talking to Camulos
- Valid = True
- EventType = EXPERIENCE
- Complete1 = 14
- ExperienceText = Talked to Camulos
- ExperiencePoints = 20
- ExperienceType = CHARACTER
- ExperienceCharacter = Cornelius
-
- [EVENT_21]
- COMMENT = Experience award for defeating Camulos
- Valid = True
- EventType = EXPERIENCE
- DependentCharacter = Camulos
- DependentCharacterStatus = EXITED_FROM_BATTLE
- ExperienceText = Defeated Camulos
- ExperiencePoints = 80
- ExperienceType = CHARACTER
- ExperienceCharacter = Camulos
-
- [EVENT_22]
- COMMENT = deploy redcap near start - highest difficulty
- Valid = True
- EventType = DEPLOYMENT
- MinimumDifficulty = 3
- DeployedCharacter = Redcap5_1
- DeploymentType = LOCATION
- DeployedArmy = Wandering
- Temporary = True
- DeploymentLocation = CF50 Redcap2
- CreatureType = 10
- Guard = True
- Aggression = 5
-
- [EVENT_23]
- COMMENT = deploy redcap near second PoP - high diff
- Valid = True
- EventType = DEPLOYMENT
- MinimumDifficulty = 2
- DeployedCharacter = Redcap6_1
- DeploymentType = LOCATION
- DeployedArmy = Wandering
- Temporary = True
- DeploymentLocation = CF51 Redcap1
- CreatureType = 10
- Guard = True
- Aggression = 5
-
- [EVENT_24]
- COMMENT = deploy redcap on the bridge on easiest level with low health
- Valid = True
- EventType = DEPLOYMENT
- MaximumDifficulty = 0
- DeployedCharacter = Redcap2_1
- DeploymentType = LOCATION
- DeployedArmy = Wandering
- Temporary = True
- DeploymentLocation = CF52 Bridge
- CreatureType = 10
- InitialHealth = 15
-
- [EVENT_25]
- COMMENT = Deploy camulos on PoP outside his hut straight away on hardest difficulty level
- Valid = True
- EventType = DEPLOYMENT
- MinimumDifficulty = 3
- DeployedCharacter = Camulos
- DeploymentType = LOCATION
- DeployedArmy = Camulos
- Temporary = False
- DeploymentLocation = CF54 PoP
- Wizard = True
-
- [EVENT_26]
- COMMENT = Extra redcap on the PoP - difficulty 3 only
- Valid = True
- EventType = DEPLOYMENT
- MinimumDifficulty = 3
- DeployedCharacter = Redcap on hard 1
- DeploymentType = LOCATION
- DeployedArmy = Camulos
- Temporary = True
- DeploymentLocation = CF52 PoP
- CreatureType = 10
-
- [EVENT_27]
- COMMENT = Extra redcap on the PoP - difficulty 3 only
- Valid = True
- EventType = DEPLOYMENT
- MinimumDifficulty = 3
- DeployedCharacter = Redcap on hard 2
- DeploymentType = LOCATION
- DeployedArmy = Camulos
- Temporary = True
- DeploymentLocation = CF52 PoP
- CreatureType = 10
-
- [EVENT_28]
- COMMENT = TUTORIAL Hermes introduces the proceedings
- Valid = True
- EventType = DIALOGUE
- TimeElapsed = 70
- MaximumDifficulty = 0
- SpeakingCharacter = Hermes
- ScrollType = 2
- Portrait = Hermes
- Disembodied = True
- SpeakerName = Hermes
- Speech = My name is Hermes, and I am here to give you guidance and information. Click any mouse button to continue.
-
- [EVENT_29]
- COMMENT = Select the zombie
- Valid = True
- EventType = DIALOGUE
- Complete1 = 28
- MaximumDifficulty = 0
- SpeakingCharacter = Hermes
- ScrollType = 4
- Portrait = Left Mouse
- Disembodied = True
- TutorialCommand = SPELL_SELECTED
- TutorialSpell = 14
- SpeakerName = Select Zombie Spell
- Speech = First of all you must learn about spells. Click on the Zombie spell with the LEFT mouse button so that it is highlighted.
-
- [EVENT_30]
- COMMENT = and cast it nearby
- Valid = True
- EventType = DIALOGUE
- PrePause = 30
- Complete1 = 29
- MaximumDifficulty = 0
- SpeakingCharacter = Hermes
- SpeechLocation = CF50 Tutorial 1
- ScrollType = 2
- Portrait = Right Mouse
- TutorialCommand = SPELL_CAST
- TutorialSpell = 14
- SpeakerName = Summon Zombie
- Speech = Now summon the Zombie over here by clicking the RIGHT mouse button.
-
- [EVENT_31]
- COMMENT = Tell player to select the zombie
- Valid = True
- EventType = DIALOGUE
- PrePause = 60
- Complete1 = 30
- MaximumDifficulty = 0
- SpeakingCharacter = Hermes
- SpeechLocation = CF50 Tutorial 2
- ScrollType = 2
- Portrait = Left Mouse
- Illuminate = True
- TutorialCommand = CREATURE_SELECTED
- TutorialSelected = 14
- SpeakerName = Select Zombie
- Speech = Now you are going to move the zombie. Click on it with the LEFT mouse button.
