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- on exitFrame
- global popupCount
- set the visible of sprite 21 to 1
- set popupCount to 1
- set the blend of sprite 20 to 20
- set blnd20 to 20
- if rollOver(7) then
- sendSprite(5, #CycleState)
- end if
- if rollOver(11) then
- sendSprite(9, #CycleState)
- end if
- if rollOver(15) then
- sendSprite(13, #CycleState)
- end if
- if rollOver(19) then
- sendSprite(17, #CycleState)
- end if
- end
-