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- on exitFrame
- global popupCount, blnd20
- if popupCount < 5 then
- set popupCount to popupCount + 1
- set blnd20 to blnd20 + 20
- set the blend of sprite 20 to blnd20
- sendSprite(21, #CycleState)
- go(the frame)
- else
- if popupCount >= 5 then
- set the member of sprite 21 to "popup1"
- set the visible of sprite 21 to 0
- sendSprite(21, #setstate, 1)
- set the blend of sprite 20 to 100
- set blnd20 to 20
- end if
- end if
- if rollOver(7) then
- sendSprite(5, #CycleState)
- end if
- if rollOver(11) then
- sendSprite(9, #CycleState)
- end if
- if rollOver(15) then
- sendSprite(13, #CycleState)
- end if
- if rollOver(19) then
- sendSprite(17, #CycleState)
- end if
- end
-