-
- [EVENT_32]
- COMMENT = Tell player to move zombie
- Valid = True
- EventType = DIALOGUE
- PrePause = 40
- Complete1 = 31
- MaximumDifficulty = 0
- SpeakingCharacter = Hermes
- SpeechLocation = CF50 Tutorial 3
- ScrollType = 2
- Portrait = Right Mouse
- Illuminate = True
- DontScrollBack = True
- TutorialCommand = MOVEMENT_ORDER
- TutorialSelected = 14
- SpeakerName = Move Zombie
- Speech = Move the zombie over here by clicking the RIGHT mouse button.
-
- [EVENT_33]
- COMMENT = explain about mana
- Valid = True
- EventType = DIALOGUE
- PrePause = 100
- Complete1 = 32
- MaximumDifficulty = 0
- SpeakingCharacter = Hermes
- ScrollType = 2
- Portrait = Hermes
- Disembodied = True
- SpeakerName = Hermes
- Speech = You will notice that when you cast spells your mana ring will be used up.
-
- [EVENT_34]
- COMMENT = explain about mana
- Valid = True
- EventType = DIALOGUE
- Complete1 = 33
- MaximumDifficulty = 0
- SpeakingCharacter = Hermes
- ScrollType = 2
- Portrait = Hermes
- Disembodied = True
- SpeakerName = Hermes
- Speech = You can replenish your mana by standing on a place of power.
-
- [EVENT_35]
- COMMENT = Put zombie on place of power
- Valid = True
- EventType = DIALOGUE
- PrePause = 40
- Complete1 = 34
- MaximumDifficulty = 0
- SpeakingCharacter = Hermes
- SpeechLocation = CF52 PoP
- ScrollType = 2
- Portrait = Hermes
- Illuminate = True
- DontScrollBack = True
- SpeakerName = Hermes
- Speech = Move your zombie over here. Remember - RIGHT click to move.
-
- [EVENT_36]
- COMMENT = Explain face clicking
- Valid = True
- EventType = DIALOGUE
- PrePause = 220
- Complete1 = 35
- MaximumDifficulty = 0
- SpeakingCharacter = Hermes
- ScrollType = 2
- Portrait = Hermes
- Disembodied = True
- SpeakerName = Hermes
- Speech = You can select Cornelius by clicking on his face.
-
- [EVENT_37]
- COMMENT = Explain face clicking
- Valid = True
- EventType = DIALOGUE
- Complete1 = 36
- MaximumDifficulty = 0
- SpeakingCharacter = Hermes
- ScrollType = 2
- Portrait = Hermes
- Disembodied = True
- SpeakerName = Hermes
- Speech = If you click a second time the display will center on Cornelius.
-
- [EVENT_38]
- COMMENT = Move Cornelius
- Valid = True
- EventType = DIALOGUE
- Complete1 = 37
- MaximumDifficulty = 0
- SpeakingCharacter = Hermes
- SpeechLocation = CF51 Tutorial 4
- ScrollType = 2
- Portrait = Hermes
- SpeakerName = Hermes
- Speech = Select Cornelius now by clicking on his face and move him over here.
-
- [EVENT_39]
- COMMENT = Is the zombie on the PoP?
- Valid = True
- EventType = DIALOGUE
- PrePause = 40
- MaximumDifficulty = 0
- TriggerTarget = CREATURE_TYPE
- TriggerLocation = CF52 PoP
- TriggerArmy = Cornelius
- SpeakingCharacter = Hermes
- SpeechLocation = CF52 PoP
- ScrollType = 3
- Portrait = Hermes
- SpeakerName = Hermes
- Speech = Now that you are occupying this place of power your mana will slowly be replenished.
-
- [EVENT_40]
- COMMENT = Explain that you should cpature more PoPs
- Valid = True
- EventType = DIALOGUE
- Complete1 = 39
- MaximumDifficulty = 0
- SpeakingCharacter = Hermes
- ScrollType = 3
- Portrait = Hermes
- Disembodied = True
- SpeakerName = Hermes
- Speech = There will probably be more than one place of power in a region. Try to occupy as many as you can.
-
- [EVENT_41]
- COMMENT = Cornelius has been moved up near PoP
- Valid = True
- EventType = DIALOGUE
- MaximumDifficulty = 0
- TriggerTarget = CHARACTER
- TriggerCharacter = Cornelius
- TriggerLocation = CF51 Tutorial 5
- SpeakingCharacter = Hermes
- SpeechLocation = CF51 Tutorial 6
- ScrollType = 3
- Portrait = Hermes
- Illuminate = True
- DontScrollBack = True
- SpeakerName = Hermes
- Speech = Summon a Brownie over here.
