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- //
- // This contains the in game battle text.
- //
-
-
- //
- // Notes to translators.
- //
- // i) Only those things between
- // {""} need to be translated.
- // and the
- // {""} should be left in.
- // (Unless otherwise specified.)
- //
- //
- // ii) If an untranslated string will have
- // (!ENG!) (!FRA!) (!DEU!)
- // (!ITA!) (!ESP!) (!JAP!)
- // (!SCH!) (!TCH!) (!KOR!)
- // at the end of the string.
- // This is so we can detect untranslated stings
- // easily and can see that they have no been
- // translated when the program has been run.
- // Once the translation has been done acceptable
- // they should be removed.
-
-
-
- // iii) The data is organized as follows
- //
- // ["this is a label"]
- // {"This is the translation"}
- //
- // ["This is a another label"]
- // {"This is the another translation"}
- // etc
-
-
- //
- // Comments are ignored and will be stripped out later
- // The can be used to issue instructions or for
- // Information.
- //
-
-
-
- ["BattleTextData"] {"Battle Text data.(!JAP!)"}
-
-
-
- //*************************************************************
- // Used in the weather dialog box.
- // The dialog is thrown up, and we allowed to make a choice when to fight over
- // a number of days. Our choice is made on the weather conditions which
- // are displayed as a string.
-
- ["Weather_Attack"] {"Z Attack(!JAP!)"}
- // Start the battle.
-
- ["Weather_Attack_HotKey"] {"Z"}
- // If we press this key then we are assumed to be attacking.
- // Should be the first letter of [""WeatherAttack"] label
- // ie the A of {"Attack"} in english
-
-
- ["Weather_Wait"] {"X Wait(!JAP!)"}
- // Keep waiting and hoping that the next days weather will be better suited
- // for battle.
-
- ["Weather_Wait_HotKey"] {"X(!JAP!)"}
- // If we press this key then we are assumed to be a waiting for the weather
- // conditions to change.
- // Should be the first letter of [""WeatherWait"] label
- // ie the W of {"Wait"} in english
-
-
-
- ["Weather_WaitingForWeatherSelection"] {"Waiting for the attacker to\nchoose the day of attack...(!JAP!)"}
-
- ["Weather_WeatherErroneous"] {"The weather is erroneous(!JAP!)"}
- //?????
- // Note sure ask John. Think default error.
- //????
-
-
- ["Weather_Retreat"] {"Retreat(!JAP!)"}
- // We have waited too long for the weather to change.
- // So we have to run away/ retreat.
-
-
- ["Weather_EnemyUponUs"] {"enemy is upon us!(!JAP!)"}
-
-
-
- //*************************************************************
-