-
- [EVENT_42]
- COMMENT = Food has been picked up
- Valid = True
- EventType = DIALOGUE
- PrePause = 60
- MaximumDifficulty = 0
- DependentCharacter = Cornelius
- CharactersArtefact = 2
- DependentArtefactStatus = POSSESSED
- SpeakingCharacter = Hermes
- ScrollType = 3
- Portrait = Hermes
- Disembodied = True
- SpeakerName = Hermes
- Speech = Creatures with hands can collect food and other artefacts. They will be teleported back to your wizard as soon as they are picked up.
-
- [EVENT_43]
- COMMENT = Explain artefact use
- Valid = True
- EventType = DIALOGUE
- Complete1 = 42
- MaximumDifficulty = 0
- SpeakingCharacter = Hermes
- ScrollType = 3
- Portrait = Hermes
- Disembodied = True
- SpeakerName = Hermes
- Speech = Artefacts appear as square icons in your spell list. Click on an artefact icon with the LEFT mouse button to use it.
-
- [EVENT_44]
- COMMENT = Explain need for creatures -
- Valid = True
- EventType = DIALOGUE
- PrePause = 40
- MaximumDifficulty = 0
- TriggerTarget = CHARACTER
- TriggerCharacter = Cornelius
- TriggerLocation = CF52 Bridge Trigger
- SpeakingCharacter = Hermes
- ScrollType = 2
- Portrait = Hermes
- Disembodied = True
- SpeakerName = Hermes
- Speech = Summon several creatures to work for you - don't just rely on your fireball spell.
-
- [EVENT_45]
- COMMENT = Explain injury
- Valid = True
- EventType = DIALOGUE
- PrePause = 30
- MaximumDifficulty = 0
- DependentCharacter = Cornelius
- MaximumHealth = 75
- SpeakingCharacter = Hermes
- ScrollType = 2
- Portrait = Hermes
- Disembodied = True
- SpeakerName = Hermes
- Speech = When you are injured your face will be peeled away to reveal your skull.
-
- [EVENT_46]
- COMMENT = Explain use of food
- Valid = True
- EventType = DIALOGUE
- Complete1 = 45
- MaximumDifficulty = 0
- SpeakingCharacter = Hermes
- ScrollType = 2
- Portrait = Hermes
- Disembodied = True
- SpeakerName = Hermes
- Speech = Eat some food to restore some of your health. Click on the food icon with the LEFT mouse button.
-
- [EVENT_47]
- COMMENT = Search and destroy
- Valid = True
- EventType = DIALOGUE
- Complete1 = 44
- Complete2 = 48
- AllComplete = False
- Incomplete1 = 9
- MaximumDifficulty = 0
- SpeakingCharacter = Hermes
- ScrollType = 2
- Portrait = Hermes
- Disembodied = True
- SpeakerName = Hermes
- Speech = Now you must locate your enemy, Camulos, and fight him. Follow the path to his dwelling.
-
- [EVENT_48]
- COMMENT = Null timer event
- Valid = True
- EventType = NULL
- TimeElapsed = 1600
- MaximumDifficulty = 0
-
- [EVENT_49]
- COMMENT = Explain about portals
- Valid = True
- EventType = DIALOGUE
- PrePause = 80
- Complete1 = 16
- MaximumDifficulty = 0
- SpeakingCharacter = Hermes
- ScrollType = 2
- Portrait = Hermes
- Disembodied = True
- SpeakerName = Hermes
- Speech = Camulos has escaped through a portal. You must enter the portal by moving on to it.
-
- [EVENT_50]
- COMMENT = Explain about portals
- Valid = True
- EventType = DIALOGUE
- Complete1 = 49
- MaximumDifficulty = 0
- SpeakingCharacter = Hermes
- ScrollType = 3
- Portrait = Hermes
- Disembodied = True
- SpeakerName = Hermes
- Speech = Once you enter a portal you will leave the region and the battle will be over.
-
- [EVENT_51]
- COMMENT = Urge Cornelius to get through portal
- Valid = True
- EventType = DIALOGUE
- PrePause = 600
- Complete1 = 50
- MaximumDifficulty = 0
- SpeakingCharacter = Camulos
- HermesAtCharacter = True
- ScrollType = 3
- Portrait = Hermes
- Illuminate = True
- SpeakerName = Hermes
- Speech = Hurry Cornelius! The portal is over here.
-
- [EVENT_52]
- COMMENT = Explain attacking enemies
- Valid = True
- EventType = DIALOGUE
- MaximumDifficulty = 0
- TriggerTarget = CREATURE_TYPE
- TriggerLocation = CF52 Tutorial 7
- TriggerArmy = Cornelius
- SpeakingCharacter = Redcap2_1
- HermesAtCharacter = True
- ScrollType = 3
- Portrait = Hermes
- Illuminate = True
- SpeakerName = Hermes
- Speech = You must attack this redcap.
-
- [EVENT_53]
- COMMENT = Explain attacking enemies
- Valid = True
- EventType = DIALOGUE
- Complete1 = 52
- MaximumDifficulty = 0
- SpeakingCharacter = Redcap2_1
- HermesAtCharacter = True
- ScrollType = 3
- Portrait = Hermes
- Illuminate = True
- SpeakerName = Hermes
- Speech = Select your creatures and click on the redcap with the RIGHT mouse button.
-